That always baffles me. Passive dodging should be completely negated when your target is stunned or disoriented.xskinzcity wrote: »The most annoying issue is when you have your opponent knocked down but you cant kill him because all your attack miss.
Weren't you just complaining about the nb escape skill shadowy image and asking for it's nerf?
ScooberSteve wrote: »Some magical attacks cant be dodged. You just got to play smart
Unless I'm mistaken, nobody is complaining about dodge roll. There are still a few permaroll builds like before the nerf, but they aren't the problem. The issue is the Major Evasion passive that gives a dodge chance without the player having to do anything. Both the Shuffle skill and the sets that give this passive say it's a small chance, but anyone who runs it (including myself) will tell you that it procs more often than not.LeifErickson wrote: »Umm dodge roll did get nerfed. Just like everything else in this game because of threads like this.
Dodge roll is kind of problem in that one dodge roll is enough to dodge every single target attack for the duration of the dodge. That's a bit too powerful.Unless I'm mistaken, nobody is complaining about dodge roll. There are still a few permaroll builds like before the nerf, but they aren't the problem. The issue is the Major Evasion passive that gives a dodge chance without the player having to do anything. Both the Shuffle skill and the sets that give this passive say it's a small chance, but anyone who runs it (including myself) will tell you that it procs more often than not.LeifErickson wrote: »Umm dodge roll did get nerfed. Just like everything else in this game because of threads like this.
Lava_Croft wrote: »It gets very old to waste your resource on attacks that constantly miss. I understand all the white knights will jump in and say that passive dodge and dodge rolling is just fine, but anyone who plays a non-Stamina character will know how life is in Cyrodiil.
Please make dodge less powerful. Escape skills got nerfed, shields got nerfed, but dodging is more powerful than ever. You'd think it's something for the more nimble builds out there using Medium Armor, but it's not any less powerful on the dpshealtanks that are a large part of the current meta.
sodantokb16_ESO wrote: »Classic thread. Someone dodged too much attacks and someone got pissed because of it. But nobody is creating threads how shuffle is useless when you get hit 10 times in a row.
Shuffle may be too strong defensive skill for some characters (namely those with already strong defensive skills and/or armor), but guess what, you dont get to cherry pick the worst scenarios (5 dodges in a row on shielded/heavy armor dude) as a reason to completely butcher the only defense for medium armor stam builds. Like you did with cloak.
People comparing shuffle to shield should seriously try playing their light armor sorcs with only shuffle (eat a stam food for all i care) without any shield. Have fun dying every hit that wont get dodged.
Sandman929 wrote: »sodantokb16_ESO wrote: »Classic thread. Someone dodged too much attacks and someone got pissed because of it. But nobody is creating threads how shuffle is useless when you get hit 10 times in a row.
Shuffle may be too strong defensive skill for some characters (namely those with already strong defensive skills and/or armor), but guess what, you dont get to cherry pick the worst scenarios (5 dodges in a row on shielded/heavy armor dude) as a reason to completely butcher the only defense for medium armor stam builds. Like you did with cloak.
People comparing shuffle to shield should seriously try playing their light armor sorcs with only shuffle (eat a stam food for all i care) without any shield. Have fun dying every hit that wont get dodged.
Many of us play stam characters and know full well that dodge chance is too good at mitigating damage. I don't mind my builds getting balanced out, so I'm happy to admit when something I use is too good.