Proper tanking requires that the tank be doing something for the group, for example a high health high mag regen DK should be spamming talons, the longer he can hold out the more talons get spammed! For blazing tanks their purpose is to divert the attention of the enemy raid so that allies can focus targets, blazing tanks do this by becoming the absolute most threatening thing on the field. Many groups like to say they aren't stupid enough to target the blazing tank but the truth is, even the most organized raids end up hitting the tank long enough to get one or even two shield pops before realizing he's a shield plar, by that time the shield tank has already done enough damage to equal roughly two proxy sets...from one toon in two seconds. Blazing tanks in a raid ball for enemy raid to not stack on top of the shieldplars raid, forcing good raids to spread out, allowing the shieldplars buddies to focus down a single target instead of just AOE spamming the raid. Most primary target being the healers...soo we have role, its a damn good one, and its not easy to play properly...
Also when us blazing tanks are running solo or zerg surfing uncoordinated, we are just out right TROLLS, and happily claim the title
Because they cannot one-shot you with 1 button . That is why . Continue playing tank and spread the hate and cancer !
I play a DK tank also . It is insanely useful in PvP but that is not the main reason of having fun . It is the hate whispers and duel invitations .
Sometimes , I throw myself between my buddies and enemy so I can take the damage . One day , this dude seriously reported me and my friend because he thought I was using Surprise Attack and my NB friend was using Volatile Armor . *salt intensifies*
You must *** people off . If you are getting hate whispers , then it means you are a good tank .
I don't actually enjoy the hate whispers, and although I've only been playing tank for a week now I was wanting to stop it was getting so bad. I still got rage tells on my DPS, but no where near as many as I'm getting now.
It's sad, because out of all my builds, this is the one I'm enjoying the most, and feel it's the most effective especially when it comes to small group play.
Maybe I'll just stick with it and start reporting people if it gets any worse. I don't mind getting called a noob, but some of the other stuff is completely off the charts.
LegendaryMage wrote: »Because they cannot one-shot you with 1 button . That is why . Continue playing tank and spread the hate and cancer !
I play a DK tank also . It is insanely useful in PvP but that is not the main reason of having fun . It is the hate whispers and duel invitations .
Sometimes , I throw myself between my buddies and enemy so I can take the damage . One day , this dude seriously reported me and my friend because he thought I was using Surprise Attack and my NB friend was using Volatile Armor . *salt intensifies*
You must *** people off . If you are getting hate whispers , then it means you are a good tank .
I don't actually enjoy the hate whispers, and although I've only been playing tank for a week now I was wanting to stop it was getting so bad. I still got rage tells on my DPS, but no where near as many as I'm getting now.
It's sad, because out of all my builds, this is the one I'm enjoying the most, and feel it's the most effective especially when it comes to small group play.
Maybe I'll just stick with it and start reporting people if it gets any worse. I don't mind getting called a noob, but some of the other stuff is completely off the charts.
I'm sorry but I just can't resist. I remember you giving me a lot of crap some months ago along with your lowlife bully colleagues. Why are you complaining now? Enjoy the hate, feels good huh?
People hate tanks in PVP because they're boring to play against.
I don't mind the tanks who deal moderate damage, have moderate heals and eventually run out of resources and die when they're being hit by 3+ players for an extended time (and I mean an extended time, I don't mean 10-30 seconds). I don't like the tanks who can heal back to full with the push of a button, who weave in and out of batswarm and mist and can take being walloped on by a fire ballista and 5+ players indefinitely, and if ignored, turn around and drop meteors on you when you start sieging.
Are they good tanks? Yeah, they are. Is it bad game design? Yes, it is, in my opinion. I know I can build to counter those guys and you can't indefinitely tank against people who have set their gear / skills / poisons to counter you. But I can't change gear in combat, can't really even slot things on the quickslots in combat half the time with the spastic inventory scrolling. It just results in a very boring gameplay experience.
I think the problem is that currently it's just possible to build too extreme; ganking builds that blow you up from stealth in under 2 seconds, tanks that don't die, etc. The cap on healing, mitigation, damage and regen is too high. I honestly just wish that the game discouraged tryharding and encouraged fun, interesting builds that are unique and fluffy and made of rainbows and butterflies. ...
I don't hate tanks in PvP. Just hate Blazing Shield builds. That ability needs a major nerf. Being able to 10k+ damage to all players in a Radius bigger than Steel Tornado while having 65k is no way balanced. Especially since they usually also have Guard on a nearby DD.
I play in TF, the largest campaign on EU and I very rarely see Blazing Shield builds there. You have to give up a fair bit to run one of those and they are very specific. They're really useful to have in a team though.
I don't hate tanks in PvP. Just hate Blazing Shield builds. That ability needs a major nerf. Being able to 10k+ damage to all players in a Radius bigger than Steel Tornado while having 65k is no way balanced. Especially since they usually also have Guard on a nearby DD.
I play in TF, the largest campaign on EU and I very rarely see Blazing Shield builds there. You have to give up a fair bit to run one of those and they are very specific. They're really useful to have in a team though.
There's actually a couple of Blazing Shields temps running around on TF/EU... it's funny since people can't seem to grasp that they're no issue at all if you don't go in melee range, but most of the time you see people pile onto those guys and kill themselves.
Can't see it being much fun after a couple of play sessions though, but seems some people enjoy the troll playstyle.
I don't hate tanks in PvP. Just hate Blazing Shield builds. That ability needs a major nerf. Being able to 10k+ damage to all players in a Radius bigger than Steel Tornado while having 65k is no way balanced. Especially since they usually also have Guard on a nearby DD.
Because they cannot one-shot you with 1 button . That is why . Continue playing tank and spread the hate and cancer !
I play a DK tank also . It is insanely useful in PvP but that is not the main reason of having fun . It is the hate whispers and duel invitations .
Sometimes , I throw myself between my buddies and enemy so I can take the damage . One day , this dude seriously reported me and my friend because he thought I was using Surprise Attack and my NB friend was using Volatile Armor . *salt intensifies*
You must *** people off . If you are getting hate whispers , then it means you are a good tank .
Curtdogg47 wrote: »Tanks are great to have in a group. Both PVE and PVP. In PVP if your tank leads the charge into battle its amazing how people will swarm to attack him. While they are distracted your group can pick everyone else off. I love playing with great tanks.
Curtdogg47 wrote: »Tanks are great to have in a group. Both PVE and PVP. In PVP if your tank leads the charge into battle its amazing how people will swarm to attack him. While they are distracted your group can pick everyone else off. I love playing with great tanks.
I agree. Tanks are really useful in PVP and I'm glad we are no longer an endangered species in Cyrodiil.
I know everyone has their own opinion on what makes a good tank, but for me if a tank can simply get the enemy to focus them instead of their allies then they're a good tank.
My logic being:
1) In essence a tank (regardless of builds) should be able to take the punishment so that their allies don't need to, subsequently freeing them up to do their own jobs.
2) The more enemies focused on the tank means the less enemies focused on the rest of the group.
If a tank can't do that then that's what makes them bad imo. If a tank brings something extra (ie buffs, debuffs, cc, heals, purge, guard, etc) to the table than just gaining the enemies attention, in my books that makes them a great tank. A good tank allows its allies to DO their jobs. A great tank allows its allies to EXCEL at their jobs.
Feel free to disagree or share your opinion, this is just mine.
vamp_emily wrote: »My baby tank was fighting another tank yesterday. He couldn't kill me nor could I kill him. However, I did enjoy taking flight on him and making him fall off the wall then watching him come back so I could do it again.
Well we got to a point where we knew it was just a waste of time, so he sat down and I was about to sit down but his friends came over and killed me.
The best part of the fight was, as I was laying there dead the tank whispered me and said "I like you"
nlevesque3 wrote: »Curtdogg47 wrote: »Tanks are great to have in a group. Both PVE and PVP. In PVP if your tank leads the charge into battle its amazing how people will swarm to attack him. While they are distracted your group can pick everyone else off. I love playing with great tanks.
I agree. Tanks are really useful in PVP and I'm glad we are no longer an endangered species in Cyrodiil.
I know everyone has their own opinion on what makes a good tank, but for me if a tank can simply get the enemy to focus them instead of their allies then they're a good tank.
My logic being:
1) In essence a tank (regardless of builds) should be able to take the punishment so that their allies don't need to, subsequently freeing them up to do their own jobs.
2) The more enemies focused on the tank means the less enemies focused on the rest of the group.
If a tank can't do that then that's what makes them bad imo. If a tank brings something extra (ie buffs, debuffs, cc, heals, purge, guard, etc) to the table than just gaining the enemies attention, in my books that makes them a great tank. A good tank allows its allies to DO their jobs. A great tank allows its allies to EXCEL at their jobs.
Feel free to disagree or share your opinion, this is just mine.
Thanks for sharing your opinion - I think you've captured the root of the role - very simply get the enemy to focus on them instead of their allies. Every single attack that hits a tank is an attack that doesn't hit a squishy ally.
Anything else is icing on the cake - if a tank can spread thin enemy healing balls, or do enough single-target damage to help finish off enemies, or support other players with defensive/offensive boosts, then they can be more effective in groups (but not necessarily more effective solo - tank dueling is fun too)
Escorpiao_Noturno wrote: »