The PvP Balance team definitely did the right thing when they changed bombards root to only be able to be re-applied every 5 seconds. The playstyle of sitting back behind a zerg spamming bombard to perma-snare your enemies was very detrimental to combat in this game. However, I believe it is time for encase to get that very treatment. Encase promotes the same playstyle that bombard spam was, but with a further range in a rectangle rather than a cone, and with no damage on top. It adversely benefits large groups over small groups because small groups need every player to be damage focused while large groups can afford to have one person who's dedicated job is to spam encase.
I'm not saying remove the root, encase is incredibly valuable skill as a disruption stopping players in negates, siege, and other traps; however how about rewarding spending a resource bar by dodging by giving a slight reprieve from the encase. Encase will still do it's primary job (snaring players) while punishing resource pools without completely removing non-stamina classes ability to maneuver around a battlefield.
And before someone brings up the magicka DK talon argument I would just like to quickly mention a rebuttal. Talons promote an aggressive playstyle, that involves you to be near your opponents to reduce their mobility, with a radius of 6 meters it is difficult for a DK to hide behind a zerg and still reduce movement, but perhaps the best point is that with only a 6 meter radius, talons feel escapable. Encase however has a 15 meter reach and is nigh impossible to escape in tight places or even fields if the encase spammer is anywhere near you when he begins his "valuable contribution to group play"
PC NA
Magicka Sorc- 'Cadderly