GreenSoup2HoT wrote: »
- 0:00-5:00 - Fengrush talks about the top 10 reasons to play article ZOS liked. Sums up how PvP is never mentioned.
- 5:00-8:10 - Fengrush discusses proc sets and how we used to have small percentage based proc sets and now we have crazy high percentage proc sets with very high burst damage (Velidrith, Tremorscale, Selene, Grotharr (not burst but very good in zerg play). All 10% or more). Needs to be toned down.
- 8:10-11:40 Fengrush talks about cryodill and how the dynamic of pvp plays out. Its either Zerg or Ganking. Pvp has resorted to only taking Emp keeps and a lot of the map is not used. Towns/IC district capture is just flag capture and didn't hit the mark for the small-scale minority. Its either 1-2 people or zergs taking Towns/Districts.
- 11:40-12:18 Fengrush talks about One Tamriel/Undaunted and how zos nailed it. Was an amazing patch.
- 12:20-15:50 Fengrush talks about the new sets. He talks about how you can wear 5/5/2 setups and be given insane stats. He discusses un-kill-able templars in large groups against solo/small-scale and how hard you need to use broken meta setups to be competitive in pvp. He also talks about campaigns/Imperial City population and lag.
- 15:50-17:32 Fengrush talks about Nightblades ganking. Stealth one shot ganking is an issue. He talks about the history of 1 shot imbalances with Camo Hunter, Snipe in older patches. Now its Viper and we have the same issue. He also mentions how you can spec a ton of damage and hit players with the Assassination ultimate for 14k damage (a screen shot deltia captured shown). Claims there is no counter-play to this insane high burst. Basically saying pvp is insane burst, un-kill-able heavy builds, shield stackers and that's it. No real in-between setups, everything has been homogenized to these types of builds because of poor balance and lack of set diversity.
- 17:32-19:19 Fengrush discusses lack of counter-play being introduced patch after patch. Discusses the end of 1vX gameplay. Discusses how pvp used to have satisfying gameplay but now pvp does not feel satisfying anymore. Feng discusses how cp was more of the core issue months ago but now its mostly gear set related (cp still being an issue). Fengrush talks about why people resort to ganking and why its so hard to play solo/small-scale.
- 19:19-20:54 Fengrush discusses the new sets and how 5/5/2 setup's have impacted the game. He discusses how these setups make it impossible to combat larger groups against uneven odds. He then discusses how he is inclined to use utility builds and abusive root/snare spamming abilities to tackle large groups (mentions why isn't there root immunity in the game).
- 20:55-22:27 Fengrush mentions the Destro ultimate will most likely get tweaked but become worthless. Mentions Viper will probably get nerfed as well and also become worthless. He discusses how some classes can completely neglect regen (most notably because of dark deal and battleroar/redguard dks).
- 22:30-23:45 Fengrush talks about how pvp is all zergs. Showcases a picture of a 40 man zerg doing whats called PvD (player vs door). Mentions we need new incentives and a new pvp group model potentially (example only 12 man groups aloud).
- 22:50-24:33 Fengrush talks about dueling and how its not good. He talks about how players do everything they can do to gain an advantage by using resource poisons and changing cp points before a duel. Dueling is filled with meta chasing and is not something that fits that competitive scene players are looking for with dueling. Proposes Dueling needs Rules.
- 24:35-27:32 Feng discusses how only a small section of Cryodill is used. Its ring around the rosy for emp keeps. He proposes that we need something more for Cryodill. We need less zergs and more 1vX/Small-scale pvp being enforced/encouraged.
- 27:32-33:00 Fengrush discusses Dynamic Ultimate generation and how it needs to be returned. Feng comments on ZOS_Rich stating it was broken and he agrees with him. He showcases a video of when it was broken and proposes we get a new tweaked Dynamic Ultimate generation. He talks about how Zergs are being encourages and we keep loosing counter-play mechanics. He talks about how balance is never small balance changes and always massive changes. Eso never gets small tweaks to balance ability damage or sets, etc on a by weekly bases but only every month or 2 which is bad.
- 33:00-33:53 Feng talks about Battlegrounds and how its not what pvp players really want. He discusses how we really want a better Cryodill. He doesn't want terrible rewards for battlegrounds or cryodill end of campaign rewards.
- 34:00-41:20 Feng does an overview of what he has talked about. Talks about pvp as a whole and what we see today and some fixes that would make the pvp environment better. Mentions console players lag (Its true its bad. Ps4 player here). Feng goes off on ZOS for not utilizing the pvp community for help on balance changes. Discusses why would ZOS let the destro ultimate be un-block-able. Mentions hes sort of hopeful for the future, he hopes we get big balance changes. Feng finally ends his video talking about stealth ganking and believes it needs a revamp.
Wrobel and Fengrush are on the same side. Both want the game to be fun for people playing pvp. But this is a hard thing to achieve. It is always easier to be the guy complaining than the guys that actually have to fix it and both of them know it.
IzakiBrotheSs wrote: »Wrobel and Fengrush are on the same side. Both want the game to be fun for people playing pvp. But this is a hard thing to achieve. It is always easier to be the guy complaining than the guys that actually have to fix it and both of them know it.
When you have problems that you don't know how to deal with what do you do? You ask around. I'm sure that if ZOS was co-operating with the community then stuff will be much better. 41 minute video to touch on the problems in PvP. That just tells you that something is really wrong. I support ZOS and I know they work hard, but I also know that they can be more effective and do better.
IMO Fengrush is being a bit too harsh in some cases. He says the flags in Imperial City are a failure and don't attract any pvp, but every time I go into Imperial City there is pvp going on at the flags in various districts. I think those flags are a good start - a trial that worked out ok and needs to be expanded on. Maybe introduce some new pvp-based crafted sets that can only be crafted when your alliance controls the crafting stations, idk. Lots of possibilities.
"When everyone can be a house, it comes down to numbers", "People just put up block and wait for reinforcements"
PvP meta since Dark Brotherhood in a nutshell. All the ridiculous new gear options they added with 1T are just icing on the cake, really.
Maybe Im the only one, but for me personally it really started going downhill after DB hit, with all the stupid heavy armour buffs that were done with that update.
IMO Fengrush is being a bit too harsh in some cases. He says the flags in Imperial City are a failure and don't attract any pvp, but every time I go into Imperial City there is pvp going on at the flags in various districts. I think those flags are a good start - a trial that worked out ok and needs to be expanded on. Maybe introduce some new pvp-based crafted sets that can only be crafted when your alliance controls the crafting stations, idk. Lots of possibilities.
Nah, I think for the most part he was talking about the flags in towns (Cyrodiil). Which is true. If I see a town under attack I simply don't give a crap. Just follow the ring around the middle, because that's where a majority of the player base will be.
IzakiBrotheSs wrote: »Wrobel and Fengrush are on the same side. Both want the game to be fun for people playing pvp. But this is a hard thing to achieve. It is always easier to be the guy complaining than the guys that actually have to fix it and both of them know it.
When you have problems that you don't know how to deal with what do you do? You ask around. I'm sure that if ZOS was co-operating with the community then stuff will be much better. 41 minute video to touch on the problems in PvP. That just tells you that something is really wrong. I support ZOS and I know they work hard, but I also know that they can be more effective and do better.
Rohamad_Ali wrote: »Yes it's pretty much all true . None of it would be as bad if we didn't have to wait four months for a fix . That's just too much time . If a costume has a visual bug it is put up as top priority game breaker . That's how backwards management is here .
"When everyone can be a house, it comes down to numbers", "People just put up block and wait for reinforcements"
PvP meta since Dark Brotherhood in a nutshell. All the ridiculous new gear options they added with 1T are just icing on the cake, really.
Maybe Im the only one, but for me personally it really started going downhill after DB hit, with all the stupid heavy armour buffs that were done with that update.
Rohamad_Ali wrote: »Yes it's pretty much all true . None of it would be as bad if we didn't have to wait four months for a fix . That's just too much time . If a costume has a visual bug it is put up as top priority game breaker . That's how backwards management is here .
Agreed. If they would fix stuff faster they could maybe somehow adress underlying problems and not revamp the game once a year.
Rohamad_Ali wrote: »Yes it's pretty much all true . None of it would be as bad if we didn't have to wait four months for a fix . That's just too much time . If a costume has a visual bug it is put up as top priority game breaker . That's how backwards management is here .
Agreed. If they would fix stuff faster they could maybe somehow adress underlying problems and not revamp the game once a year.
What comes to mind first when talking about their "swiftness" at fixing gameplay bugs is: Wrobel confirmed on ESO live show that nirnhoned was bugged and wasnt supposed to give ppl that much spell resist, he then proceeded to say it would be fixed in the next major update...5 months later it was fixed. WTF @Wrobel
Joy_Division wrote: »They do not care because they think we do not make them money.
Maybe they are right. I unsubbed a long time ago and I'm not going to buy an Alliance themed mount.
"When everyone can be a house, it comes down to numbers", "People just put up block and wait for reinforcements"
PvP meta since Dark Brotherhood in a nutshell. All the ridiculous new gear options they added with 1T are just icing on the cake, really.
Maybe Im the only one, but for me personally it really started going downhill after DB hit, with all the stupid heavy armour buffs that were done with that update.
Agreed, the heavy armor buff was over the top to say the least. What needs done is something like:
Remove wrath or remove the ability to use shuffle unless you have 5 medium armor slotted (same for the other armor skills) or both. The constitution passive is also a tad op especially if youre using blackrose.
"When everyone can be a house, it comes down to numbers", "People just put up block and wait for reinforcements"
PvP meta since Dark Brotherhood in a nutshell. All the ridiculous new gear options they added with 1T are just icing on the cake, really.
Maybe Im the only one, but for me personally it really started going downhill after DB hit, with all the stupid heavy armour buffs that were done with that update.
Agreed, the heavy armor buff was over the top to say the least. What needs done is something like:
Remove wrath or remove the ability to use shuffle unless you have 5 medium armor slotted (same for the other armor skills) or both. The constitution passive is also a tad op especially if youre using blackrose.
Breaking heavy armor again is not the answer. The reason heavy armor was buffed was because it was useless before. Medium is still just as good as heavy if you build correctly - it has a mobility orrientation. You get high flat damage, lots of crit, flat stam regen, dodge and run speed, and if you sacrifice offensive stats you can still take a pounding. Heavy is a lot more contingent on remaining in combat and getting pounded on for offensive bonuses. Before you could sit in medium and be able to take more damage and deal more damage than heavy, because damage and crit also contribute heavily to healing. Yes, black rose is a good set, but it isnt game breaking.
The problem is not heavy armor, the problem is you have class abilities that compound with heavy armor that make certain classes stupid tanky (which is why most dedicated groups now run templars and dks).
WillhelmBlack wrote: »"When everyone can be a house, it comes down to numbers", "People just put up block and wait for reinforcements"
PvP meta since Dark Brotherhood in a nutshell. All the ridiculous new gear options they added with 1T are just icing on the cake, really.
Maybe Im the only one, but for me personally it really started going downhill after DB hit, with all the stupid heavy armour buffs that were done with that update.
Agreed, the heavy armor buff was over the top to say the least. What needs done is something like:
Remove wrath or remove the ability to use shuffle unless you have 5 medium armor slotted (same for the other armor skills) or both. The constitution passive is also a tad op especially if youre using blackrose.
Breaking heavy armor again is not the answer. The reason heavy armor was buffed was because it was useless before. Medium is still just as good as heavy if you build correctly - it has a mobility orrientation. You get high flat damage, lots of crit, flat stam regen, dodge and run speed, and if you sacrifice offensive stats you can still take a pounding. Heavy is a lot more contingent on remaining in combat and getting pounded on for offensive bonuses. Before you could sit in medium and be able to take more damage and deal more damage than heavy, because damage and crit also contribute heavily to healing. Yes, black rose is a good set, but it isnt game breaking.
The problem is not heavy armor, the problem is you have class abilities that compound with heavy armor that make certain classes stupid tanky (which is why most dedicated groups now run templars and dks).
Heavy was not useless at all, it reduced block cost and provided substantial armour numbers versus light armour. My Templar has worn it in various builds for the last 3 years and I've never had a complaint about it.
Now it's just stupidly OP, just like the proc sets they put in to combat it. Combine the 2 and that is now the meta. They managed to break the game in 2 ways by listening to forum cry babies and totally ignoring people like me who said heavy was fine.
To be fair though, constitution could have had a significant buff but only if Black Rose was changed to provide no extra stamina and spell/weapon damage but I still would have found it unnecessary on most of my HA builds where I only used it for the extra protection and reduced block cost.
"When everyone can be a house, it comes down to numbers", "People just put up block and wait for reinforcements"
PvP meta since Dark Brotherhood in a nutshell. All the ridiculous new gear options they added with 1T are just icing on the cake, really.
Maybe Im the only one, but for me personally it really started going downhill after DB hit, with all the stupid heavy armour buffs that were done with that update.
Pretty much this. Then with the addition of proc sets, heavy armor players were like "Wait, now I can have burst and mitigation? So long medium. It was nice knowing you".
Bracing should have never been replaced by Wrath, and proc sets should never existed. Heavy Armor needed to stay as a defensive build, not defensive with 20k burst.