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Fixing the Magicka Sorcerer Class

  • Minalan
    Minalan
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    Anti_Virus wrote: »
    NBrookus wrote: »
    Anti_Virus wrote: »
    Yep it's called Twilight Matriarch. Use it then you wont need to use healing ward. Or keep QQing about your "non viable sorc heals" and L2P

    Only if everyone is too stupid not to kill it this pet you have double- or triple-barred. PVE mobs are too stupid -- PVPers are not.

    There is always a cost benefit to everything, Zos gave you a BOL but at the cost of losing 2 bar slots and having to micromanage a pet, the class was designed to use pets and patch after patch they buff them to encourage useage of them. One day they will make pets unkillable and allow the storm atro to walk and you will still QQ about them.

    If you want to have a one button heal play a templar, other wise Twilight Matriarch is your heal at the cost of having to manage a pet. Shield stacking is broken and should be removed.

    You already have great mobility, ranged damage you can't have the best survivability too without sacrificing something.

    Spoken by someone who has never, ever, once tried to use a stupid brain-dead AI pathetic POS mob in open PVP.

    It's hilarious. Really. When they aren't getting lost or stuck or sitting there doing nothing they still aren't much of a help.

    Pets are a solo PVE tool. Not PVP. The only reason pets are remotely useful in 1v1 duels is because ZOS devs are too terrible at their jobs to fix targeting. You can bracket target a pet sorc and still hit their pets with a snipe.

    So stop it. Just stop. You've never ever died to a pet once and you probably won't ever.
  • Biro123
    Biro123
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    Sorry chaps - I gotta chime in here against the pro-sorc guys for a change.

    You can (and I do - all the time) use the twilight matriarch very successfully in open-world. It all depends on what you want out of it. For me its a simple stat-stick. Keep it on passive for anything other than 1v1 and it'll happily follow you around like an adoring puppy. The heal is amazing, instant and on-demand - and yes it takes 2 slots - but you don't need healing ward with it - so its like it only takes one more slot (which does make it tricky to fit everything else in, I'll admit).
    This means that you also don't need a resto staff - opening up a fair few extra build options.

    You just need to pay attention to people targeting the pet specifically.. but I keep hardened on the front bar and its always up - protecting the pet too.. so often I see people go for the pet, using up their burst to get through the wards only to find it instantly heal back up again. Then they give up on that and go back to trying to kill me instead. The heal hits a number of targets so can be used to great effect in small-scale to burst-heal allies. Much better than healing ward imho.

    Ofc you lose the pet if you go running into a huge mess of AOE - but as long as you're prepared for that and have an exit-plan where you can get to a place to re-summon - its all good.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Anti_Virus
    Anti_Virus
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    Minalan wrote: »
    Anti_Virus wrote: »
    NBrookus wrote: »
    Anti_Virus wrote: »
    Yep it's called Twilight Matriarch. Use it then you wont need to use healing ward. Or keep QQing about your "non viable sorc heals" and L2P

    Only if everyone is too stupid not to kill it this pet you have double- or triple-barred. PVE mobs are too stupid -- PVPers are not.

    There is always a cost benefit to everything, Zos gave you a BOL but at the cost of losing 2 bar slots and having to micromanage a pet, the class was designed to use pets and patch after patch they buff them to encourage useage of them. One day they will make pets unkillable and allow the storm atro to walk and you will still QQ about them.

    If you want to have a one button heal play a templar, other wise Twilight Matriarch is your heal at the cost of having to manage a pet. Shield stacking is broken and should be removed.

    You already have great mobility, ranged damage you can't have the best survivability too without sacrificing something.

    Spoken by someone who has never, ever, once tried to use a stupid brain-dead AI pathetic POS mob in open PVP.

    It's hilarious. Really. When they aren't getting lost or stuck or sitting there doing nothing they still aren't much of a help.

    Pets are a solo PVE tool. Not PVP. The only reason pets are remotely useful in 1v1 duels is because ZOS devs are too terrible at their jobs to fix targeting. You can bracket target a pet sorc and still hit their pets with a snipe.

    So stop it. Just stop. You've never ever died to a pet once and you probably won't ever.

    I never said I got killed by a pet, I said the pet can add decent damage to your dps while healing you.

    Pets are there for a reason its a staple class machanic. Plenty of builds online that use pets effectively so why can't you? Sorcs have great heals that you refuse to utility no matter what.

    Stop straw maning you do this all the time stop, last time you deliberately claimed I wanted shields to be critable, now this dude you need to stop this non sense.

    [Edit]
    I have used pets on my sorc which is why I don't need healing ward. Harness + Harden wards and pet heals are enough to keep me alive.
    Edited by Anti_Virus on 10 April 2017 11:41
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    NBrookus wrote: »
    Anti_Virus wrote: »
    NBrookus wrote: »
    Anti_Virus wrote: »
    Yep it's called Twilight Matriarch. Use it then you wont need to use healing ward. Or keep QQing about your "non viable sorc heals" and L2P

    Only if everyone is too stupid not to kill it this pet you have double- or triple-barred. PVE mobs are too stupid -- PVPers are not.

    There is always a cost benefit to everything, Zos gave you a BOL but at the cost of losing 2 bar slots and having to micromanage a pet, the class was designed to use pets and patch after patch they buff them to encourage useage of them. One day they will make pets unkillable and allow the storm atro to walk and you will still QQ about them.

    If you want to have a one button heal play a templar, other wise Twilight Matriarch is your heal at the cost of having to manage a pet. Shield stacking is broken and should be removed.

    You already have great mobility, ranged damage you can't have the best survivability too without sacrificing something.

    If the class was "designed to use pets" it was done so exceptionally poorly. Have you ever tried to pet sorc?

    And yeah, I play templar way more than sorc.

    Yeah I have, it still has a long way to go but its way better than previous, pets now have resistances and AoE reduction, better damage/ healing and can be shielded.

    Issue is they take 2 bar slots but is always active with great benefits, No one should be forced to do anything they don't want to but the class has 1 entire skill line dedicated to pets, and yet lots of sorcs refuse to utilize this.
    Edited by Anti_Virus on 10 April 2017 12:46
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Biro123 wrote: »
    Sorry chaps - I gotta chime in here against the pro-sorc guys for a change.

    You can (and I do - all the time) use the twilight matriarch very successfully in open-world. It all depends on what you want out of it. For me its a simple stat-stick. Keep it on passive for anything other than 1v1 and it'll happily follow you around like an adoring puppy. The heal is amazing, instant and on-demand - and yes it takes 2 slots - but you don't need healing ward with it - so its like it only takes one more slot (which does make it tricky to fit everything else in, I'll admit).
    This means that you also don't need a resto staff - opening up a fair few extra build options.

    You just need to pay attention to people targeting the pet specifically.. but I keep hardened on the front bar and its always up - protecting the pet too.. so often I see people go for the pet, using up their burst to get through the wards only to find it instantly heal back up again. Then they give up on that and go back to trying to kill me instead. The heal hits a number of targets so can be used to great effect in small-scale to burst-heal allies. Much better than healing ward imho.

    Ofc you lose the pet if you go running into a huge mess of AOE - but as long as you're prepared for that and have an exit-plan where you can get to a place to re-summon - its all good.

    Good analysis.
    Power Wealth And Influence.
  • Derra
    Derra
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    Anti_Virus wrote: »
    Biro123 wrote: »
    Sorry chaps - I gotta chime in here against the pro-sorc guys for a change.

    You can (and I do - all the time) use the twilight matriarch very successfully in open-world. It all depends on what you want out of it. For me its a simple stat-stick. Keep it on passive for anything other than 1v1 and it'll happily follow you around like an adoring puppy. The heal is amazing, instant and on-demand - and yes it takes 2 slots - but you don't need healing ward with it - so its like it only takes one more slot (which does make it tricky to fit everything else in, I'll admit).
    This means that you also don't need a resto staff - opening up a fair few extra build options.

    You just need to pay attention to people targeting the pet specifically.. but I keep hardened on the front bar and its always up - protecting the pet too.. so often I see people go for the pet, using up their burst to get through the wards only to find it instantly heal back up again. Then they give up on that and go back to trying to kill me instead. The heal hits a number of targets so can be used to great effect in small-scale to burst-heal allies. Much better than healing ward imho.

    Ofc you lose the pet if you go running into a huge mess of AOE - but as long as you're prepared for that and have an exit-plan where you can get to a place to re-summon - its all good.

    Good analysis.

    Which is ofc absolutely dependant on necropotence as a set. Because the heal scales of max magica.

    So in your opinion every sorc should use 1 set and two skillslots to get a semi vaible heal?

    Tbh - i´ve killed every twilight i´ve wanted to kill so far. Especially attacking the twilight in a 1v1 situation is basically the same as attacking the sorc - with the addet benefit of the twilight dying faster and the sorc being severely debuffed afterwards.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Biro123
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    Its hard to ignore necropotence when trying to max your magicka.. Pets are just the inconvenience you have to put up with to do it.

    Its really not that big a hardship losing the pet for a while - still at 44kmag without it so shields are still quite respectable. Its not much different to running spinners vs a shield user in terms of offence.. Yeah, you lose your heal for a bit, but the shields normally do until you can stun and re-summon - with a tri-pot thrown in if you take dmg in the meantime. Most people who do kill it give up trying to once you've re-summoned a few times. But then most ppl don't realise that targeting the pet also puts you on the defensive while trying to keep it up :wink:

    I mean I'd much rather not use pets, but I like high mag setups and necropotence is simply the most efficient way I could find to do it (especially after getting a pair of gold rings off the golden vendor!).
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Malamar1229
    Malamar1229
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    HoloYoitsu wrote: »

    ... increase assuming you aren't over penetrating them...





    cd442f0052b44663ea85fbaeaeb369af_giggity-memes-memesuper-quagmire-giggity-meme_625-965.jpeg
  • Anti_Virus
    Anti_Virus
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    Derra wrote: »
    Anti_Virus wrote: »
    Biro123 wrote: »
    Sorry chaps - I gotta chime in here against the pro-sorc guys for a change.

    You can (and I do - all the time) use the twilight matriarch very successfully in open-world. It all depends on what you want out of it. For me its a simple stat-stick. Keep it on passive for anything other than 1v1 and it'll happily follow you around like an adoring puppy. The heal is amazing, instant and on-demand - and yes it takes 2 slots - but you don't need healing ward with it - so its like it only takes one more slot (which does make it tricky to fit everything else in, I'll admit).
    This means that you also don't need a resto staff - opening up a fair few extra build options.

    You just need to pay attention to people targeting the pet specifically.. but I keep hardened on the front bar and its always up - protecting the pet too.. so often I see people go for the pet, using up their burst to get through the wards only to find it instantly heal back up again. Then they give up on that and go back to trying to kill me instead. The heal hits a number of targets so can be used to great effect in small-scale to burst-heal allies. Much better than healing ward imho.

    Ofc you lose the pet if you go running into a huge mess of AOE - but as long as you're prepared for that and have an exit-plan where you can get to a place to re-summon - its all good.

    Good analysis.

    Which is ofc absolutely dependant on necropotence as a set. Because the heal scales of max magica.

    So in your opinion every sorc should use 1 set and two skillslots to get a semi vaible heal?

    Tbh - i´ve killed every twilight i´ve wanted to kill so far. Especially attacking the twilight in a 1v1 situation is basically the same as attacking the sorc - with the addet benefit of the twilight dying faster and the sorc being severely debuffed afterwards.

    No like I said no one should be pigeonholed into a play style/build.

    But the false notion that sorcs 'need' the shield stack and healing ward is "needed" is false the class kit has multiple tools and sources of healing that doesn't require a resto staff as Biro123 mentioned.
    Power Wealth And Influence.
  • Minalan
    Minalan
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    Anti_Virus wrote: »
    Derra wrote: »
    Anti_Virus wrote: »
    Biro123 wrote: »
    Sorry chaps - I gotta chime in here against the pro-sorc guys for a change.

    You can (and I do - all the time) use the twilight matriarch very successfully in open-world. It all depends on what you want out of it. For me its a simple stat-stick. Keep it on passive for anything other than 1v1 and it'll happily follow you around like an adoring puppy. The heal is amazing, instant and on-demand - and yes it takes 2 slots - but you don't need healing ward with it - so its like it only takes one more slot (which does make it tricky to fit everything else in, I'll admit).
    This means that you also don't need a resto staff - opening up a fair few extra build options.

    You just need to pay attention to people targeting the pet specifically.. but I keep hardened on the front bar and its always up - protecting the pet too.. so often I see people go for the pet, using up their burst to get through the wards only to find it instantly heal back up again. Then they give up on that and go back to trying to kill me instead. The heal hits a number of targets so can be used to great effect in small-scale to burst-heal allies. Much better than healing ward imho.

    Ofc you lose the pet if you go running into a huge mess of AOE - but as long as you're prepared for that and have an exit-plan where you can get to a place to re-summon - its all good.

    Good analysis.

    Which is ofc absolutely dependant on necropotence as a set. Because the heal scales of max magica.

    So in your opinion every sorc should use 1 set and two skillslots to get a semi vaible heal?

    Tbh - i´ve killed every twilight i´ve wanted to kill so far. Especially attacking the twilight in a 1v1 situation is basically the same as attacking the sorc - with the addet benefit of the twilight dying faster and the sorc being severely debuffed afterwards.

    No like I said no one should be pigeonholed into a play style/build.

    But the false notion that sorcs 'need' the shield stack and healing ward is "needed" is false the class kit has multiple tools and sources of healing that doesn't require a resto staff as Biro123 mentioned.

    Pets in open world are terrible. AI is bad. Losing one extra slot just to heal is miserable.

    Just because you CAN do something doesn't make it viable or competitive. Healing ward is a superior option in every single combat scenario unless you're fighting someone with shieldbreaker.
  • Anti_Virus
    Anti_Virus
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    Minalan wrote: »
    Anti_Virus wrote: »
    Derra wrote: »
    Anti_Virus wrote: »
    Biro123 wrote: »
    Sorry chaps - I gotta chime in here against the pro-sorc guys for a change.

    You can (and I do - all the time) use the twilight matriarch very successfully in open-world. It all depends on what you want out of it. For me its a simple stat-stick. Keep it on passive for anything other than 1v1 and it'll happily follow you around like an adoring puppy. The heal is amazing, instant and on-demand - and yes it takes 2 slots - but you don't need healing ward with it - so its like it only takes one more slot (which does make it tricky to fit everything else in, I'll admit).
    This means that you also don't need a resto staff - opening up a fair few extra build options.

    You just need to pay attention to people targeting the pet specifically.. but I keep hardened on the front bar and its always up - protecting the pet too.. so often I see people go for the pet, using up their burst to get through the wards only to find it instantly heal back up again. Then they give up on that and go back to trying to kill me instead. The heal hits a number of targets so can be used to great effect in small-scale to burst-heal allies. Much better than healing ward imho.

    Ofc you lose the pet if you go running into a huge mess of AOE - but as long as you're prepared for that and have an exit-plan where you can get to a place to re-summon - its all good.

    Good analysis.

    Which is ofc absolutely dependant on necropotence as a set. Because the heal scales of max magica.

    So in your opinion every sorc should use 1 set and two skillslots to get a semi vaible heal?

    Tbh - i´ve killed every twilight i´ve wanted to kill so far. Especially attacking the twilight in a 1v1 situation is basically the same as attacking the sorc - with the addet benefit of the twilight dying faster and the sorc being severely debuffed afterwards.

    No like I said no one should be pigeonholed into a play style/build.

    But the false notion that sorcs 'need' the shield stack and healing ward is "needed" is false the class kit has multiple tools and sources of healing that doesn't require a resto staff as Biro123 mentioned.

    Pets in open world are terrible. AI is bad. Losing one extra slot just to heal is miserable.

    Just because you CAN do something doesn't make it viable or competitive. Healing ward is a superior option in every single combat scenario unless you're fighting someone with shieldbreaker.

    True, We can only hope next patch Zos improves pet AI.
    Power Wealth And Influence.
  • Waffennacht
    Waffennacht
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    Pets, imo, suck hard in no CP. Loss of max magicka, increase in cost, micromanagement, decrease in damage.

    I mean you can run them, but it requires a completely dedicated set up.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • SneaK
    SneaK
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    Should just be able to crit shields, bout it.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • thankyourat
    thankyourat
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    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
  • KingJ
    KingJ
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    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
    1 shield is weak multiple which only magic sorcs have access to are pretty strong combo.
  • Minalan
    Minalan
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    KingJ wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
    1 shield is weak multiple which only magic sorcs have access to are pretty strong combo.

    Can we all agree that pirate skeleton is the biggest problem with shields now? Without pirate, you can usually CC a sorc at the end of one shield and burst through the other.

    With pirate, and the 30% damage decrease its kind of ridiculous.
  • KingJ
    KingJ
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    Minalan wrote: »
    KingJ wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
    1 shield is weak multiple which only magic sorcs have access to are pretty strong combo.

    Can we all agree that pirate skeleton is the biggest problem with shields now? Without pirate, you can usually CC a sorc at the end of one shield and burst through the other.

    With pirate, and the 30% damage decrease its kind of ridiculous.
    Like someone said before the issues currently is set and CP. Some sets now make it so sorc never run out of magic and with CP they can have good stam recovery.Personally I don't want Sorcs nerf but something have to happen they are a head of other classes by a lot in multiple parts of the game be it pvp and pve.
  • Minalan
    Minalan
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    KingJ wrote: »
    Minalan wrote: »
    KingJ wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton
    1 shield is weak multiple which only magic sorcs have access to are pretty strong combo.

    Can we all agree that pirate skeleton is the biggest problem with shields now? Without pirate, you can usually CC a sorc at the end of one shield and burst through the other.

    With pirate, and the 30% damage decrease its kind of ridiculous.
    Like someone said before the issues currently is set and CP. Some sets now make it so sorc never run out of magic and with CP they can have good stam recovery.Personally I don't want Sorcs nerf but something have to happen they are a head of other classes by a lot in multiple parts of the game be it pvp and pve.

    Next patch the cost reduction CP will be gone, and stamina/Magicka CP is cut in half.

    Everyone is going to be skint on resources, including mag Sorcs. The whole 'infinite sustain' that both block builds and shield stackers enjoy is going away.
  • SneaK
    SneaK
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    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton

    Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Biro123
    Biro123
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    SneaK wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton

    Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.

    You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • SneaK
    SneaK
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    Biro123 wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton

    Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.

    You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.

    And it shouldn't..
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    SneaK wrote: »
    Biro123 wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton

    Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.

    You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.

    And it shouldn't..

    Care to elaborate?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • SneaK
    SneaK
    ✭✭✭✭✭
    ToRelax wrote: »
    SneaK wrote: »
    Biro123 wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton

    Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.

    You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.

    And it shouldn't..

    Care to elaborate?

    Umm, a shield shouldn't take you out of execute range.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Domander
    Domander
    ✭✭✭✭✭
    I think the complaints come because noone wants to put points into shattering blows.


    They could change bastion to +healing while shield up, and change shattering blows to something else.
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    SneaK wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton

    Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.

    Wards do take execute damage. The only ward that will take you out of execute range is healing ward because it heals you on cast and when it expires.

    Edited by FriedEggSandwich on 10 April 2017 22:32
    PC | EU
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    SneaK wrote: »
    ToRelax wrote: »
    SneaK wrote: »
    Biro123 wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton

    Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.

    You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.

    And it shouldn't..

    Care to elaborate?

    Umm, a shield shouldn't take you out of execute range.

    You are reiterating, I asked you to elaborate. That is, why do you think shields in general and Healing Ward specifically shouldn't take you out of execute range.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Domander
    Domander
    ✭✭✭✭✭
    SneaK wrote: »
    ToRelax wrote: »
    SneaK wrote: »
    Biro123 wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton

    Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.

    You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.

    And it shouldn't..

    Care to elaborate?

    Umm, a shield shouldn't take you out of execute range.

    Um, healing ward is a direct counter to an execute.
  • SneaK
    SneaK
    ✭✭✭✭✭
    ToRelax wrote: »
    SneaK wrote: »
    ToRelax wrote: »
    SneaK wrote: »
    Biro123 wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton

    Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.

    You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.

    And it shouldn't..

    Care to elaborate?

    Umm, a shield shouldn't take you out of execute range.

    You are reiterating, I asked you to elaborate. That is, why do you think shields in general and Healing Ward specifically shouldn't take you out of execute range.

    I think I'm slightly going off path from my original comment. So I will try to relate it to that.

    Being able to throw on a ward which negates the opportunity for crit dmg, on top of passives like undeath, with 3K health left, makes executes hit like noodles. I think if you could crit shields (Healing Ward), then your executes may actually execute.

    @FriedEggSandwich I know this.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Domander wrote: »
    SneaK wrote: »
    ToRelax wrote: »
    SneaK wrote: »
    Biro123 wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton

    Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.

    You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.

    And it shouldn't..

    Care to elaborate?

    Umm, a shield shouldn't take you out of execute range.

    Um, healing ward is a direct counter to an execute.

    It's not I have been executed through my healing ward multiple times it all depends on how high the execute hits for. I have also executed others through healing ward. Let's say you have a 9k healing ward and I hit you for a 10k impale I would burn through your healing ward and the rest of you health. It can work as a counter but if you are low enough health alot of people will burst through your healing ward with a light attack execute.
    SneaK wrote: »
    ToRelax wrote: »
    SneaK wrote: »
    ToRelax wrote: »
    SneaK wrote: »
    Biro123 wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton

    Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.

    You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.

    And it shouldn't..

    Care to elaborate?

    Umm, a shield shouldn't take you out of execute range.

    You are reiterating, I asked you to elaborate. That is, why do you think shields in general and Healing Ward specifically shouldn't take you out of execute range.

    I think I'm slightly going off path from my original comment. So I will try to relate it to that.

    Being able to throw on a ward which negates the opportunity for crit dmg, on top of passives like undeath, with 3K health left, makes executes hit like noodles. I think if you could crit shields (Healing Ward), then your executes may actually execute.

    @FriedEggSandwich I know this.

    That would be a huge nerd to magicka builds since they lack the stamina to dodge roll and half of them lack burst heals it would be no way to save your self from being executed. Healing ward is no different than a stamina build roll dodging to stall for vigor ticks or animation cancelling a rally with a roll dodge or even just block casting vigor and being up to 80% health after 2 ticks (Stam dk).
    Edited by thankyourat on 10 April 2017 23:29
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    SneaK wrote: »
    ToRelax wrote: »
    SneaK wrote: »
    ToRelax wrote: »
    SneaK wrote: »
    Biro123 wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Should just be able to crit shields, bout it.

    That would be a pretty big nerf for light armor users that aren't sorcs because 1 single damage shield is extremely easy to take down for instance a build with 38k magicka would have a damage shield of around a 6k harness or 8k dampen. Which would really only absorb 1 or 2 attacks so after a single combo your shield would be down. A couple days ago I had a nightblade who executed me with killers blade through my healing ward. So I've switched back to heavy lol because shields are weak unless you are a sorc or wear pirate skeleton

    Honestly though, you should be able to execute someone through a Healing Ward. It's kind of ridiculous how tanky someone (even in 7 light) can become with only 2K health left.

    You have to compare it to getting an instant burst heal instead. The heal will take you out of execute range but a shield won't.

    And it shouldn't..

    Care to elaborate?

    Umm, a shield shouldn't take you out of execute range.

    You are reiterating, I asked you to elaborate. That is, why do you think shields in general and Healing Ward specifically shouldn't take you out of execute range.

    I think I'm slightly going off path from my original comment. So I will try to relate it to that.

    Being able to throw on a ward which negates the opportunity for crit dmg, on top of passives like undeath, with 3K health left, makes executes hit like noodles. I think if you could crit shields (Healing Ward), then your executes may actually execute.

    @FriedEggSandwich I know this.

    But their point is that healing ward was designed this way, that it's a hard counter to executes. If you're trying to say that you should be able to execute through a healing ward, then they say you would be defeating the whole purpose of healing ward's existence.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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