CP is what gave us our perverted vision of magplars, some heal-tank throwing BoL almost impossible to kill even in Xv1. Any magplar can be that in CP. No CP shows us those real magplars that can dive in and blow you up, just as well as any nightblade or sorcerer could do.
I heard only bad things no-cps from my guildies.
I hate no cps, because it's make zerg more powerfull and solo player less good. It's improve noobs and make good player less impacting, that's probably why there is people hwo like it.
There is a non cps campaign, if people like it, go on it. Leave us with our cps, I'm seeing zenimax thinking "let's remove cps from PvP" and I don't want to see 90% of my friends quit the game
They why don't they play the non-CP campaign? It's empty because it's *** and most people outside of the forums hate it.oxxalejandroxxo wrote: »Almost every normal player I know, skilled or not, likes this non-cp PVP experience much much better. CPs have created cancerous builds that are destroying the PVP experience. Non-killable magplars, permanent cloaking nightblades, permanent dodge rollers, and no skill one-strike rookie hunters are EVERYWHERE! PVP could have similar problems without CPs but in a much much much smaller scale, and basically CPs are making the PVP a joke.
CP is what gave us our perverted vision of magplars, some heal-tank throwing BoL almost impossible to kill even in Xv1. Any magplar can be that in CP. No CP shows us those real magplars that can dive in and blow you up, just as well as any nightblade or sorcerer could do.
They why don't they play the non-CP campaign? It's empty because it's *** and most people outside of the forums hate it.oxxalejandroxxo wrote: »Almost every normal player I know, skilled or not, likes this non-cp PVP experience much much better. CPs have created cancerous builds that are destroying the PVP experience. Non-killable magplars, permanent cloaking nightblades, permanent dodge rollers, and no skill one-strike rookie hunters are EVERYWHERE! PVP could have similar problems without CPs but in a much much much smaller scale, and basically CPs are making the PVP a joke.
I heard only bad things no-cps from my guildies.
I hate no cps, because it's make zerg more powerfull and solo player less good. It's improve noobs and make good player less impacting, that's probably why there is people hwo like it.
There is a non cps campaign, if people like it, go on it. Leave us with our cps, I'm seeing zenimax thinking "let's remove cps from PvP" and I don't want to see 90% of my friends quit the game
normally there are CP and Non-CP campaigns available.
most of the players play in the CP campaigns.
only a few players play in the Non-CP campaigns.
so it seems pretty obvious which kind of pvp is prefered.
it's just a fact.
the reason why Non-CP PvP might feel revived, is the fact that players don't have a choice atm AND get double AP.
it's really not important if CP is the reason for all the cancerous builds. if most of the players prefer CP and cancerous builds, than thats the way it should be for the sake of the majority of players, the game and ZOS.
Yeah - it revived pvp.
That´s why the noCP campaign was a barren wasteland this morning.
Nothing to do with double AP gone.
Oh wait...
Yeah - it revived pvp.
That´s why the noCP campaign was a barren wasteland this morning.
Nothing to do with double AP gone.
Oh wait...
Malamar1229 wrote: »Yeah - it revived pvp.
That´s why the noCP campaign was a barren wasteland this morning.
Nothing to do with double AP gone.
Oh wait...
While you are correct on the reasoning behind the pop locks this past week, I think CPs are a crutch to the majority of players. Think about that, a flat out stat boost resulting from tenure/experience gained. I mean, isnt that the reason a lot of players are turned off from games like BDO?
I consider myself a decent player, but there isnt a lot of viable counterplay to the cheese on the other CP campaigns. Cheese that is largely supported by the ridiculous stats CP provides. I think a huge part of this noticeable difference is how much easier it is to manage your 3 resource pools on a CP campaign, and any decent stam player knows (and magicka for that matter) knows how vital it is to manage your secondary pool (magicka, if you are stamina) to stay alive.
I am all for the removal of CP, just not in present state. Would have to adjust other conditions as well, like poisons and some of these zerg friendly ultimates. I am not saying No CP is perect, I am saying I had a lot more enjoyable time with it.
Non-CP basically funnels you into playing a super meta, fotm build or you're absolutely garbage. CP allows for more experimental builds that, while they may not be the most optimal by any means, you can still be competitive and outplay your opponents. Non-CP is boring AF.
sodantokb16_ESO wrote: »Yeah - it revived pvp.
That´s why the noCP campaign was a barren wasteland this morning.
Nothing to do with double AP gone.
Oh wait...
Thats pretty invalid argument. I prefer nonCP yet i was in CP campaign because noCP was barren wasteland. You need to really hate CP campaign to ever choose emptier campaign over it.
Malamar1229 wrote: »Yeah - it revived pvp.
That´s why the noCP campaign was a barren wasteland this morning.
Nothing to do with double AP gone.
Oh wait...
While you are correct on the reasoning behind the pop locks this past week, I think CPs are a crutch to the majority of players. Think about that, a flat out stat boost resulting from tenure/experience gained. I mean, isnt that the reason a lot of players are turned off from games like BDO?
I consider myself a decent player, but there isnt a lot of viable counterplay to the cheese on the other CP campaigns. Cheese that is largely supported by the ridiculous stats CP provides. I think a huge part of this noticeable difference is how much easier it is to manage your 3 resource pools on a CP campaign, and any decent stam player knows (and magicka for that matter) knows how vital it is to manage your secondary pool (magicka, if you are stamina) to stay alive.
I am all for the removal of CP, just not in present state. Would have to adjust other conditions as well, like poisons and some of these zerg friendly ultimates. I am not saying No CP is perect, I am saying I had a lot more enjoyable time with it.
jasonthorpeb14_ESO wrote: »Non-CP basically funnels you into playing a super meta, fotm build or you're absolutely garbage. CP allows for more experimental builds that, while they may not be the most optimal by any means, you can still be competitive and outplay your opponents. Non-CP is boring AF.
Pack it up people. This man said all that needs to be said about no CP. <End thread>