@Xeniph
It seems to me you're drifting away from the topic at hand - not ganking, or "unfair" playstyles or whatever, but the *free*, devastating RNG damage proc sets allow.
Surely there must be way to have reasonably short, skill-based fights without these random spikes.
The problem is (in my view, but I may be wrong, as I'm no expert, just a passionate casual who hates cheese/meta/fotm) that it seems impossible nowadays to kill someone without either a proc set or eots/f.
This means that the entire balance revolves around these spikes - which do not require any skills and pigeonhole everybody into a limited set of builds.
I personally hate this meta with a vengeance
I mean...that's far, far better than pre-update. Would have been 5.5k Viper and 10k Selene...15.5k damage from procs vs. the 10.8k you actually took. Most of Cyrodiil runs around with even less Impen than you do.And this is just one example, its far worse when more then one players are atking you, and that happens 90% of the time because the meta is still, PROCCS.
@Wrobel open your eyes pls.
The_Outsider wrote: »I mean...that's far, far better than pre-update.
jrhauck7ub17_ESO wrote: »So, it really isn't a catch-up at all, the sets cancel each other out on the great and average players, and you're left with the difference in skill the was there in the first place.
This is only true if you play a class with access to sets with this kind of synergy; mostly stamina. Since the OP is in medium, they do -- but then it's just a contest of who attacks first and gets lucky RNG with their procs. That doesn't leave room for skillful play.
StackonClown wrote: »Zos does care - and actually, they have some awesome players at their offices to provide them with feedback which covers the whole playing community.. so there's a good chance what you mention may already be under discussion.
You can watch out for some youtube updates once the meetings are finished.
jrhauck7ub17_ESO wrote: »jrhauck7ub17_ESO wrote: »So, it really isn't a catch-up at all, the sets cancel each other out on the great and average players, and you're left with the difference in skill the was there in the first place.
This is only true if you play a class with access to sets with this kind of synergy; mostly stamina. Since the OP is in medium, they do -- but then it's just a contest of who attacks first and gets lucky RNG with their procs. That doesn't leave room for skillful play.
While it's true magicka users don't benefit from this, they do have an unblockable ult that can wipe 30+ players with 2-3 people. Pretty equally imbalanced.
And as far as your RNG statement, that's not true at all. Unless you're running a glass cannon build, you shouldn't just be randomly dying mid fight without putting yourself in a risky position. I can be out 1vXing multiple people using proc sets, avoid a lot of their damage/cc and setup a kill on one of them, even with multiple procs going off. It's called outplay and proc sets do NOT eliminate it. Sure, every once in awhile the stars will align and you get instagibbed, but, as another poster eluded to, that can happen without proc sets, it's a part of PvP.
jrhauck7ub17_ESO wrote: »jrhauck7ub17_ESO wrote: »So, it really isn't a catch-up at all, the sets cancel each other out on the great and average players, and you're left with the difference in skill the was there in the first place.
This is only true if you play a class with access to sets with this kind of synergy; mostly stamina. Since the OP is in medium, they do -- but then it's just a contest of who attacks first and gets lucky RNG with their procs. That doesn't leave room for skillful play.
While it's true magicka users don't benefit from this, they do have an unblockable ult that can wipe 30+ players with 2-3 people. Pretty equally imbalanced.
And as far as your RNG statement, that's not true at all. Unless you're running a glass cannon build, you shouldn't just be randomly dying mid fight without putting yourself in a risky position. I can be out 1vXing multiple people using proc sets, avoid a lot of their damage/cc and setup a kill on one of them, even with multiple procs going off. It's called outplay and proc sets do NOT eliminate it. Sure, every once in awhile the stars will align and you get instagibbed, but, as another poster eluded to, that can happen without proc sets, it's a part of PvP.
The destro ult is another kettle of fish and I quite agree it's part of the unskillful new meta that encourages 1) zerging 2) ganking.
As a mag DK I am *always* in a risky position. 5 meter embers. 6 meter talons. 8 meter whip. We don't have range and we don't have the mobility to kite in and out.
Yesterday, I dueled a stamplar and won the first two duels. Third duel, her Selene proc'd three times in a row with the new backlash morph up. Despite having near capped resists and 29k health, it was game over for me. Pure RNG decided the duel. And this user wasn't even stacking multiple proc sets or set up for ganking.
How should I have outplayed that? If the answer is, well sometimes the stars align, then you are making my point for me.
but that is a debuff from a class skilline, nothing wrong with that. Proc sets get buffed by everything, the problem is not "everything", the problem are the proc sets.
Selene hit you after incap which buffs damage, correct? My incaps hit people for 11k. Proc sets are not going to stop you (or anyone else) from getting rolled by stam NB"s.
jrhauck7ub17_ESO wrote: »jrhauck7ub17_ESO wrote: »So, it really isn't a catch-up at all, the sets cancel each other out on the great and average players, and you're left with the difference in skill the was there in the first place.
This is only true if you play a class with access to sets with this kind of synergy; mostly stamina. Since the OP is in medium, they do -- but then it's just a contest of who attacks first and gets lucky RNG with their procs. That doesn't leave room for skillful play.
While it's true magicka users don't benefit from this, they do have an unblockable ult that can wipe 30+ players with 2-3 people. Pretty equally imbalanced.
And as far as your RNG statement, that's not true at all. Unless you're running a glass cannon build, you shouldn't just be randomly dying mid fight without putting yourself in a risky position. I can be out 1vXing multiple people using proc sets, avoid a lot of their damage/cc and setup a kill on one of them, even with multiple procs going off. It's called outplay and proc sets do NOT eliminate it. Sure, every once in awhile the stars will align and you get instagibbed, but, as another poster eluded to, that can happen without proc sets, it's a part of PvP.
The destro ult is another kettle of fish and I quite agree it's part of the unskillful new meta that encourages 1) zerging 2) ganking.
As a mag DK I am *always* in a risky position. 5 meter embers. 6 meter talons. 8 meter whip. We don't have range and we don't have the mobility to kite in and out.
Yesterday, I dueled a stamplar and won the first two duels. Third duel, her Selene proc'd three times in a row with the new backlash morph up. Despite having near capped resists and 29k health, it was game over for me. Pure RNG decided the duel. And this user wasn't even stacking multiple proc sets or set up for ganking.
How should I have outplayed that? If the answer is, well sometimes the stars align, then you are making my point for me.
worsttankever wrote: »My idea of "fun" pvp is the ability to put people down before they can react and attempt to get away from their friends, to do it all over again. /shrug
IMO that's incredibly unfun and unfair. I hope for more than Tamriel Horse Simulator, especially if geared for tankiness and not caught unaware.
If you are actually geared for Tankiness, it won't happen. Unless you are terribly outgeared or are bad.
However those folks that receive their tankiness from 20k of shields stacks deserve what they get if they let their shields drop. Or those that rely on stealth to mitigate damage and are not in it.
However you may need to rethinks your definition of tankiness if you aren't sporting 25k+ resistances and have atleast 25-26k health with a shiled equipped. Otherwise you are just a hybrid dps. Aka Dps with a bit of survivability.
Knowing when to block, breaking free in a timely manner, using radiant magelight is usually enough to make a gank completely fail.
Take the OP's screenshot. He didn't block once, didn't roll dodge, and probably didn't break free in time. Now some of that could have been due to ping rate, who knows.
I can respect you don't enjoy that playstyle, therefore you probably adjust your playstyle to combat it. But I have no sympathy for the folks that jus add a few hp's and don't do anything to counter the playstyle and just complain.
It's super simple to avoid/neuter gankers if you use the counters and gear properly for what I like to call "Visible" combat play. I do it with all my other classes to great success, when I get bored of ganking.
As to unfair. If you want that, you may need to look into duels. Or you could group up and shift the advantage to you. As the single most unfair thing in pvp is being outnumbered, which results in much more damage per second than all the proc sets combined.
I have never understood the "unfair" argument. It's not like we all have the same abilities/stats/class/race/gear...let alone the same hardware running the game (pc) or ping. Nothing is ever fair.
timidobserver wrote: »worsttankever wrote: »My idea of "fun" pvp is the ability to put people down before they can react and attempt to get away from their friends, to do it all over again. /shrug
IMO that's incredibly unfun and unfair. I hope for more than Tamriel Horse Simulator, especially if geared for tankiness and not caught unaware.
If you are actually geared for Tankiness, it won't happen. Unless you are terribly outgeared or are bad.
However those folks that receive their tankiness from 20k of shields stacks deserve what they get if they let their shields drop. Or those that rely on stealth to mitigate damage and are not in it.
However you may need to rethinks your definition of tankiness if you aren't sporting 25k+ resistances and have atleast 25-26k health with a shiled equipped. Otherwise you are just a hybrid dps. Aka Dps with a bit of survivability.
Knowing when to block, breaking free in a timely manner, using radiant magelight is usually enough to make a gank completely fail.
Take the OP's screenshot. He didn't block once, didn't roll dodge, and probably didn't break free in time. Now some of that could have been due to ping rate, who knows.
I can respect you don't enjoy that playstyle, therefore you probably adjust your playstyle to combat it. But I have no sympathy for the folks that jus add a few hp's and don't do anything to counter the playstyle and just complain.
It's super simple to avoid/neuter gankers if you use the counters and gear properly for what I like to call "Visible" combat play. I do it with all my other classes to great success, when I get bored of ganking.
As to unfair. If you want that, you may need to look into duels. Or you could group up and shift the advantage to you. As the single most unfair thing in pvp is being outnumbered, which results in much more damage per second than all the proc sets combined.
I have never understood the "unfair" argument. It's not like we all have the same abilities/stats/class/race/gear...let alone the same hardware running the game (pc) or ping. Nothing is ever fair.
For the most part this is true. However, some gankers are harder to counter than others. Particularly if they are working in tandem.
Also, breaking free isn't always as responsive as it should be. Fear is notorious for lasting a split second longer than it should after being cc broken. That doesn't even get into the rare floppy fish or double cc.
@Xeniph
It seems to me you're drifting away from the topic at hand - not ganking, or "unfair" playstyles or whatever, but the *free*, devastating RNG damage proc sets allow.
Surely there must be way to have reasonably short, skill-based fights without these random spikes.
The problem is (in my view, but I may be wrong, as I'm no expert, just a passionate casual who hates cheese/meta/fotm) that it seems impossible nowadays to kill someone without either a proc set or eots/f.
This means that the entire balance revolves around these spikes - which do not require any skills and pigeonhole everybody into a limited set of builds.
I personally hate this meta with a vengeance
i only mentioned resistance coz if proc sets cant crit, thats the only thing that will reduce the damage, normally selene is very easy to avoid unless you get hit by a reverb bash or incap like op did, viper tho, gosh, that hits much harder than iv ever seen in my death recap when it was critable, tho i run a medium nightblade with bloodspawn so my guy feels heavy, normally i see viper only adding like 2 - 2.5k every 4 sec. without a global cool down what is one supposed to do to defend against this crap, put some resistance thats what.
Waffennacht wrote: »This is why everyone is moving into HA
Take the OP's screenshot. He didn't block once, didn't roll dodge, and probably didn't break free in time. Now some of that could have been due to ping rate, who knows.
I did say "To each their own" AND You took the quoted out of context. I love playing against proc sets.
I could say the exact same thing of people that roam in a duo or more about "going potato". It's all subjective.
Complaint about proc sets simply boils down to the fact that someone died and didn't like it.
To give an example, I have a build that does upwards of 35k in one shot with absolutely zero proc sets and people still complain.
Some people expect fair and equal fights in Cyrodiil. In which case you might as well head to Rawl and duel all day. My idea of "fun" pvp is the ability to put people down before they can react and attempt to get away from their friends, to do it all over again. /shrug
You are right, I drifted due to the SS specifically being from a NB.
However I think my point that without proc sets burst is predictable and with all the defensive sets available to classes with a reliable heal on top of the removal of soft caps, more people would be impossible to kill.
I look at it this way. Those sorcs that can stack 20k+ shields make them immune to crits and they can be refreshed at will. We all know these guys and have watched 5+ people trying to kill a turtling magicka sorc. I personally would not like to see everyone be able to do this. I think the RNG burst from these sets bring a bit of "unpredictability" to game play.
Now do I think that it was the right direction to go, no not really. However I do believe that with the current state of the game they are needed atm.
True, true. However you won't be instagibbed ever if you use the counters, unless you are outnumbered. In which case nothing would have saved you aside from someone to help you anyway most likely.@Xeniph
It seems to me you're drifting away from the topic at hand - not ganking, or "unfair" playstyles or whatever, but the *free*, devastating RNG damage proc sets allow.
Surely there must be way to have reasonably short, skill-based fights without these random spikes.
The problem is (in my view, but I may be wrong, as I'm no expert, just a passionate casual who hates cheese/meta/fotm) that it seems impossible nowadays to kill someone without either a proc set or eots/f.
This means that the entire balance revolves around these spikes - which do not require any skills and pigeonhole everybody into a limited set of builds.
I personally hate this meta with a vengeance
You are right, I drifted due to the SS specifically being from a NB.
However I think my point that without proc sets burst is predictable and with all the defensive sets available to classes with a reliable heal on top of the removal of soft caps, more people would be impossible to kill.
I look at it this way. Those sorcs that can stack 20k+ shields make them immune to crits and they can be refreshed at will. We all know these guys and have watched 5+ people trying to kill a turtling magicka sorc. I personally would not like to see everyone be able to do this. I think the RNG burst from these sets bring a bit of "unpredictability" to game play.
Now do I think that it was the right direction to go, no not really. However I do believe that with the current state of the game they are needed atm.
timidobserver wrote: »worsttankever wrote: »My idea of "fun" pvp is the ability to put people down before they can react and attempt to get away from their friends, to do it all over again. /shrug
IMO that's incredibly unfun and unfair. I hope for more than Tamriel Horse Simulator, especially if geared for tankiness and not caught unaware.
If you are actually geared for Tankiness, it won't happen. Unless you are terribly outgeared or are bad.
However those folks that receive their tankiness from 20k of shields stacks deserve what they get if they let their shields drop. Or those that rely on stealth to mitigate damage and are not in it.
However you may need to rethinks your definition of tankiness if you aren't sporting 25k+ resistances and have atleast 25-26k health with a shiled equipped. Otherwise you are just a hybrid dps. Aka Dps with a bit of survivability.
Knowing when to block, breaking free in a timely manner, using radiant magelight is usually enough to make a gank completely fail.
Take the OP's screenshot. He didn't block once, didn't roll dodge, and probably didn't break free in time. Now some of that could have been due to ping rate, who knows.
I can respect you don't enjoy that playstyle, therefore you probably adjust your playstyle to combat it. But I have no sympathy for the folks that jus add a few hp's and don't do anything to counter the playstyle and just complain.
It's super simple to avoid/neuter gankers if you use the counters and gear properly for what I like to call "Visible" combat play. I do it with all my other classes to great success, when I get bored of ganking.
As to unfair. If you want that, you may need to look into duels. Or you could group up and shift the advantage to you. As the single most unfair thing in pvp is being outnumbered, which results in much more damage per second than all the proc sets combined.
I have never understood the "unfair" argument. It's not like we all have the same abilities/stats/class/race/gear...let alone the same hardware running the game (pc) or ping. Nothing is ever fair.
For the most part this is true. However, some gankers are harder to counter than others. Particularly if they are working in tandem.
Also, breaking free isn't always as responsive as it should be. Fear is notorious for lasting a split second longer than it should after being cc broken. That doesn't even get into the rare floppy fish or double cc.
True, true. However you won't be instagibbed ever if you use the counters, unless you are outnumbered. In which case nothing would have saved you aside from someone to help you anyway most likely.
Take the OP's screenshot. He didn't block once, didn't roll dodge, and probably didn't break free in time. Now some of that could have been due to ping rate, who knows.
Those attacks all hit within a little more than 1 second for OP. Meaning he can´t possibly block or dodge anything but the last suprise attack - because he was in breakfree animation.
Also he´s one of the best NBs on the eu server (who actually plays the class an doesn´t just gank). Making assumptions about someones ability to play the game for whatever reason without having seen gameplay always makes you look like an
Take the OP's screenshot. He didn't block once, didn't roll dodge, and probably didn't break free in time. Now some of that could have been due to ping rate, who knows.
Those attacks all hit within a little more than 1 second for OP. Meaning he can´t possibly block or dodge anything but the last suprise attack - because he was in breakfree animation.
Also he´s one of the best NBs on the eu server (who actually plays the class an doesn´t just gank). Making assumptions about someones ability to play the game for whatever reason without having seen gameplay always makes you look like an
Lol. Derra that was awesome. And also on point as usual. Seriously though, there's no counter to most ganking other than maybe timing an immovable pot before their opening attack. Good luck with that.
you got hit with a non-crit 3685 viper proc... if this guys tooltip is 8500 (mighty CP and minor berserk)
then that means you have like 13% resistance with armor and CP combined.
ie: 3685 x2 (battle spirit) = 7370
(8500 - 7370) / 8500 = 13.3% before 50% damage reduction on battle spirit.
thats like sorc with shields down and all points in bastion, but since you got healed by vigor, either playing with someone or your resistances are so low and have no CP in hardy as a stam build.
very strange.
timidobserver wrote: »worsttankever wrote: »My idea of "fun" pvp is the ability to put people down before they can react and attempt to get away from their friends, to do it all over again. /shrug
IMO that's incredibly unfun and unfair. I hope for more than Tamriel Horse Simulator, especially if geared for tankiness and not caught unaware.
If you are actually geared for Tankiness, it won't happen. Unless you are terribly outgeared or are bad.
However those folks that receive their tankiness from 20k of shields stacks deserve what they get if they let their shields drop. Or those that rely on stealth to mitigate damage and are not in it.
However you may need to rethinks your definition of tankiness if you aren't sporting 25k+ resistances and have atleast 25-26k health with a shiled equipped. Otherwise you are just a hybrid dps. Aka Dps with a bit of survivability.
Knowing when to block, breaking free in a timely manner, using radiant magelight is usually enough to make a gank completely fail.
Take the OP's screenshot. He didn't block once, didn't roll dodge, and probably didn't break free in time. Now some of that could have been due to ping rate, who knows.
I can respect you don't enjoy that playstyle, therefore you probably adjust your playstyle to combat it. But I have no sympathy for the folks that jus add a few hp's and don't do anything to counter the playstyle and just complain.
It's super simple to avoid/neuter gankers if you use the counters and gear properly for what I like to call "Visible" combat play. I do it with all my other classes to great success, when I get bored of ganking.
As to unfair. If you want that, you may need to look into duels. Or you could group up and shift the advantage to you. As the single most unfair thing in pvp is being outnumbered, which results in much more damage per second than all the proc sets combined.
I have never understood the "unfair" argument. It's not like we all have the same abilities/stats/class/race/gear...let alone the same hardware running the game (pc) or ping. Nothing is ever fair.
For the most part this is true. However, some gankers are harder to counter than others. Particularly if they are working in tandem.
Also, breaking free isn't always as responsive as it should be. Fear is notorious for lasting a split second longer than it should after being cc broken. That doesn't even get into the rare floppy fish or double cc.
True, true. However you won't be instagibbed ever if you use the counters, unless you are outnumbered. In which case nothing would have saved you aside from someone to help you anyway most likely.@Xeniph
It seems to me you're drifting away from the topic at hand - not ganking, or "unfair" playstyles or whatever, but the *free*, devastating RNG damage proc sets allow.
Surely there must be way to have reasonably short, skill-based fights without these random spikes.
The problem is (in my view, but I may be wrong, as I'm no expert, just a passionate casual who hates cheese/meta/fotm) that it seems impossible nowadays to kill someone without either a proc set or eots/f.
This means that the entire balance revolves around these spikes - which do not require any skills and pigeonhole everybody into a limited set of builds.
I personally hate this meta with a vengeance
You are right, I drifted due to the SS specifically being from a NB.
However I think my point that without proc sets burst is predictable and with all the defensive sets available to classes with a reliable heal on top of the removal of soft caps, more people would be impossible to kill.
I look at it this way. Those sorcs that can stack 20k+ shields make them immune to crits and they can be refreshed at will. We all know these guys and have watched 5+ people trying to kill a turtling magicka sorc. I personally would not like to see everyone be able to do this. I think the RNG burst from these sets bring a bit of "unpredictability" to game play.
Now do I think that it was the right direction to go, no not really. However I do believe that with the current state of the game they are needed atm.
.__________________.The_Outsider wrote: »I mean...that's far, far better than pre-update.
There is a difference between "better" and "less worse".