FriedEggSandwich wrote: »ugh, I'm one of those poor fools who runs 7 light (on 2 characters )...
it doesn't really seem to bother my mDK...but, my magsorc has to stay on the move constantly...
just wondering, do boundless storm and empowered ward stack?
Yeah they stack because they offer different buffs. Boundless storm gives around 5k resistances (like wearing 2 pieces of heavy without the passives), and the ward is a straight damage absorb. In pvp I wear 2 large pieces of heavy and keep boundless storm up constantly. Combine that with a defending resto staff on back bar, some impen and the vampire undeath passive and suddenly you actually have time to cast your ward.
Ihatenightblades wrote: »SlayerTheDragon wrote: »Light armor... I laughed.
Magicka sorcs are doing great in light armor
CapuchinSeven wrote: »thankyourat wrote: »If you run light armor why would you not run annulment it's actually kind of op
Not in a million years is OP. OP is dodgeroll and avoid every single attack for a couple of secs. The bubble forces you to play defensively, watching your bar and counting to 6. Samina dodge rolls and for a couple of secs FORGETS defensive tactics even if there are 5 or 6 guys around. You can't do that with a bubble.
I play both, stam and magicka and the differece between both is huge.
I agree, I take a big hit to my damage if I slot it because it takes up a slot that I really need for other things. It's NICE when I have it but you have to spam it when you're focused and totally go defensive.
Dodge roll is a huge amount better by a long way.
Dodge is the best mitigation only because it's the only mitigation that can negate the entire dmg of a spell. Everything else has to run through the gauntlet of the "armor mitigation" equation, whereas dodge chance is literally "can you dodge? If yes, don't take any dmg, if no, take dmg."
CapuchinSeven wrote: »thankyourat wrote: »If you run light armor why would you not run annulment it's actually kind of op
Not in a million years is OP. OP is dodgeroll and avoid every single attack for a couple of secs. The bubble forces you to play defensively, watching your bar and counting to 6. Samina dodge rolls and for a couple of secs FORGETS defensive tactics even if there are 5 or 6 guys around. You can't do that with a bubble.
I play both, stam and magicka and the differece between both is huge.
I agree, I take a big hit to my damage if I slot it because it takes up a slot that I really need for other things. It's NICE when I have it but you have to spam it when you're focused and totally go defensive.
Dodge roll is a huge amount better by a long way.
Dodge is the best mitigation only because it's the only mitigation that can negate the entire dmg of a spell. Everything else has to run through the gauntlet of the "armor mitigation" equation, whereas dodge chance is literally "can you dodge? If yes, don't take any dmg, if no, take dmg."
On the flip side, there is damage you can't dodge (Radiant, Meteor, some AoEs, etc), while a shield can stop all damage (except unresistable) regardless of whether it can be dodged or not, so as long as the shield is big enough.
psychotic13 wrote: »Anyone think light armor needs a slight rework, and add another passive?
I mean for medium armor, the regen and cost reduction bonuses are part of the same passive, but there 2 different passives for light armor. Plus in medium you get crit per piece of armor while Magicka gets screwed into having the 5pc bonus as crit? While medium gets +12% weapon damage.
a1i3n0ct0pu5 wrote: »Light armor is alive and well for casters. But you better be casting from a distance or your @## is grass.
I used to run light on my Templar until the stam meta and the influx of hard hitting proc sets. Now I run straight cheese on him. No regrets.
CapuchinSeven wrote: »thankyourat wrote: »If you run light armor why would you not run annulment it's actually kind of op
Not in a million years is OP. OP is dodgeroll and avoid every single attack for a couple of secs. The bubble forces you to play defensively, watching your bar and counting to 6. Samina dodge rolls and for a couple of secs FORGETS defensive tactics even if there are 5 or 6 guys around. You can't do that with a bubble.
I play both, stam and magicka and the differece between both is huge.
I agree, I take a big hit to my damage if I slot it because it takes up a slot that I really need for other things. It's NICE when I have it but you have to spam it when you're focused and totally go defensive.
Dodge roll is a huge amount better by a long way.
Dodge is the best mitigation only because it's the only mitigation that can negate the entire dmg of a spell. Everything else has to run through the gauntlet of the "armor mitigation" equation, whereas dodge chance is literally "can you dodge? If yes, don't take any dmg, if no, take dmg."
On the flip side, there is damage you can't dodge (Radiant, Meteor, some AoEs, etc), while a shield can stop all damage (except unresistable) regardless of whether it can be dodged or not, so as long as the shield is big enough.
a1i3n0ct0pu5 wrote: »Light armor is alive and well for casters. But you better be casting from a distance or your @## is grass.
I used to run light on my Templar until the stam meta and the influx of hard hitting proc sets. Now I run straight cheese on him. No regrets.
Casting from a distance is a fallacy... every stam class has a gap closer, so everybody is in your face immediately.. there is no kiting / ranged in this game. Imho game would be more balanced with melee vs caster if it didn't have spammable gap closers, ie imagine gap closers being ultimates only... then today's stam burst would make more sense.
a1i3n0ct0pu5 wrote: »Light armor is alive and well for casters. But you better be casting from a distance or your @## is grass.
I used to run light on my Templar until the stam meta and the influx of hard hitting proc sets. Now I run straight cheese on him. No regrets.
Casting from a distance is a fallacy... every stam class has a gap closer, so everybody is in your face immediately.. there is no kiting / ranged in this game. Imho game would be more balanced with melee vs caster if it didn't have spammable gap closers, ie imagine gap closers being ultimates only... then today's stam burst would make more sense.
keep telling yourself that.....a1i3n0ct0pu5 wrote: »Light armor is alive and well for casters. But you better be casting from a distance or your @## is grass.
exeeter702 wrote: »a1i3n0ct0pu5 wrote: »Light armor is alive and well for casters. But you better be casting from a distance or your @## is grass.
I used to run light on my Templar until the stam meta and the influx of hard hitting proc sets. Now I run straight cheese on him. No regrets.
Casting from a distance is a fallacy... every stam class has a gap closer, so everybody is in your face immediately.. there is no kiting / ranged in this game. Imho game would be more balanced with melee vs caster if it didn't have spammable gap closers, ie imagine gap closers being ultimates only... then today's stam burst would make more sense.
My thoughts exactly. There is no legitimate kiting game here, so having the illusion that light armor should be for ranged casting and excel at it is a joke.
CapuchinSeven wrote: »thankyourat wrote: »If you run light armor why would you not run annulment it's actually kind of op
Not in a million years is OP. OP is dodgeroll and avoid every single attack for a couple of secs. The bubble forces you to play defensively, watching your bar and counting to 6. Samina dodge rolls and for a couple of secs FORGETS defensive tactics even if there are 5 or 6 guys around. You can't do that with a bubble.
I play both, stam and magicka and the differece between both is huge.
I agree, I take a big hit to my damage if I slot it because it takes up a slot that I really need for other things. It's NICE when I have it but you have to spam it when you're focused and totally go defensive.
Dodge roll is a huge amount better by a long way.
Dodge is the best mitigation only because it's the only mitigation that can negate the entire dmg of a spell. Everything else has to run through the gauntlet of the "armor mitigation" equation, whereas dodge chance is literally "can you dodge? If yes, don't take any dmg, if no, take dmg."
On the flip side, there is damage you can't dodge (Radiant, Meteor, some AoEs, etc), while a shield can stop all damage (except unresistable) regardless of whether it can be dodged or not, so as long as the shield is big enough.
Lord_Wrath wrote: »Im still not used to having to recast shields at 6s. Its honestly more annoying than anything.
Malamar1229 wrote: »Again, personally, id rather keep light armor where it is (in terms of lacking survivability) and instead allow it to buff spell damage.
We silly mages in dresses should be very squishy, but mobile and heavy hitters.
-Makkir
exeeter702 wrote: »Malamar1229 wrote: »Again, personally, id rather keep light armor where it is (in terms of lacking survivability) and instead allow it to buff spell damage.
We silly mages in dresses should be very squishy, but mobile and heavy hitters.
-Makkir
That would solve nothing. There is no light armor ranged caster advantage in this game. It works in traditional mmos, because of the careful balancing act of gap closing CDs and effective kiting tools that don't suffer from physical property mitigation's ie. being able to dodge spells.
If gap closers remain as generous as they are in this game, on top of unchained and shuffle, then there is no hope for light armor ranged builds that arent forced to cast 2-3 shields every 6 seconds. Mag blades can already build themselves into a near one shot out of stealth destro staff build. Mgdk still has no option to make range, a damage buff would only help them troll from the back of a crowd. Templar has the heals for days and sorcerer has the sheilds for days, both have the burst from range.
A damage buff isn't what is needed, effective kiting as a form of skilled counterplay to melee needs to be encouraged, and to get to that point, something needs to be done to gap closers.
If not then give mag dks a tool that disuades melee from getting in their face 100 percent of the time. Mag Dks don't have to be as mobile, but make them a threat to close range builds in some way. And find a way to increase the effectiveness of mag blade dots without breaking pve. They already have the high burst all in options, let them have a strong sustained ranged dot option that can actually be a threat, while not making there snare and root options so miserably ineffective.
The problem with the way shielding works these days is the cost, IMHO.Lord_Wrath wrote: »Im still not used to having to recast shields at 6s. Its honestly more annoying than anything.
milesrodneymcneely2_ESO wrote: »The problem with the way shielding works these days is the cost, IMHO.Lord_Wrath wrote: »Im still not used to having to recast shields at 6s. Its honestly more annoying than anything.
For a 6-second duration, the cost of shielding is completely out of control. If you're building in enough regen and cost reduction to keep you from running out of Magicka in less time than it takes to say it, you're not doing enough damage to matter.
The reason that Stamina is the meta right now is that it's more cost efficient all the way around. So you can put your damage through the ceiling while still having enough sustainability to make it work.
If you ask me, shielding costs need to be drastically reduced or - at the very least - bumped to an 8-second duration.
milesrodneymcneely2_ESO wrote: »The problem with the way shielding works these days is the cost, IMHO.Lord_Wrath wrote: »Im still not used to having to recast shields at 6s. Its honestly more annoying than anything.
For a 6-second duration, the cost of shielding is completely out of control. If you're building in enough regen and cost reduction to keep you from running out of Magicka in less time than it takes to say it, you're not doing enough damage to matter.
The reason that Stamina is the meta right now is that it's more cost efficient all the way around. So you can put your damage through the ceiling while still having enough sustainability to make it work.
If you ask me, shielding costs need to be drastically reduced or - at the very least - bumped to an 8-second duration.
We removed several posts that were off-topic. Please keep all disagreements civil, constructive, and on-topic .
DephlaterMouse wrote: »Replace spell resistance with 50% cost reduction to break free/dodge roll (would make sense that standing up and doing a somersault would be easier in cloths than armour) and you'd have your balance.
a1i3n0ct0pu5 wrote: »Light armor is alive and well for casters. But you better be casting from a distance or your @## is grass.
I used to run light on my Templar until the stam meta and the influx of hard hitting proc sets. Now I run straight cheese on him. No regrets.
Casting from a distance is a fallacy... every stam class has a gap closer, so everybody is in your face immediately.. there is no kiting / ranged in this game. Imho game would be more balanced with melee vs caster if it didn't have spammable gap closers, ie imagine gap closers being ultimates only... then today's stam burst would make more sense.
Or they have
1- Bows
2- Silver shard
3- Javelin
4- Flying blade
5- Webs