SacredEarth wrote: »I tried a build inspired by this a while ago.
It was very funny to pug-tank dungeons by just standing there, taunting once in a while. I remember a CoA II (normal) run with two DD at low CP and a 'healer' below lvl 30 who got constantly one- or twoshotted. The daedroth boss was a bit messy since one of the DDs got locked out of the room. The pressure got so high I had to actively heal myself while light-attacking everything to death.
PvP (no CP) was a different story. Already two decent players were enough to burst me down since the health recovery ticks are to far apart. That is underwhelming for a build that gives up everything for survivability. It would be a different story in a group with incoming heals and pressure on your opponents.
All in all, it was fun to try it out.
Edit: Weapon glyph of hardening should fit the build quite well in Murkmire.
Have you tried this out much since then?
To be honest, it's probably a L2P moment. No one can burst down this build if followed correctly.
That is entirely possible, since I PvPed only a few hours with this build. With burst; I also didn't mean 100 to 0 in two global cooldowns, it was more in like 15-30 sec by 2+ attackers if I remember correctly. I was not able to heal up again. As I said, it was fun to try out but not really my cup of tea.
SacredEarth wrote: »SacredEarth wrote: »I tried a build inspired by this a while ago.
It was very funny to pug-tank dungeons by just standing there, taunting once in a while. I remember a CoA II (normal) run with two DD at low CP and a 'healer' below lvl 30 who got constantly one- or twoshotted. The daedroth boss was a bit messy since one of the DDs got locked out of the room. The pressure got so high I had to actively heal myself while light-attacking everything to death.
PvP (no CP) was a different story. Already two decent players were enough to burst me down since the health recovery ticks are to far apart. That is underwhelming for a build that gives up everything for survivability. It would be a different story in a group with incoming heals and pressure on your opponents.
All in all, it was fun to try it out.
Edit: Weapon glyph of hardening should fit the build quite well in Murkmire.
Have you tried this out much since then?
To be honest, it's probably a L2P moment. No one can burst down this build if followed correctly.
That is entirely possible, since I PvPed only a few hours with this build. With burst; I also didn't mean 100 to 0 in two global cooldowns, it was more in like 15-30 sec by 2+ attackers if I remember correctly. I was not able to heal up again. As I said, it was fun to try out but not really my cup of tea.
Well, I am going to try it out.
SacredEarth wrote: »I tried a build inspired by this a while ago.
It was very funny to pug-tank dungeons by just standing there, taunting once in a while. I remember a CoA II (normal) run with two DD at low CP and a 'healer' below lvl 30 who got constantly one- or twoshotted. The daedroth boss was a bit messy since one of the DDs got locked out of the room. The pressure got so high I had to actively heal myself while light-attacking everything to death.
PvP (no CP) was a different story. Already two decent players were enough to burst me down since the health recovery ticks are to far apart. That is underwhelming for a build that gives up everything for survivability. It would be a different story in a group with incoming heals and pressure on your opponents.
All in all, it was fun to try it out.
Edit: Weapon glyph of hardening should fit the build quite well in Murkmire.
Have you tried this out much since then?
To be honest, it's probably a L2P moment. No one can burst down this build if followed correctly.
That is entirely possible, since I PvPed only a few hours with this build. With burst; I also didn't mean 100 to 0 in two global cooldowns, it was more in like 15-30 sec by 2+ attackers if I remember correctly. I was not able to heal up again. As I said, it was fun to try out but not really my cup of tea.
Wrathstone Update - Let the QQ continue™
Wolfhunter Update - TItle changed to Medal collecting, PvP Peace Tank™
Win a Chaosball, Domination, CTF match pretty much by yourself.
Notable Whispers/Commentary Received While Playing the Build:
"Ressing people who have been killed is a <expletive> move"
"This guy's health is like - crazy high going up"
"Go RP with your grandma"
"Is this the pvp side of the game? Nah, that was just some weird ass s@#$."
"He's taking no damage"
The Peace Tank™ aims to make DPS stacked builds call you a cheater, a sad RP'er and/or make people give up in frustration. Watching try-hards attempt with all their might to down you in a duel but you just /drink2 and /laugh at them while taunting them in /say chat until they forfeit granting you the win. Also feel free to type to your friends whilst surviving a zerg attack. This build is very survivable but you'll only gain a chance to surprise an enemy by reflecting their projectiles and "burst" (lol) them down.
Class: Sorc works best but DK and Nightblade also excel
Race: Nord
Mundus: Steed Stone
Armor:
- 2 Piece Troll King (Resilient Champion passive and Vigor can proc this)
- 5 Piece Armor Master (Orgnum is fine too. This will put your recovery over 10k.)
- 5 Piece Alessian Order
- Health Recovery Enchants
Stam or health enchants. It doesn't bloody matter but magicka isn't ideal. If you want to invest in being a pest then spend money on tri stat glyphs. It doesn't freakin' matter.
Skills:
1h/s (Bar 1)
Vigor
Immoveable (Activates Armor Master. If you run Orgnum's then you can use hurricane)
Unstable Clanfear (Daedric SUmmoning Recovery Passive)
Heroic Slash (Debuff and gain ulti faster for your negates or )
Dark Deal (Gain stamina back if you need it. You don't though.)
Ulti: Spell Wall (Reflect enemy projectiles for a burst (lol). Time it right and you can kill them)
1h/s (Bar 2)
Unrelenting prison (I do it for the breaches)
Absorb Magic (A nice, quick heal against casters)
Unstable Clanfear (Daedric SUmmoning Recovery Passive)
Guard or purge
Defensive Rune ( For the Lols. It gives you time to emote.)
Ulti: Negate (For when you have to be a team player)
An example of some fun:
(Starting at or around 2:54:11)
I don't record myself playing games but you can find me in Bruma sometimes /drink2 'ing and sitting in forward camp tents for absolutely no reason besides a nice picnic and to tick you off for no freaking reason.
Sandnessen wrote: »Wrathstone Update - Let the QQ continue™
Wolfhunter Update - TItle changed to Medal collecting, PvP Peace Tank™
Win a Chaosball, Domination, CTF match pretty much by yourself.
Notable Whispers/Commentary Received While Playing the Build:
"Ressing people who have been killed is a <expletive> move"
"This guy's health is like - crazy high going up"
"Go RP with your grandma"
"Is this the pvp side of the game? Nah, that was just some weird ass s@#$."
"He's taking no damage"
The Peace Tank™ aims to make DPS stacked builds call you a cheater, a sad RP'er and/or make people give up in frustration. Watching try-hards attempt with all their might to down you in a duel but you just /drink2 and /laugh at them while taunting them in /say chat until they forfeit granting you the win. Also feel free to type to your friends whilst surviving a zerg attack. This build is very survivable but you'll only gain a chance to surprise an enemy by reflecting their projectiles and "burst" (lol) them down.
Class: Sorc works best but DK and Nightblade also excel
Race: Nord
Mundus: Steed Stone
Armor:
- 2 Piece Troll King (Resilient Champion passive and Vigor can proc this)
- 5 Piece Armor Master (Orgnum is fine too. This will put your recovery over 10k.)
- 5 Piece Alessian Order
- Health Recovery Enchants
Stam or health enchants. It doesn't bloody matter but magicka isn't ideal. If you want to invest in being a pest then spend money on tri stat glyphs. It doesn't freakin' matter.
Skills:
1h/s (Bar 1)
Vigor
Immoveable (Activates Armor Master. If you run Orgnum's then you can use hurricane)
Unstable Clanfear (Daedric SUmmoning Recovery Passive)
Heroic Slash (Debuff and gain ulti faster for your negates or )
Dark Deal (Gain stamina back if you need it. You don't though.)
Ulti: Spell Wall (Reflect enemy projectiles for a burst (lol). Time it right and you can kill them)
1h/s (Bar 2)
Unrelenting prison (I do it for the breaches)
Absorb Magic (A nice, quick heal against casters)
Unstable Clanfear (Daedric SUmmoning Recovery Passive)
Guard or purge
Defensive Rune ( For the Lols. It gives you time to emote.)
Ulti: Negate (For when you have to be a team player)
An example of some fun:
(Starting at or around 2:54:11)
I don't record myself playing games but you can find me in Bruma sometimes /drink2 'ing and sitting in forward camp tents for absolutely no reason besides a nice picnic and to tick you off for no freaking reason.
Anywhere else the video can be found? Looks very interesting so far
SacredEarth wrote: »So I just hit CP and equipped all the gear. Alessian, Armor Master and TK. I have mostly Health with some stam glyphs and all health recovery on my Jewelry. All my gear is at purple while I play test. I still need a few skills and some passives but my unbuffed health recovery is 2235 and it pops up to 2527 with Immovable active... not sure where people are getting higher recovery numbers from...
SacredEarth wrote: »So I just hit CP and equipped all the gear. Alessian, Armor Master and TK. I have mostly Health with some stam glyphs and all health recovery on my Jewelry. All my gear is at purple while I play test. I still need a few skills and some passives but my unbuffed health recovery is 2235 and it pops up to 2527 with Immovable active... not sure where people are getting higher recovery numbers from...
@SacredEarth
Steed, Sorc passives, Heavy Armor, CP, Health Rec enchants, food/drink. Are you using the correct Alessian set? There are two with the name "Alessia" in it. There's Alessia's bulwark (crafted) and Alessian order (Cyrodiil Set. Vlastrus Town Merchant).
SacredEarth wrote: »SacredEarth wrote: »So I just hit CP and equipped all the gear. Alessian, Armor Master and TK. I have mostly Health with some stam glyphs and all health recovery on my Jewelry. All my gear is at purple while I play test. I still need a few skills and some passives but my unbuffed health recovery is 2235 and it pops up to 2527 with Immovable active... not sure where people are getting higher recovery numbers from...
@SacredEarth
Steed, Sorc passives, Heavy Armor, CP, Health Rec enchants, food/drink. Are you using the correct Alessian set? There are two with the name "Alessia" in it. There's Alessia's bulwark (crafted) and Alessian order (Cyrodiil Set. Vlastrus Town Merchant).
I am using the Alessian order set from Cyro. Steed yes. Using this build in BGs and non CP Cyro so I am keeping my tank CPs as they are. Only missing a couple sorc passives. All Jewelry glyphs are Health recov. Have all Passives in Heavy Armor, just need Light and Med and Undaunted but those dont have to do with Health recovery.
why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.
why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.
Would you like to test it out? It has never been killed by a single player and rarely goes below 50% health but when it does it pops right back up to full. Does health recovery get halved in PvP? No, it doesn't.
why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.
Would you like to test it out? It has never been killed by a single player and rarely goes below 50% health but when it does it pops right back up to full. Does health recovery get halved in PvP? No, it doesn't.
if health recovery doesn't halve in pvp then it's a serious issue. Never tested it because i don't play tank anymore and when i did i didn't bother with health recovery.
battle spirit is supposed to reduce any health restore you get, even potions are halved. If health recovery is applied fully then it's wrong and must be halved asap.
why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.
Would you like to test it out? It has never been killed by a single player and rarely goes below 50% health but when it does it pops right back up to full. Does health recovery get halved in PvP? No, it doesn't.
if health recovery doesn't halve in pvp then it's a serious issue. Never tested it because i don't play tank anymore and when i did i didn't bother with health recovery.
battle spirit is supposed to reduce any health restore you get, even potions are halved. If health recovery is applied fully then it's wrong and must be halved asap.
@Sergykid I don't think you're right on this one. There needs to be balance between damage and forms of defense. Right now damage rules over everything. I think there needs to be a greater balance and just outright nerfing health recovery is not the answer.
why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.
Would you like to test it out? It has never been killed by a single player and rarely goes below 50% health but when it does it pops right back up to full. Does health recovery get halved in PvP? No, it doesn't.
if health recovery doesn't halve in pvp then it's a serious issue. Never tested it because i don't play tank anymore and when i did i didn't bother with health recovery.
battle spirit is supposed to reduce any health restore you get, even potions are halved. If health recovery is applied fully then it's wrong and must be halved asap.
@Sergykid I don't think you're right on this one. There needs to be balance between damage and forms of defense. Right now damage rules over everything. I think there needs to be a greater balance and just outright nerfing health recovery is not the answer.
so let's everyone run health recovery defensive builds, since this is the only worth and viable against the tons of damage incoming?
why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.
Would you like to test it out? It has never been killed by a single player and rarely goes below 50% health but when it does it pops right back up to full. Does health recovery get halved in PvP? No, it doesn't.
if health recovery doesn't halve in pvp then it's a serious issue. Never tested it because i don't play tank anymore and when i did i didn't bother with health recovery.
battle spirit is supposed to reduce any health restore you get, even potions are halved. If health recovery is applied fully then it's wrong and must be halved asap.
@Sergykid I don't think you're right on this one. There needs to be balance between damage and forms of defense. Right now damage rules over everything. I think there needs to be a greater balance and just outright nerfing health recovery is not the answer.
so let's everyone run health recovery defensive builds, since this is the only worth and viable against the tons of damage incoming?
@Sergykid It's nice to bust the toxic meta where damage and stacking all one stat is king. With a nice health recovery defensive build you can do that. This has been the meta for FAR too long. Please notice that I posted this build in January 2017 and it hasn't changed too much since. I was also running this build long before I posted it.
Your solution is not a valid one. Instead of nerfing health recovery I think that a broader balancing pass to get things reeled back in would be of greater value. If I were named lead combat whatever tomorrow the first order of business would be to add some serious soft caps only in PvP. PvP was so much fun prior to 1.5 and the damage creep has been an issue ever since.
why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.
Would you like to test it out? It has never been killed by a single player and rarely goes below 50% health but when it does it pops right back up to full. Does health recovery get halved in PvP? No, it doesn't.
if health recovery doesn't halve in pvp then it's a serious issue. Never tested it because i don't play tank anymore and when i did i didn't bother with health recovery.
battle spirit is supposed to reduce any health restore you get, even potions are halved. If health recovery is applied fully then it's wrong and must be halved asap.
@Sergykid I don't think you're right on this one. There needs to be balance between damage and forms of defense. Right now damage rules over everything. I think there needs to be a greater balance and just outright nerfing health recovery is not the answer.
so let's everyone run health recovery defensive builds, since this is the only worth and viable against the tons of damage incoming?
@Sergykid It's nice to bust the toxic meta where damage and stacking all one stat is king. With a nice health recovery defensive build you can do that. This has been the meta for FAR too long. Please notice that I posted this build in January 2017 and it hasn't changed too much since. I was also running this build long before I posted it.
Your solution is not a valid one. Instead of nerfing health recovery I think that a broader balancing pass to get things reeled back in would be of greater value. If I were named lead combat whatever tomorrow the first order of business would be to add some serious soft caps only in PvP. PvP was so much fun prior to 1.5 and the damage creep has been an issue ever since.
my suggestion was that instead of adjusting all the other defense mechanisms, adjust just one. If we have 5 options to defend against op damage, and out of them only one (health recovery) is viable, it's too much work and too many complications may result for adjusting the remaining 4, instead of fixing just this one to be affected by battle spirit.
why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.
Would you like to test it out? It has never been killed by a single player and rarely goes below 50% health but when it does it pops right back up to full. Does health recovery get halved in PvP? No, it doesn't.
if health recovery doesn't halve in pvp then it's a serious issue. Never tested it because i don't play tank anymore and when i did i didn't bother with health recovery.
battle spirit is supposed to reduce any health restore you get, even potions are halved. If health recovery is applied fully then it's wrong and must be halved asap.
@Sergykid I don't think you're right on this one. There needs to be balance between damage and forms of defense. Right now damage rules over everything. I think there needs to be a greater balance and just outright nerfing health recovery is not the answer.
so let's everyone run health recovery defensive builds, since this is the only worth and viable against the tons of damage incoming?
@Sergykid It's nice to bust the toxic meta where damage and stacking all one stat is king. With a nice health recovery defensive build you can do that. This has been the meta for FAR too long. Please notice that I posted this build in January 2017 and it hasn't changed too much since. I was also running this build long before I posted it.
Your solution is not a valid one. Instead of nerfing health recovery I think that a broader balancing pass to get things reeled back in would be of greater value. If I were named lead combat whatever tomorrow the first order of business would be to add some serious soft caps only in PvP. PvP was so much fun prior to 1.5 and the damage creep has been an issue ever since.
my suggestion was that instead of adjusting all the other defense mechanisms, adjust just one. If we have 5 options to defend against op damage, and out of them only one (health recovery) is viable, it's too much work and too many complications may result for adjusting the remaining 4, instead of fixing just this one to be affected by battle spirit.
Your suggestion isn't making sense. Defense is not the problem in Cyrodiil. It's the massive amount of damage. Did you play previous to patch 1.5? If not then you've never PvP'd in ESO.
why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.
why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.
Would you like to test it out? It has never been killed by a single player and rarely goes below 50% health but when it does it pops right back up to full. Does health recovery get halved in PvP? No, it doesn't.
if health recovery doesn't halve in pvp then it's a serious issue. Never tested it because i don't play tank anymore and when i did i didn't bother with health recovery.
battle spirit is supposed to reduce any health restore you get, even potions are halved. If health recovery is applied fully then it's wrong and must be halved asap.
Royalthought wrote: »Maybe Im the only one who noticed and Im laughing all by myself. He just went from this:why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.
All the way to this:why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.
Would you like to test it out? It has never been killed by a single player and rarely goes below 50% health but when it does it pops right back up to full. Does health recovery get halved in PvP? No, it doesn't.
if health recovery doesn't halve in pvp then it's a serious issue. Never tested it because i don't play tank anymore and when i did i didn't bother with health recovery.
battle spirit is supposed to reduce any health restore you get, even potions are halved. If health recovery is applied fully then it's wrong and must be halved asap.
Hadnt even noticed. Never ran into any issue. Thought it was a waste of time. Completely unaware and uninformed about it.
Read one post and began campaigning for a nerf. To something he literally had no experience with. lol.
This is a clear example of why the forums can be so toxic.
I mean no offense. But dang.
What would work on a Nightblade? I was hoping to make a tanky defile build, but haven't been able to come up with one.
I tried this on my Sorc...lol...yeah baby...topped BGs almost every time with it.
why you all think this is working against average pvper? 6k health recovery means in pvp 3k per 2 seconds. Taking all the damage like a target dummy means you can be hit by a single average pvper by 10k dps. This doesn't look very survivable, maybe against mages because of the reflect and absorb magic. But what of it? cheap troll, have fun with it but it's not the awesome build all here think it is.