Lava_Croft wrote: »
That always baffles me. Passive dodging should be completely negated when your target is stunned or disoriented.xskinzcity wrote: »The most annoying issue is when you have your opponent knocked down but you cant kill him because all your attack miss.
The_Outsider wrote: »"Look, here's a log where I was attacking someone and he dodged a lot of attacks." What was said player doing? "Well, he was spamming dodge roll and using shuffle." And he dodged a lot of attacks you say?...Hmm.
I'm going to make a "buff dodging" thread. I'll link a neat combat log where I was hit by every single attack while running shuffle.
What rly needs nerfed is magplars heals, there is no nerf to breath of life spamming. IMO anyone who struggles to pvp make themself a magplar and its easymode.
What rly needs nerfed is magplars heals, there is no nerf to breath of life spamming. IMO anyone who struggles to pvp make themself a magplar and its easymode.
I'd see how your mplar deals with mobile stamdd who is able to avoid jabs and who can do great pressure at the same time.
Or good mDK who ruins you dps using Talons + Harness\Ward correctly. Or sorc wih pet with unreflectable scamp's stun, kiting around mines and accurate timing. Easymode, you say?
Kryptonite_Kent wrote: »Shuffle is fine, its just a passive dodge chance... dodge roll is actually the bigger issue, and its not because its spammable, its because it continues to be a 100% dodge chance for a while AFTER you complete the dodge roll, this would be the equivalent of blocking for a split second and then you get 100% block while you're attacking. Bad design, but theres plenty of bad design in this game anyway, this is just another in a long list.
leepalmer95 wrote: »What rly needs nerfed is magplars heals, there is no nerf to breath of life spamming. IMO anyone who struggles to pvp make themself a magplar and its easymode.
I'd see how your mplar deals with mobile stamdd who is able to avoid jabs and who can do great pressure at the same time.
Or good mDK who ruins you dps using Talons + Harness\Ward correctly. Or sorc wih pet with unreflectable scamp's stun, kiting around mines and accurate timing. Easymode, you say?
Lol mag dk is easy for a templar, sure they root you but your melee too and they spend 6s seconds putting dots on you and you use purify one and negate those last 6s.
sodantokb16_ESO wrote: ».Sandman929 wrote: »sodantokb16_ESO wrote: »Classic thread. Someone dodged too much attacks and someone got pissed because of it. But nobody is creating threads how shuffle is useless when you get hit 10 times in a row.
Shuffle may be too strong defensive skill for some characters (namely those with already strong defensive skills and/or armor), but guess what, you dont get to cherry pick the worst scenarios (5 dodges in a row on shielded/heavy armor dude) as a reason to completely butcher the only defense for medium armor stam builds. Like you did with cloak.
People comparing shuffle to shield should seriously try playing their light armor sorcs with only shuffle (eat a stam food for all i care) without any shield. Have fun dying every hit that wont get dodged.
Many of us play stam characters and know full well that dodge chance is too good at mitigating damage. I don't mind my builds getting balanced out, so I'm happy to admit when something I use is too good.
Stam is such a broad term. If you play heavy armor you live like crazy, if you are ganker, you arent even visible most of the time. Dodge chance is good at mitigating damage when you are lucky. I am all for "stabilizing" the skill, but dont kid yourself its too good, if you dodge that 1 3k dmg attack in series of 5 other (the average what you dodge with it) its worse than bone shield.
And that's coming from me, someone who is punished by evasion more than saved. My "kill count" would grow substantially if people couldn't passively evade my bow attacks.
...I I have not witnessed a single Magicka Sorc who could survive more than 10sec against groups with Stamina builds like this before...All of the great players who gained Magicka Sorcs in the past are getting slaughtered and have almost all switched to using Stamina Sorcerers geared up in Heavy Armor and Proc Sets.
The_Outsider wrote: »"Look, here's a log where I was attacking someone and he dodged a lot of attacks." What was said player doing? "Well, he was spamming dodge roll and using shuffle." And he dodged a lot of attacks you say?...Hmm.
I'm going to make a "buff dodging" thread. I'll link a neat combat log where I was hit by every single attack while running shuffle.
I don't know what you think it will change but it would be interesting to see if not humorous to watch.
Kryptonite_Kent wrote: »Shuffle is fine, its just a passive dodge chance... dodge roll is actually the bigger issue, and its not because its spammable, its because it continues to be a 100% dodge chance for a while AFTER you complete the dodge roll, this would be the equivalent of blocking for a split second and then you get 100% block while you're attacking. Bad design, but theres plenty of bad design in this game anyway, this is just another in a long list.
Theres actually a window where you can hit someone coming out of dodge roll before they can dodge roll again. A lot of experienced players time their attacks with this (CC when their CC isnt on CD).
Good luck guys.
Kryptonite_Kent wrote: »Shuffle is fine, its just a passive dodge chance... dodge roll is actually the bigger issue, and its not because its spammable, its because it continues to be a 100% dodge chance for a while AFTER you complete the dodge roll, this would be the equivalent of blocking for a split second and then you get 100% block while you're attacking. Bad design, but theres plenty of bad design in this game anyway, this is just another in a long list.
Theres actually a window where you can hit someone coming out of dodge roll before they can dodge roll again. A lot of experienced players time their attacks with this (CC when their CC isnt on CD).
Good luck guys.
Kryptonite_Kent wrote: »Shuffle is fine, its just a passive dodge chance... dodge roll is actually the bigger issue, and its not because its spammable, its because it continues to be a 100% dodge chance for a while AFTER you complete the dodge roll, this would be the equivalent of blocking for a split second and then you get 100% block while you're attacking. Bad design, but theres plenty of bad design in this game anyway, this is just another in a long list.
Theres actually a window where you can hit someone coming out of dodge roll before they can dodge roll again. A lot of experienced players time their attacks with this (CC when their CC isnt on CD).
Good luck guys.
ScooberSteve wrote: »Some magical attacks cant be dodged. You just got to play smart
What rly needs nerfed is magplars heals, there is no nerf to breath of life spamming. IMO anyone who struggles to pvp make themself a magplar and its easymode.
I'd see how your mplar deals with mobile stamdd who is able to avoid jabs and who can do great pressure at the same time.
Or good mDK who ruins you dps using Talons + Harness\Ward correctly. Or sorc wih pet with unreflectable scamp's stun, kiting around mines and accurate timing. Easymode, you say?
leepalmer95 wrote: »What rly needs nerfed is magplars heals, there is no nerf to breath of life spamming. IMO anyone who struggles to pvp make themself a magplar and its easymode.
I'd see how your mplar deals with mobile stamdd who is able to avoid jabs and who can do great pressure at the same time.
Or good mDK who ruins you dps using Talons + Harness\Ward correctly. Or sorc wih pet with unreflectable scamp's stun, kiting around mines and accurate timing. Easymode, you say?
Lol mag dk is easy for a templar, sure they root you but your melee too and they spend 6s seconds putting dots on you and you use purify one and negate those last 6s.
Another console player? mDK isn't "easy" opponent, it's a decent spec.
leepalmer95 wrote: »What rly needs nerfed is magplars heals, there is no nerf to breath of life spamming. IMO anyone who struggles to pvp make themself a magplar and its easymode.
I'd see how your mplar deals with mobile stamdd who is able to avoid jabs and who can do great pressure at the same time.
Or good mDK who ruins you dps using Talons + Harness\Ward correctly. Or sorc wih pet with unreflectable scamp's stun, kiting around mines and accurate timing. Easymode, you say?
Lol mag dk is easy for a templar, sure they root you but your melee too and they spend 6s seconds putting dots on you and you use purify one and negate those last 6s.
Another console player? mDK isn't "easy" opponent, it's a decent spec.
let me think... shield assault, burning embers, inhale, whippy whip, talons, whippy whip... Unless the templar is running inmo pots, he's gonna be CCed to death...
Oh, I forgot standard
Lava_Croft wrote: »It gets very old to waste your resource on attacks that constantly miss. I understand all the white knights will jump in and say that passive dodge and dodge rolling is just fine, but anyone who plays a non-Stamina character will know how life is in Cyrodiil.
Please make dodge less powerful. Escape skills got nerfed, shields got nerfed, but dodging is more powerful than ever. You'd think it's something for the more nimble builds out there using Medium Armor, but it's not any less powerful on the dpshealtanks that are a large part of the current meta.
sodantokb16_ESO wrote: »Classic thread. Someone dodged too much attacks and someone got pissed because of it. But nobody is creating threads how shuffle is useless when you get hit 10 times in a row.
Shuffle may be too strong defensive skill for some characters (namely those with already strong defensive skills and/or armor), but guess what, you dont get to cherry pick the worst scenarios (5 dodges in a row on shielded/heavy armor dude) as a reason to completely butcher the only defense for medium armor stam builds. Like you did with cloak.
People comparing shuffle to shield should seriously try playing their light armor sorcs with only shuffle (eat a stam food for all i care) without any shield. Have fun dying every hit that wont get dodged.
Dodging is broken. There is no defending it.
Dodging and LOS is also essential to the viability of Vigor and the feel of stamina. I suggest people start coming up with a valid fix for it instead of ad hominems and red herrings to obfuscate a broken system. Otherwise ZOS will over fix it and it will suck for everyone.