Disguises Enabled
Disguises Disabled in PvP
Disguises Disabled
I can completely respect this opinion. It would still be nice to see alongside bugfixes, imo. (No team works 100% of the time on bugs anyway, in my experience.)I could come up with a list of a 100 things I would rather see the Dev invest time and resources into than this type of option OP.
DocFrost72 wrote: »
dwemer_paleologist wrote: »i hate the way my forced armor looks, i would love to have my own crafted armor and show it off but the dropped sets are better and i cover them up with the dark brotherhood costume.
please don't take that away from me.
Original Thread: https://forums.elderscrollsonline.com/en/discussion/331603/civilian-clothing-should-not-be-allowed-in-combat/p6
While the thread above is mostly about people looking silly (or not being permitted to look silly, or a whole host of other bickering), a few comments from that thread brought up an interesting PvP application: Costumes can and do hide armor type and style in Cyrodiil, Duels, and very likely will in Battlegrounds. This does create a mild imbalance in PvP fights, especially when burst/light builds can disguise themselves as a heavy armor build or vice-versa.
What would the thought be about permitting players, via a menu toggle, to disable costumes and disguises? Ideally this would be client-side, so that people who do enjoy fasion (even silly fashion) to be completely not impacted.
Ideally such an option would have three options:Disguises Enabled
Disguises Disabled in PvP
Disguises Disabled
I would like opinions on this idea. Thank you.
dwemer_paleologist wrote: »i hate the way my forced armor looks, i would love to have my own crafted armor and show it off but the dropped sets are better and i cover them up with the dark brotherhood costume.
please don't take that away from me.
This change would not impact your view at all. It would be entirely client-side. The only people who would see past your disguise are people that intentionally have this option ticked so they do not see costumes and disguises. You would still see your toon in your preferred costume, as would anyone else that has costume viewing enabled (which would likely still be the default).
Baobab_Theoldtree wrote: »Nope nope nope
No one touch my Goblin.
Joy_Division wrote: »So you want wizards to wear pointy hats because ... deception in war or games is imbalanced or unfair?
ESO already makes it so I can't hide my weapons. If I have a huge 2-handed Axe, it doesn;t matter if I happen to wear a wedding dress. If you are still somehow surprised when I cleave your skull with it, that's your fault, not because the game failed to make you aware that was a possibility.
You are asking for something ZoS has already accounted for.
if a costume is affecting your gameplay im sorry but thats a l2p issue, im not even trolling this time, you should be able to tell what build someone's got from their weapons and health alone
so there are more things for the server to do in large fights? cool, tell me how that lag is lol
Until we can get some sort of transmogrification to change styles of existing gear...costumes/polymorphs for life.
So people pay good money for their costumes and then they wouldn't be able to use them ?!
No thanks, bad idea
Lieblingsjunge wrote: »Just assume everyone is a tank if they have 30k HP+ & assume everyone is a proc-set boy with 5k weapon damage if they got less than 22k HP.
I don't see the point of this tbh. If I want to give the impression that I'm in medium armour(Magplar in medium armour?????) nobody is gonna believe it. It's pretty easy to know which gear people are wearing. You just need to know which sets people use, really. You can guess what people are wearing by noticing their debuffs/buffs anyway.
What I wear is my business, what you wear is yours. do you play a sport? do you ask the other team to give up their strategies? what sets we wear are an integral part of our strategy and if we choose to hide them so be it. you'll get a good idea of what i'm wearing mid fight and vice versa, adapt during if need be. that's the fun of PvP not all fights are the same and who knows what to expect.
Baobab_Theoldtree wrote: »Nope nope nope
No one touch my Goblin.
You would keep your goblin.Joy_Division wrote: »So you want wizards to wear pointy hats because ... deception in war or games is imbalanced or unfair?
ESO already makes it so I can't hide my weapons. If I have a huge 2-handed Axe, it doesn;t matter if I happen to wear a wedding dress. If you are still somehow surprised when I cleave your skull with it, that's your fault, not because the game failed to make you aware that was a possibility.
You are asking for something ZoS has already accounted for.
Fair points, and deception in PvP games is normally quite fun. As a counterpoint, many of the most popular PvP games on the market (TF2, ESO, LoL, Planetside2, Overwatch, even GW2, to a lesser extent the battlefield series) have as part of their original design document to make classes/archtypes distinctive enough to tell apart at a glance. I would argue part of their success as PvP games is that clarity between classes.
And yes, I'm aware that most of them have archtypes/classes that go intentionally against that.
What I wear is my business, what you wear is yours. do you play a sport? do you ask the other team to give up their strategies? what sets we wear are an integral part of our strategy and if we choose to hide them so be it. you'll get a good idea of what i'm wearing mid fight and vice versa, adapt during if need be. that's the fun of PvP not all fights are the same and who knows what to expect.
I cannot think of a professional (or even many hobby) team sport that does not have a uniform and relatively concrete positions. Many positions (aka roles) can even be told apart at a glance by their specialized equipment (Goalies in football. Catcher VS Pitcher in baseball. Lineman vs quarterbacks in american football) So I would argue that traditional sports actually support my idea a fair bit more than yours.
Joy_Division wrote: »You keep saying that we get to keep our goblins, but some people choose to wear stuff to present an image for others to see. Your proposal would be removing that.
Also, ESO is not like other popular games with distinctive archetypes. So comparing what works in other games is apples to oranges.
As I said, ESO gives you more than enough information to know your opponent because they cannot hide their weapons no matter what they wear. There is no need to remove the other customization options.
Team uniform is not part of their strategy, it was a bad analogy I'll admit. Basketball have set positions, they constantly switch their positions and who they are defending. Guess during a timeout you'd be that guy walking over asking to see their board?
Player Positions
Center. Centers are generally your tallest players. They generally are positioned near the basket.
Offensive -- The center's goal is to get open for a pass and to shoot. They are also responsible for blocking defenders, known as picking or screening, to open other players up for driving to the basket for a goal. Centers are expected to get some offensive rebounds and put-backs.
Defensive -- On defense, the center's main responsibility is to keep opponents from shooting by blocking shots and passes in the key area. They also are expected to get a lot of rebounds because they're taller.
Forward. Your next tallest players will most likely be your forwards. While a forward may be called upon to play under the hoop, they may also be required to operate in the wings and corner areas.
Offensive -- Forwards are responsible to get free for a pass, take outside shots, drive for goals, and rebound.
Defensive -- Responsibilities include preventing drives to the goal and rebounding.
Guard. These are potentially your shortest players and they should be really good at dribbling fast, seeing the court, and passing. It is their job to bring the ball down the court and set up offensive plays.
Offensive -- Dribbling, passing, and setting up offensive plays are a guard's main responsibilities. They also need to be able to drive to the basket and to shoot from the perimeter.
Defensive -- On defense, a guard is responsible for stealing passes, contesting shots, preventing drives to the hoop, and for boxing out.