Waffennacht wrote: »Not many players know what it was like.
First off, prior to the updates, not a single move would get to a flappy DK. They blocked Curse and reflected everything else. So they made curse unblockable, well that's cool except you did damage every 3.5 secs and had everything else reflected (including ults)
So they added unreflectable moves, giving sorcs a way to get through reflects. This made non sorcs unhappy.
Shields... the devs themselves said, the point of a sorc and their wards is to be, practically unstoppable while wards up. The idea that a warded sorc is almost immortal is the point. Without them, your a typical sorc is dead.
This was pruor to armor buffs and proc sets ... then they came... making wards even better.
Te community really was in a vast majority favoring a minor major system for wards... they went with a duration change ::shrug::
Then they revamped sets.
Is a mSorc OP? Imo no, however, imo shield stacking is very easy, therefore a lot more players are able to implement the best characteristics of a sorc rather than any other class. Imo
I've been playin other classes since "sorcs are OP" and honestly do not see any significant difference is my over all wins/losses.
Shields have no drawbacks? Shields scale completely differently compared to the other main forms of defense. That is to say they simply do not scale up as dmg increases.Its a reason why only sorcs can run light armor now. Magblade using Dampened over a healing ward isn't a problem not really a shield stack. Only sorc can stack 2 large damage shields on top of each other. Which is a issues sorc shields have no draw backs and with sets we have out now a sorc can have a high Stam recovery and with lich never run out of magic.Sorc are unbalanced in CP currently when it comes to defense and they can still deal alot of damage.
If they add a major minor system a lot of sorc won't be able to play the class anymore. Without both shields they don't know what to do.
HoloYoitsu wrote: »Shields have no drawbacks? Shields scale completely differently compared to the other main forms of defense. That is to say they simply do not scale up as dmg increases.Its a reason why only sorcs can run light armor now. Magblade using Dampened over a healing ward isn't a problem not really a shield stack. Only sorc can stack 2 large damage shields on top of each other. Which is a issues sorc shields have no draw backs and with sets we have out now a sorc can have a high Stam recovery and with lich never run out of magic.Sorc are unbalanced in CP currently when it comes to defense and they can still deal alot of damage.
If they add a major minor system a lot of sorc won't be able to play the class anymore. Without both shields they don't know what to do.And need I even mention that you can get 25% more dmg to shields from CP, and that there is an entire set to hard counter shields? Where's my increased dmg to block CP star and "block breaker" set? Oh right, they don't exist!
- No matter how much incoming dmg you take, shields only mitigate the amount of the shield, anything that surpasses that will go straight to your health. Your Evil-3-Shield-Stack-of-OPness takes 3 GCDs to cast. Hardened being the largest @ around 12k average means that at most shields can only mitigate that 12k sustained dps.
- Block provides a flat 50% dmg mitigation.
- Dodge Roll simply negates all dodgable dmg and provides a mobility boost through the travel distance, making it the strongest scaling defensive mechanic.
- Cloak functions similarly to dodge in that it can force miss most single target dmg - even when revealed by detect pots.
"now a sorc can have a high Stam recovery and with lich never run out of magic."
Your fictional sorc running both Amberplasm + Lich does. not. exist. To begin with, a destro sorc would only be able to have Amberplasm on one bar, which would be stupid. A DW build would be able to have Amberplasm on both bars, but be significantly lacking in dps without Juilanos or Spinners.
@NBrookus
Dually noted, what solutions can be offered without making the skill useless?
HoloYoitsu wrote: »@Jsmalls Not gona happen, bolt escape and shields have been slammed with the nerf hammer already, and ZOS tends not to revisit such changes ever. GDB got a redesign because its "nerf" was simply a side effect of the battle spirit healing changes from IC. Shields have been reduced to 50% in Cyro along with shattering blows CP, the shield breaker set and then the nerf to 6 second duration. And while we're at it, the resource return on harness was already nerfed
That duration nerf was Wrobel's answer to all the tears over "shield stacking wahh", he addressed it specifically in eso live where he said he wasn't going to change shield stacking or critability. Looking at it objectively you will see why: shield stacking is necessary for healing ward to function. Shield stacking is necessary for sorc to be in any way unique to play, as Hardened is one of its 2 class defining skills.
If shields don't stack, healing ward will never heal you and harness is superior to hardend because of the magic return. If some stupid major/minor system was implemented it would face the same problem. Changing stacking would require healing ward to be completely reworked to some kind of non shield burst heal, but that then encroaches on the uniqueness of templars and DKs. Harness would also have to be completely reworked to be worse than hardened.
While we're on the subject of nerfing sorcs, just take a look at what Warden will bring to the table:Conclusion: sorc is already getting nerfed de facto by warden if absorbs continue to function as they do.
- Crystallized Shield, absorbs 3 spell projectiles and returns mag, lasts 6 sec. This skill will single handedly negate most sorc dps, most people probably looked at it and thought "oh just like scales we", but they are wrong. The skill cost is about 1k less than scales, and with the mag return and 6 sec duration, wardens can keep it up 100%. Additionally and more importantly, it is an absorb not a reflect. There are 2 other absorbs in the game; ball of light and absorb magic. While crushing shock and meteor are unreflectable, they can be absorbed!
- Blue Betty, offers a 1 effect purge as part of the skill. Against a destro sorc not using entropy, this is a strong counter to curse unless you stack up effects on them with poisons and endless fury.
I'm gona go out on a limb here and guess you're speaking to yourself when you say "are you even trying".sodantokb16_ESO wrote: »HoloYoitsu wrote: »@Jsmalls Not gona happen, bolt escape and shields have been slammed with the nerf hammer already, and ZOS tends not to revisit such changes ever. GDB got a redesign because its "nerf" was simply a side effect of the battle spirit healing changes from IC. Shields have been reduced to 50% in Cyro along with shattering blows CP, the shield breaker set and then the nerf to 6 second duration. And while we're at it, the resource return on harness was already nerfed
That duration nerf was Wrobel's answer to all the tears over "shield stacking wahh", he addressed it specifically in eso live where he said he wasn't going to change shield stacking or critability. Looking at it objectively you will see why: shield stacking is necessary for healing ward to function. Shield stacking is necessary for sorc to be in any way unique to play, as Hardened is one of its 2 class defining skills.
If shields don't stack, healing ward will never heal you and harness is superior to hardend because of the magic return. If some stupid major/minor system was implemented it would face the same problem. Changing stacking would require healing ward to be completely reworked to some kind of non shield burst heal, but that then encroaches on the uniqueness of templars and DKs. Harness would also have to be completely reworked to be worse than hardened.
While we're on the subject of nerfing sorcs, just take a look at what Warden will bring to the table:Conclusion: sorc is already getting nerfed de facto by warden if absorbs continue to function as they do.
- Crystallized Shield, absorbs 3 spell projectiles and returns mag, lasts 6 sec. This skill will single handedly negate most sorc dps, most people probably looked at it and thought "oh just like scales we", but they are wrong. The skill cost is about 1k less than scales, and with the mag return and 6 sec duration, wardens can keep it up 100%. Additionally and more importantly, it is an absorb not a reflect. There are 2 other absorbs in the game; ball of light and absorb magic. While crushing shock and meteor are unreflectable, they can be absorbed!
- Blue Betty, offers a 1 effect purge as part of the skill. Against a destro sorc not using entropy, this is a strong counter to curse unless you stack up effects on them with poisons and endless fury.
So tldr of your post:
- It wont get nerfed because it was nerfed in the past
- Shield stacking is needed because it is unique
- Shield stacking is needed because one shield works with it
- There will be magicka version of new class that will be less impacted by sorc than everyone else.
Are you even trying.
LOL. Unfortunately for your ego, I'm not a potato who doesn't understand the math.sodantokb16_ESO wrote: »HoloYoitsu wrote: »Shields have no drawbacks? Shields scale completely differently compared to the other main forms of defense. That is to say they simply do not scale up as dmg increases.Its a reason why only sorcs can run light armor now. Magblade using Dampened over a healing ward isn't a problem not really a shield stack. Only sorc can stack 2 large damage shields on top of each other. Which is a issues sorc shields have no draw backs and with sets we have out now a sorc can have a high Stam recovery and with lich never run out of magic.Sorc are unbalanced in CP currently when it comes to defense and they can still deal alot of damage.
If they add a major minor system a lot of sorc won't be able to play the class anymore. Without both shields they don't know what to do.And need I even mention that you can get 25% more dmg to shields from CP, and that there is an entire set to hard counter shields? Where's my increased dmg to block CP star and "block breaker" set? Oh right, they don't exist!
- No matter how much incoming dmg you take, shields only mitigate the amount of the shield, anything that surpasses that will go straight to your health. Your Evil-3-Shield-Stack-of-OPness takes 3 GCDs to cast. Hardened being the largest @ around 12k average means that at most shields can only mitigate that 12k sustained dps.
- Block provides a flat 50% dmg mitigation.
- Dodge Roll simply negates all dodgable dmg and provides a mobility boost through the travel distance, making it the strongest scaling defensive mechanic.
- Cloak functions similarly to dodge in that it can force miss most single target dmg - even when revealed by detect pots.
"now a sorc can have a high Stam recovery and with lich never run out of magic."
Your fictional sorc running both Amberplasm + Lich does. not. exist. To begin with, a destro sorc would only be able to have Amberplasm on one bar, which would be stupid. A DW build would be able to have Amberplasm on both bars, but be significantly lacking in dps without Juilanos or Spinners.
"Where's my increased dmg to block CP star and "block breaker" set?"
It is called spriggan or any set that boosts crit chance/dmg or penetration. Same for CP.
HoloYoitsu wrote: »I'm gona go out on a limb here and guess you're speaking to yourself when you say "are you even trying".sodantokb16_ESO wrote: »HoloYoitsu wrote: »@Jsmalls Not gona happen, bolt escape and shields have been slammed with the nerf hammer already, and ZOS tends not to revisit such changes ever. GDB got a redesign because its "nerf" was simply a side effect of the battle spirit healing changes from IC. Shields have been reduced to 50% in Cyro along with shattering blows CP, the shield breaker set and then the nerf to 6 second duration. And while we're at it, the resource return on harness was already nerfed
That duration nerf was Wrobel's answer to all the tears over "shield stacking wahh", he addressed it specifically in eso live where he said he wasn't going to change shield stacking or critability. Looking at it objectively you will see why: shield stacking is necessary for healing ward to function. Shield stacking is necessary for sorc to be in any way unique to play, as Hardened is one of its 2 class defining skills.
If shields don't stack, healing ward will never heal you and harness is superior to hardend because of the magic return. If some stupid major/minor system was implemented it would face the same problem. Changing stacking would require healing ward to be completely reworked to some kind of non shield burst heal, but that then encroaches on the uniqueness of templars and DKs. Harness would also have to be completely reworked to be worse than hardened.
While we're on the subject of nerfing sorcs, just take a look at what Warden will bring to the table:Conclusion: sorc is already getting nerfed de facto by warden if absorbs continue to function as they do.
- Crystallized Shield, absorbs 3 spell projectiles and returns mag, lasts 6 sec. This skill will single handedly negate most sorc dps, most people probably looked at it and thought "oh just like scales we", but they are wrong. The skill cost is about 1k less than scales, and with the mag return and 6 sec duration, wardens can keep it up 100%. Additionally and more importantly, it is an absorb not a reflect. There are 2 other absorbs in the game; ball of light and absorb magic. While crushing shock and meteor are unreflectable, they can be absorbed!
- Blue Betty, offers a 1 effect purge as part of the skill. Against a destro sorc not using entropy, this is a strong counter to curse unless you stack up effects on them with poisons and endless fury.
So tldr of your post:
- It wont get nerfed because it was nerfed in the past
- Shield stacking is needed because it is unique
- Shield stacking is needed because one shield works with it
- There will be magicka version of new class that will be less impacted by sorc than everyone else.
Are you even trying.
HoloYoitsu wrote: »LOL. Unfortunately for your ego, I'm not a potato who doesn't understand the math.sodantokb16_ESO wrote: »HoloYoitsu wrote: »Shields have no drawbacks? Shields scale completely differently compared to the other main forms of defense. That is to say they simply do not scale up as dmg increases.Its a reason why only sorcs can run light armor now. Magblade using Dampened over a healing ward isn't a problem not really a shield stack. Only sorc can stack 2 large damage shields on top of each other. Which is a issues sorc shields have no draw backs and with sets we have out now a sorc can have a high Stam recovery and with lich never run out of magic.Sorc are unbalanced in CP currently when it comes to defense and they can still deal alot of damage.
If they add a major minor system a lot of sorc won't be able to play the class anymore. Without both shields they don't know what to do.And need I even mention that you can get 25% more dmg to shields from CP, and that there is an entire set to hard counter shields? Where's my increased dmg to block CP star and "block breaker" set? Oh right, they don't exist!
- No matter how much incoming dmg you take, shields only mitigate the amount of the shield, anything that surpasses that will go straight to your health. Your Evil-3-Shield-Stack-of-OPness takes 3 GCDs to cast. Hardened being the largest @ around 12k average means that at most shields can only mitigate that 12k sustained dps.
- Block provides a flat 50% dmg mitigation.
- Dodge Roll simply negates all dodgable dmg and provides a mobility boost through the travel distance, making it the strongest scaling defensive mechanic.
- Cloak functions similarly to dodge in that it can force miss most single target dmg - even when revealed by detect pots.
"now a sorc can have a high Stam recovery and with lich never run out of magic."
Your fictional sorc running both Amberplasm + Lich does. not. exist. To begin with, a destro sorc would only be able to have Amberplasm on one bar, which would be stupid. A DW build would be able to have Amberplasm on both bars, but be significantly lacking in dps without Juilanos or Spinners.
"Where's my increased dmg to block CP star and "block breaker" set?"
It is called spriggan or any set that boosts crit chance/dmg or penetration. Same for CP.
On sorc 1k pen tends to be equivalent to 100 spell dmg, 4K from spinners and 3k from a sizable investment in Elfborn is not equivalent to the return from investing Shattering Blows against shields. It nets you ~15% dmg increase assuming you aren't over penetrating them. Similarly increasing crit chance is a much weaker counter to block than popping on shield breaker is to shields.
Yeah, I and every other sorc in the game iust choose not to use our totally viable crit surge heals that perform worse than rapid regen! Or are you talking about dark exchange? The totally interruptable channel that drains my stam?Anti_Virus wrote: »@HoloYoitsu
You know you aren't forced to run healing ward you have a class heal just because you refuse to use it doen't mean that its not viable.
Anti_Virus wrote: »Yep it's called Twilight Matriarch. Use it then you wont need to use healing ward. Or keep QQing about your "non viable sorc heals" and L2P
Anti_Virus wrote: »@HoloYoitsu
Yep it's called Twilight Matriarch. Use it then you wont need to use healing ward. Or keep QQing about your "non viable sorc heals" and L2P
You knew what heal I was talking about but you deliberately avoided mentioning it since it would make your arguement weak.
3/10 try again troll.
HoloYoitsu wrote: »Anti_Virus wrote: »@HoloYoitsu
Yep it's called Twilight Matriarch. Use it then you wont need to use healing ward. Or keep QQing about your "non viable sorc heals" and L2P
You knew what heal I was talking about but you deliberately avoided mentioning it since it would make your arguement weak.
3/10 try again troll.
Of course I do not count Twilight, because it's a pet. Pets only work well in dueling builds, whereas sorcs actually use the other 2 skills I mentioned in Cyrodiil.
So since you've finally named it, why don't you go ahead and tell us how this 1.5 second cast time summon that needs to be double bar'd is at all a viable alternative to healing ward in Cyrodiil?
Anti_Virus wrote: »Yep it's called Twilight Matriarch. Use it then you wont need to use healing ward. Or keep QQing about your "non viable sorc heals" and L2P
Only if everyone is too stupid not to kill it this pet you have double- or triple-barred. PVE mobs are too stupid -- PVPers are not.
Anti_Virus wrote: »Anti_Virus wrote: »Yep it's called Twilight Matriarch. Use it then you wont need to use healing ward. Or keep QQing about your "non viable sorc heals" and L2P
Only if everyone is too stupid not to kill it this pet you have double- or triple-barred. PVE mobs are too stupid -- PVPers are not.
There is always a cost benefit to everything, Zos gave you a BOL but at the cost of losing 2 bar slots and having to micromanage a pet, the class was designed to use pets and patch after patch they buff them to encourage useage of them. One day they will make pets unkillable and allow the storm atro to walk and you will still QQ about them.
If you want to have a one button heal play a templar, other wise Twilight Matriarch is your heal at the cost of having to manage a pet. Shield stacking is broken and should be removed.
You already have great mobility, ranged damage you can't have the best survivability too without sacrificing something.