So many things are broken and exploitable in this game I hardly think a heavy magplar is an issue or overpowered... especially since once you run circles around them they lose like all dps since they cannot sweep you.
It's incredibly annoying to fight someone running around you as a Templar. Unless they running soulstrike or destro ult you should be fine.
So many things are broken and exploitable in this game I hardly think a heavy magplar is an issue or overpowered... especially since once you run circles around them they lose like all dps since they cannot sweep you.
It's incredibly annoying to fight someone running around you as a Templar. Unless they running soulstrike or destro ult you should be fine.
Finally someone realized that PvP damage dealing on magplar is the worst among classes, especially in snares and roots. Funny thing that fine damage is coming only with group play - when mates charge your Backlash and drop target's health allowing you to beam it.
So many things are broken and exploitable in this game I hardly think a heavy magplar is an issue or overpowered... especially since once you run circles around them they lose like all dps since they cannot sweep you.
It's incredibly annoying to fight someone running around you as a Templar. Unless they running soulstrike or destro ult you should be fine.
Finally someone realized that PvP damage dealing on magplar is the worst among classes, especially in snares and roots. Funny thing that fine damage is coming only with group play - when mates charge your Backlash and drop target's health allowing you to beam it.
So many things are broken and exploitable in this game I hardly think a heavy magplar is an issue or overpowered... especially since once you run circles around them they lose like all dps since they cannot sweep you.
It's incredibly annoying to fight someone running around you as a Templar. Unless they running soulstrike or destro ult you should be fine.
Finally someone realized that PvP damage dealing on magplar is the worst among classes, especially in snares and roots. Funny thing that fine damage is coming only with group play - when mates charge your Backlash and drop target's health allowing you to beam it.
I hardly solo on my magplar and if I do it's with troll king, I use soulshine so I take advantage of that 85k soul assault, that's what u get for not allowing me to get off my sweeps.
Tip: remove that toppling charge. If you really must use a gap closer use explosive charge.
Here's why, as templar you need to play to ur biggest strength - radiant glory. The cc immunity from toppling lets them block and defend while beaming, to be effective you javelin before you beam, very little counter play. So all you really got to do is get em down a little, javelin then beam.
Dk_needs_a_buff wrote: »There should be something with breath of life that decreases the healing done if the user is wearing heavy gear. That way healers and still be healers but templars cant be a tank healer and dps
thankyourat wrote: »I don't think I've ever fought a magplar that was a tank a healer and dps. They are either tanky with 60k health. Tanky and great sustain and no damage with op heals (I think this is way too op if you can't kill a healer you can't win the fight) or they are a balanced magplar that has decent damage but you can still burst them down. My problem with Templars are heavy BoL bots who you can't burst down with a single player. Sure they can't really kill you but the fact that they can keep everyone you are fighting alive and you can't kill them makes them to strong for cyrodiil
Ron_Burgundy_79 wrote: »thankyourat wrote: »I don't think I've ever fought a magplar that was a tank a healer and dps. They are either tanky with 60k health. Tanky and great sustain and no damage with op heals (I think this is way too op if you can't kill a healer you can't win the fight) or they are a balanced magplar that has decent damage but you can still burst them down. My problem with Templars are heavy BoL bots who you can't burst down with a single player. Sure they can't really kill you but the fact that they can keep everyone you are fighting alive and you can't kill them makes them to strong for cyrodiil
In other words, you have a problem with reactive paired with malubeth/troll king, not necessarily the templar class. These sets have been repeatedly pointed out as overpowered, game breaking sets. Very little has been done to balance these sets.
Dk_needs_a_buff wrote: »There should be something with breath of life that decreases the healing done if the user is wearing heavy gear. That way healers and still be healers but templars cant be a tank healer and dps
Dk_needs_a_buff wrote: »There should be something with breath of life that decreases the healing done if the user is wearing heavy gear. That way healers and still be healers but templars cant be a tank healer and dps
Joy_Division wrote: »Dk_needs_a_buff wrote: »There should be something with breath of life that decreases the healing done if the user is wearing heavy gear. That way healers and still be healers but templars cant be a tank healer and dps
Have you checked the latest patch notes for Dragon's Blood by chance? Your DK can wear heavy too you know.
Everything you are complaining about templars applies to DKs this patch ... because ZoS (finally) listened to you forum name.
So many things are broken and exploitable in this game
So many things are broken and exploitable in this game
List them, or do you just parrot half the population? I'm not saying cheat engine isn't a thing because it still is, but if I was to listen to the PvP population, more than 50% of the population exploits. As an AD player, both EP and DC masses exploit. On my EP toon, the AD and DC masses exploit. I don't have a filthy smurf, but I bet my savings that in their /z the EP and AD masses exploit...
So,thankyourat wrote: »I don't think I've ever fought a magplar that was a tank a healer and dps. They are either tanky with 60k health. Tanky and great sustain and no damage with op heals (I think this is way too op if you can't kill a healer you can't win the fight) or they are a balanced magplar that has decent damage but you can still burst them down. My problem with Templars are heavy BoL bots who you can't burst down with a single player. Sure they can't really kill you but the fact that they can keep everyone you are fighting alive and you can't kill them makes them to strong for cyrodiil
So,thankyourat wrote: »I don't think I've ever fought a magplar that was a tank a healer and dps. They are either tanky with 60k health. Tanky and great sustain and no damage with op heals (I think this is way too op if you can't kill a healer you can't win the fight) or they are a balanced magplar that has decent damage but you can still burst them down. My problem with Templars are heavy BoL bots who you can't burst down with a single player. Sure they can't really kill you but the fact that they can keep everyone you are fighting alive and you can't kill them makes them to strong for cyrodiil
1v1, you can't kill the healbot and he/she can't kill you. That's perfectly ok.
1v2, you cant kill the other guy because his pocket healer is healing him and you are outnumbered, they have the upper hand. That's ok too.
2v2, with the help of your friend and by timing your ultimates, im pretty sure you can kill the other guy or even the templar, if not potato.
So where is the problem?
People who build to heal only, have exactly the same amount of rights to keep people alive as most other people decide to kill stuff. Everyone is tanky these days, ttk is fairly high even for full damage builds and that's not a bad thing. You just need to keep in mind there is a reason why heal debuffs and burst builds exists.
Dk_needs_a_buff wrote: »Joy_Division wrote: »Dk_needs_a_buff wrote: »There should be something with breath of life that decreases the healing done if the user is wearing heavy gear. That way healers and still be healers but templars cant be a tank healer and dps
Have you checked the latest patch notes for Dragon's Blood by chance? Your DK can wear heavy too you know.
Everything you are complaining about templars applies to DKs this patch ... because ZoS (finally) listened to you forum name.
Not complaining. And my name is from many months ago when dk was crap. Bol is to good fot pvp and allows the healer dps wixh shouldnt be there
So,thankyourat wrote: »I don't think I've ever fought a magplar that was a tank a healer and dps. They are either tanky with 60k health. Tanky and great sustain and no damage with op heals (I think this is way too op if you can't kill a healer you can't win the fight) or they are a balanced magplar that has decent damage but you can still burst them down. My problem with Templars are heavy BoL bots who you can't burst down with a single player. Sure they can't really kill you but the fact that they can keep everyone you are fighting alive and you can't kill them makes them to strong for cyrodiil
1v1, you can't kill the healbot and he/she can't kill you. That's perfectly ok.
1v2, you cant kill the other guy because his pocket healer is healing him and you are outnumbered, they have the upper hand. That's ok too.
2v2, with the help of your friend and by timing your ultimates, im pretty sure you can kill the other guy or even the templar, if not potato.
So where is the problem?
People who build to heal only, have exactly the same amount of rights to keep people alive as most other people decide to kill stuff. Everyone is tanky these days, ttk is fairly high even for full damage builds and that's not a bad thing. You just need to keep in mind there is a reason why heal debuffs and burst builds exists.
Cant kill a magplar healbot with only two players. Not if he is any good.
Dk_needs_a_buff wrote: »Joy_Division wrote: »Dk_needs_a_buff wrote: »There should be something with breath of life that decreases the healing done if the user is wearing heavy gear. That way healers and still be healers but templars cant be a tank healer and dps
Have you checked the latest patch notes for Dragon's Blood by chance? Your DK can wear heavy too you know.
Everything you are complaining about templars applies to DKs this patch ... because ZoS (finally) listened to you forum name.
Not complaining. And my name is from many months ago when dk was crap. Bol is to good fot pvp and allows the healer dps wixh shouldnt be there
I find your argument funny because;
1- healers don't really have any means of dps
2- you claim that they have and it should't be possible... Well by the same logic, then all other builds should have crap heals because they have damage!
Don't say me that every single meta build isn't a 3in1 tank dps and healer of himself already.
So many things are broken and exploitable in this game I hardly think a heavy magplar is an issue or overpowered... especially since once you run circles around them they lose like all dps since they cannot sweep you.
It's incredibly annoying to fight someone running around you as a Templar. Unless they running soulstrike or destro ult you should be fine.
Finally someone realized that PvP damage dealing on magplar is the worst among classes, especially in snares and roots. Funny thing that fine damage is coming only with group play - when mates charge your Backlash and drop target's health allowing you to beam it.
I hardly solo on my magplar and if I do it's with troll king, I use soulshine so I take advantage of that 85k soul assault, that's what u get for not allowing me to get off my sweeps.
Tip: remove that toppling charge. If you really must use a gap closer use explosive charge.
Here's why, as templar you need to play to ur biggest strength - radiant glory. The cc immunity from toppling lets them block and defend while beaming, to be effective you javelin before you beam, very little counter play. So all you really got to do is get em down a little, javelin then beam.
So many things are broken and exploitable in this game I hardly think a heavy magplar is an issue or overpowered... especially since once you run circles around them they lose like all dps since they cannot sweep you.
It's incredibly annoying to fight someone running around you as a Templar. Unless they running soulstrike or destro ult you should be fine.
Finally someone realized that PvP damage dealing on magplar is the worst among classes, especially in snares and roots. Funny thing that fine damage is coming only with group play - when mates charge your Backlash and drop target's health allowing you to beam it.
I hardly solo on my magplar and if I do it's with troll king, I use soulshine so I take advantage of that 85k soul assault, that's what u get for not allowing me to get off my sweeps.
Tip: remove that toppling charge. If you really must use a gap closer use explosive charge.
Here's why, as templar you need to play to ur biggest strength - radiant glory. The cc immunity from toppling lets them block and defend while beaming, to be effective you javelin before you beam, very little counter play. So all you really got to do is get em down a little, javelin then beam.
What do you use with soul shine though? I find lich ineffective because you constantly need mist.
Kill their DPS and let them live. When me and my friend play and we run across for example a group of 5 including a magplar we identify the easiest to kill DPS and attack them, guess what happens? The magplar ooms, and usually if we can get a kill or two before the magplar even ooms.
If they are running regen on rings, max regen and max reduction in the CP tree and max heals and crit in blue CP tree their BoLs normally only get to around 4-5k, each hit me and my friend do is 4-5k, as long as we aren't on the defensive we can out damage the healer, but if you focus the magplar they can block, stun them gives them reactive buff etc etc.
Their greatest weakness is not being targeted, imho anyway.
If we are talking zergs with 4-5 magplars then yeah, you're up *** creek without a paddle unless your zerg is as just co-ordinated and running just as many magplars.
Dk_needs_a_buff wrote: »Dk_needs_a_buff wrote: »Joy_Division wrote: »Dk_needs_a_buff wrote: »There should be something with breath of life that decreases the healing done if the user is wearing heavy gear. That way healers and still be healers but templars cant be a tank healer and dps
Have you checked the latest patch notes for Dragon's Blood by chance? Your DK can wear heavy too you know.
Everything you are complaining about templars applies to DKs this patch ... because ZoS (finally) listened to you forum name.
Not complaining. And my name is from many months ago when dk was crap. Bol is to good fot pvp and allows the healer dps wixh shouldnt be there
I find your argument funny because;
1- healers don't really have any means of dps
2- you claim that they have and it should't be possible... Well by the same logic, then all other builds should have crap heals because they have damage!
Don't say me that every single meta build isn't a 3in1 tank dps and healer of himself already.
Dude all they need is breath of life and heavy gear. There we go we have a dps healer tank templar. You probobly play magplar and will be a trash player when its nurfed