Yeah, I hear you. The DPS race and burst meta is silly. And I don't doubt for a second that you're a very good player. It just doesn't seem like it'd be much fun playing against you or your 8 man teams of [SNIP] kick ass.@jhharvest ......XD yeah i get hyped up somtimes. have a hard time getting my thoughts out of my brain and into the screen. i am a nice guy i promise. just don't like being called a bad player because i choose to build a tank!...i got tired of the DPS race in PVP and PVE, so i created a tank. and i became the best damn tank i could in my early days.
nlevesque3 wrote: »Reading this thread has convinced me that the truly great players don't post on the forums much :P
nlevesque3 wrote: »Reading this thread has convinced me that the truly great players don't post on the forums much :P
uwotm8?
nlevesque3 wrote: »nlevesque3 wrote: »Reading this thread has convinced me that the truly great players don't post on the forums much :P
uwotm8?
lol I was just teasing - I haven't seen baconlad and others comment much but he is dead on on the role and tactics of a tank. Makes me wonder how many exceptional players are out there that aren't active on the forums.
nlevesque3 wrote: »nlevesque3 wrote: »Reading this thread has convinced me that the truly great players don't post on the forums much :P
uwotm8?
lol I was just teasing - I haven't seen baconlad and others comment much but he is dead on on the role and tactics of a tank. Makes me wonder how many exceptional players are out there that aren't active on the forums.
More than you might think. Through some good timing and well procced buffs, @Master_Kas managed to land a 21k meteor on my tank with 33k spell resists. That was some exceptional stuff right there.
Thanks for that by the way, you poopy head.
Master_Kas wrote: »nlevesque3 wrote: »nlevesque3 wrote: »Reading this thread has convinced me that the truly great players don't post on the forums much :P
uwotm8?
lol I was just teasing - I haven't seen baconlad and others comment much but he is dead on on the role and tactics of a tank. Makes me wonder how many exceptional players are out there that aren't active on the forums.
More than you might think. Through some good timing and well procced buffs, @Master_Kas managed to land a 21k meteor on my tank with 33k spell resists. That was some exceptional stuff right there.
Thanks for that by the way, you poopy head.
Lol that was you? Penetration and crit damage OP
Proper tanking requires that the tank be doing something for the group, for example a high health high mag regen DK should be spamming talons, the longer he can hold out the more talons get spammed! For blazing tanks their purpose is to divert the attention of the enemy raid so that allies can focus targets, blazing tanks do this by becoming the absolute most threatening thing on the field. Many groups like to say they aren't stupid enough to target the blazing tank but the truth is, even the most organized raids end up hitting the tank long enough to get one or even two shield pops before realizing he's a shield plar, by that time the shield tank has already done enough damage to equal roughly two proxy sets...from one toon in two seconds. Blazing tanks in a raid ball for enemy raid to not stack on top of the shieldplars raid, forcing good raids to spread out, allowing the shieldplars buddies to focus down a single target instead of just AOE spamming the raid. Most primary target being the healers...soo we have role, its a damn good one, and its not easy to play properly...
Also when us blazing tanks are running solo or zerg surfing uncoordinated, we are just out right TROLLS, and happily claim the title
Tanks have little to no use pvp - and they become useful in the opposite situation where i personally think they should be useful.
The only time tanky players become a threat is when they show up in a grp of enemies outnumbering your own grp of players a lot and are:
a) able to heal their allies while being almost unkillable themselves
b) able to spam different forms of cc
The problem being that a tank has no purpose in fights where the opponent is not outnumbered. Being outnumbered isn´t fun in itself. Loosing that fight because of builds that only work in that scenario is probably the most annoying thing that can happen in pvp.
Last but not least you have the players that build a tank simply to annoy other players by being unkillable - guess why people don´t like those
In my opinion tanks should scale better with the number of players attacking them (or their allies) instead with the number of allies around. The current way of working seems counterintuitive.
nlevesque3 wrote: »
I agree with your comment, but I think your microphone picked up your fax machine and dial-up modem or something in that video @1:00
Tanks have little to no use pvp - and they become useful in the opposite situation where i personally think they should be useful.
The only time tanky players become a threat is when they show up in a grp of enemies outnumbering your own grp of players a lot and are:
a) able to heal their allies while being almost unkillable themselves
b) able to spam different forms of cc
The problem being that a tank has no purpose in fights where the opponent is not outnumbered. Being outnumbered isn´t fun in itself. Loosing that fight because of builds that only work in that scenario is probably the most annoying thing that can happen in pvp.
Last but not least you have the players that build a tank simply to annoy other players by being unkillable - guess why people don´t like those
In my opinion tanks should scale better with the number of players attacking them (or their allies) instead with the number of allies around. The current way of working seems counterintuitive.
In Cyrodiil I don't mind them, but playing in IC I have no respect for someone running the Full Tanking builds that have to rely on someone or something else to deal damage for a kill. If you have stacked so much armor, block, and self healing there is no point in me fighting you, your just a mobile pest.
And I have been in good fights with people that have maxed armor and 3k crit resistance, its the people that just go full defensive that are impossible to kill, and when I ignore them follow me around preventing me from zoning to a new area, I have had a tank build I was ignoring while killing mobs in the Temple District follow me around for 10 minutes continuing to attack and CC me until another faction came along and killed me.