SilentBoomstick wrote: »Okay so first off I have like the best stats that you could possibly need to play this class and it still feels extremely underpowered. I have 26k health 36k max stamina 5.1k weapon damage with purple weapons (sharpened swords and powered 2h) and 1800 recovery. That is from rally, clever alchemist and continuous attack. It is still a joke. I can't even keep myself alive and people tell me to wear heavy armor but I don't want to because I've tried it and I did not see much of a difference because people have a lot of armor penetration. I have 30 points into blessed and 45 into quick recovery. 2100 resistance total. I would like to know exactly what is cheesy about being killed in 6 hits. What am I supposed to not take damage? That is inevitable. I can't mitigate no damage because my vigor in PvP only ticks for about 2k.
Now let's talk about every other class. Dragonknights can take a lot of damage and now they can actually do a lot of damage. Magplars have a lot of different ways to keep themselves alive plus they are actually really good damage dealers. Sorcerers have shield stacking which is still cheesy if they have good rotation. Nightblades have a useless cloak but put out great burst, the best damage dealers in the game by far. If you make any changes to the nightblade class such as nerfing incap then you are basically nerfing the class because our only defense is offense.
I'm not making this thread to complain about nightblades being the most unfair class to play in the game but instead asking why people keep telling me that nightblades are cheesy. They are the exact opposite.
It's mostly a case of generalizing a class due to a few "bad apples"
It's true: NB possess great burst and can dish out a good amount of damage in open world PvP but in the current Heavy Armor meta all of that can easily be overcome by DKs and Templars
Then there's ganking, in which the NB are the top. Especially with the current proc sets like Veli + Widowmaker + Viper. Nobody likes getting ganked and a lot of ppl find NB annoying to fight against. This is why most ppl call the NB "cheesy", even the non-gankers and non-proc NB.
When people talk about cheeseblades, they are really talking about proc-based gank builds. Nightblades in general aren't necessarily cheesy (even though I disagree with the design choice that anyone should be able to maintain nearly 100% uptime on stealth and move at faster-than-sprint speeds while in stealth...).
With that said, stamblades are not underpowered in the least. You have a ton of build freedom while maintaining high burst and survivability. Sure you might not be able to face-tank damage quite as well as a Dk, but that is a trade-off for having much better evasion/utility/mobility/etc. Having access to Incap means you can easily drop the gank sets/skills and build for balance between damage output and self-sustain.
Just like in any other MMO, the "stealther" class gets tons of hate because of their ability to gank efficiently. Sure other classes can hide, but NBs have the best tools for ganking from stealth and the vast majority of stamblades play a high damage build that can gank pretty well. Why? Well mostly because the more survivable builds that other classes run aren't as good on stam NBs. A skilled player can make it work but if you want to be an out in the open Xv1 skirmisher other classes bring more to the table, so we play to our strengths. Most stamblades end up using very similar skills because some are just too good to take off your bars and people "get tired of dying to the same attacks": Incap, Surprise Attack, Cloak, Ambush, Mass Hysteria to name a few.
Interestingly Magicka NBs can gank almost as well and bring more versatility, survival, and utility to the table. However the fallacy that they are weak is somehow perpetuated around here to the point that people respect you for "out of the box" play if you go Magicka. If it's really bothering you so much that people think you are bad for playing a stam NB, consider a Magblade. One cannot have too many NBs, I have a mag+stam on each faction!
edit: also, if you're having trouble playing stam NB it's not for everyone... but just keep in mind you shouldn't be playing it like a DK and trying to tank "6 hits". Getting a good hang of your animation cancelling, situational awareness, and spatial awareness (having LOS nearby to help escape, etc) changes things a lot.
first of all lets me point out some things, PVP AND PVE ARE 2 COMPLETELY DIFFERENT GAMES, AND HOW CLASSES SHOULD BE PLAYED IN VAROUS ROLES IN BOTH PVP AND PVE ARE NIGHT AND DAY DIFFERENT AS WELL.
PVP:
stam nightblades: strongest gankers in game. also have solid utility in groups as well with bows (ranged) dw or 2nd (melee)
mage nightblades: one of the weakest classes for ganking and dueling, but shine tremendously in group pvp as hybrid dps/heals especially in close quarters combat.
PVE:
stam nightblades, great dual wielders for pve with only weakness lack of heals outside of vigor and few single target stam weapon skills that provide ok healing. other then that even without my stamblade being fully passived or geared it has been pulling nice dps numbers in pve.
mage nightblades: imo one of the best if not the best 4 man dungeon healers and also can provide solid support healing, and emergency healing in trials (havent yet tried to main heal in a vet trial on a nb but have nb healed a nonvet hrc run)
When people talk about cheeseblades, they are really talking about proc-based gank builds. Nightblades in general aren't necessarily cheesy (even though I disagree with the design choice that anyone should be able to maintain nearly 100% uptime on stealth and move at faster-than-sprint speeds while in stealth...).
With that said, stamblades are not underpowered in the least. You have a ton of build freedom while maintaining high burst and survivability. Sure you might not be able to face-tank damage quite as well as a Dk, but that is a trade-off for having much better evasion/utility/mobility/etc. Having access to Incap means you can easily drop the gank sets/skills and build for balance between damage output and self-sustain.
Just like in any other MMO, the "stealther" class gets tons of hate because of their ability to gank efficiently. Sure other classes can hide, but NBs have the best tools for ganking from stealth and the vast majority of stamblades play a high damage build that can gank pretty well. Why? Well mostly because the more survivable builds that other classes run aren't as good on stam NBs. A skilled player can make it work but if you want to be an out in the open Xv1 skirmisher other classes bring more to the table, so we play to our strengths. Most stamblades end up using very similar skills because some are just too good to take off your bars and people "get tired of dying to the same attacks": Incap, Surprise Attack, Cloak, Ambush, Mass Hysteria to name a few.
Interestingly Magicka NBs can gank almost as well and bring more versatility, survival, and utility to the table. However the fallacy that they are weak is somehow perpetuated around here to the point that people respect you for "out of the box" play if you go Magicka. If it's really bothering you so much that people think you are bad for playing a stam NB, consider a Magblade. One cannot have too many NBs, I have a mag+stam on each faction!
edit: also, if you're having trouble playing stam NB it's not for everyone... but just keep in mind you shouldn't be playing it like a DK and trying to tank "6 hits". Getting a good hang of your animation cancelling, situational awareness, and spatial awareness (having LOS nearby to help escape, etc) changes things a lot.
SilentBoomstick wrote: »When people talk about cheeseblades, they are really talking about proc-based gank builds. Nightblades in general aren't necessarily cheesy (even though I disagree with the design choice that anyone should be able to maintain nearly 100% uptime on stealth and move at faster-than-sprint speeds while in stealth...).
With that said, stamblades are not underpowered in the least. You have a ton of build freedom while maintaining high burst and survivability. Sure you might not be able to face-tank damage quite as well as a Dk, but that is a trade-off for having much better evasion/utility/mobility/etc. Having access to Incap means you can easily drop the gank sets/skills and build for balance between damage output and self-sustain.Such lies. That is another thing I am angry about. I never dodge anything with shuffle but in a duel I get so pissed off with people that use shuffle because they avoid like 80% of all my attacks. "Not be able to face-tank damage" "maintain high burst and survivabiity", What planet are you from? Shuffle vigor roll dodge and rally is NOT ENOUGH SUSTAIN. We are the only class that does not have sustain provided. We are not cheesy by any means. We are glass cannons that will die out of stealth. We are the only class that has no freedom to choose anything. Anybody that tells you that nightblades are overpowered is so delusional because they fail to recognize that we are not a flexible class by any means.
There are so many people that you will not be able to burst down no matter how hard you try because they are a tank dps healer. Go walk up to any 561 dk that has a 30 man group riding down then watch how badly it will end well for you simply because everyone is set up to never die. Nightblades are definitely not OP considering everyone has all this tankiness and here I am a glass cannon trying to hit a brick wall that hits like a truck.
SilentBoomstick wrote: »Just like in any other MMO, the "stealther" class gets tons of hate because of their ability to gank efficiently. Sure other classes can hide, but NBs have the best tools for ganking from stealth and the vast majority of stamblades play a high damage build that can gank pretty well. Why? Well mostly because the more survivable builds that other classes run aren't as good on stam NBs. A skilled player can make it work but if you want to be an out in the open Xv1 skirmisher other classes bring more to the table, so we play to our strengths. Most stamblades end up using very similar skills because some are just too good to take off your bars and people "get tired of dying to the same attacks": Incap, Surprise Attack, Cloak, Ambush, Mass Hysteria to name a few.
Interestingly Magicka NBs can gank almost as well and bring more versatility, survival, and utility to the table. However the fallacy that they are weak is somehow perpetuated around here to the point that people respect you for "out of the box" play if you go Magicka. If it's really bothering you so much that people think you are bad for playing a stam NB, consider a Magblade. One cannot have too many NBs, I have a mag+stam on each faction!
edit: also, if you're having trouble playing stam NB it's not for everyone... but just keep in mind you shouldn't be playing it like a DK and trying to tank "6 hits". Getting a good hang of your animation cancelling, situational awareness, and spatial awareness (having LOS nearby to help escape, etc) changes things a lot.
I pay it like a ganker but now I don't want to do it anymore because it no longer works on people anymore.
Just like in any other MMO, the "stealther" class gets tons of hate because of their ability to gank efficiently. Sure other classes can hide, but NBs have the best tools for ganking from stealth and the vast majority of stamblades play a high damage build that can gank pretty well. Why? Well mostly because the more survivable builds that other classes run aren't as good on stam NBs. A skilled player can make it work but if you want to be an out in the open Xv1 skirmisher other classes bring more to the table, so we play to our strengths. Most stamblades end up using very similar skills because some are just too good to take off your bars and people "get tired of dying to the same attacks": Incap, Surprise Attack, Cloak, Ambush, Mass Hysteria to name a few.
Interestingly Magicka NBs can gank almost as well and bring more versatility, survival, and utility to the table. However the fallacy that they are weak is somehow perpetuated around here to the point that people respect you for "out of the box" play if you go Magicka. If it's really bothering you so much that people think you are bad for playing a stam NB, consider a Magblade. One cannot have too many NBs, I have a mag+stam on each faction!
edit: also, if you're having trouble playing stam NB it's not for everyone... but just keep in mind you shouldn't be playing it like a DK and trying to tank "6 hits". Getting a good hang of your animation cancelling, situational awareness, and spatial awareness (having LOS nearby to help escape, etc) changes things a lot.
mageblades are not even close to stam nb's ability to gank, or any stamina dps for that matter. all a mage blade gets is 10% more spell power and 10% more crit damage over other mage dps classes. any stam dps class from stealth can wrecking blow for 2.5x extra damage as well as i have never seen a proper stam crit stealth attack not crit. so if its not guaranteed critical strike then i just been very very very lucky.
Mangeli200194 wrote: »When people talk about cheeseblades, they are really talking about proc-based gank builds. Nightblades in general aren't necessarily cheesy (even though I disagree with the design choice that anyone should be able to maintain nearly 100% uptime on stealth and move at faster-than-sprint speeds while in stealth...).
With that said, stamblades are not underpowered in the least. You have a ton of build freedom while maintaining high burst and survivability. Sure you might not be able to face-tank damage quite as well as a Dk, but that is a trade-off for having much better evasion/utility/mobility/etc. Having access to Incap means you can easily drop the gank sets/skills and build for balance between damage output and self-sustain.
Exactly. In most cases its better to have mediocre damage( for example 3.5k wd is quite enough ) and invest more into substain ability and survivability. Clever alcemist is a ganking set only. If you want to substain go for the good old Hundings rage, marksman setup. And make it all impen. I can also,recommend using shuffle( I know its totally broken but as a stamblade you really need it. As a stamblade your strength is to not take most of the damage thrown at you. Dodgerolling every 4 seks, shuffle and cloaking every 15 seks should be IN YOUR BLOOD if you want to survive.
Ive pretty much played the stamblade class since launch on Xbox and i also,started as a glass cannon build. But more and more I went to investing more and more into survivability. In PvP there is 1 basic rule for all classes. Survivability before Damage. I mean what's the use of having 5k wd if you die after getting sneezed on??? I also can recommend wearing 2 piece bloodspawn for survivability its awesome...
SilentBoomstick wrote: »When people talk about cheeseblades, they are really talking about proc-based gank builds. Nightblades in general aren't necessarily cheesy (even though I disagree with the design choice that anyone should be able to maintain nearly 100% uptime on stealth and move at faster-than-sprint speeds while in stealth...).
With that said, stamblades are not underpowered in the least. You have a ton of build freedom while maintaining high burst and survivability. Sure you might not be able to face-tank damage quite as well as a Dk, but that is a trade-off for having much better evasion/utility/mobility/etc. Having access to Incap means you can easily drop the gank sets/skills and build for balance between damage output and self-sustain.
Such lies. That is another thing I am angry about. I never dodge anything with shuffle but in a duel I get so pissed off with people that use shuffle because they avoid like 80% of all my attacks. "Not be able to face-tank damage" "maintain high burst and survivabiity", What planet are you from? Shuffle vigor roll dodge and rally is NOT ENOUGH SUSTAIN. We are the only class that does not have sustain provided. We are not cheesy by any means. We are glass cannons that will die out of stealth. We are the only class that has no freedom to choose anything. Anybody that tells you that nightblades are overpowered is so delusional because they fail to recognize that we are not a flexible class by any means.
There are so many people that you will not be able to burst down no matter how hard you try because they are a tank dps healer. Go walk up to any 561 dk that has a 30 man group riding down then watch how badly it will end well for you simply because everyone is set up to never die. Nightblades are definitely not OP considering everyone has all this tankiness and here I am a glass cannon trying to hit a brick wall that hits like a truck.
HoloYoitsu wrote: »I mean, you've got your Pepper-jack Blades, Swiss Blades, Cheddar Blades, Provolone Blades, Feta Blades, Mozzarella Blades, Ricotta Blades, Parmesan Blades... I could go on but you get the picture...
Takes-No-Prisoner wrote: »HoloYoitsu wrote: »I mean, you've got your Pepper-jack Blades, Swiss Blades, Cheddar Blades, Provolone Blades, Feta Blades, Mozzarella Blades, Ricotta Blades, Parmesan Blades... I could go on but you get the picture...
No gouda cheese?
Sandman929 wrote: »Takes-No-Prisoner wrote: »HoloYoitsu wrote: »I mean, you've got your Pepper-jack Blades, Swiss Blades, Cheddar Blades, Provolone Blades, Feta Blades, Mozzarella Blades, Ricotta Blades, Parmesan Blades... I could go on but you get the picture...
No gouda cheese?
That must be magicka cheese....it's not great at first, but it's better over time.
SilentBoomstick wrote: »
Stay classy. Calling fellow posters liars who are just offering their assessments of questions you asked.
Strider_Roshin wrote: »Giving the Nightblade a passive that increases their max stamina by 8% when there's an assassination ability would be more than fair. We also need some form of a healing buff as well. Templars get the strongest heals, a purge, and an offensive shield; DKs have the strongest defense, incredible self healing (Stam DK > Stamplar), and have the best CCs in the game; Sorcs are top dog in the realm of damage shields, and have the best escape in the game; Nightblades have the best 1vX CC in the game, but have nothing for defensive properties outside of cloak which is only effective against crappy players (much like spamming ambush over and over).
Here's the thing, in terms of burst the Nightblade and magicka sorc are top dogs; however unlike the sorc, we don't have a reliable means of defense. ZOS really needs to give us something in terms of stronger healing or survivability.
SilentBoomstick wrote: »
You're right. I am just so fed up with this class. My nightblade was my first character and I really wish I would have picked a different class. I die a lot and all I want to do is put a whole in my desk. I can't kill anyone because everyone is wearing the brick wall type meta.
GreenSoup2HoT wrote: »Strider_Roshin wrote: »Giving the Nightblade a passive that increases their max stamina by 8% when there's an assassination ability would be more than fair. We also need some form of a healing buff as well. Templars get the strongest heals, a purge, and an offensive shield; DKs have the strongest defense, incredible self healing (Stam DK > Stamplar), and have the best CCs in the game; Sorcs are top dog in the realm of damage shields, and have the best escape in the game; Nightblades have the best 1vX CC in the game, but have nothing for defensive properties outside of cloak which is only effective against crappy players (much like spamming ambush over and over).
Here's the thing, in terms of burst the Nightblade and magicka sorc are top dogs; however unlike the sorc, we don't have a reliable means of defense. ZOS really needs to give us something in terms of stronger healing or survivability.
Id rather nb be the class with the worst healing and relie on dodging and being very hard to target.
If nbs got are cloak purge back, we would be fine.