@GhostbaneI love it. Nicely done.
@EvoAZNhaha that is awesome.
Nice. I was using Trainee/TrollKing/Green Pact for a while. Green Pact works with some of the new Max Stam/recovery foods. I would swap between Max Stam/Health Recovery and Max Stam/Stamina Recovery.
I could see Pariah or Permafrost also being good.
@GhostbaneI love it. Nicely done.@EvoAZNhaha that is awesome.
https://www.youtube.com/watch?v=Jt061BAbkQs
"This guy's health is like - crazy high going up"
"Go RP with your grandma"
"Is this the pvp side of the game? Nah, that was just some weird ass s@#$."
The Peace Tank™ aims to make DPS stacked builds call you a cheater, a sad RP'er and/or make people give up in frustration. Watching try-hards attempt with all their might to down you in a duel but you just /drink2 and /laugh at them while taunting them in /say chat until they forfeit granting you the win. Also feel free to type to your friends whilst surviving a zerg attack. This build is very survivable but you'll only gain a chance to surprise an enemy by reflecting their projectiles and "burst" (lol) them down.
Class: Sorc works best but DK and Nightblade also excel
Race: Nord
Mundus: Steed Stone
Armor:
- 2 Piece Troll King (Resilient Champion passive and Vigor can proc this)
- 5 Piece Armor Master (Orgnum is fine too. This will put your recovery over 10k.)
- 5 Piece Beekeeper
- Health Recovery Enchants
Stam or health enchants. It doesn't bloody matter but magicka isn't ideal. If you want to invest in being a pest then spend money on tri stat glyphs. It doesn't freakin' matter.
Skills:
1h/s (Bar 1)
Vigor
Immoveable (Activates Armor Master. If you run Orgnum's then you can use hurricane)
Bound Armaments (Daedric Summoning Recovery Passive)
Heroic Slash (Debuff and gain ulti faster for your negates or )
Dark Deal (Gain stamina back if you need it. You don't though.)
Ulti: Spell Wall (Reflect enemy projectiles for a burst (lol). Time it right and you can kill them)
1h/s (Bar 2)
Crit Surge
Absorb Magic (A nice, quick heal against casters)
Bound Armaments (Daedric SUmmoning Recovery Passive)
Shuffle
Defensive Rune ( For the Lols. It gives you time to emote.)
Ulti: Negate (For when you have to be a team player)
An example of some fun:
(Starting at or around 2:54:11)
I don't record myself playing games but you can find me in Bruma sometimes /drink2 'ing and sitting in forward camp tents for absolutely no reason besides a nice picnic and to tick you off for no freaking reason.
About the same concept on a Sap Tank:
5 Fasalla/ 5 Durok's Bane/2 Pirate Skeleton
SnB/Master Resto
Disease enchants or defile poisons with 75 points in befoul
Immovable health and magicka pots
Instead of stacking health recovery, I stack outgoing and incoming heals to a point my swallow soul does more self healing than damage when I spam it, same goes for sap and refreshing path.
Its fun watching people die to 1.5-2K dps and not being able to out heal the damage. Actually had a templar accuse me of cheating because his jabs only healed him for around 100 and his 12K BoL was only healing for 2K as he spammed his way out of magicka and died to a 1K bash!
Chilla_Deluxe wrote: »"This guy's health is like - crazy high going up"
"Go RP with your grandma"
"Is this the pvp side of the game? Nah, that was just some weird ass s@#$."
The Peace Tank™ aims to make DPS stacked builds call you a cheater, a sad RP'er and/or make people give up in frustration. Watching try-hards attempt with all their might to down you in a duel but you just /drink2 and /laugh at them while taunting them in /say chat until they forfeit granting you the win. Also feel free to type to your friends whilst surviving a zerg attack. This build is very survivable but you'll only gain a chance to surprise an enemy by reflecting their projectiles and "burst" (lol) them down.
Class: Sorc works best but DK and Nightblade also excel
Race: Nord
Mundus: Steed Stone
Armor:
- 2 Piece Troll King (Resilient Champion passive and Vigor can proc this)
- 5 Piece Armor Master (Orgnum is fine too. This will put your recovery over 10k.)
- 5 Piece Beekeeper
- Health Recovery Enchants
Stam or health enchants. It doesn't bloody matter but magicka isn't ideal. If you want to invest in being a pest then spend money on tri stat glyphs. It doesn't freakin' matter.
Skills:
1h/s (Bar 1)
Vigor
Immoveable (Activates Armor Master. If you run Orgnum's then you can use hurricane)
Bound Armaments (Daedric Summoning Recovery Passive)
Heroic Slash (Debuff and gain ulti faster for your negates or )
Dark Deal (Gain stamina back if you need it. You don't though.)
Ulti: Spell Wall (Reflect enemy projectiles for a burst (lol). Time it right and you can kill them)
1h/s (Bar 2)
Crit Surge
Absorb Magic (A nice, quick heal against casters)
Bound Armaments (Daedric SUmmoning Recovery Passive)
Shuffle
Defensive Rune ( For the Lols. It gives you time to emote.)
Ulti: Negate (For when you have to be a team player)
An example of some fun:
(Starting at or around 2:54:11)
I don't record myself playing games but you can find me in Bruma sometimes /drink2 'ing and sitting in forward camp tents for absolutely no reason besides a nice picnic and to tick you off for no freaking reason.
Do you think the orgnums or armor master work better? With beekeeper/troll king.
Before you think of using Orgnums, on PS4 at least, it's bugged atm and doesn't work correctly.
https://forums.elderscrollsonline.com/en/discussion/317222/ps4-orgnums-scales-set#latest
About the same concept on a Sap Tank:
5 Fasalla/ 5 Durok's Bane/2 Pirate Skeleton
SnB/Master Resto
Disease enchants or defile poisons with 75 points in befoul
Immovable health and magicka pots
Instead of stacking health recovery, I stack outgoing and incoming heals to a point my swallow soul does more self healing than damage when I spam it, same goes for sap and refreshing path.
Its fun watching people die to 1.5-2K dps and not being able to out heal the damage. Actually had a templar accuse me of cheating because his jabs only healed him for around 100 and his 12K BoL was only healing for 2K as he spammed his way out of magicka and died to a 1K bash!
About the same concept on a Sap Tank:
5 Fasalla/ 5 Durok's Bane/2 Pirate Skeleton
SnB/Master Resto
Disease enchants or defile poisons with 75 points in befoul
Immovable health and magicka pots
Instead of stacking health recovery, I stack outgoing and incoming heals to a point my swallow soul does more self healing than damage when I spam it, same goes for sap and refreshing path.
Its fun watching people die to 1.5-2K dps and not being able to out heal the damage. Actually had a templar accuse me of cheating because his jabs only healed him for around 100 and his 12K BoL was only healing for 2K as he spammed his way out of magicka and died to a 1K bash!
Malamar1229 wrote: »@TheValkyn
what food would you run......the yellow bear haunch? (adds health, and mag/stam/health regen
Malamar1229 wrote: »@TheValkyn
what food would you run......the yellow bear haunch? (adds health, and mag/stam/health regen
That's a good food to run however it is pretty expensive. It does fine with regular purple tri-drink.
timidobserver wrote: »Out of curiosity, do you actually get a nice amount of medals in battlegrounds running this? In my experience, people that get a lot of kills and/or do a lot of healing tend to get the most medals.
Malamar1229 wrote: »Malamar1229 wrote: »@TheValkyn
what food would you run......the yellow bear haunch? (adds health, and mag/stam/health regen
That's a good food to run however it is pretty expensive. It does fine with regular purple tri-drink.
@TheValkyn
I am running this set up on console. I have never played tanks/perma block builds before so is it possible for you to post a working video? I am just curious to watch some one else run it.
The build did very well for what you said, but I still found some players able to drop my health rather quickly. When TK procs, I think I am at 6.2k health regen. The other note is I DID find myself running low on stamina a lot and def needed dark deal. I am also only CP 380 or so on console so the missing 220 CPs might play a part.
Some comments
- Shuffle also procs armor master and is cheaper. Can you just run immovable pots instead of the Immovable ability?
- You also get major ward from Hurricane if you ditch Immovable for it.
- You have Crit Surge on your set up but i don't see the point unless you run hurricane....you have just the one offensive ability and then light attacks to proc surge heals....at least with hurricane you are getting heals constantly.
What wep enchants are you running?
timidobserver wrote: »Out of curiosity, do you actually get a nice amount of medals in battlegrounds running this? In my experience, people that get a lot of kills and/or do a lot of healing tend to get the most medals.
timidobserver wrote: »Out of curiosity, do you actually get a nice amount of medals in battlegrounds running this? In my experience, people that get a lot of kills and/or do a lot of healing tend to get the most medals.
@timidobserver
Peace Tank = Zero Kills.
43.2k damage out. 7.5k healing out. Top medal score and this was a below average match.