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Did CP Removal Improve or Worsen Balance?

  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Balance Got Worse
    I keep wondering if this entire issue could be sidestepped with the reintroduction of soft caps.
  • mtwiggz
    mtwiggz
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    Balance Got Worse
    Would say it's worse. Mostly due to all of the "balance" changes in the past year were based on the CP system.

    Is PvP still playable? Of course. Is it more balanced? No. Soloplay without CP is damn near impossible. You can't sustain long enough to kill 3-4-5 players in quick succession, regardless of your build. This of course is based on a situation where the players you are fighting aren't fully baked potatoes.
  • Olen_Mikko
    Olen_Mikko
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    Balance Improved
    I have noticed way less permablock / regen / troll builds without CP possibility, so i'd say balancing has improved.

    I wouldn't give up on CP campaigns anyway, i think this game needs "survival of the fittest" campaign with all the benefits CP / Class / Gear etc has to offer.
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Olen_Mikko
    Olen_Mikko
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    Balance Improved
    Lexxypwns wrote: »
    If you voted that balance improved you don't play mDK and likely don't play any stam classes either. There's just no natural regen or cost reduction on MDK so sustain is nuts without CP and puts too much of a tax on you to make a really strong build, in comparison to other mag builds. Stam is rough without the bonus sources of damage and sustain.

    Sucks when you can't 1v10 now don't it. :)
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • mtwiggz
    mtwiggz
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    Balance Got Worse
    Olen_Mikko wrote: »
    Lexxypwns wrote: »
    If you voted that balance improved you don't play mDK and likely don't play any stam classes either. There's just no natural regen or cost reduction on MDK so sustain is nuts without CP and puts too much of a tax on you to make a really strong build, in comparison to other mag builds. Stam is rough without the bonus sources of damage and sustain.

    Sucks when you can't 1v10 now don't it. :)

    Yes.
  • Nellzer
    Nellzer
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    Balance Got Worse
    Seems like there's a big theme here that most players claiming balance has improved are those that stick to zergs and don't like small scale PvP where outplay exists.

    In small scale or 1vX, balance is clearly garbage in no CP. You simply don't have the resources to effectively fight multiple people. And I'm sorry if getting 1vX'd frustrates you because you feel like it shouldn't be possible, but it absolutely should. There should ALWAYS be outplay possibility where skill trumps numbers.
  • ManDraKE
    ManDraKE
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    Balance Improved
    Nellzer wrote: »
    In small scale or 1vX, balance is clearly garbage in no CP. You simply don't have the resources to effectively fight multiple people. And I'm sorry if getting 1vX'd frustrates you because you feel like it shouldn't be possible, but it absolutely should. There should ALWAYS be outplay possibility where skill trumps numbers.

    That's not true. You can have the resources if you buid for that, simple as that. In fact, 1vX'ing people that run out of resources is way more easy. THE PROBLEM with 1vX'ing on Non-cp are resource posions, they are 2x times more OP on non-cp campaing. Remove those poisons, make a proper build for non-cp, and you will see how 1vX is posible on non-cp (if you don't suck and resources management ofc)
  • kylewwefan
    kylewwefan
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    I'm not really sure what you mean by balance. There's a lot more yellow owning the map now. But they are fairly weak and can be easily overrun.

    The reds are always down for a fight. But that's all they do is fight. Not much strategy going on.

    Us poor covenant this week :/ we've been pushed back to high rock constantly and can't seem to make any ground.

    Eye of the storm is just freaking ridiculous in a keep battle. Poisons are OP AF. The resource drains are just nutz.

    It's been quite satisfying killing the rock jumper LOS 1vX more easily as they can't sustain as well. Same with the Cancer Tanks.
  • Thelon
    Thelon
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    kylewwefan wrote: »
    It's been quite satisfying killing the rock jumper LOS 1vX more easily as they can't sustain as well.

    If you find Xv1 PvP satisfying, you might be a zergbad
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Balance Improved
    Just the lack of perma block builds is enough to make the campaign a lot better. There are still hard-to-kill builds.

    Poison is the only massively OP thing. Siege at this power is a little much. If we're going to have CP and no-CP, I think that the damage reduction nodes shouldn't affect siege damage. And surge damage could take a small nerf too
  • Solariken
    Solariken
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    Balance Improved
    I'm having such a great time, I'm homing to Azura's next cycle without a doubt.
  • Gilvoth
    Gilvoth
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    Balance Improved
    this no cp has absolutely improved pvp balance and also did lessen the lagg.
    i vote we keep all pvp servers remain no cp.
    i hope it stays this way perminantly.
  • Waffennacht
    Waffennacht
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    Balance Got Worse
    So I went in with my PvE build.

    Found a keep. It started being sieged.

    Threw down LL (lol) and ele blockade. The Reds didn't care.

    Threw down Elemental Rage. 5 died.

    Made 100k AP in about 10 minutes.

    Yeah, that Destro Ult in no CP is OP
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ParaNostram
    ParaNostram
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    What's the Difference?
    See, yes balance is improved with a lack of CP but at the cost of customization. I like having more tools to play with.

    Still, it has been nice to see my pet build doing better than usual lately in Cyrodiil (not that it usually as any trouble at all, I don't know why people say pet builds are bad haha)
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Waffennacht
    Waffennacht
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    Balance Got Worse
    See, yes balance is improved with a lack of CP but at the cost of customization. I like having more tools to play with.

    Still, it has been nice to see my pet build doing better than usual lately in Cyrodiil (not that it usually as any trouble at all, I don't know why people say pet builds are bad haha)

    On console we can't control em.
    They just got another round of buffs, most comments about pets being lackluster are familiar with the older stuff and or are on console and watch their pets try and walk through a keep wall - to no avail.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Sarru
    Sarru
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    What's the Difference?
    It was improved only for gankers, at least they call "insta kill from sneak" - balance. Just another way of nobrain playmode.
  • apostate9
    apostate9
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    Balance Improved
    Asmael wrote: »
    I can literally just use Heavy attack > Ability on someone and drop him from 100 to 10%. Health is low as ****, people die very easily, resource poisons are a big WTF, costs have been increased since CPs were introduced and balanced around the new CP count. Side consequence of sustain being so bad that people can't really invest anything into tanky sets, so the pure damage / ganking spec will absolutely wreck you down in 2 hits.
    I used that double AP week to get a fishing achievement, and met 6 different people. I was using a PvE build with literally no adjustement, so meant for sustained damage. How the hell is that balanced that a non-burst build can burn down people within 3 seconds? Yes, even that dude with 35k+ HP, full impen and heavy armor.

    CPs aren't balanced, but having none of those isn't balance either, damage is out of control in both cases, the only difference is that CP campaigns allow you to be able to invest into survivability without your sustain going down the drain.

    Health is low, because you didn't invest in it. You used CP to make up the difference, so you could have your cake and eat it too.
  • RebornV3x
    RebornV3x
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    Balance Got Worse
    Worse lol its obvious what classes excel and those that lag behind without CP.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • NordSwordnBoard
    NordSwordnBoard
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    Balance Improved
    I didn't notice I had no CP until it took an extra swipe of my axe to get some wood lol.
    Fear is the Mindkiller
  • WeylandLabs
    WeylandLabs
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    Balance Improved
    One thing i am noticing is that healing is still OP.

    Why?

    Well a group of healers can take any keep they want. Even when we are pointing coldfires and dumping oil on thier heads.

    Reason why i said long ago

    A Tank:

    Should be a tank and yes sustain, but NOT be able to kill nobody.

    A Healer:

    Should be able to heal herself and allies, with limited resources and sustain also, but limited to be able to kill people.

    A DPS:

    Should be able to kill everything in sight with limited resources and sustain. Thus killing other Dps and a small group to kill tanks and healers.

    Nothing should be infinite in pvp rather its solo, small, group, or a zerg of healers.

    Maybe tune down the healing a bit in all categories and sustainability, and hopefully the cp tree will be looked at before battlegrounds.

    And maybe add a no AP week to see what that looks like with 2x xp boosts.



    Edited by WeylandLabs on 3 March 2017 00:39
  • Paraflex
    Paraflex
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    Balance Improved
    It solves the cancer builds problem and it's basically hard mode. You can tell the good players from the bad ones really easy.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Artemiisia
    Artemiisia
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    Balance Improved
    well 1.200.000 ap gained so far in this event, and 95% of the time I havent experienced any lag, and this has been in 24 man raids all day long.

    only thing im experienced still in this test, is after 2-4 hours of gameplay 2 days in a row, I have gotten 4-6 loading screens of deaths
  • Nellzer
    Nellzer
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    Balance Got Worse
    Paraflex wrote: »
    It solves the cancer builds problem and it's basically hard mode. You can tell the good players from the bad ones really easy.

    Don't know why people keep saying this. Poisons, proc sets, EOTS... all of the things considered 'cancer' in CP PvP are exponentially worse and more OP in non-CP.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Balance Got Worse
    Two words: cost poisons. Honorable mention to EotS
  • O_LYKOS
    O_LYKOS
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    Balance Improved
    I don't PVP an awful lot but this week I have played 3 days straight pvp in scourge.

    Usually I play templar healer.

    Now, I'm in no way a "good" pvp player and it's guaranteed that I get wiped pretty much instantly. However this week I've come in to contact 1v1 and held my own a little better. Probably still died but I'm not getting 1 shotted or something stupid.

    My only thoughts is that it's down to the CP because everyone was always higher CP than myself. So I guess I'd feel it's more balanced.
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
  • Sigtric
    Sigtric
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    If we were to lose CP in PVP all around, Battlespirit would need adjustments to help with balance, IMO.

    Not saying that balance is worse with out CP, or better, it's just different. Mostly, for me, it centers around the missing health and magicka/stamina.

    I will say I find no CP pvp to be a whole lot more fun. (based on a lot of time in lowbie pvp pre-CP implementation and after, and some time in Azuras no CP prior to the current event and after)

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Paraflex
    Paraflex
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    Balance Improved
    No CP although not perfect is significantly more balanced than CP campaigns. Anyone who disagrees wears cancer in CP campaigns...yes poison should be adjusted in non CP.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Nellzer
    Nellzer
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    Balance Got Worse
    Paraflex wrote: »
    No CP although not perfect is significantly more balanced than CP campaigns. Anyone who disagrees wears cancer in CP campaigns...yes poison should be adjusted in non CP.

    The only reason it feels like this is because 90% of the people playing non CP right now are using builds optimized for CP campaigns. As soon as people min/max builds for non-CP, it would be the same ***.

    And I really don't see how you can have that perception anyways. What do you think is cancer in CP campaigns? Proc sets? They're significantly more OP in non CP. EoTS? Significantly worse.

    Non-CP just allows for less outplay, so you see less dominance by skilled players. With the added survivability and utility from CPs, it allows someone that has better mechanics and skill to line up kills and take on multiple people. Since the population that can actually do this well is very low, the majority of people see non-CP as better balance.
  • zuto40
    zuto40
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    What's the Difference?
    killed small man, made bigger zergs, but on the rare occasion where you meet someone alone there is a difference
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • Lokey0024
    Lokey0024
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    Balance Improved
    They're complaining about siege. LOL

    No cp just highlights how overly broken some classes are. Templars actually die, sorcs cant dive into 10 players and escape unscathed, nightblades cant as easily nuke players. Talons still OP tho.
    Edited by Lokey0024 on 4 March 2017 04:31
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