Anti_Virus wrote: »Anti_Virus wrote: »Yep it's called Twilight Matriarch. Use it then you wont need to use healing ward. Or keep QQing about your "non viable sorc heals" and L2P
Only if everyone is too stupid not to kill it this pet you have double- or triple-barred. PVE mobs are too stupid -- PVPers are not.
There is always a cost benefit to everything, Zos gave you a BOL but at the cost of losing 2 bar slots and having to micromanage a pet, the class was designed to use pets and patch after patch they buff them to encourage useage of them. One day they will make pets unkillable and allow the storm atro to walk and you will still QQ about them.
If you want to have a one button heal play a templar, other wise Twilight Matriarch is your heal at the cost of having to manage a pet. Shield stacking is broken and should be removed.
You already have great mobility, ranged damage you can't have the best survivability too without sacrificing something.
Anti_Virus wrote: »Anti_Virus wrote: »Yep it's called Twilight Matriarch. Use it then you wont need to use healing ward. Or keep QQing about your "non viable sorc heals" and L2P
Only if everyone is too stupid not to kill it this pet you have double- or triple-barred. PVE mobs are too stupid -- PVPers are not.
There is always a cost benefit to everything, Zos gave you a BOL but at the cost of losing 2 bar slots and having to micromanage a pet, the class was designed to use pets and patch after patch they buff them to encourage useage of them. One day they will make pets unkillable and allow the storm atro to walk and you will still QQ about them.
If you want to have a one button heal play a templar, other wise Twilight Matriarch is your heal at the cost of having to manage a pet. Shield stacking is broken and should be removed.
You already have great mobility, ranged damage you can't have the best survivability too without sacrificing something.
Spoken by someone who has never, ever, once tried to use a stupid brain-dead AI pathetic POS mob in open PVP.
It's hilarious. Really. When they aren't getting lost or stuck or sitting there doing nothing they still aren't much of a help.
Pets are a solo PVE tool. Not PVP. The only reason pets are remotely useful in 1v1 duels is because ZOS devs are too terrible at their jobs to fix targeting. You can bracket target a pet sorc and still hit their pets with a snipe.
So stop it. Just stop. You've never ever died to a pet once and you probably won't ever.
Anti_Virus wrote: »Anti_Virus wrote: »Yep it's called Twilight Matriarch. Use it then you wont need to use healing ward. Or keep QQing about your "non viable sorc heals" and L2P
Only if everyone is too stupid not to kill it this pet you have double- or triple-barred. PVE mobs are too stupid -- PVPers are not.
There is always a cost benefit to everything, Zos gave you a BOL but at the cost of losing 2 bar slots and having to micromanage a pet, the class was designed to use pets and patch after patch they buff them to encourage useage of them. One day they will make pets unkillable and allow the storm atro to walk and you will still QQ about them.
If you want to have a one button heal play a templar, other wise Twilight Matriarch is your heal at the cost of having to manage a pet. Shield stacking is broken and should be removed.
You already have great mobility, ranged damage you can't have the best survivability too without sacrificing something.
If the class was "designed to use pets" it was done so exceptionally poorly. Have you ever tried to pet sorc?
And yeah, I play templar way more than sorc.
Sorry chaps - I gotta chime in here against the pro-sorc guys for a change.
You can (and I do - all the time) use the twilight matriarch very successfully in open-world. It all depends on what you want out of it. For me its a simple stat-stick. Keep it on passive for anything other than 1v1 and it'll happily follow you around like an adoring puppy. The heal is amazing, instant and on-demand - and yes it takes 2 slots - but you don't need healing ward with it - so its like it only takes one more slot (which does make it tricky to fit everything else in, I'll admit).
This means that you also don't need a resto staff - opening up a fair few extra build options.
You just need to pay attention to people targeting the pet specifically.. but I keep hardened on the front bar and its always up - protecting the pet too.. so often I see people go for the pet, using up their burst to get through the wards only to find it instantly heal back up again. Then they give up on that and go back to trying to kill me instead. The heal hits a number of targets so can be used to great effect in small-scale to burst-heal allies. Much better than healing ward imho.
Ofc you lose the pet if you go running into a huge mess of AOE - but as long as you're prepared for that and have an exit-plan where you can get to a place to re-summon - its all good.
Anti_Virus wrote: »Sorry chaps - I gotta chime in here against the pro-sorc guys for a change.
You can (and I do - all the time) use the twilight matriarch very successfully in open-world. It all depends on what you want out of it. For me its a simple stat-stick. Keep it on passive for anything other than 1v1 and it'll happily follow you around like an adoring puppy. The heal is amazing, instant and on-demand - and yes it takes 2 slots - but you don't need healing ward with it - so its like it only takes one more slot (which does make it tricky to fit everything else in, I'll admit).
This means that you also don't need a resto staff - opening up a fair few extra build options.
You just need to pay attention to people targeting the pet specifically.. but I keep hardened on the front bar and its always up - protecting the pet too.. so often I see people go for the pet, using up their burst to get through the wards only to find it instantly heal back up again. Then they give up on that and go back to trying to kill me instead. The heal hits a number of targets so can be used to great effect in small-scale to burst-heal allies. Much better than healing ward imho.
Ofc you lose the pet if you go running into a huge mess of AOE - but as long as you're prepared for that and have an exit-plan where you can get to a place to re-summon - its all good.
Good analysis.
Anti_Virus wrote: »Sorry chaps - I gotta chime in here against the pro-sorc guys for a change.
You can (and I do - all the time) use the twilight matriarch very successfully in open-world. It all depends on what you want out of it. For me its a simple stat-stick. Keep it on passive for anything other than 1v1 and it'll happily follow you around like an adoring puppy. The heal is amazing, instant and on-demand - and yes it takes 2 slots - but you don't need healing ward with it - so its like it only takes one more slot (which does make it tricky to fit everything else in, I'll admit).
This means that you also don't need a resto staff - opening up a fair few extra build options.
You just need to pay attention to people targeting the pet specifically.. but I keep hardened on the front bar and its always up - protecting the pet too.. so often I see people go for the pet, using up their burst to get through the wards only to find it instantly heal back up again. Then they give up on that and go back to trying to kill me instead. The heal hits a number of targets so can be used to great effect in small-scale to burst-heal allies. Much better than healing ward imho.
Ofc you lose the pet if you go running into a huge mess of AOE - but as long as you're prepared for that and have an exit-plan where you can get to a place to re-summon - its all good.
Good analysis.
Which is ofc absolutely dependant on necropotence as a set. Because the heal scales of max magica.
So in your opinion every sorc should use 1 set and two skillslots to get a semi vaible heal?
Tbh - i´ve killed every twilight i´ve wanted to kill so far. Especially attacking the twilight in a 1v1 situation is basically the same as attacking the sorc - with the addet benefit of the twilight dying faster and the sorc being severely debuffed afterwards.
Anti_Virus wrote: »Anti_Virus wrote: »Sorry chaps - I gotta chime in here against the pro-sorc guys for a change.
You can (and I do - all the time) use the twilight matriarch very successfully in open-world. It all depends on what you want out of it. For me its a simple stat-stick. Keep it on passive for anything other than 1v1 and it'll happily follow you around like an adoring puppy. The heal is amazing, instant and on-demand - and yes it takes 2 slots - but you don't need healing ward with it - so its like it only takes one more slot (which does make it tricky to fit everything else in, I'll admit).
This means that you also don't need a resto staff - opening up a fair few extra build options.
You just need to pay attention to people targeting the pet specifically.. but I keep hardened on the front bar and its always up - protecting the pet too.. so often I see people go for the pet, using up their burst to get through the wards only to find it instantly heal back up again. Then they give up on that and go back to trying to kill me instead. The heal hits a number of targets so can be used to great effect in small-scale to burst-heal allies. Much better than healing ward imho.
Ofc you lose the pet if you go running into a huge mess of AOE - but as long as you're prepared for that and have an exit-plan where you can get to a place to re-summon - its all good.
Good analysis.
Which is ofc absolutely dependant on necropotence as a set. Because the heal scales of max magica.
So in your opinion every sorc should use 1 set and two skillslots to get a semi vaible heal?
Tbh - i´ve killed every twilight i´ve wanted to kill so far. Especially attacking the twilight in a 1v1 situation is basically the same as attacking the sorc - with the addet benefit of the twilight dying faster and the sorc being severely debuffed afterwards.
No like I said no one should be pigeonholed into a play style/build.
But the false notion that sorcs 'need' the shield stack and healing ward is "needed" is false the class kit has multiple tools and sources of healing that doesn't require a resto staff as Biro123 mentioned.
Anti_Virus wrote: »Anti_Virus wrote: »Sorry chaps - I gotta chime in here against the pro-sorc guys for a change.
You can (and I do - all the time) use the twilight matriarch very successfully in open-world. It all depends on what you want out of it. For me its a simple stat-stick. Keep it on passive for anything other than 1v1 and it'll happily follow you around like an adoring puppy. The heal is amazing, instant and on-demand - and yes it takes 2 slots - but you don't need healing ward with it - so its like it only takes one more slot (which does make it tricky to fit everything else in, I'll admit).
This means that you also don't need a resto staff - opening up a fair few extra build options.
You just need to pay attention to people targeting the pet specifically.. but I keep hardened on the front bar and its always up - protecting the pet too.. so often I see people go for the pet, using up their burst to get through the wards only to find it instantly heal back up again. Then they give up on that and go back to trying to kill me instead. The heal hits a number of targets so can be used to great effect in small-scale to burst-heal allies. Much better than healing ward imho.
Ofc you lose the pet if you go running into a huge mess of AOE - but as long as you're prepared for that and have an exit-plan where you can get to a place to re-summon - its all good.
Good analysis.
Which is ofc absolutely dependant on necropotence as a set. Because the heal scales of max magica.
So in your opinion every sorc should use 1 set and two skillslots to get a semi vaible heal?
Tbh - i´ve killed every twilight i´ve wanted to kill so far. Especially attacking the twilight in a 1v1 situation is basically the same as attacking the sorc - with the addet benefit of the twilight dying faster and the sorc being severely debuffed afterwards.
No like I said no one should be pigeonholed into a play style/build.
But the false notion that sorcs 'need' the shield stack and healing ward is "needed" is false the class kit has multiple tools and sources of healing that doesn't require a resto staff as Biro123 mentioned.
Pets in open world are terrible. AI is bad. Losing one extra slot just to heal is miserable.
Just because you CAN do something doesn't make it viable or competitive. Healing ward is a superior option in every single combat scenario unless you're fighting someone with shieldbreaker.
Should just be able to crit shields, bout it.
1 shield is weak multiple which only magic sorcs have access to are pretty strong combo.thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
1 shield is weak multiple which only magic sorcs have access to are pretty strong combo.thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Like someone said before the issues currently is set and CP. Some sets now make it so sorc never run out of magic and with CP they can have good stam recovery.Personally I don't want Sorcs nerf but something have to happen they are a head of other classes by a lot in multiple parts of the game be it pvp and pve.1 shield is weak multiple which only magic sorcs have access to are pretty strong combo.thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Can we all agree that pirate skeleton is the biggest problem with shields now? Without pirate, you can usually CC a sorc at the end of one shield and burst through the other.
With pirate, and the 30% damage decrease its kind of ridiculous.
Like someone said before the issues currently is set and CP. Some sets now make it so sorc never run out of magic and with CP they can have good stam recovery.Personally I don't want Sorcs nerf but something have to happen they are a head of other classes by a lot in multiple parts of the game be it pvp and pve.1 shield is weak multiple which only magic sorcs have access to are pretty strong combo.thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Can we all agree that pirate skeleton is the biggest problem with shields now? Without pirate, you can usually CC a sorc at the end of one shield and burst through the other.
With pirate, and the 30% damage decrease its kind of ridiculous.
thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.
thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.
You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.
thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.
You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.
And it shouldn't..
thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.
You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.
And it shouldn't..
Care to elaborate?
thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.
thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.
You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.
And it shouldn't..
Care to elaborate?
Umm, a shield shouldn't take you out of execute range.
thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.
You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.
And it shouldn't..
Care to elaborate?
Umm, a shield shouldn't take you out of execute range.
thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.
You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.
And it shouldn't..
Care to elaborate?
Umm, a shield shouldn't take you out of execute range.
You are reiterating, I asked you to elaborate. That is, why do you think shields in general and Healing Ward specifically shouldn't take you out of execute range.
thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.
You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.
And it shouldn't..
Care to elaborate?
Umm, a shield shouldn't take you out of execute range.
Um, healing ward is a direct counter to an execute.
thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.
You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.
And it shouldn't..
Care to elaborate?
Umm, a shield shouldn't take you out of execute range.
You are reiterating, I asked you to elaborate. That is, why do you think shields in general and Healing Ward specifically shouldn't take you out of execute range.
I think I'm slightly going off path from my original comment. So I will try to relate it to that.
Being able to throw on a ward which negates the opportunity for crit dmg, on top of passives like undeath, with 3K health left, makes executes hit like noodles. I think if you could crit shields (Healing Ward), then your executes may actually execute.
@FriedEggSandwich I know this.
thankyourat wrote: »Should just be able to crit shields, bout it.
That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.
You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.
And it shouldn't..
Care to elaborate?
Umm, a shield shouldn't take you out of execute range.
You are reiterating, I asked you to elaborate. That is, why do you think shields in general and Healing Ward specifically shouldn't take you out of execute range.
I think I'm slightly going off path from my original comment. So I will try to relate it to that.
Being able to throw on a ward which negates the opportunity for crit dmg, on top of passives like undeath, with 3K health left, makes executes hit like noodles. I think if you could crit shields (Healing Ward), then your executes may actually execute.
@FriedEggSandwich I know this.