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Non-CP Revived PVP and CP Should be Greatly Nerfed or Redesigned Much More Wisely

oxxalejandroxxo
oxxalejandroxxo
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Almost every normal player I know, skilled or not, likes this non-cp PVP experience much much better. CPs have created cancerous builds that are destroying the PVP experience. Non-killable magplars, permanent cloaking nightblades, permanent dodge rollers, and no skill one-strike rookie hunters are EVERYWHERE! PVP could have similar problems without CPs but in a much much much smaller scale, and basically CPs are making the PVP a joke.
Edited by oxxalejandroxxo on 5 March 2017 09:35
  • WhiteMage
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    CP is what gave us our perverted vision of magplars, some heal-tank throwing BoL almost impossible to kill even in Xv1. Any magplar can be that in CP. No CP shows us those real magplars that can dive in and blow you up, just as well as any nightblade or sorcerer could do.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • oxxalejandroxxo
    oxxalejandroxxo
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    WhiteMage wrote: »
    CP is what gave us our perverted vision of magplars, some heal-tank throwing BoL almost impossible to kill even in Xv1. Any magplar can be that in CP. No CP shows us those real magplars that can dive in and blow you up, just as well as any nightblade or sorcerer could do.

    Others cancerous builds are equally bad, and there are videos on youtube of all of em. Permanent cloakers can be annoying as ***.
    Edited by oxxalejandroxxo on 5 March 2017 09:24
  • Aedaryl
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    I heard only bad things no-cps from my guildies.

    I hate no cps, because it's make zerg more powerfull and solo player less good. It's improve noobs and make good player less impacting, that's probably why there is people hwo like it.

    There is a non cps campaign, if people like it, go on it. Leave us with our cps, I'm seeing zenimax thinking "let's remove cps from PvP" and I don't want to see 90% of my friends quit the game :neutral:
  • FearlessOne_2014
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    Aedaryl wrote: »
    I heard only bad things no-cps from my guildies.

    I hate no cps, because it's make zerg more powerfull and solo player less good. It's improve noobs and make good player less impacting, that's probably why there is people hwo like it.

    There is a non cps campaign, if people like it, go on it. Leave us with our cps, I'm seeing zenimax thinking "let's remove cps from PvP" and I don't want to see 90% of my friends quit the game :neutral:

    You also forget that CPs give magicka builds some room to cover some of their short comings. No CPs in PvP weakings magicka builds and buffs stam builds again. Because stam don't really need dodge or CC Break reduction like magicka builds do. Also since stam builds can use their one resource for life, mobility, shrug off CCs, and damage. No CPs just pretty much makes stam builds more so the proc builds much much more powerful.

    So yes No CPs give can't be bothered to learn to play players the game. As all they have to do is just spam root and steam roll you. If ZOS does by chance remove CP from Cyrodiil then ZOS will have to re-balance the divide between magicka and stamina. Or else they kill their 4v4v4 battlegrounds before it even comes into reality, on June 6th.
  • Methariorn
    Methariorn
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    What revived pvp are the double AP gain: toons of players just farming resource at turn
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  • tplink3r1
    tplink3r1
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    Almost every normal player I know, skilled or not, likes this non-cp PVP experience much much better. CPs have created cancerous builds that are destroying the PVP experience. Non-killable magplars, permanent cloaking nightblades, permanent dodge rollers, and no skill one-strike rookie hunters are EVERYWHERE! PVP could have similar problems without CPs but in a much much much smaller scale, and basically CPs are making the PVP a joke.
    They why don't they play the non-CP campaign? It's empty because it's *** and most people outside of the forums hate it.
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  • NightbladeMechanics
    NightbladeMechanics
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    WhiteMage wrote: »
    CP is what gave us our perverted vision of magplars, some heal-tank throwing BoL almost impossible to kill even in Xv1. Any magplar can be that in CP. No CP shows us those real magplars that can dive in and blow you up, just as well as any nightblade or sorcerer could do.

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  • Dragath
    Dragath
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    normally there are CP and Non-CP campaigns available.
    most of the players play in the CP campaigns.
    only a few players play in the Non-CP campaigns.
    so it seems pretty obvious which kind of pvp is prefered.
    it's just a fact.
    the reason why Non-CP PvP might feel revived, is the fact that players don't have a choice atm AND get double AP.
    it's really not important if CP is the reason for all the cancerous builds. if most of the players prefer CP and cancerous builds, than thats the way it should be for the sake of the majority of players, the game and ZOS.
  • cjthibs
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    tplink3r1 wrote: »
    Almost every normal player I know, skilled or not, likes this non-cp PVP experience much much better. CPs have created cancerous builds that are destroying the PVP experience. Non-killable magplars, permanent cloaking nightblades, permanent dodge rollers, and no skill one-strike rookie hunters are EVERYWHERE! PVP could have similar problems without CPs but in a much much much smaller scale, and basically CPs are making the PVP a joke.
    They why don't they play the non-CP campaign? It's empty because it's *** and most people outside of the forums hate it.

    Uhh...nope.
    I've been playing Non-CP for a while now and it's usually close to pop-locked, or pop-locked. On PC-NA that is.

    Your platform may not be the same, but that doesn't mean that people don't play it.
    I think it's more fair to say that a lot of people didn't realize they liked it before this event.
  • Minalan
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    Double AP is skewing your perception. And PVP all week has either been one huge lag-infested megazerg battle after another or two factions doing a 'ring around the rosy' resource flip farm. Both are shite.
  • Durham
    Durham
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    It's double AP nothing to do with no cp... lol
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  • Vapirko
    Vapirko
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    Aedaryl wrote: »
    I heard only bad things no-cps from my guildies.

    I hate no cps, because it's make zerg more powerfull and solo player less good. It's improve noobs and make good player less impacting, that's probably why there is people hwo like it.

    There is a non cps campaign, if people like it, go on it. Leave us with our cps, I'm seeing zenimax thinking "let's remove cps from PvP" and I don't want to see 90% of my friends quit the game :neutral:

    Try it before you bash it. There are plenty of really good solo players in Azuras (not me lol), but I would consider myself decent and there are a number of loners out there who can trash me along with a small party or at least give us a good run. You just have to be super skilled with resource management. Yes zergs can be powerful of course, but they can also just break themselves on a keep defended by a smaller number of skilled players. And since solo isnt quite as viable it encourages team play and groups to work together which seems to a good thing to me. As a solo player you're less often taking on groups by yourself and more often running off to assist whichever group needs help or whatever keep needs defending with the occasional 1v1 or 1vX encounter. I really cant imagine going back to Trueflame.
  • Vapirko
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    Dragath wrote: »
    normally there are CP and Non-CP campaigns available.
    most of the players play in the CP campaigns.
    only a few players play in the Non-CP campaigns.
    so it seems pretty obvious which kind of pvp is prefered.
    it's just a fact.
    the reason why Non-CP PvP might feel revived, is the fact that players don't have a choice atm AND get double AP.
    it's really not important if CP is the reason for all the cancerous builds. if most of the players prefer CP and cancerous builds, than thats the way it should be for the sake of the majority of players, the game and ZOS.

    Azura's frequently has a decent population on throughout the week, and weekends its pretty great. Its enough that stuff happens but not so much that youre constantly running into zergs. I think most people go to CP first thinking that it will be better to have CP pts and why wouldnt you want that. I did, but the minute I tried out Azura's I liked it better. I think you just have to give Azuras a chance.
  • Carpe-Veritatem
    Carpe-Veritatem
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    I do agree the no CP has exposed the "unkillable" classes like magplar tanks,etc. as a direct result of combining armor sets with CP's in cancerous ways. But what is this "perma cloak" thing you speak of? I certainly don't have it, and with the no CP's to reduce resource draining I'm in a constant battle with my magicka pool. Could this be some CE exploit you're referring to? Potions...?
  • LuminaLilly
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    Honestly, I loved no cp in terMS of NO INVINCIBLE PROXY BAT DESTRO ULT HEAL BALL BOMB ZERG TRAINS

    Literally, then they try pushing a keep, they get wiped instantly, thinking they're invincible, you can almost her them saying "pushpushpushpush up to the right, *** healer down back up back up, need a camp"

    http://xboxclips.com/ImClone+Systems/f6a01495-75f7-4622-9215-a2771b4fd932
    Edited by LuminaLilly on 6 March 2017 21:11
  • Sandman929
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    Siege was strong in no-CP, that was my favorite part of the last week. It felt like some big fights were little smoother, but not a night/day difference.
  • Derra
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    Yeah - it revived pvp.
    That´s why the noCP campaign was a barren wasteland this morning.
    Nothing to do with double AP gone.
    Oh wait...
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  • Curtdogg47
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    I love my CP! I didn't hate this week or mind playing without my CP. I just prefer playing with CP and I like what they bring to the game. I don't think I will join the NO CP campaign anytime soon. And I think there should be options for both CP and NO CP. Maybe add a 7 day NO CP.

    And the end of the day we are all entitled to our own opinion of what we like CP or No CP. And I personally love my CP!
  • SodanTok
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    Derra wrote: »
    Yeah - it revived pvp.
    That´s why the noCP campaign was a barren wasteland this morning.
    Nothing to do with double AP gone.
    Oh wait...

    Thats pretty invalid argument. I prefer nonCP yet i was in CP campaign because noCP was barren wasteland. You need to really hate CP campaign to ever choose emptier campaign over it.
  • Rohaus
    Rohaus
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    Anyone that played on the NO CP campaign prior to this event knows full and well that we were just going to see the same dumb behavior.

    Let me summarize what NO CP campaign is:

    1.) huge zergs full of all ranged and aoe spells
    2.) 2v30+? Someone in that massive Zerg WILL throw down siege
    3.) So many bad players just encourages even greater sized zergs!

    Outside the weekend debacle, the only positive I can speak of was even with huge fights.... 80+ people, the performance for me was quite good!!

    I do personally like how strong siege is with no CP. I do think it needs to be made much stronger on the CP campaigns because honestly it is so pathetic with CP...
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  • Malamar1229
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    Derra wrote: »
    Yeah - it revived pvp.
    That´s why the noCP campaign was a barren wasteland this morning.
    Nothing to do with double AP gone.
    Oh wait...

    While you are correct on the reasoning behind the pop locks this past week, I think CPs are a crutch to the majority of players. Think about that, a flat out stat boost resulting from tenure/experience gained. I mean, isnt that the reason a lot of players are turned off from games like BDO?

    I consider myself a decent player, but there isnt a lot of viable counterplay to the cheese on the other CP campaigns. Cheese that is largely supported by the ridiculous stats CP provides. I think a huge part of this noticeable difference is how much easier it is to manage your 3 resource pools on a CP campaign, and any decent stam player knows (and magicka for that matter) knows how vital it is to manage your secondary pool (magicka, if you are stamina) to stay alive.


    I am all for the removal of CP, just not in present state. Would have to adjust other conditions as well, like poisons and some of these zerg friendly ultimates. I am not saying No CP is perect, I am saying I had a lot more enjoyable time with it.
    Edited by Malamar1229 on 6 March 2017 23:03
  • Nellzer
    Nellzer
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    Derra wrote: »
    Yeah - it revived pvp.
    That´s why the noCP campaign was a barren wasteland this morning.
    Nothing to do with double AP gone.
    Oh wait...

    While you are correct on the reasoning behind the pop locks this past week, I think CPs are a crutch to the majority of players. Think about that, a flat out stat boost resulting from tenure/experience gained. I mean, isnt that the reason a lot of players are turned off from games like BDO?

    I consider myself a decent player, but there isnt a lot of viable counterplay to the cheese on the other CP campaigns. Cheese that is largely supported by the ridiculous stats CP provides. I think a huge part of this noticeable difference is how much easier it is to manage your 3 resource pools on a CP campaign, and any decent stam player knows (and magicka for that matter) knows how vital it is to manage your secondary pool (magicka, if you are stamina) to stay alive.


    I am all for the removal of CP, just not in present state. Would have to adjust other conditions as well, like poisons and some of these zerg friendly ultimates. I am not saying No CP is perect, I am saying I had a lot more enjoyable time with it.

    Calling all builds in CP campaign 'cheese' is just dumb. The same 'cheese' exists in nonCP, in fact it's exponentially worse. EoTS? Worse in nonCP. Proc sets? FAR worse in non CP.

    The only valid argument and cheese that non-CP removes are tank builds which any smart player just ignores in CP campaigns because they have 0% chance to kill you anyways.

    Non-CP basically funnels you into playing a super meta, fotm build or you're absolutely garbage. CP allows for more experimental builds that, while they may not be the most optimal by any means, you can still be competitive and outplay your opponents. Non-CP is boring AF.
    Edited by Nellzer on 7 March 2017 01:00
  • Animus-ESO
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    Nellzer wrote: »
    Non-CP basically funnels you into playing a super meta, fotm build or you're absolutely garbage. CP allows for more experimental builds that, while they may not be the most optimal by any means, you can still be competitive and outplay your opponents. Non-CP is boring AF.


    Pack it up people. This man said all that needs to be said about no CP. <End thread>
    Edited by Animus-ESO on 7 March 2017 02:51
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  • Durham
    Durham
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    I like my CP
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  • Torbschka
    Torbschka
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    I like to play with CP again, more enjoyable for me. Although noCP Bad it advantageous , I was mostly looking for the performance side - wasnt really that better (but for the reason that there Werke only zergs and huge battles, it was kimda "OK")

    I wouldnt cry if the make everything no CP, i can adapt my build easily, but as i said above, i like CP more right now.
  • Derra
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    Derra wrote: »
    Yeah - it revived pvp.
    That´s why the noCP campaign was a barren wasteland this morning.
    Nothing to do with double AP gone.
    Oh wait...

    Thats pretty invalid argument. I prefer nonCP yet i was in CP campaign because noCP was barren wasteland. You need to really hate CP campaign to ever choose emptier campaign over it.

    How is it an invalid argument?
    If nonCP revived pvp. Why is nobody playing it now?
    Derra wrote: »
    Yeah - it revived pvp.
    That´s why the noCP campaign was a barren wasteland this morning.
    Nothing to do with double AP gone.
    Oh wait...

    While you are correct on the reasoning behind the pop locks this past week, I think CPs are a crutch to the majority of players. Think about that, a flat out stat boost resulting from tenure/experience gained. I mean, isnt that the reason a lot of players are turned off from games like BDO?

    I consider myself a decent player, but there isnt a lot of viable counterplay to the cheese on the other CP campaigns. Cheese that is largely supported by the ridiculous stats CP provides. I think a huge part of this noticeable difference is how much easier it is to manage your 3 resource pools on a CP campaign, and any decent stam player knows (and magicka for that matter) knows how vital it is to manage your secondary pool (magicka, if you are stamina) to stay alive.


    I am all for the removal of CP, just not in present state. Would have to adjust other conditions as well, like poisons and some of these zerg friendly ultimates. I am not saying No CP is perect, I am saying I had a lot more enjoyable time with it.

    I personally prefer to kill an enemy(or multiple) because i (and my group) outplayed them - not because they suddenly stop doing things because they failed to theorycraft a good build and are our of resources.

    Slaughtering 20ppl with 5 on noCP open field without even having to think about the engagement simply feels like stealing candy from a toddler.

    Also i´ve had no issue with resources on noCP whatsoever (and i don´t think any "good" build would have issues or have to manage anything). The only occasion where it´s noticeable would be streak (which is basically useless without CP).
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  • Derra
    Derra
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    Nellzer wrote: »
    Non-CP basically funnels you into playing a super meta, fotm build or you're absolutely garbage. CP allows for more experimental builds that, while they may not be the most optimal by any means, you can still be competitive and outplay your opponents. Non-CP is boring AF.


    Pack it up people. This man said all that needs to be said about no CP. <End thread>

    And those people then tell you that noCP is the true skill campaign.
    But ofc - if you go by mmo standards. Outgearing an opponent was always the one true skill in some of them. Maybe that´s why people feel that way :blush:
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  • binho
    binho
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    I was never a fan of no CP campaigns but I must say I truly enjoyed the experience.
    Unfortunately on PS4 eu only one campaign is populated so that's the one everyone plays.
    I honestly hope they change the way CP works in order to balance PVP
  • Malamar1229
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    @Nellzer just for clarification I didnt mean to imply all builds in CP are cheese, but you know as well as everyone else there are some staple cheese builds widely used.
    Edited by Malamar1229 on 7 March 2017 16:26
  • Malamar1229
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    @Derra I get both sides, and I do have fun in both. I just had more fun this past week, simple as that. But I do think the CP values add to a lot of cheese builds (though as a previous poster mentioned, can avoid those players). I dont even bother with Serra Draconis, he/she cant kill me anyway.

    They cant revert to perma No CP without adjusting a bunch of other stuff as well (like streak, poisons, eots, etc).
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