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Did CP Removal Improve or Worsen Balance?

  • EsoRecon
    EsoRecon
    ✭✭✭✭✭
    I don't PVP
    Because I quit months ago. B)
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    Balance Improved
    cjthibs wrote: »
    My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.

    A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?

    Should a person left-clicking be able to almost one-shot everybody in a large AOE?


    Grand Overlord 25/8/17
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Balance Improved
    cjthibs wrote: »
    My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.

    A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?

    Should a person left-clicking be able to almost one-shot everybody in a large AOE?

    It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you. :wink:
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Balance Got Worse
    cjthibs wrote: »
    cjthibs wrote: »
    My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.

    A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?

    Should a person left-clicking be able to almost one-shot everybody in a large AOE?

    It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you. :wink:

    It's all about firing where they're gonna be, not where they are...

    You gotta lead em! (Fps quotes teehee)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • xboxNA corin6
    xboxNA corin6
    ✭✭✭
    Balance Got Worse
    cjthibs wrote: »
    cjthibs wrote: »
    My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.

    A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?

    Should a person left-clicking be able to almost one-shot everybody in a large AOE?

    It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you. :wink:

    CC happens, no stamina happens, pressure happens. You are playing a PvP RPG and you expect realistic combat? Then I should be able to cripple you unmovable with one shot of a bow, burn you to ash with one fireball, or slit your throat without stealth while your distracted. See what I did there?
    I'm a magsorc
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Balance Improved
    cjthibs wrote: »
    cjthibs wrote: »
    My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.

    A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?

    Should a person left-clicking be able to almost one-shot everybody in a large AOE?

    It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you. :wink:

    CC happens, no stamina happens, pressure happens. You are playing a PvP RPG and you expect realistic combat? Then I should be able to cripple you unmovable with one shot of a bow, burn you to ash with one fireball, or slit your throat without stealth while your distracted. See what I did there?

    Siege is meant to do two things...tear down large stone walls and deal with zergs.
    Taking away its high damage potential would necessarily hinder its ability to do the latter. Which is necessary. If anything, it needs a buff.
  • xboxNA corin6
    xboxNA corin6
    ✭✭✭
    Balance Got Worse
    cjthibs wrote: »
    cjthibs wrote: »
    cjthibs wrote: »
    My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.

    A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?

    Should a person left-clicking be able to almost one-shot everybody in a large AOE?

    It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you. :wink:

    CC happens, no stamina happens, pressure happens. You are playing a PvP RPG and you expect realistic combat? Then I should be able to cripple you unmovable with one shot of a bow, burn you to ash with one fireball, or slit your throat without stealth while your distracted. See what I did there?

    Siege is meant to do two things...tear down large stone walls and deal with zergs.
    Taking away its high damage potential would necessarily hinder its ability to do the latter. Which is necessary. If anything, it needs a buff.

    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating
    I'm a magsorc
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    I don't PVP
    I do PVP, but not this week without CP.
    VR16 Templar
    VR3 Sorcerer
  • Rohaus
    Rohaus
    ✭✭✭✭✭
    Balance Improved
    Considering how many gear sets are worthless... no CP has made it so that there are even less gear to go into battle with.

    With CP I can use a monster helm set for tanking and the rest devoted to DPS... with no CP, you either have to go all in for tanking gear to be a true tank... even then, a poison drops a tank even faster than with CP...

    Destro ult is still stupid OP...
    Edited by Rohaus on 1 March 2017 17:56
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Balance Improved
    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.

    My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.

    the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...

    Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....

    Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Balance Improved
    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.

    My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.

    the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...

    Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....

    Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents

    I think you just became my forum hero.
  • xboxNA corin6
    xboxNA corin6
    ✭✭✭
    Balance Got Worse
    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.

    My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.

    the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...

    Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....

    Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents

    Eso. The only game where you use overpowered mechanics and calling it outplayed. No, seriously, what's harder? Standing in the middle of a fight, using eots, leaving yourself vulnerable, or using one button from a backline? Avoiding one or two sieges is easy, multiple, not so easy. Whats worse is how you compare that broke build, to siege. It's not even relevant. Nerf that build, then what are you going to compare? You even compared that build as a CP build to a non CP campaign. Yea that makes sense. The only thing I read semi skillfully was the night blade part.
    I'm a magsorc
  • xboxNA corin6
    xboxNA corin6
    ✭✭✭
    Balance Got Worse
    cjthibs wrote: »
    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.

    My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.

    the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...

    Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....

    Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents

    I think you just became my forum hero.

    Typical schoolgirl. One person says something you like and you go nuts. That doesn't mean its right.
    I'm a magsorc
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Balance Improved
    cjthibs wrote: »
    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.

    My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.

    the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...

    Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....

    Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents

    I think you just became my forum hero.

    Typical schoolgirl. One person says something you like and you go nuts. That doesn't mean its right.

    ...

    Agreeing with someone is 'going nuts.'
    What reality is this?
    Edited by cjthibs on 1 March 2017 18:36
  • Vanzeii
    Vanzeii
    ✭✭
    Lexxypwns wrote: »
    If you voted that balance improved you don't play mDK and likely don't play any stam classes either. There's just no natural regen or cost reduction on MDK so sustain is nuts without CP and puts too much of a tax on you to make a really strong build, in comparison to other mag builds. Stam is rough without the bonus sources of damage and sustain.

    I dont know how you play with your mDK but I do perfectly fine in no cp campaign. I dont understand why people complain. I honestly dont care if cp were to be removed from PvP. Removing it will just allow me to kill people faster. With cp I can survive a bit more and make more mistakes which makes me sloppy when it comes to my rotation.
    Xbox-NA [Il Halo lI]
    Characters
    jxjx- dunmer dragon knight lvl 50
    sexiperson- breton templar lvl 50
    vextrax- nord nightblade lvl 29
    tehsorc- high elf sorc lvl 50
    Trying to get recognized for being the worst PvPer on xbox.
  • xboxNA corin6
    xboxNA corin6
    ✭✭✭
    Balance Got Worse
    cjthibs wrote: »
    cjthibs wrote: »
    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.

    My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.

    the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...

    Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....

    Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents

    I think you just became my forum hero.

    Typical schoolgirl. One person says something you like and you go nuts. That doesn't mean its right.

    ...

    Agreeing with someone is 'going nuts.'
    What reality is this?

    Sorry I don't mean to be harsh, but youve been totally unconstructive and unrealistic with your reply and when somebody chimes in with constructive feedback (albeit illogical) you quickly jump to booty kissing as if you lacked the knowledge to respond intelligently. Tldr you seem trolly or unknowledgable.
    I'm a magsorc
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Balance Improved
    cjthibs wrote: »
    cjthibs wrote: »
    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.

    My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.

    the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...

    Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....

    Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents

    I think you just became my forum hero.

    Typical schoolgirl. One person says something you like and you go nuts. That doesn't mean its right.

    ...

    Agreeing with someone is 'going nuts.'
    What reality is this?

    Sorry I don't mean to be harsh, but youve been totally unconstructive and unrealistic with your reply and when somebody chimes in with constructive feedback (albeit illogical) you quickly jump to booty kissing as if you lacked the knowledge to respond intelligently. Tldr you seem trolly or unknowledgable.

    Your lack of self-awareness amuses me.
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Balance Improved
    cjthibs wrote: »
    cjthibs wrote: »
    cjthibs wrote: »
    My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.

    A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?

    Should a person left-clicking be able to almost one-shot everybody in a large AOE?

    It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you. :wink:

    CC happens, no stamina happens, pressure happens. You are playing a PvP RPG and you expect realistic combat? Then I should be able to cripple you unmovable with one shot of a bow, burn you to ash with one fireball, or slit your throat without stealth while your distracted. See what I did there?

    Siege is meant to do two things...tear down large stone walls and deal with zergs.
    Taking away its high damage potential would necessarily hinder its ability to do the latter. Which is necessary. If anything, it needs a buff.

    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    I really don't see how you got all of that out of the little bit that I said.
    Reading comprehension is key, you need to be able to know what I said just as much as what I -didn't- say. ...namely none of that.

    Siege shouldn't be able to wipe a group unless they are just standing in one spot AFK.
    However, it should be an effective tool in dealing with large groups. It is one of the things it was designed for.

    I get that you're on console, and the only ESO PvP you've ever seen is the broken mess that it is right now, but seriously, as others have said it used to work a lot better.

    You assume that since I use siege I am 'camping.' What is this? Call of Duty? I use siege either to defend or attack keeps, or to deal large AoE damage to mass concentrations of players at bridges, milegates, or other chokepoints. It's not camping, it's playing the objectives and the map. Siege is a legitimate part of the game that you need to learn to deal with. Complaining that it's OP or whatever is useless.

    Also, with the exception of when siege is behind a wall, it's super easy to get behind someone on siege and kill them. The 'balance' for siege is to keep damaging their operators.

    In short...Keep calm and L2P.
  • Thelon
    Thelon
    ✭✭✭✭✭
    spoken like a true zergbad
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Balance Got Worse
    The thing is, imo:

    Light armor spec, suffer for having higher cost, lower regen.

    Medium armor spec, suffer for having higher cost, lower regen.

    Heavy armor spec, suffer for having higher cost, regen is pretty much already bottomed out because you get your resources back through constitution passive, wich isnt affected by CP.

    PC EU
    PvP only
  • DonWalking
    DonWalking
    ✭✭✭
    Balance Improved
    Now PvP in Cyrodiil is actually based on gear and your skills choices, making it now easier to actually get kills
  • Metemsycosis
    Metemsycosis
    ✭✭✭✭
    What's the Difference?
    I like that I'm seeing new tags.
    The no cp brought out quite a few people I don't recognize and their skills are on display. Conversely a few players I consider op I've seen fall way too easily. There is balance in this respect but the huge group meta remains in tact as intended for avava
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    What's the Difference?
    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.

    My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.

    the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...

    Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....

    Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents

    Eso. The only game where you use overpowered mechanics and calling it outplayed. No, seriously, what's harder? Standing in the middle of a fight, using eots, leaving yourself vulnerable, or using one button from a backline? Avoiding one or two sieges is easy, multiple, not so easy. Whats worse is how you compare that broke build, to siege. It's not even relevant. Nerf that build, then what are you going to compare? You even compared that build as a CP build to a non CP campaign. Yea that makes sense. The only thing I read semi skillfully was the night blade part.

    LMAO!

    Standing in the middle of your zerg....you are so very vulnerable....cry me a river.

    The game is built with skills that counter siege:

    Instant AOE purge with either cheap cost or aoe heal.

    Huge aoe seige damage reduction that reduces damage for your own siege weapons or increases your groups range.

    Huge aoe absorb.

    Siege itself is a slow moving aoe effect that is easily avoidable, without even needing to use the skills BUILT into the game to counter it.

    But the zergbads want to stand inside the fire and take little to no damage.

    If my healers cant instantly heal me up from it, then its just too much damage and UNFAIR!
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    What's the Difference?
    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.

    My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.

    the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...

    Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....

    Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents

    Eso. The only game where you use overpowered mechanics and calling it outplayed. No, seriously, what's harder? Standing in the middle of a fight, using eots, leaving yourself vulnerable, or using one button from a backline? Avoiding one or two sieges is easy, multiple, not so easy. Whats worse is how you compare that broke build, to siege. It's not even relevant. Nerf that build, then what are you going to compare? You even compared that build as a CP build to a non CP campaign. Yea that makes sense. The only thing I read semi skillfully was the night blade part.

    Siege is overpowered but EOTS is hard....OMG that is just an astounding statement.
    Edited by Toc de Malsvi on 1 March 2017 21:46
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    What's the Difference?
    Siege is so overpowered that's why you see all these siege engines scattered about Cyrodill just wiping everyone and everything in their path.

    Pro tip, when you find a large group of players in a field charging at you, immediately set up your cold stone trebuchet, they won't know what hit 'em!

    I mean keeps are never taken ever right? Siege engines just wipe the zergs at the walls and they just mill about outside unsure of how to fight.

    Sarcasms
    Edited by Toc de Malsvi on 1 March 2017 21:50
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • AcidCore25
    AcidCore25
    Soul Shriven
    Balance Got Worse
    I think the better way its remove Azura and keep Thorn(CP) and Haderus(Without CP) and obviously Black Water Blade (Without CP)...
  • xboxNA corin6
    xboxNA corin6
    ✭✭✭
    Balance Got Worse
    cjthibs wrote: »
    cjthibs wrote: »
    cjthibs wrote: »
    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.

    My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.

    the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...

    Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....

    Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents

    I think you just became my forum hero.

    Typical schoolgirl. One person says something you like and you go nuts. That doesn't mean its right.

    ...

    Agreeing with someone is 'going nuts.'
    What reality is this?

    Sorry I don't mean to be harsh, but youve been totally unconstructive and unrealistic with your reply and when somebody chimes in with constructive feedback (albeit illogical) you quickly jump to booty kissing as if you lacked the knowledge to respond intelligently. Tldr you seem trolly or unknowledgable.

    Your lack of self-awareness amuses me.
    cjthibs wrote: »
    cjthibs wrote: »
    cjthibs wrote: »
    cjthibs wrote: »
    My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.

    A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?

    Should a person left-clicking be able to almost one-shot everybody in a large AOE?

    It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you. :wink:

    CC happens, no stamina happens, pressure happens. You are playing a PvP RPG and you expect realistic combat? Then I should be able to cripple you unmovable with one shot of a bow, burn you to ash with one fireball, or slit your throat without stealth while your distracted. See what I did there?

    Siege is meant to do two things...tear down large stone walls and deal with zergs.
    Taking away its high damage potential would necessarily hinder its ability to do the latter. Which is necessary. If anything, it needs a buff.

    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    I really don't see how you got all of that out of the little bit that I said.
    Reading comprehension is key, you need to be able to know what I said just as much as what I -didn't- say. ...namely none of that.

    Siege shouldn't be able to wipe a group unless they are just standing in one spot AFK.
    However, it should be an effective tool in dealing with large groups. It is one of the things it was designed for.

    I get that you're on console, and the only ESO PvP you've ever seen is the broken mess that it is right now, but seriously, as others have said it used to work a lot better.

    You assume that since I use siege I am 'camping.' What is this? Call of Duty? I use siege either to defend or attack keeps, or to deal large AoE damage to mass concentrations of players at bridges, milegates, or other chokepoints. It's not camping, it's playing the objectives and the map. Siege is a legitimate part of the game that you need to learn to deal with. Complaining that it's OP or whatever is useless.

    Also, with the exception of when siege is behind a wall, it's super easy to get behind someone on siege and kill them. The 'balance' for siege is to keep damaging their operators.

    In short...Keep calm and L2P.
    cjthibs wrote: »
    cjthibs wrote: »
    cjthibs wrote: »
    cjthibs wrote: »
    My only issue with no cp is the coldfire siege.They are just way too powerful for the minimal effort required to use them. A cold stone treb can almost 1 shot you. And please spare me the wise ass arguments about avoiding the red circles because when you get sieged by 10+ sieges gl with that. Siege needs some adjusting in no cp. In bigger groups you won't completely feel this but smaller groups will definately feel the coldfire sieges.

    A boulder dropped from the sky that's imbued with daedric magic shouldn't almost 1 shot you...?

    Should a person left-clicking be able to almost one-shot everybody in a large AOE?

    It takes about as much skill as dodge-rolling out of the bright red circle that shows up 30 seconds before it hits you. :wink:

    CC happens, no stamina happens, pressure happens. You are playing a PvP RPG and you expect realistic combat? Then I should be able to cripple you unmovable with one shot of a bow, burn you to ash with one fireball, or slit your throat without stealth while your distracted. See what I did there?

    Siege is meant to do two things...tear down large stone walls and deal with zergs.
    Taking away its high damage potential would necessarily hinder its ability to do the latter. Which is necessary. If anything, it needs a buff.

    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    I really don't see how you got all of that out of the little bit that I said.
    Reading comprehension is key, you need to be able to know what I said just as much as what I -didn't- say. ...namely none of that.

    Siege shouldn't be able to wipe a group unless they are just standing in one spot AFK.
    However, it should be an effective tool in dealing with large groups. It is one of the things it was designed for.

    I get that you're on console, and the only ESO PvP you've ever seen is the broken mess that it is right now, but seriously, as others have said it used to work a lot better.

    You assume that since I use siege I am 'camping.' What is this? Call of Duty? I use siege either to defend or attack keeps, or to deal large AoE damage to mass concentrations of players at bridges, milegates, or other chokepoints. It's not camping, it's playing the objectives and the map. Siege is a legitimate part of the game that you need to learn to deal with. Complaining that it's OP or whatever is useless.

    Also, with the exception of when siege is behind a wall, it's super easy to get behind someone on siege and kill them. The 'balance' for siege is to keep damaging their operators.

    In short...Keep calm and L2P.
    You get I'm on console? See this is why I don't take you serious one bit. Completely irrelevant. Funny thing is, PC had access to the most rediculous addons I have ever seen in a video game, but oh, all consoles are bad? You should seriously take your own advice because now you are even putting words in my mouth. My point is, CP campaigns, siege is too weak, non-cp campaign has been a joke, siege or no siege, damage all around is way too high. I had to stay on my toes in CP campaigns, and no cp is so got dang easy to kill people, I could be texting someone, cooking food, and playing with one hand and still kill. Okay, not really. PS I don't zerg ball around, I usually run with my guild and the group is generally 5 to 20 people, often branching off into two groups. Nice assumption again. I'm so sick of the eso playerbase logic of 2v324098 and calling it balanced. My whole point was that no one should be soloing other players by siege alone, siege should have to be supported by other players to make them effective.

    I really think we actually agree to some extent how you mention siege shouldn't be wiping anyone except afkers. That's pretty much what I was saying. I'm fine with siege hitting for 60 or 70% of a healthpool, but several times in the no cp campaign, I've dropped to ~500 health from one hit of a siege. Mabye this isn't nescessarily a problem with siege specifically, because I even feel like I'm hitting way to hard from my own abilitys.
    Edited by xboxNA corin6 on 2 March 2017 02:28
    I'm a magsorc
  • xboxNA corin6
    xboxNA corin6
    ✭✭✭
    Balance Got Worse
    So, while you're camping, you think you should be able to take down large groups with 2 sieges, alone, without any other support? Come on man 2 or 3 people shouldn't solo zergs from their seige, that's wildly unbalanced if that's what your insinuating

    Nerfing siege on NO-CP campaigns is very unwise. If they do, we are right back to the lame ball zergs on TF that lag the game.

    My 9 man group used intelligent siege and Ulty bombs to nuke 30 Ad last night at Roe Mine, with the pitiful siege on TF with CP that would not have been possible. We outplayed them, I set one guy(a nightblade) in stealth to flank back behind their side and set up siege to correspond with our Negate + Ice Comets, etc....they had superior numbers and tried to choo choo use with Destro Ultimates, Grothdar, etc and we crushed them.

    the thing with No-CP is you have "a chance" to kill 3 times your numbers if you can outplay them. with CP? forget about it....ever try to kill a Sword and Board Heavy Templar in CP in that kinda group? the amount of damage it takes to kill one of those guys is incredible...They have to be away from the keyboard to die on a spec like that...

    Siege has a long telegraph, is clunkly, etc....you have plenty of time to move...if someone sieges you from a flank or a tactical advantage and you don't move, it should hurt...badly....

    Fully believe a part of why Azura doesn't lag even with pop locks is because siege is a VERY hard counter to the choo choo groups that run rampant on CP enabled campaigns....Oils can do 20k damage on no-cp, standing in them is a death sentence. This is how the game used to be back in the old days. This is AvAvA siege warfare PVP the game was advertised as.its far better IMO then we have had since 1.6 onwards. just my 2 cents

    Eso. The only game where you use overpowered mechanics and calling it outplayed. No, seriously, what's harder? Standing in the middle of a fight, using eots, leaving yourself vulnerable, or using one button from a backline? Avoiding one or two sieges is easy, multiple, not so easy. Whats worse is how you compare that broke build, to siege. It's not even relevant. Nerf that build, then what are you going to compare? You even compared that build as a CP build to a non CP campaign. Yea that makes sense. The only thing I read semi skillfully was the night blade part.

    LMAO!

    Standing in the middle of your zerg....you are so very vulnerable....cry me a river.

    The game is built with skills that counter siege:

    Instant AOE purge with either cheap cost or aoe heal.

    Huge aoe seige damage reduction that reduces damage for your own siege weapons or increases your groups range.

    Huge aoe absorb.

    Siege itself is a slow moving aoe effect that is easily avoidable, without even needing to use the skills BUILT into the game to counter it.

    But the zergbads want to stand inside the fire and take little to no damage.

    If my healers cant instantly heal me up from it, then its just too much damage and UNFAIR!
    Oh god, it's the 1vxers who think the game is balanced around 1v20. Keep throwing around the word zerg, because apparently you can't have organized groups larger than 10 without people assuming it's a bunch of bad pugs. Hey guess what, I think eots is a joke of a skill to complain about because it's so easy to avoid. Don't stand in the obviously dangerous areas just like siege. ex, bridges, flags ect. Eots is just rediculous in very small fights. I almost never get touched by eots simply by positioning myself by intelligently.
    I'm a magsorc
  • kessik221
    kessik221
    ✭✭✭
    I think it just amplified all the issues we already knew existed. Cp served as a gap filler for a lot of builds and without that crutch a lot of people just dont matter.
  • AcidCore25
    AcidCore25
    Soul Shriven
    Balance Got Worse
    tplink3r1 wrote: »
    I do PVP, but not this week without CP.

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