I can literally just use Heavy attack > Ability on someone and drop him from 100 to 10%. Health is low as ****, people die very easily, resource poisons are a big WTF, costs have been increased since CPs were introduced and balanced around the new CP count. Side consequence of sustain being so bad that people can't really invest anything into tanky sets, so the pure damage / ganking spec will absolutely wreck you down in 2 hits.I used that double AP week to get a fishing achievement, and met 6 different people. I was using a PvE build with literally no adjustement, so meant for sustained damage. How the hell is that balanced that a non-burst build can burn down people within 3 seconds? Yes, even that dude with 35k+ HP, full impen and heavy armor.
CPs aren't balanced, but having none of those isn't balance either, damage is out of control in both cases, the only difference is that CP campaigns allow you to be able to invest into survivability without your sustain going down the drain.
Strider_Roshin wrote: »Proc sets are very powerful in non-CP, and the destro ult hits harder than it did pre-nerf in a CP campaign. Also non-CP is much more brutal for stam builds.
kkravaritieb17_ESO wrote: »My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.
Strider_Roshin wrote: »Proc sets are very powerful in non-CP, and the destro ult hits harder than it did pre-nerf in a CP campaign. Also non-CP is much more brutal for stam builds.
It's also more brutal for magicka builds. Why? Because you get 1 break free and that uses 70% of your stamina. If you have a poison on you, you simply can't break free unless you are at 100% stamina or close to it.
kkravaritieb17_ESO wrote: »My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.
A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?
Strider_Roshin wrote: »Proc sets are very powerful in non-CP, and the destro ult hits harder than it did pre-nerf in a CP campaign. Also non-CP is much more brutal for stam builds.
It's also more brutal for magicka builds. Why? Because you get 1 break free and that uses 70% of your stamina. If you have a poison on you, you simply can't break free unless you are at 100% stamina or close to it.
Strider_Roshin wrote: »Proc sets are very powerful in non-CP, and the destro ult hits harder than it did pre-nerf in a CP campaign. Also non-CP is much more brutal for stam builds.
It's also more brutal for magicka builds. Why? Because you get 1 break free and that uses 70% of your stamina. If you have a poison on you, you simply can't break free unless you are at 100% stamina or close to it.
It's more brutal for everyone...both stam and magicka lost their cost reductions and regen cp bonuses.
It's why I don't run all points in one stat pool, got to round out your build if you plan to play non-CP.
xboxNA corin6 wrote: »kkravaritieb17_ESO wrote: »My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.
A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?
No because this is a video game, and 1 siege hit shouldn't be an end all when aoes and other players are applying pressure. I can understand 60 or 70% your health pool, but anything over that is ridiculous for a video game.