Whenever I see Tava combined with Bloodspawn I just facepalm . One set benefits from being hit to gain ultimate, another from avoiding being to gain ultimate. What you end up is compromize both set's potential and get to a noman's land where you actually have less ultimate than you would if you just dodged everything and used Tava only, or if you tried to get hit as often as you can and only use Bloodspawn.
People think "Oh, so I will get ultimate when I get hit and when I avoid being hit" and that is true, but you end up with less ultimate in the end. Go test out yourself. Way less.
Interesting stuff. Would have liked to see a few more clips of it in action since I am wondering if mist is really necessary (or maybe even path) if you where to substitute it with sap essence. I know, I know, I hate doubling up skill too, but you did seem low on magicka for a good bit of the clip. With sap also on your 2nd bar, you get heals and more chances to siphon more magicka. It might let you stay on you resto bar a sec or two longer during your shield ult... An interesting trade to consider since you kinda have mist as a flex spot, no?
Either way, it cool to see a sap tank that is completely different from mine(actually of course the skills nearly same, minus rapid regen and mist. It's your sets that are aimed completely differently from mine). Of course if I had an awesome little small group of my own to run in, I might be able to play my sap tank differently. It is rough goings with out a burst heal, but I am not set up to be able to purge.
Also, can't wait for AOE cap increase, gonna buff our sap tanks!
Metemsycosis wrote: »Op. can you effectively use heavy armor without spinners and what do you think about rattle cage + spinners ? I'm not a big fan of alchemist since I don't wanna sit around making potions or worse buy them
HEBREWHAMMERRR wrote: »Kena, little late to the party but had a quick question for you. I recently tried sap tank and am having a blast with the survivability, damage and support I can provide for small group play and 1vX. I'm currently running 5 heavy seducer, 5 fasallas, and troll king / skoria (situational) sword and board / destro. I'm having no problems with sustain at the moment but have been running atronach mundus for more sustain.
Have you looked in to minor magicka steal from elemental drain as a viable option for sap tanking? My thoughts are adding this, dropped atro to use maybe thief and adding elemental drain for more support / sustain while obviously still using siphoning as well. What're your thoughts on minor magicka steal? Obviously if I have a magplar in my group I'd hope they're running it rendering me using it not quite necessary but can't hurt I suppose.
thankyourat wrote: »
I think you´re playing your NB like i´m playing my sorc.
Problematic only against nightblades - because cloak isn´t counterable with ranged projectiles.
The CP setup is horrible for dmg though - so much wasted potential in erosion.
NightbladeMechanics wrote: »I think you´re playing your NB like i´m playing my sorc.
Problematic only against nightblades - because cloak isn´t counterable with ranged projectiles.
The CP setup is horrible for dmg though - so much wasted potential in erosion.
Erosion may amplify your damage much less per point than Elfborn, but remember that it amplifies both crit and noncrit attacks. It's not a bad star to put a handful of points into if you have low crit chance or are not playing around high burst combos, but it does have steep diminishing returns if you allocate too many points. You play a sorc, so naturally you'd favor Elfborn.
That said, I stopped placing CP in Erosion, Staff Expert, and Thaumaturge in favor of crit damage a couple weeks after publishing this video. I'm working on an updated build video that explains the decision, but basically I've increased my crit chance and have been focused on high burst. I go without Blessed sometimes too, but I really feel the drop in survivability when I do that. I don't have the luxury of shields.
I only started digging into the math behind the game in these last couple of patches. That's not usually how I think, so I've favored playing the game and working with mechanics and theory until lately. What specific insight do you have to shed on the math behind CP?
Edit: Oh, I forgot to reply to the other bits. Yea, I've played mageblade many different ways, but ranged caster is my favorite. Sorc isn't the only ranged caster in the game...although caster mageblade does feel like a wardless, Streakless, mineless sorc most of the time. I created my sorc last year out of frustration with mageblade actually, and I feel spoiled when I play it. lol And you have strong anti-cloak mechanics in Curse, Streak, and Boundless Storm if you play aggressively, which you should always be doing against a nightblade.