sure remove dpots, but add better skills to detect gankers, so we dont have to waste pots, atleast
josh.lackey_ESO wrote: »Buff Magelight and Revealing Flare! We should not have to use up our potion cooldown.
thankyourat wrote: »josh.lackey_ESO wrote: »Buff Magelight and Revealing Flare! We should not have to use up our potion cooldown.
Radiant mage light is a op stealth counter though. You can't be stunned, you take 50℅ less damage and it has a 12 meter radius. The only problem is people always pick the inner light morph for more damage. Sometimes if you want to counter something you have to give up some damage.
thankyourat wrote: »josh.lackey_ESO wrote: »Buff Magelight and Revealing Flare! We should not have to use up our potion cooldown.
Radiant mage light is a op stealth counter though. You can't be stunned, you take 50℅ less damage and it has a 12 meter radius. The only problem is people always pick the inner light morph for more damage. Sometimes if you want to counter something you have to give up some damage.
Incap still stuns, DBoS leaves you on the ground flopping with a DOT, and RML doesn't prevent fear.
You just avoid some damage and a stun on the stealth opener. Most people survive that fine if they build for it now since proc sets can't crit.
People don't use the radiant morph because it doesn't help as much as the extra max magicka. A good NB will pop fear and incap as soon as they see their opponent survive the opener. You're stunned no matter what.
Radiant mage light is a nightblade forum warrior straw man. Nothing more.
thankyourat wrote: »thankyourat wrote: »josh.lackey_ESO wrote: »Buff Magelight and Revealing Flare! We should not have to use up our potion cooldown.
Radiant mage light is a op stealth counter though. You can't be stunned, you take 50℅ less damage and it has a 12 meter radius. The only problem is people always pick the inner light morph for more damage. Sometimes if you want to counter something you have to give up some damage.
Incap still stuns, DBoS leaves you on the ground flopping with a DOT, and RML doesn't prevent fear.
You just avoid some damage and a stun on the stealth opener. Most people survive that fine if they build for it now since proc sets can't crit.
People don't use the radiant morph because it doesn't help as much as the extra max magicka. A good NB will pop fear and incap as soon as they see their opponent survive the opener. You're stunned no matter what.
Radiant mage light is a nightblade forum warrior straw man. Nothing more.
I use radiant magelight when I don't have mats to make detect pots it works fine for me. Once I see the stealth opener I just put my shield up. And it will usually absorb the incap. 99℅ of the time I can put my shield up before I get feared because radiant prevented the stun from the opener and it eased the damage as well. I don't think I've ever been ganked when running radiant unless I was fighting multiple nightblades. Once you survive the opener it's not a gank anymore it's just a 1v1. I think that's what radiant is really good for and what makes it strong it takes away the element of surprise and allows you to react when you first take damage. They won't be able to reset the fight either because you can just cast radiant when you see them try to cloak away, and the radius is pretty good. I really don't see the problem with radiant it's been a pretty strong skill for me.
thankyourat wrote: »thankyourat wrote: »josh.lackey_ESO wrote: »Buff Magelight and Revealing Flare! We should not have to use up our potion cooldown.
Radiant mage light is a op stealth counter though. You can't be stunned, you take 50℅ less damage and it has a 12 meter radius. The only problem is people always pick the inner light morph for more damage. Sometimes if you want to counter something you have to give up some damage.
Incap still stuns, DBoS leaves you on the ground flopping with a DOT, and RML doesn't prevent fear.
You just avoid some damage and a stun on the stealth opener. Most people survive that fine if they build for it now since proc sets can't crit.
People don't use the radiant morph because it doesn't help as much as the extra max magicka. A good NB will pop fear and incap as soon as they see their opponent survive the opener. You're stunned no matter what.
Radiant mage light is a nightblade forum warrior straw man. Nothing more.
I use radiant magelight when I don't have mats to make detect pots it works fine for me. Once I see the stealth opener I just put my shield up. And it will usually absorb the incap. 99℅ of the time I can put my shield up before I get feared because radiant prevented the stun from the opener and it eased the damage as well. I don't think I've ever been ganked when running radiant unless I was fighting multiple nightblades. Once you survive the opener it's not a gank anymore it's just a 1v1. I think that's what radiant is really good for and what makes it strong it takes away the element of surprise and allows you to react when you first take damage. They won't be able to reset the fight either because you can just cast radiant when you see them try to cloak away, and the radius is pretty good. I really don't see the problem with radiant it's been a pretty strong skill for me.
I disagree. The RML radius is pretty tiny, by the time you cast it, they're long gone.
However, you CAN make a detect pot with immovable, 7K magicka, and major intellect. Pop that when you're hit and the fight is in your favor. No stuns or stealth for a short time, and that's really all you need.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »josh.lackey_ESO wrote: »Buff Magelight and Revealing Flare! We should not have to use up our potion cooldown.
Radiant mage light is a op stealth counter though. You can't be stunned, you take 50℅ less damage and it has a 12 meter radius. The only problem is people always pick the inner light morph for more damage. Sometimes if you want to counter something you have to give up some damage.
Incap still stuns, DBoS leaves you on the ground flopping with a DOT, and RML doesn't prevent fear.
You just avoid some damage and a stun on the stealth opener. Most people survive that fine if they build for it now since proc sets can't crit.
People don't use the radiant morph because it doesn't help as much as the extra max magicka. A good NB will pop fear and incap as soon as they see their opponent survive the opener. You're stunned no matter what.
Radiant mage light is a nightblade forum warrior straw man. Nothing more.
I use radiant magelight when I don't have mats to make detect pots it works fine for me. Once I see the stealth opener I just put my shield up. And it will usually absorb the incap. 99℅ of the time I can put my shield up before I get feared because radiant prevented the stun from the opener and it eased the damage as well. I don't think I've ever been ganked when running radiant unless I was fighting multiple nightblades. Once you survive the opener it's not a gank anymore it's just a 1v1. I think that's what radiant is really good for and what makes it strong it takes away the element of surprise and allows you to react when you first take damage. They won't be able to reset the fight either because you can just cast radiant when you see them try to cloak away, and the radius is pretty good. I really don't see the problem with radiant it's been a pretty strong skill for me.
I disagree. The RML radius is pretty tiny, by the time you cast it, they're long gone.
However, you CAN make a detect pot with immovable, 7K magicka, and major intellect. Pop that when you're hit and the fight is in your favor. No stuns or stealth for a short time, and that's really all you need.
Those are the pots I use and I do agree they are better than radiant magelight. I only use radiant when I don't have crafting mats to make those potions because I won't play in cyrodiil without a stealth counter or I'll just be nightblade food.
thankyourat wrote: »josh.lackey_ESO wrote: »Buff Magelight and Revealing Flare! We should not have to use up our potion cooldown.
Radiant mage light is a op stealth counter though. You can't be stunned, you take 50℅ less damage and it has a 12 meter radius. The only problem is people always pick the inner light morph for more damage. Sometimes if you want to counter something you have to give up some damage.
Incap still stuns, DBoS leaves you on the ground flopping with a DOT, and RML doesn't prevent fear.
You just avoid some damage and a stun on the stealth opener. Most people survive that fine if they build for it now since proc sets can't crit.
People don't use the radiant morph because it doesn't help as much as the extra max magicka. A good NB will pop fear and incap as soon as they see their opponent survive the opener. You're stunned no matter what.
Radiant mage light is a nightblade forum warrior straw man. Nothing more.
josh.lackey_ESO wrote: »thankyourat wrote: »josh.lackey_ESO wrote: »Buff Magelight and Revealing Flare! We should not have to use up our potion cooldown.
Radiant mage light is a op stealth counter though. You can't be stunned, you take 50℅ less damage and it has a 12 meter radius. The only problem is people always pick the inner light morph for more damage. Sometimes if you want to counter something you have to give up some damage.
Incap still stuns, DBoS leaves you on the ground flopping with a DOT, and RML doesn't prevent fear.
You just avoid some damage and a stun on the stealth opener. Most people survive that fine if they build for it now since proc sets can't crit.
People don't use the radiant morph because it doesn't help as much as the extra max magicka. A good NB will pop fear and incap as soon as they see their opponent survive the opener. You're stunned no matter what.
Radiant mage light is a nightblade forum warrior straw man. Nothing more.
Glad someone else thanks so. I use radiant all the time, and it's a joke since it was changed from being a toggle to only last 5s. When it was a toggle you could stay in 12m range of someone and they couldn't cloak. Now you have to spam it while trying to stay on top of someone and also fight them.
At least half the time they are running Eternal Hunt and rolling like crazy, so pursuit is even more difficult. Just letting them get away not an option, because usually they will simply recover for a moment, then try to jump you again. And again, and again, until you lag a little or they get lucky crits.
The 3s reveal is too short. The 12m range is too small. The 5s duration is too little. To make matters worse, it's more useful to the gankers to empower their attack before they jump you. And the passives do not work while the buff is active. So if you activate it and bar swap, you lose Major Prophecy and the stealth protection. Even if you flip bars to pop it ever 6s.
thankyourat wrote: »josh.lackey_ESO wrote: »Buff Magelight and Revealing Flare! We should not have to use up our potion cooldown.
Radiant mage light is a op stealth counter though. You can't be stunned, you take 50℅ less damage and it has a 12 meter radius. The only problem is people always pick the inner light morph for more damage. Sometimes if you want to counter something you have to give up some damage.
Incap still stuns, DBoS leaves you on the ground flopping with a DOT, and RML doesn't prevent fear.
You just avoid some damage and a stun on the stealth opener. Most people survive that fine if they build for it now since proc sets can't crit.
People don't use the radiant morph because it doesn't help as much as the extra max magicka. A good NB will pop fear and incap as soon as they see their opponent survive the opener. You're stunned no matter what.
Radiant mage light is a nightblade forum warrior straw man. Nothing more.
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
Hello Zenimax,
Can you please remove this stupid concept in this game?
As it really breaks a whole class, the Nightblade.
Or you can just add other potions to remove shields and prevent healing )
Thank you for your understanding.