kkravaritieb17_ESO wrote: »My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.
A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?
arkansas_ESO wrote: »kkravaritieb17_ESO wrote: »My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.
A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?
Should a person left-clicking be able to almost one-shot everybody in a large AOE?
arkansas_ESO wrote: »kkravaritieb17_ESO wrote: »My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.
A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?
Should a person left-clicking be able to almost one-shot everybody in a large AOE?
It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you.
arkansas_ESO wrote: »kkravaritieb17_ESO wrote: »My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.
A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?
Should a person left-clicking be able to almost one-shot everybody in a large AOE?
It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you.
xboxNA corin6 wrote: »arkansas_ESO wrote: »kkravaritieb17_ESO wrote: »My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.
A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?
Should a person left-clicking be able to almost one-shot everybody in a large AOE?
It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you.
CC happens, no stamina happens, pressure happens. You are playing a PvP RPG and you expect realistic combat? Then I should be able to cripple you unmovable with one shot of a bow, burn you to ash with one fireball, or slit your throat without stealth while your distracted. See what I did there?
xboxNA corin6 wrote: »arkansas_ESO wrote: »kkravaritieb17_ESO wrote: »My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.
A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?
Should a person left-clicking be able to almost one-shot everybody in a large AOE?
It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you.
CC happens, no stamina happens, pressure happens. You are playing a PvP RPG and you expect realistic combat? Then I should be able to cripple you unmovable with one shot of a bow, burn you to ash with one fireball, or slit your throat without stealth while your distracted. See what I did there?
Siege is meant to do two things...tear down large stone walls and deal with zergs.
Taking away its high damage potential would necessarily hinder its ability to do the latter. Which is necessary. If anything, it needs a buff.
xboxNA corin6 wrote: »So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
RinaldoGandolphi wrote: »xboxNA corin6 wrote: »So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.
My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.
the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...
Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....
Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents
RinaldoGandolphi wrote: »xboxNA corin6 wrote: »So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.
My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.
the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...
Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....
Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents
RinaldoGandolphi wrote: »xboxNA corin6 wrote: »So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.
My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.
the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...
Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....
Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents
I think you just became my forum hero.
xboxNA corin6 wrote: »RinaldoGandolphi wrote: »xboxNA corin6 wrote: »So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.
My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.
the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...
Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....
Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents
I think you just became my forum hero.
Typical schoolgirl. One person says something you like and you go nuts. That doesn't mean its right.
If you voted that balance improved you don't play mDK and likely don't play any stam classes either. There's just no natural regen or cost reduction on MDK so sustain is nuts without CP and puts too much of a tax on you to make a really strong build, in comparison to other mag builds. Stam is rough without the bonus sources of damage and sustain.
xboxNA corin6 wrote: »RinaldoGandolphi wrote: »xboxNA corin6 wrote: »So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.
My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.
the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...
Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....
Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents
I think you just became my forum hero.
Typical schoolgirl. One person says something you like and you go nuts. That doesn't mean its right.
...
Agreeing with someone is 'going nuts.'
What reality is this?
xboxNA corin6 wrote: »xboxNA corin6 wrote: »RinaldoGandolphi wrote: »xboxNA corin6 wrote: »So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.
My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.
the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...
Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....
Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents
I think you just became my forum hero.
Typical schoolgirl. One person says something you like and you go nuts. That doesn't mean its right.
...
Agreeing with someone is 'going nuts.'
What reality is this?
Sorry I don't mean to be harsh, but youve been totally unconstructive and unrealistic with your reply and when somebody chimes in with constructive feedback (albeit illogical) you quickly jump to booty kissing as if you lacked the knowledge to respond intelligently. Tldr you seem trolly or unknowledgable.
xboxNA corin6 wrote: »xboxNA corin6 wrote: »arkansas_ESO wrote: »kkravaritieb17_ESO wrote: »My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.
A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?
Should a person left-clicking be able to almost one-shot everybody in a large AOE?
It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you.
CC happens, no stamina happens, pressure happens. You are playing a PvP RPG and you expect realistic combat? Then I should be able to cripple you unmovable with one shot of a bow, burn you to ash with one fireball, or slit your throat without stealth while your distracted. See what I did there?
Siege is meant to do two things...tear down large stone walls and deal with zergs.
Taking away its high damage potential would necessarily hinder its ability to do the latter. Which is necessary. If anything, it needs a buff.
So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
xboxNA corin6 wrote: »RinaldoGandolphi wrote: »xboxNA corin6 wrote: »So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.
My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.
the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...
Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....
Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents
Eso. The only game where you use overpowered mechanics and calling it outplayed. No, seriously, what's harder? Standing in the middle of a fight, using eots, leaving yourself vulnerable, or using one button from a backline? Avoiding one or two sieges is easy, multiple, not so easy. Whats worse is how you compare that broke build, to siege. It's not even relevant. Nerf that build, then what are you going to compare? You even compared that build as a CP build to a non CP campaign. Yea that makes sense. The only thing I read semi skillfully was the night blade part.
xboxNA corin6 wrote: »RinaldoGandolphi wrote: »xboxNA corin6 wrote: »So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.
My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.
the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...
Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....
Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents
Eso. The only game where you use overpowered mechanics and calling it outplayed. No, seriously, what's harder? Standing in the middle of a fight, using eots, leaving yourself vulnerable, or using one button from a backline? Avoiding one or two sieges is easy, multiple, not so easy. Whats worse is how you compare that broke build, to siege. It's not even relevant. Nerf that build, then what are you going to compare? You even compared that build as a CP build to a non CP campaign. Yea that makes sense. The only thing I read semi skillfully was the night blade part.
xboxNA corin6 wrote: »xboxNA corin6 wrote: »RinaldoGandolphi wrote: »xboxNA corin6 wrote: »So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.
My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.
the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...
Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....
Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents
I think you just became my forum hero.
Typical schoolgirl. One person says something you like and you go nuts. That doesn't mean its right.
...
Agreeing with someone is 'going nuts.'
What reality is this?
Sorry I don't mean to be harsh, but youve been totally unconstructive and unrealistic with your reply and when somebody chimes in with constructive feedback (albeit illogical) you quickly jump to booty kissing as if you lacked the knowledge to respond intelligently. Tldr you seem trolly or unknowledgable.
Your lack of self-awareness amuses me.
xboxNA corin6 wrote: »xboxNA corin6 wrote: »arkansas_ESO wrote: »kkravaritieb17_ESO wrote: »My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.
A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?
Should a person left-clicking be able to almost one-shot everybody in a large AOE?
It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you.
CC happens, no stamina happens, pressure happens. You are playing a PvP RPG and you expect realistic combat? Then I should be able to cripple you unmovable with one shot of a bow, burn you to ash with one fireball, or slit your throat without stealth while your distracted. See what I did there?
Siege is meant to do two things...tear down large stone walls and deal with zergs.
Taking away its high damage potential would necessarily hinder its ability to do the latter. Which is necessary. If anything, it needs a buff.
So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
I really don't see how you got all of that out of the little bit that I said.
Reading comprehension is key, you need to be able to know what I said just as much as what I -didn't- say. ...namely none of that.
Siege shouldn't be able to wipe a group unless they are just standing in one spot AFK.
However, it should be an effective tool in dealing with large groups. It is one of the things it was designed for.
I get that you're on console, and the only ESO PvP you've ever seen is the broken mess that it is right now, but seriously, as others have said it used to work a lot better.
You assume that since I use siege I am 'camping.' What is this? Call of Duty? I use siege either to defend or attack keeps, or to deal large AoE damage to mass concentrations of players at bridges, milegates, or other chokepoints. It's not camping, it's playing the objectives and the map. Siege is a legitimate part of the game that you need to learn to deal with. Complaining that it's OP or whatever is useless.
Also, with the exception of when siege is behind a wall, it's super easy to get behind someone on siege and kill them. The 'balance' for siege is to keep damaging their operators.
In short...Keep calm and L2P.
You get I'm on console? See this is why I don't take you serious one bit. Completely irrelevant. Funny thing is, PC had access to the most rediculous addons I have ever seen in a video game, but oh, all consoles are bad? You should seriously take your own advice because now you are even putting words in my mouth. My point is, CP campaigns, siege is too weak, non-cp campaign has been a joke, siege or no siege, damage all around is way too high. I had to stay on my toes in CP campaigns, and no cp is so got dang easy to kill people, I could be texting someone, cooking food, and playing with one hand and still kill. Okay, not really. PS I don't zerg ball around, I usually run with my guild and the group is generally 5 to 20 people, often branching off into two groups. Nice assumption again. I'm so sick of the eso playerbase logic of 2v324098 and calling it balanced. My whole point was that no one should be soloing other players by siege alone, siege should have to be supported by other players to make them effective.xboxNA corin6 wrote: »xboxNA corin6 wrote: »arkansas_ESO wrote: »kkravaritieb17_ESO wrote: »My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.
A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?
Should a person left-clicking be able to almost one-shot everybody in a large AOE?
It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you.
CC happens, no stamina happens, pressure happens. You are playing a PvP RPG and you expect realistic combat? Then I should be able to cripple you unmovable with one shot of a bow, burn you to ash with one fireball, or slit your throat without stealth while your distracted. See what I did there?
Siege is meant to do two things...tear down large stone walls and deal with zergs.
Taking away its high damage potential would necessarily hinder its ability to do the latter. Which is necessary. If anything, it needs a buff.
So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
I really don't see how you got all of that out of the little bit that I said.
Reading comprehension is key, you need to be able to know what I said just as much as what I -didn't- say. ...namely none of that.
Siege shouldn't be able to wipe a group unless they are just standing in one spot AFK.
However, it should be an effective tool in dealing with large groups. It is one of the things it was designed for.
I get that you're on console, and the only ESO PvP you've ever seen is the broken mess that it is right now, but seriously, as others have said it used to work a lot better.
You assume that since I use siege I am 'camping.' What is this? Call of Duty? I use siege either to defend or attack keeps, or to deal large AoE damage to mass concentrations of players at bridges, milegates, or other chokepoints. It's not camping, it's playing the objectives and the map. Siege is a legitimate part of the game that you need to learn to deal with. Complaining that it's OP or whatever is useless.
Also, with the exception of when siege is behind a wall, it's super easy to get behind someone on siege and kill them. The 'balance' for siege is to keep damaging their operators.
In short...Keep calm and L2P.
Oh god, it's the 1vxers who think the game is balanced around 1v20. Keep throwing around the word zerg, because apparently you can't have organized groups larger than 10 without people assuming it's a bunch of bad pugs. Hey guess what, I think eots is a joke of a skill to complain about because it's so easy to avoid. Don't stand in the obviously dangerous areas just like siege. ex, bridges, flags ect. Eots is just rediculous in very small fights. I almost never get touched by eots simply by positioning myself by intelligently.Toc de Malsvi wrote: »xboxNA corin6 wrote: »RinaldoGandolphi wrote: »xboxNA corin6 wrote: »So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.
My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.
the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...
Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....
Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents
Eso. The only game where you use overpowered mechanics and calling it outplayed. No, seriously, what's harder? Standing in the middle of a fight, using eots, leaving yourself vulnerable, or using one button from a backline? Avoiding one or two sieges is easy, multiple, not so easy. Whats worse is how you compare that broke build, to siege. It's not even relevant. Nerf that build, then what are you going to compare? You even compared that build as a CP build to a non CP campaign. Yea that makes sense. The only thing I read semi skillfully was the night blade part.
LMAO!
Standing in the middle of your zerg....you are so very vulnerable....cry me a river.
The game is built with skills that counter siege:
Instant AOE purge with either cheap cost or aoe heal.
Huge aoe seige damage reduction that reduces damage for your own siege weapons or increases your groups range.
Huge aoe absorb.
Siege itself is a slow moving aoe effect that is easily avoidable, without even needing to use the skills BUILT into the game to counter it.
But the zergbads want to stand inside the fire and take little to no damage.
If my healers cant instantly heal me up from it, then its just too much damage and UNFAIR!