Molag Kena:
Fixed an issue where the Overkill proc from this set would still trigger even when you did not perform 2 consecutive Light Attacks.
Reduced the Overkill cost penalty to 20% from 33%.
Siphoning
Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level.
Siphoning Strikes:
This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
Jesus....
Dragon Knight just got gutted.
....
In fact the only class that somehow didn't get nerfed is the one that's super insanely powerful right now (Sorc)
Jesus....
Dragon Knight just got gutted.
....
In fact the only class that somehow didn't get nerfed is the one that's super insanely powerful right now (Sorc)
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
@ZOS_GinaBruno So this means the inherent racial affinity that you get for free (Amphibian, Ashlander, Highborn, Diplomat, etc), will now not unlock until Level 5?ZOS_GinaBruno wrote: »
Skill Line Unlocking
Newly-created characters will now have all skill lines hidden except for the 3 from their class, the goal being to improve a new player’s experience by reducing the initial number of skill line choices to a more manageable number.
- Skill lines will now unlock when your character takes specific actions.
- Your racial skill line unlocks at level 5.
Good greef! My table is ruined.Adjusted Experience (XP) for Levels 1 – 50
The experience needed to level from 1 to 50 has been adjusted. Earlier levels now require less experience to obtain, while later levels will require more.
- The total time to level from 1 to 50 should generally remain unchanged, and anyone currently leveling should not see any decrease to their current level progress – in some cases you may see an increase in level depending on progress.
- Additionally, all quests now provide more experience to help even the leveling time between those that complete quests versus simply killing monsters.
Does this mean Synergies no longer have their own icons?ZOS_GinaBruno wrote: »
General
- Synergy prompts will now display the icon of the ability that granted the synergy.
This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.This is a significant reduction to the Magicka and Stamina restored by these abilities [siphoning strikes].
I feel like somehow ZoS has manged to nerf Magblade significantly even though everyone pokes fun at how bad we already are. There are now two classes that have very strong hard counters to us - DKs with wings and Templars with Eclipse and the one thing we had going for us (great sustain with siphoning attacks) is significantly nerfed. Is there any reason what so ever to play Magblade over Sorc in any content in the game, PVE or PVP?
ZOS_GinaBruno wrote: »
- Sixth House Robe: Officially, there is no Sixth House, and these robes do not exist. Unofficially, Sixth House cultists in the Forgotten Wastes have been identified with fragments of these ancient robes in their possession. If one were to acquire all seven pieces, they might be able to reform them into an intact garment. What would such a relic be worth, to the right person?
I believed you would give us those 2 new slots for free considering the cost of the next chapter. @ZOS_GinaBruno is this intended? I hate to make comparisons but other games like Diablo 3 when added a new class from a expansion they included 2 new slots (as part of the expansion price).Additional Purchasable Character Slots
With the release of Morrowind and the Warden class, we’ve added two more character slots up for sale in the Crown Store. This brings the new maximum character count to 14!