threefarms wrote: »Balance PVP, maybe. You'll *** off a shi.t load of PVE players.
Best mag heal in the game is BOL and it's a smart heal.
Best stam heal in the game is Vigor and it's a heal over time.
I think by adding a cast time of 1.5 seconds would help balance PvP in the game. I think people will have to adjust to the new pace of the game. Having the best heals in the game interruptible will make people use other skills like healing springs which is strong but you have to target an area and actually think about the placement.
Pros -
Healing will be skillful
You will have to think about your timing
No more spamming BOL for Templars of any type
Good bye block casting BOL bots.
Less heals per second which changes the meta.
1v1s will go faster
Zergs will die faster
Cons-
Shields could be used more frequently
You get bashed but that's the risk you take.
Tons of stam classes will be upset about this.
Could effect PVE but iv done enough trials healing springs and healing orbs do the job.
This game is way to easy to heal. Iv played a long list of PvP games and never seen a healing Templar be so effective and tanky at the same time. I usually heal in PvP groups and I am very effective at it.
After all the changes BOL has had over the years I still think it's to strong. This is coming from a healer Templar. Yes I play damage and have a flawless Mag NB so I'm not clueless on how damage works in the game.
You can see with Stam sorcs dark deal in the game is still very effective. Changes like this could be healthy for the game. Although I think it's bugged right now as you get resources even when it's bashed.
Iv added some videos of myself in action healing groups it's just to easy to heal on Templars.
Nerf my favorite class and style for the greater good of PvP!
https://youtu.be/SyeGXPZ_uxk
https://youtu.be/jpyxR0ixQaI
No, just no. Defiantly not on BoL. Once a templar starts spamming BoL, often times thats the only skill you'll use until you are either out of resources or help arrives. Especially in this proc heavy insta kill meta. Vigor on the other hand, you can cast it and just keep on fighting, fire and forget basically.
Putting a cast time on BoL would effectively make that skill worthless, might as well use ritual at that point. Putting a cast time on Vigor? That might work? I don't know.
Bandit1215 wrote: »Best mag heal in the game is BOL and it's a smart heal.
Best stam heal in the game is Vigor and it's a heal over time.
I think by adding a cast time of 1.5 seconds would help balance PvP in the game. I think people will have to adjust to the new pace of the game. Having the best heals in the game interruptible will make people use other skills like healing springs which is strong but you have to target an area and actually think about the placement.
Pros -
Healing will be skillful
You will have to think about your timing
No more spamming BOL for Templars of any type
Good bye block casting BOL bots.
Less heals per second which changes the meta.
1v1s will go faster
Zergs will die faster
Cons-
Shields could be used more frequently
You get bashed but that's the risk you take.
Tons of stam classes will be upset about this.
Could effect PVE but iv done enough trials healing springs and healing orbs do the job.
This game is way to easy to heal. Iv played a long list of PvP games and never seen a healing Templar be so effective and tanky at the same time. I usually heal in PvP groups and I am very effective at it.
After all the changes BOL has had over the years I still think it's to strong. This is coming from a healer Templar. Yes I play damage and have a flawless Mag NB so I'm not clueless on how damage works in the game.
You can see with Stam sorcs dark deal in the game is still very effective. Changes like this could be healthy for the game. Although I think it's bugged right now as you get resources even when it's bashed.
Iv added some videos of myself in action healing groups it's just to easy to heal on Templars.
Nerf my favorite class and style for the greater good of PvP!
https://youtu.be/SyeGXPZ_uxk
https://youtu.be/jpyxR0ixQaI
My only issue is that vigor, while good, is still just a hot. Adding a cast time will only slightly affect it. I think it should still be instant, but make the total healing received take longer.
Bandit1215 wrote: »Best mag heal in the game is BOL and it's a smart heal.
Best stam heal in the game is Vigor and it's a heal over time.
I think by adding a cast time of 1.5 seconds would help balance PvP in the game. I think people will have to adjust to the new pace of the game. Having the best heals in the game interruptible will make people use other skills like healing springs which is strong but you have to target an area and actually think about the placement.
Pros -
Healing will be skillful
You will have to think about your timing
No more spamming BOL for Templars of any type
Good bye block casting BOL bots.
Less heals per second which changes the meta.
1v1s will go faster
Zergs will die faster
Cons-
Shields could be used more frequently
You get bashed but that's the risk you take.
Tons of stam classes will be upset about this.
Could effect PVE but iv done enough trials healing springs and healing orbs do the job.
This game is way to easy to heal. Iv played a long list of PvP games and never seen a healing Templar be so effective and tanky at the same time. I usually heal in PvP groups and I am very effective at it.
After all the changes BOL has had over the years I still think it's to strong. This is coming from a healer Templar. Yes I play damage and have a flawless Mag NB so I'm not clueless on how damage works in the game.
You can see with Stam sorcs dark deal in the game is still very effective. Changes like this could be healthy for the game. Although I think it's bugged right now as you get resources even when it's bashed.
Iv added some videos of myself in action healing groups it's just to easy to heal on Templars.
Nerf my favorite class and style for the greater good of PvP!
https://youtu.be/SyeGXPZ_uxk
https://youtu.be/jpyxR0ixQaI
My only issue is that vigor, while good, is still just a hot. Adding a cast time will only slightly affect it. I think it should still be instant, but make the total healing received take longer.
If there was a cast time added to Vigor you would have to adjust the healing to a BOL burst type heal and remove the Hot aspect....I agree not sure what the best solution is
No, just no. Defiantly not on BoL. Once a templar starts spamming BoL, often times thats the only skill you'll use until you are either out of resources or help arrives. Especially in this proc heavy insta kill meta. Vigor on the other hand, you can cast it and just keep on fighting, fire and forget basically.
Putting a cast time on BoL would effectively make that skill worthless, might as well use ritual at that point. Putting a cast time on Vigor? That might work? I don't know.
Though, oddly enough BoL could get buffed by Soulshine.
But regardless, op doesn't realize the strength of Templar isn't the spamable skill, it's that at low health the Templar does more healing plus has access to major mending. He would still have to learn to use a healing debuff+drain our stamina before going in for the kill.
They should just nerf reactive/malubeth and re visit the overall dmg/healing numbers for all classes.
BoL is no longer best mag heal in the game. And also, this wouldn't make them equal to DE unless they also restored stam/magicka in addition to health.
Best mag heal in the game is BOL and it's a smart heal.
Best stam heal in the game is Vigor and it's a heal over time.
I think by adding a cast time of 1.5 seconds would help balance PvP in the game. I think people will have to adjust to the new pace of the game. Having the best heals in the game interruptible will make people use other skills like healing springs which is strong but you have to target an area and actually think about the placement.
Pros -
Healing will be skillful
You will have to think about your timing
No more spamming BOL for Templars of any type
Good bye block casting BOL bots.
Less heals per second which changes the meta.
1v1s will go faster
Zergs will die faster
Cons-
Shields could be used more frequently
You get bashed but that's the risk you take.
Tons of stam classes will be upset about this.
Could effect PVE but iv done enough trials healing springs and healing orbs do the job.
This game is way to easy to heal. Iv played a long list of PvP games and never seen a healing Templar be so effective and tanky at the same time. I usually heal in PvP groups and I am very effective at it.
After all the changes BOL has had over the years I still think it's to strong. This is coming from a healer Templar. Yes I play damage and have a flawless Mag NB so I'm not clueless on how damage works in the game.
You can see with Stam sorcs dark deal in the game is still very effective. Changes like this could be healthy for the game. Although I think it's bugged right now as you get resources even when it's bashed.
Iv added some videos of myself in action healing groups it's just to easy to heal on Templars.
Nerf my favorite class and style for the greater good of PvP!
https://youtu.be/SyeGXPZ_uxk
https://youtu.be/jpyxR0ixQaI
No, just no. Defiantly not on BoL. Once a templar starts spamming BoL, often times thats the only skill you'll use until you are either out of resources or help arrives. Especially in this proc heavy insta kill meta. Vigor on the other hand, you can cast it and just keep on fighting, fire and forget basically.
Putting a cast time on BoL would effectively make that skill worthless, might as well use ritual at that point. Putting a cast time on Vigor? That might work? I don't know.
Though, oddly enough BoL could get buffed by Soulshine.
But regardless, op doesn't realize the strength of Templar isn't the spamable skill, it's that at low health the Templar does more healing plus has access to major mending. He would still have to learn to use a healing debuff+drain our stamina before going in for the kill.
They should just nerf reactive/malubeth and re visit the overall dmg/healing numbers for all classes.
I doubt the meta would shift to a bunch of soul shine builds just for BOL.
I understand the class very well apparently you didn't watch the videos to see I'm not an average healer...especially in PvP.
I do agree adjusting adjust certain sets like reactive and malubeth would help along with overall dmg numbers/healing would help.
The change would tilt soulshine builds in favor as a lot of skills mag Templars have are channeled but it may not be enough to have good dps viable builds.
There mitigation and survivabiliity is quite strong in Mag and Stam builds this wouldn't ruin the class....balance
Strider_Roshin wrote: »Only if you put a cast time on every damage shield in the game.
The change would tilt soulshine builds in favor as a lot of skills mag Templars have are channeled but it may not be enough to have good dps viable builds.
There mitigation and survivabiliity is quite strong in Mag and Stam builds this wouldn't ruin the class....balance
No, just no. Defiantly not on BoL. Once a templar starts spamming BoL, often times thats the only skill you'll use until you are either out of resources or help arrives. Especially in this proc heavy insta kill meta. Vigor on the other hand, you can cast it and just keep on fighting, fire and forget basically.
Putting a cast time on BoL would effectively make that skill worthless, might as well use ritual at that point. Putting a cast time on Vigor? That might work? I don't know.
Though, oddly enough BoL could get buffed by Soulshine.
But regardless, op doesn't realize the strength of Templar isn't the spamable skill, it's that at low health the Templar does more healing plus has access to major mending. He would still have to learn to use a healing debuff+drain our stamina before going in for the kill.
They should just nerf reactive/malubeth and re visit the overall dmg/healing numbers for all classes.
The change would tilt soulshine builds in favor as a lot of skills mag Templars have are channeled but it may not be enough to have good dps viable builds.
There mitigation and survivabiliity is quite strong in Mag and Stam builds this wouldn't ruin the class....balance
there is a point to original post. have you ever tried to fight a templar 1v1? almost dead bol full health back to doing damage to you. in essence, they can easily keep themselves full life with bol with no penalty while you suffer. bol followed by spear knockback followed by 1-2 solar flares = full health to next to nothing.
dwemer_paleologist wrote: »ok let me be clear on this
if i hit "vigor one time, it just increases my hp regen and gives me just a small amount of health back,
but if i SPAM it and hit it over and over and over repeatedly it will in a few moments heal me to about 80% fuill health.
please stop saying different.
and i say again,
this is a horrible request.
my nightblade most of the time never even gets enough healing, hes usualy dead within a few moments of toe to toe fights. [in pvp]
it is only "sometimes" that by spaming vigor that im able to survive.
and you want to put it on a timer that i can only use it once in a while ?
uh, no, i do not want this!
and again you missing the whole point, every time you cast it, it uses up your resources, but you gain no additional hps from the heal because you are just refreshing it. should not hit vigor more then 1 time every 5s to optimize resource management.
DocFrost72 wrote: »dwemer_paleologist wrote: »ok let me be clear on this
if i hit "vigor one time, it just increases my hp regen and gives me just a small amount of health back,
but if i SPAM it and hit it over and over and over repeatedly it will in a few moments heal me to about 80% fuill health.
please stop saying different.
and i say again,
this is a horrible request.
my nightblade most of the time never even gets enough healing, hes usualy dead within a few moments of toe to toe fights. [in pvp]
it is only "sometimes" that by spaming vigor that im able to survive.
and you want to put it on a timer that i can only use it once in a while ?
uh, no, i do not want this!
and again you missing the whole point, every time you cast it, it uses up your resources, but you gain no additional hps from the heal because you are just refreshing it. should not hit vigor more then 1 time every 5s to optimize resource management.
Unless you can time it well enough (seen it, and done ot out of combat) a heartbeat after it ticks you can reactivate, so you get two ticks in the rough time span of one.
Still a waste of resources though.
leepalmer95 wrote: »DocFrost72 wrote: »dwemer_paleologist wrote: »ok let me be clear on this
if i hit "vigor one time, it just increases my hp regen and gives me just a small amount of health back,
but if i SPAM it and hit it over and over and over repeatedly it will in a few moments heal me to about 80% fuill health.
please stop saying different.
and i say again,
this is a horrible request.
my nightblade most of the time never even gets enough healing, hes usualy dead within a few moments of toe to toe fights. [in pvp]
it is only "sometimes" that by spaming vigor that im able to survive.
and you want to put it on a timer that i can only use it once in a while ?
uh, no, i do not want this!
and again you missing the whole point, every time you cast it, it uses up your resources, but you gain no additional hps from the heal because you are just refreshing it. should not hit vigor more then 1 time every 5s to optimize resource management.
Unless you can time it well enough (seen it, and done ot out of combat) a heartbeat after it ticks you can reactivate, so you get two ticks in the rough time span of one.
Still a waste of resources though.
You'd never need to cast it twice like because if your not full or full ish hp by 5s your usually dead.
Besides it's better to cast rally after the initial vigor.
PvP is not the only thing in this game. Putting a cast time on BoL and Vigor would put a large strain on healers and tanks respectively in end-game trials.
Not just no... hell no.