grim_tactics wrote: »Spend most of my PvP time dueling or in Azura's star nonCP on PS4.
It's always dead so I got bored and set Scourge as guest campaign.
Never again.
It's an infinite sustain no one dies battle or your group gets zerged down.
I have no idea how anyone can enjoy playing with the CP system the way it is.
Even ran into an old guild buddy on one of the other teams and he even laughed and said "1v1 me and watch this."
After watching his health never drop on his DK and mine not moving either he laughed and asked if I still had full resources and I did.
He also only plays on scourge cause no one plays NonCP too.
Don't understand how anyone can even begin like how the current state of PvP is when CP is involved.
Never understood all the complaints until tonight.
Jesus ZOS, that's the most ridiculous crap show I've ever seen in a game in regards to competitive combat.
grim_tactics wrote: »If you think about it though- siege equipment should probably do a ton of damage. I mean, you are getting hit by a huge projectile.
Then again - this is a video game set in a fantasy universe
grim_tactics wrote: »If you think about it though- siege equipment should probably do a ton of damage. I mean, you are getting hit by a huge projectile.
Then again - this is a video game set in a fantasy universe
Absolutely, it should - but the simple truth is that most people would rather play their characters than sit on a siege left-clicking every few seconds - even if it is super-effective - especially that cold-fire stuff!
And I think its right to encourage players to play their characters. The easiest, most boring playstyle shouldn't be the most effective in any game.
Why does everyone complain so much about CP but no one plays on the no CP campaign?
deepseamk20b14_ESO wrote: »There is definitely positives and negatives to the CP system.
Waffennacht wrote: »Why does everyone complain so much about CP but no one plays on the no CP campaign?
1. Whining is the strongest motivation to create a thread
2. The majority actually does prefer CP
3. It's already dead, so those whom periodically try it, won't stay long enough to build up any presence
grim_tactics wrote: »Waffennacht wrote: »Why does everyone complain so much about CP but no one plays on the no CP campaign?
1. Whining is the strongest motivation to create a thread
2. The majority actually does prefer CP
3. It's already dead, so those whom periodically try it, won't stay long enough to build up any presence
Not whining, just posting what seems to be the overall consensus from what I've seen, well at least in terms of what's being talked about the most.
How many "CP is awesome - great job ZOS!" posts do you see?
Even some of the better players admit to just using spam meta techniques and they don't want to but that's what they're forced into.
Yes Azura is dead but it's the same reason the in game markets change.
1 month ago Temp Alloy was selling 10-12k on PS4 NA. Then cause someone wants to offload and undercut others, they start listing them for 8-9k. Zone sellers see people refusing prices cause they can buy them from traders so then they lower that price. It's a chain reaction.
Same in PvP. I guarantee if Azura would pop-lock for one week straight and Scourge was dead then everyone would be on Azura.
I'm sorry, but if you actually think that the CP campaign is perfectly fine - I can't help but laugh. I understand playing it because there is action all the time- but it really is broken.
I'll still jump in to get AP and play with guild members but for a serious competitive game mode I'll look elsewhere.
Personally I think complaining about sustain is the latest fad that both ZOS and the player base have latched on to. I don't agree. I did OK during non-CP week, well even, but I hate anything that takes away your agency. I do not enjoy worrying about sustain. I do not enjoy having to heavy attack, which will not actually result in my premature death, just a stupid prolonged fight, where you can't get anything done for being out of resources all the time.
The big thing, for me, that the game could do without, is snares and immobilisations. Same principle. They take away your agency. I've kind of gotten used to it, but when I first started playing a magicka character (magblade), being immobilised by a mag DK or snared by a low slash / Tremorscale spammer was the worst. Even if I accept being effectively rooted, I noticed a heavy snare affects your turn-rate, so stamina players were able to dance around me and I could not even turn fast enough to attack them. If I make a mistake, that's fine. But when the game takes away or impedes my ability to act, that's when I feel like throwing in the towel.
Some fights are balanced and result in a stalemate. In my view, that's a fact of life. The majority of my fights in open world, I win or loose pretty quickly. I play in the CP campaigns.
No cp would be perfect if we kept our max stats from CPs. As anyone should know, they took away our max stats when cp dropped, in order to make cp give us those stats back...so it makes sense that getting rid of CP for BGs or Azuras would give us them stats back.
Waffennacht wrote: »
You're PC aren't ya? It's been dead in Azuras for 2 weeks now at least, it's getting @$!#ing lonely in here.