The only fix fear needs is that it should actually break when you hit the CC break button.
Not one second later
Not two or three seconds later
Immediate. Done.
A more obvious indicator for the fear effect would be appreciated, it's hard to see when you're panic running in the same direction you were already running before. You can't tell the difference between "lagged, can't cast ability" and "feared, can't cast ability", meanwhile the nightblade is busy kicking your ass.
Other than that. No nerf for fear, just smooth it out.
IzakiBrotherSs wrote: »It should break. Not on every single whimp, but certain damage. Like Fossilize.
Don't get why the only AoE CC also has ridiculous duration, goes through block and dodge, can give positioning advantage and also lowers enemy damage all at once, while being blatantly buggy. It's OP as hell and should be brought in line, without breaking it for the class.
So basically, break it for the class without breaking it for the class?
No, bring it in line with Streak and Fossilize. NBs don't need yet another tremendous advantage.
I really don't want to break it.
Hm...
What if we halve duration? It would hardly break it.
Or say, it breaks on second non-weapon attack.
You know, just to put a slight limit on it. Balance.
Ghost-Shot wrote: »Petrify breaks on damage and its single target, for an aoe cc its only fair for it to break on damage done. Not to mention fear is notoriously slow to break as is.
The only fix fear needs is that it should actually break when you hit the CC break button.
Not one second later
Not two or three seconds later
Immediate. Done.
A more obvious indicator for the fear effect would be appreciated, it's hard to see when you're panic running in the same direction you were already running before. You can't tell the difference between "lagged, can't cast ability" and "feared, can't cast ability", meanwhile the nightblade is busy kicking your ass.
Other than that. No nerf for fear, just smooth it out.
Ghost-Shot wrote: »Petrify breaks on damage and its single target, for an aoe cc its only fair for it to break on damage done. Not to mention fear is notoriously slow to break as is.
thankyourat wrote: »IzakiBrotherSs wrote: »It should break. Not on every single whimp, but certain damage. Like Fossilize.
Don't get why the only AoE CC also has ridiculous duration, goes through block and dodge, can give positioning advantage and also lowers enemy damage all at once, while being blatantly buggy. It's OP as hell and should be brought in line, without breaking it for the class.
So basically, break it for the class without breaking it for the class?
No, bring it in line with Streak and Fossilize. NBs don't need yet another tremendous advantage.
I really don't want to break it.
Hm...
What if we halve duration? It would hardly break it.
Or say, it breaks on second non-weapon attack.
You know, just to put a slight limit on it. Balance.
If they bring it in line they need to buff nightblades else where they don't have the defense of a sorc or dk or major mending like a dk. Nightblades literally don't have any defensive abilities except for blur. The reason fear is so strong is because nightblades can't turtle up on defense like other classes. So fear allows them a way to stop combos and flip them from defensive to offensive.
This change is a hard nerf to Nightblades. They don't need a nerf.
KisoValley wrote: »thankyourat wrote: »IzakiBrotherSs wrote: »It should break. Not on every single whimp, but certain damage. Like Fossilize.
Don't get why the only AoE CC also has ridiculous duration, goes through block and dodge, can give positioning advantage and also lowers enemy damage all at once, while being blatantly buggy. It's OP as hell and should be brought in line, without breaking it for the class.
So basically, break it for the class without breaking it for the class?
No, bring it in line with Streak and Fossilize. NBs don't need yet another tremendous advantage.
I really don't want to break it.
Hm...
What if we halve duration? It would hardly break it.
Or say, it breaks on second non-weapon attack.
You know, just to put a slight limit on it. Balance.
If they bring it in line they need to buff nightblades else where they don't have the defense of a sorc or dk or major mending like a dk. Nightblades literally don't have any defensive abilities except for blur. The reason fear is so strong is because nightblades can't turtle up on defense like other classes. So fear allows them a way to stop combos and flip them from defensive to offensive.
I agree. Fear allows NBs to flip from defensive to offensive by having an unbreakable CC more times than not.
Stamsorcs also don't have Major Mending.
Nightblades have Minor Maim.
And yes, Cloak. It will work again next patch.
You don't need a buggy OHKO CC to be balanced, don't be ridiculous. Putting a limit on Fear won't break the ganking class.
AlphaNicole wrote: »I made this thread because of the destruction staff ultimate and fear combo
FearlessOne_2014 wrote: »This change is a hard nerf to Nightblades. They don't need a nerf.
No those poor Stam Wrobel-Blades needs more uncounterable ways to kill people. @Wrobel since yall want PvP to be a complete joke in ESO. Yall should give only stamina more stackable proc sets that does twice the damage they are doing now in Cyrodiil, on top of the buggy CCs Fear IMO being the biggest and most impactful offender out of the bunch. But what do I know, since I've been only going into Cyrodiil to grind skills for PvE since SotH and 1T released.
How dare there be counters to gankers. Gankers should not even have to try to kill anybody. They should be able to press one button and instantly kill everybody with no skill with so ever required.
thankyourat wrote: »KisoValley wrote: »thankyourat wrote: »IzakiBrotherSs wrote: »It should break. Not on every single whimp, but certain damage. Like Fossilize.
Don't get why the only AoE CC also has ridiculous duration, goes through block and dodge, can give positioning advantage and also lowers enemy damage all at once, while being blatantly buggy. It's OP as hell and should be brought in line, without breaking it for the class.
So basically, break it for the class without breaking it for the class?
No, bring it in line with Streak and Fossilize. NBs don't need yet another tremendous advantage.
I really don't want to break it.
Hm...
What if we halve duration? It would hardly break it.
Or say, it breaks on second non-weapon attack.
You know, just to put a slight limit on it. Balance.
If they bring it in line they need to buff nightblades else where they don't have the defense of a sorc or dk or major mending like a dk. Nightblades literally don't have any defensive abilities except for blur. The reason fear is so strong is because nightblades can't turtle up on defense like other classes. So fear allows them a way to stop combos and flip them from defensive to offensive.
I agree. Fear allows NBs to flip from defensive to offensive by having an unbreakable CC more times than not.
I only get trapped in fear maybe 1℅ of the time. I don't know what I'm doing differently. What I did notice using fear is that more experienced players usually don't have trouble breaking free of it. Most of the players who don't break free are usually the people who get 1vX or brand new players who don't know what's going on. I know I'm feared even if I don't see the animation. Note what I'm referring to is situations when it's not laggy. I acknowledge fear is unbreakable a lot in laggy conditions, but no more than any other cc.Stamsorcs also don't have Major Mending.
Nightblades have Minor Maim.
And yes, Cloak. It will work again next patch.
You don't need a buggy OHKO CC to be balanced, don't be ridiculous. Putting a limit on Fear won't break the ganking class.
Stam sorcs have great healing though they don't even have to use a 2hand weapon. Crit surge and dark deal with vigor is more than enough. So even if they don't have major mending they have so much healing coming from other places. Honestly Stam sorc is the most broken class in the game. Both sorc specs are op right now. Having fear break on damage is just rewarding bad gameplay. why should someone be rewarded for running out of stamina. Nightblade is suppose to be a class about applying pressure. Fear allows you to pressure someone's stamina pool if it broke on damage it wouldn't allow you to do that anymore.
thankyourat wrote: »KisoValley wrote: »thankyourat wrote: »IzakiBrotherSs wrote: »It should break. Not on every single whimp, but certain damage. Like Fossilize.
Don't get why the only AoE CC also has ridiculous duration, goes through block and dodge, can give positioning advantage and also lowers enemy damage all at once, while being blatantly buggy. It's OP as hell and should be brought in line, without breaking it for the class.
So basically, break it for the class without breaking it for the class?
No, bring it in line with Streak and Fossilize. NBs don't need yet another tremendous advantage.
I really don't want to break it.
Hm...
What if we halve duration? It would hardly break it.
Or say, it breaks on second non-weapon attack.
You know, just to put a slight limit on it. Balance.
If they bring it in line they need to buff nightblades else where they don't have the defense of a sorc or dk or major mending like a dk. Nightblades literally don't have any defensive abilities except for blur. The reason fear is so strong is because nightblades can't turtle up on defense like other classes. So fear allows them a way to stop combos and flip them from defensive to offensive.
I agree. Fear allows NBs to flip from defensive to offensive by having an unbreakable CC more times than not.
I only get trapped in fear maybe 1℅ of the time. I don't know what I'm doing differently. What I did notice using fear is that more experienced players usually don't have trouble breaking free of it. Most of the players who don't break free are usually the people who get 1vX or brand new players who don't know what's going on. I know I'm feared even if I don't see the animation. Note what I'm referring to is situations when it's not laggy. I acknowledge fear is unbreakable a lot in laggy conditions, but no more than any other cc.Stamsorcs also don't have Major Mending.
Nightblades have Minor Maim.
And yes, Cloak. It will work again next patch.
You don't need a buggy OHKO CC to be balanced, don't be ridiculous. Putting a limit on Fear won't break the ganking class.
Stam sorcs have great healing though they don't even have to use a 2hand weapon. Crit surge and dark deal with vigor is more than enough. So even if they don't have major mending they have so much healing coming from other places. Honestly Stam sorc is the most broken class in the game. Both sorc specs are op right now. Having fear break on damage is just rewarding bad gameplay. why should someone be rewarded for running out of stamina. Nightblade is suppose to be a class about applying pressure. Fear allows you to pressure someone's stamina pool if it broke on damage it wouldn't allow you to do that anymore.
Lol, no.
MagSorcs are not OP. Cyro is won by gapclosing EotS AoE Rooters. Usually, Magblades deliver Gapcloser, AoE and EotS. With templars providing heals and DKs roots. If sorcs would be OP, we'd see a lot of Shieldbreakers, for sure.
How is it bad gameplay reward when fear breaks? My Streak stun for a bit more than a second, Frags two. Why should NBs get an extra sausage here?
NBs are a class about picking your target, not pressure. They can oneshot you out of stealth, that is their gimmick. Having the best AoE CC makes no sense, as they are supposed to keep out of those fights. If you want to make them more group-friendly, cool. But then you have to take away the one-shot potential (something unique to ESO, btw). Everything else is a double standard.
I disagree. Strongly.
It says, specifically, "Assassination". They can't be any clearer about it. You are supposed to pick a weak target and kill it fast, then get out. That's why nightblades can gank.
Nightblades have been spoiled by ZOS bias and NB-favourable DLC (IC, TG, DB) that they think it's a minor gimmick to their class.
No. This IS your class. You chose the assassin class, so you are supposed to assassinate.
Sorcs, MAGsorcs, have ranged burst and mobility. That is our gimmick. So Frags must hit hard, as Curse. Frags are easily dodged. Curse purged. Projectiles reflected. We can't pursue around LoS well, as Streak is no gapcloser. Light armor is weak defense-wise. Oh, and roots. Damage output is also lower than melee.
These are our drawbacks and we work around them. We can't gank. It takes 4 seconds for Curse to blow up. We are bad melee fighters, even with swords, we typically must keep distance.
What I'm getting it is every class has a role and you chose yours. ZOS are giving you way more tools than you should have.
Aaand to not further de-rail...
Eots + Fear + Sap + Lotus?
Come on...
You still don't understand.
My point is that NBs have outstanding gank and bomb strengths and that they don't need more.
Look, just ask how we sorcs feel. Our shields got nerfed numerous times. Our pets are questionable. Streak is almost useless but still mandatory now. Mines got nerfed so every melee player laughs. Light armor is poop now. We have the most and hardest counter.
And still, we adapt.
Do you know how it makes my blood boil when you nightblades are given proc sets and Necropotence and EotS, which all synergize so well? While sorcs are being pigeonholed more and more?
And then you come jumping onto the forums and ask for quality of life buffs and how you like your class'es diverse options and all that... while I remember Vicious Death bombs and now see the emp obliterating everything with EotS+Sap+Lotus+Fear.
Sorry, my friend, but I absolutely cannot agree with you that nightblades need even more. In other RPGs, what you described, would be on the Sorc/Warlock/etc class. But for some reason, Wrobel made everyone think open ranged pressure is an assassin thing. It's not.
An aoe hard cc that goes through block and a lot of the time is unbreakable. Sounds like a good idea... I know the unbreakable thing is a bug but still.
First of all is not "lot of the time", is very rare bug, i can fear you 50 times and is posible that won't happend once. About going through block, that argument COULD be somehow valid a year and a half ago, now that you can permablock fear is the only counter in the game to it, and it only gives you like a 1second window to kill a guy that probably has 30k HP and 20k+ resistences, good luck with that.
It happens a LOT. Like 50% of the time. And seems to happen more often with certain nightblades than others, which makes me suspect there is a combo or animation cancel that specifically bugs it out. A bunch of NBs fear spamming you is a nightmare because it IS going to bug out. OTOH, I've never had the WW fear be unbreakable, even though they probably share some code.
As for destro ult + fear -- since the destro ult is unblockable anyway, a lot of the time they are doing me a favor by fearing my character right out of the ult.
Frankly, I'd much rather them fix the skill than nerf it. Or at least fix it before considering changes to it.
I disagree. Strongly.
It says, specifically, "Assassination". They can't be any clearer about it. You are supposed to pick a weak target and kill it fast, then get out. That's why nightblades can gank.
Nightblades have been spoiled by ZOS bias and NB-favourable DLC (IC, TG, DB) that they think it's a minor gimmick to their class.
No. This IS your class. You chose the assassin class, so you are supposed to assassinate.
Sorcs, MAGsorcs, have ranged burst and mobility. That is our gimmick. So Frags must hit hard, as Curse. Frags are easily dodged. Curse purged. Projectiles reflected. We can't pursue around LoS well, as Streak is no gapcloser. Light armor is weak defense-wise. Oh, and roots. Damage output is also lower than melee.
These are our drawbacks and we work around them. We can't gank. It takes 4 seconds for Curse to blow up. We are bad melee fighters, even with swords, we typically must keep distance.
What I'm getting it is every class has a role and you chose yours. ZOS are giving you way more tools than you should have.
Aaand to not further de-rail...
Eots + Fear + Sap + Lotus?
Come on...
Ragnaroek93 wrote: »I disagree. Strongly.
It says, specifically, "Assassination". They can't be any clearer about it. You are supposed to pick a weak target and kill it fast, then get out. That's why nightblades can gank.
Nightblades have been spoiled by ZOS bias and NB-favourable DLC (IC, TG, DB) that they think it's a minor gimmick to their class.
No. This IS your class. You chose the assassin class, so you are supposed to assassinate.
Sorcs, MAGsorcs, have ranged burst and mobility. That is our gimmick. So Frags must hit hard, as Curse. Frags are easily dodged. Curse purged. Projectiles reflected. We can't pursue around LoS well, as Streak is no gapcloser. Light armor is weak defense-wise. Oh, and roots. Damage output is also lower than melee.
These are our drawbacks and we work around them. We can't gank. It takes 4 seconds for Curse to blow up. We are bad melee fighters, even with swords, we typically must keep distance.
What I'm getting it is every class has a role and you chose yours. ZOS are giving you way more tools than you should have.
Aaand to not further de-rail...
Eots + Fear + Sap + Lotus?
Come on...
Thanks for telling me how I should have to play my class. So I have to reroll if I don't want to play a gankbuild And please stop complaining about magsorcs, they are in a very strong spot next patch...
Back to topic: Fix the delay on CC breaks instead of nerfing fear.