Lol you mean just use healing ritual?
White wabbit wrote: »Hmmm No No No No No god when won't people leave breath of life alone you got it nerfed before what more do you want
White wabbit wrote: »Hmmm No No No No No god when won't people leave breath of life alone you got it nerfed before what more do you want
It's still top of the food chain with all those nerfs
White wabbit wrote: »Hmmm No No No No No god when won't people leave breath of life alone you got it nerfed before what more do you want
It's still top of the food chain with all those nerfs
White wabbit wrote: »Hmmm No No No No No god when won't people leave breath of life alone you got it nerfed before what more do you want
It's still top of the food chain with all those nerfs
No it's not. Heals over time are way better in this game. Be happy there isn't a decent magicka heal over time that doesn't require you to use a crap weapon line.
Isellskooma wrote: »If this would happen you would need vigor to be a instant heal like breath of life 10k+.
You want to nerf 2 heals in a game where the meta is to dish out as much damage as fast as possible with sets that do it for you?
How bout umm...... no.
Something tells me that OP has never played outside of a large ball group lol...
Best mag heal in the game is BOL and it's a smart heal.
Best stam heal in the game is Vigor and it's a heal over time.
I think by adding a cast time of 1.5 seconds would help balance PvP in the game. I think people will have to adjust to the new pace of the game. Having the best heals in the game interruptible will make people use other skills like healing springs which is strong but you have to target an area and actually think about the placement.
Pros -
Healing will be skillful
You will have to think about your timing
No more spamming BOL for Templars of any type
Good bye block casting BOL bots.
Less heals per second which changes the meta.
1v1s will go faster
Zergs will die faster
Cons-
Shields could be used more frequently
You get bashed but that's the risk you take.
Tons of stam classes will be upset about this.
Could effect PVE but iv done enough trials healing springs and healing orbs do the job.
This game is way to easy to heal. Iv played a long list of PvP games and never seen a healing Templar be so effective and tanky at the same time. I usually heal in PvP groups and I am very effective at it.
After all the changes BOL has had over the years I still think it's to strong. This is coming from a healer Templar. Yes I play damage and have a flawless Mag NB so I'm not clueless on how damage works in the game.
You can see with Stam sorcs dark deal in the game is still very effective. Changes like this could be healthy for the game. Although I think it's bugged right now as you get resources even when it's bashed.
Iv added some videos of myself in action healing groups it's just to easy to heal on Templars.
Nerf my favorite class and style for the greater good of PvP!
there is a point to original post. have you ever tried to fight a templar 1v1? almost dead bol full health back to doing damage to you. in essence, they can easily keep themselves full life with bol with no penalty while you suffer. bol followed by spear knockback followed by 1-2 solar flares = full health to next to nothing.
Joy_Division wrote: »When we add a 1.5 cast-time to:
cloak
dark exchange (i.e. a real cast time where you cant still run at full speed)
hardened ward
harness magicka
second rally cast
healing ward
dragon blood
twilight/clannfear heal
And then nerf the crap out of:
Eye of the strom
dawnbreaker
incap strike
stealth attacks
shuffle
crystal frags
And then gets actual proof that the developers have a clue about making eclipse and healing ritual abilities that actual improve your chances of winning a fight, I suppose I might be in the mood to discuss a cast time to BoL.
many have tried, very very very few succeed in killing me, and none, not even stealth stamblades have instakilled me.