Problem i see with non CP is that it's much more zerg friendly and it's even more reliant on who has the most money to spend on poisons and potions.
But i spend time in non CP, CP and non vet pvp. All of them have diffrent strenghts it's not black and white like a lot of people claim.
Am I understanding the original claim of this thread right: Too much sustain leads to never ending fights?
I just spent the evening in Azura's IC. I am left wondering why my experience is different from other people here. Perhaps it's because I wear medium (stam DK) and light (magblade) armor. Perhaps, if you're wearing heavy armor, your should switch and not follow the accepted meta? Your damage will be higher. You will kill, or be killed.
What I like about Azura is that the damage is lower on the whole. I went as a magblade, which is quite unforgiving when you make a mistake. It felft that was a help, as it was for my medium armor stam DK.
Everything else I dislike about Azura though. I don't like the reduced sustain. I had one encounter with a Red Mountain DW stamsorc, who seemed OP to the point where he ate though my shields within less than a second, and there was nothing I could do. He ran counter to the overall feeling of reduced damage.
All in all Azura feels different, but certainly not better than the CP campaigns to me. I am a CP600+ player.
They need to close the no CP campaign tired of the minority that play there try to force the majority accept no CP .. Honestly tired of these threads ... They need to balance around CP .. or get rid of it... but having two different PVP platforms is no longer a positive thing..
I just noticed something that I thought was humorous. There is the claim that the no CP campaign takes more skill but then everyone talks about how players die easier. So which is it, more skills or easy kills?
They need to close the no CP campaign tired of the minority that play there try to force the majority accept no CP .. Honestly tired of these threads ... They need to balance around CP .. or get rid of it... but having two different PVP platforms is no longer a positive thing..
PC NA Azura's pop locks... Haddy almost never does. What minority?
My guild and I recently made the move to Azura's Star. The no CP testing week was very enjoyable and gave many the confidence to permanently pursue a no CP campaign.
My initial impressions were somewhat mixxed but erring on completely positive. I feel like no CP does even the playing field and you have to be pretty quick on your feet and smarter with your resources.
I will say this: idk if its making a me a better player. Im killing sorcs and tanks much easier and the TTK is much lower all around. I feel like i'll get used to it (i might already have) and then go on a CP campaign and get caught off guard because things dont die as fast.
but overall, we all very much enjoy the no cp campaign. hope its not a fad.
grim_tactics wrote: »Spend most of my PvP time dueling or in Azura's star nonCP on PS4.
It's always dead so I got bored and set Scourge as guest campaign.
Never again.
It's an infinite sustain no one dies battle or your group gets zerged down.
I have no idea how anyone can enjoy playing with the CP system the way it is.
Even ran into an old guild buddy on one of the other teams and he even laughed and said "1v1 me and watch this."
After watching his health never drop on his DK and mine not moving either he laughed and asked if I still had full resources and I did.
He also only plays on scourge cause no one plays NonCP too.
Don't understand how anyone can even begin like how the current state of PvP is when CP is involved.
Never understood all the complaints until tonight.
Jesus ZOS, that's the most ridiculous crap show I've ever seen in a game in regards to competitive combat.
the no cp week was pretty revealing from a gameplay perspective...'let the bodies hit the floor' and all hail the mighty siege weapon...
who knows what will happen next (actually I guess we do - limit sustain within the champion point system), but, if zos removed cp altogether from PvP, I definitely wouldn't miss it...
of course it will then just boil down to a gear and alchemy contest...
I just noticed something that I thought was humorous. There is the claim that the no CP campaign takes more skill but then everyone talks about how players die easier. So which is it, more skills or easy kills?