If you voted that balance improved you don't play mDK and likely don't play any stam classes either. There's just no natural regen or cost reduction on MDK so sustain is nuts without CP and puts too much of a tax on you to make a really strong build, in comparison to other mag builds. Stam is rough without the bonus sources of damage and sustain.
Olen_Mikko wrote: »If you voted that balance improved you don't play mDK and likely don't play any stam classes either. There's just no natural regen or cost reduction on MDK so sustain is nuts without CP and puts too much of a tax on you to make a really strong build, in comparison to other mag builds. Stam is rough without the bonus sources of damage and sustain.
Sucks when you can't 1v10 now don't it.
In small scale or 1vX, balance is clearly garbage in no CP. You simply don't have the resources to effectively fight multiple people. And I'm sorry if getting 1vX'd frustrates you because you feel like it shouldn't be possible, but it absolutely should. There should ALWAYS be outplay possibility where skill trumps numbers.
kylewwefan wrote: »It's been quite satisfying killing the rock jumper LOS 1vX more easily as they can't sustain as well.
ParaNostram wrote: »See, yes balance is improved with a lack of CP but at the cost of customization. I like having more tools to play with.
Still, it has been nice to see my pet build doing better than usual lately in Cyrodiil (not that it usually as any trouble at all, I don't know why people say pet builds are bad haha)
I can literally just use Heavy attack > Ability on someone and drop him from 100 to 10%. Health is low as ****, people die very easily, resource poisons are a big WTF, costs have been increased since CPs were introduced and balanced around the new CP count. Side consequence of sustain being so bad that people can't really invest anything into tanky sets, so the pure damage / ganking spec will absolutely wreck you down in 2 hits.I used that double AP week to get a fishing achievement, and met 6 different people. I was using a PvE build with literally no adjustement, so meant for sustained damage. How the hell is that balanced that a non-burst build can burn down people within 3 seconds? Yes, even that dude with 35k+ HP, full impen and heavy armor.
CPs aren't balanced, but having none of those isn't balance either, damage is out of control in both cases, the only difference is that CP campaigns allow you to be able to invest into survivability without your sustain going down the drain.
It solves the cancer builds problem and it's basically hard mode. You can tell the good players from the bad ones really easy.
No CP although not perfect is significantly more balanced than CP campaigns. Anyone who disagrees wears cancer in CP campaigns...yes poison should be adjusted in non CP.