I stay and fightTrueGreenSmoker wrote: »I love it when I pop a detect and the nb tries to cloack non stop HAHAHA you mine now!
But even tho I sometimes use detect pots there are nbs who straight up fight without using cloack for the time being, roll dodging healing up, also what do you do if you gank a guy who has radiant magelight on their bar and you do no damage against them out of stealth you cloack and run away??? or do you stay and fight if you say fight I won't believe you lol
I say leave detect pots but add "ignore dodgeroll", "bypass shields" and "bypass block" potions that work the same way. I mean if we have pots that negate 1 defensive ability, lets spread it evenly across defenses.
PrinceRyzen wrote: »I say leave detect pots but add "ignore dodgeroll", "bypass shields" and "bypass block" potions that work the same way. I mean if we have pots that negate 1 defensive ability, lets spread it evenly across defenses.
This is where we could honestly end the thread.
If there's going to be a potion that completely counters a classes defense ability, have one for each class. No brainier.
leepalmer95 wrote: »PrinceRyzen wrote: »I say leave detect pots but add "ignore dodgeroll", "bypass shields" and "bypass block" potions that work the same way. I mean if we have pots that negate 1 defensive ability, lets spread it evenly across defenses.
This is where we could honestly end the thread.
If there's going to be a potion that completely counters a classes defense ability, have one for each class. No brainier.
But block/ dodge roll and shields are class abilities?
PrinceRyzen wrote: »leepalmer95 wrote: »PrinceRyzen wrote: »I say leave detect pots but add "ignore dodgeroll", "bypass shields" and "bypass block" potions that work the same way. I mean if we have pots that negate 1 defensive ability, lets spread it evenly across defenses.
This is where we could honestly end the thread.
If there's going to be a potion that completely counters a classes defense ability, have one for each class. No brainier.
But block/ dodge roll and shields are class abilities?
Stealth isn't a class ability. But detects also prevent cloak. Which is. Meaning both class and non class abilities are countered.
The point that's made is if a class main defense ability is countered by a potion. Ok. But let's have a potion to counter each class.
You chose a potion to either ignore CC, Stealth, Shields, blocking, or Dodging. I hate a potion negating another persons defense. It's bad design. But if it's applied to one, it's only fair if applied to all.
Ok so if you want potion that prevents shields and heals? So can we have a sets like shield breaker and fasallas that will lets say negate invisibility and stealth in 6m radius?
joe.smith21b14_ESO wrote: »PrinceRyzen wrote: »leepalmer95 wrote: »PrinceRyzen wrote: »I say leave detect pots but add "ignore dodgeroll", "bypass shields" and "bypass block" potions that work the same way. I mean if we have pots that negate 1 defensive ability, lets spread it evenly across defenses.
This is where we could honestly end the thread.
If there's going to be a potion that completely counters a classes defense ability, have one for each class. No brainier.
But block/ dodge roll and shields are class abilities?
Stealth isn't a class ability. But detects also prevent cloak. Which is. Meaning both class and non class abilities are countered.
The point that's made is if a class main defense ability is countered by a potion. Ok. But let's have a potion to counter each class.
You chose a potion to either ignore CC, Stealth, Shields, blocking, or Dodging. I hate a potion negating another persons defense. It's bad design. But if it's applied to one, it's only fair if applied to all.
I see no issue with det pots just learn to adapt to it
Ok so if you want potion that prevents shields and heals? So can we have a sets like shield breaker and fasallas that will lets say negate invisibility and stealth in 6m radius?
deepseamk20b14_ESO wrote: »BTW, I found another way to take people out of cloak last night in case you didn't already know. The Dot from the sheer venom set won't allow an NB to cloak. Just another reason why cloak isn't OP outside of any situation but ganking. I'd rather have a solid class heal than cloak.
PrinceRyzen wrote: »I say leave detect pots but add "ignore dodgeroll", "bypass shields" and "bypass block" potions that work the same way. I mean if we have pots that negate 1 defensive ability, lets spread it evenly across defenses.
This is where we could honestly end the thread.
If there's going to be a potion that completely counters a classes defense ability, have one for each class. No brainier.
PrinceRyzen wrote: »joe.smith21b14_ESO wrote: »PrinceRyzen wrote: »leepalmer95 wrote: »PrinceRyzen wrote: »I say leave detect pots but add "ignore dodgeroll", "bypass shields" and "bypass block" potions that work the same way. I mean if we have pots that negate 1 defensive ability, lets spread it evenly across defenses.
This is where we could honestly end the thread.
If there's going to be a potion that completely counters a classes defense ability, have one for each class. No brainier.
But block/ dodge roll and shields are class abilities?
Stealth isn't a class ability. But detects also prevent cloak. Which is. Meaning both class and non class abilities are countered.
The point that's made is if a class main defense ability is countered by a potion. Ok. But let's have a potion to counter each class.
You chose a potion to either ignore CC, Stealth, Shields, blocking, or Dodging. I hate a potion negating another persons defense. It's bad design. But if it's applied to one, it's only fair if applied to all.
I see no issue with det pots just learn to adapt to it
You quoted me but I didn't have a issue dealing with detect pots. I simply stated that there should be similar potions for ALL classes.
That way we ALL have to learn to adapt.
PrinceRyzen wrote: »joe.smith21b14_ESO wrote: »PrinceRyzen wrote: »leepalmer95 wrote: »PrinceRyzen wrote: »I say leave detect pots but add "ignore dodgeroll", "bypass shields" and "bypass block" potions that work the same way. I mean if we have pots that negate 1 defensive ability, lets spread it evenly across defenses.
This is where we could honestly end the thread.
If there's going to be a potion that completely counters a classes defense ability, have one for each class. No brainier.
But block/ dodge roll and shields are class abilities?
Stealth isn't a class ability. But detects also prevent cloak. Which is. Meaning both class and non class abilities are countered.
The point that's made is if a class main defense ability is countered by a potion. Ok. But let's have a potion to counter each class.
You chose a potion to either ignore CC, Stealth, Shields, blocking, or Dodging. I hate a potion negating another persons defense. It's bad design. But if it's applied to one, it's only fair if applied to all.
I see no issue with det pots just learn to adapt to it
You quoted me but I didn't have a issue dealing with detect pots. I simply stated that there should be similar potions for ALL classes.
That way we ALL have to learn to adapt.
Since no other defense prevents you from being attacked entirely - i don´t think you have a point.
arkansas_ESO wrote: »PrinceRyzen wrote: »joe.smith21b14_ESO wrote: »PrinceRyzen wrote: »leepalmer95 wrote: »PrinceRyzen wrote: »I say leave detect pots but add "ignore dodgeroll", "bypass shields" and "bypass block" potions that work the same way. I mean if we have pots that negate 1 defensive ability, lets spread it evenly across defenses.
This is where we could honestly end the thread.
If there's going to be a potion that completely counters a classes defense ability, have one for each class. No brainier.
But block/ dodge roll and shields are class abilities?
Stealth isn't a class ability. But detects also prevent cloak. Which is. Meaning both class and non class abilities are countered.
The point that's made is if a class main defense ability is countered by a potion. Ok. But let's have a potion to counter each class.
You chose a potion to either ignore CC, Stealth, Shields, blocking, or Dodging. I hate a potion negating another persons defense. It's bad design. But if it's applied to one, it's only fair if applied to all.
I see no issue with det pots just learn to adapt to it
You quoted me but I didn't have a issue dealing with detect pots. I simply stated that there should be similar potions for ALL classes.
That way we ALL have to learn to adapt.
Since no other defense prevents you from being attacked entirely - i don´t think you have a point.
You can still take damage in Cloak, though.
Read. Understand. Write. In this order mate. I just answered to ask of one of your nb friends that since we have detection pots, we should also have pots that negate shields and healing. So I mentioned sets that are doing this and if we are talking about fairplay we should have sets that will counter cloak (maybe not as infernal gurdian did, but since shield breaker still exists why not?). I know how to counter cloak and also know GOOD nbs who know how and when to use cloak. Yes it wont let you flee from every situation but should it? I dont think so. Maybe a compromise? Adult people do this when they have different opinions you know. Lets remove all detection tools (except of AoEs) but add cost increase mechanic like bolt escape have? Hmm? Sound fair to you? I dont think so, I can see already that posts about how cloak is broken and blah blah... Because bolt escape is perfect, right. Play a sorc then.
elfantasmo wrote: »No one likes nightblades except other... nightblades. You are sneaky little proc stacking snipe spamming from 35 meters away cowards. You need to start your own nightblade forum until you fight me toe to toe.