OrphanHelgen wrote: »Can my dk get a poison whip now that maelstrom flurry are rip, and explain the logic in magicka dps from 28 meters should have same dps as a 5 meter stam dps.
Undaunted plunder:
Vet mode cp 10 and vet mode cp 160 give the same amount of plunder?
From lvl 3 motif farm runs to low cp lvl gold farm?
It's my understanding that there will be no more lower-level/lower-CP trial runs because everything will be automatically scaled up to CP160.
RIP baby motif runs.
Come on @ZOS_Finn @ZOS_RichLambert this is such a lazy approach and will destroy the economy even more than is already being done with everything becoming bop. The inflation that this is going to cause will be ridiculous. Pots will skyrocket in price and gold tempers will go from a ridiculous price that they're at now to almost unaffordable. Sure in the short term it will work fine because players will have some sort of income, however every single trials run will basically just be printing 120k gold and adding that to the economy where as if you gave us an item to trade to other players such as maybe flowers or so that we can either keep them and make pots or sell them to other players for gold it would be a much better solution. Instead of just causing inflation it will cause the price of pots to drop since mats will be easier to acquire and the people running trials will still be able to make money from them but just from other players with gold that is already in the economy instead of from a vendor creating new gold. As it is right now there is nothing to take gold out of the economy instead it just flows from one player to another. There is no tax or item that you need to buy from npcs for gold. Please reconsider this change and dont let it go live. Even if you need to remove any sort of income from vet trials for a period of time I would rather see that than a system that will ruin the economy in the long run.ZOS_GinaBruno wrote: »Undaunted Plunder
We've heard your feedback regarding the inability to make money by running Veteran Trials, and added Undaunted Plunder to the Veteran mode of all Trials.
- By defeating bosses in the Veteran-mode Trials, you'll earn Undaunted Plunder – valuable items that can be sold to merchants for 1000 gold each.
- Each boss you defeat will drop an increased amount of Undaunted Plunder that you can sell.
- We're continuing to keep an eye on these rewards, and will continue to adjust them as needed.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »
This is bad, it should drop from VMA too since that costs a lot in resources as well, and everything is is BoP there.
Also would you mind explaining the adjusted drops on Normal Maelstrom Arena? Surely weapons don't drop there now?
No, weapons do not drop in Normal mode now. We didn't change what types of items drop in Normal MA, just that they'll now scale to CP160.
OrphanHelgen wrote: »Can my dk get a poison whip now that maelstrom flurry are rip, and explain the logic in magicka dps from 28 meters should have same dps as a 5 meter stam dps.
ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
Undaunted Plunder
We've heard your feedback regarding the inability to make money by running Veteran Trials, and added Undaunted Plunder to the Veteran mode of all Trials.
- By defeating bosses in the Veteran-mode Trials, you'll earn Undaunted Plunder – valuable items that can be sold to merchants for 1000 gold each.
- Each boss you defeat will drop an increased amount of Undaunted Plunder that you can sell.
- We're continuing to keep an eye on these rewards, and will continue to adjust them as needed.
Lord FENGRUSH here to pillage and plunder
Comin for dat booty and im'a go down under
Ouch, poor Imperials!What, no quest for Imperials?ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
- There are nine daily quests associated with this event themed for each of the Tamrielic race’s celebrations of New Life.
Increased the experience gained in Cyrodiil from monsters, players, and quests by 25%. Experience gained in Cyrodiil Delves, Imperial City, and Imperial Sewers remains unchanged.
@ZOS_GinaBrunoIncreased the experience gained in Cyrodiil from monsters, players, and quests by 25%. Experience gained in Cyrodiil Delves, Imperial City, and Imperial Sewers remains unchanged.
Are those monsters only non-human overland NPC or is that any overland enemy NPC?
Thanks
IxskullzxI wrote: »The sets that add 400 weapon/spell damage to restoration, destruction, dual wield and two hand abilities had their 5 piece bonus increased to 450. Do sets such as netch and silks of the sun have their 5 piece increased to 450 as well? Or are they left at 400? @ZOS_GinaBruno
ZOS_GinaBruno wrote: »KNOWN
[*]Maelstrom Arena currently provides twice as many rewards as intended.
[/list]
IxskullzxI wrote: »The sets that add 400 weapon/spell damage to restoration, destruction, dual wield and two hand abilities had their 5 piece bonus increased to 450. Do sets such as netch and silks of the sun have their 5 piece increased to 450 as well? Or are they left at 400? @ZOS_GinaBruno
I hope not just because of automaton, but I think frost/thunder one need a serious boost (and not only a damage increase). A boost to sun will be a little too competitive over spellweave.
GreenSoup2HoT wrote: »That Draugr Hulk set nerf is just a big slap in the face. This wont change anything. Big woop 500 stamina.
asneakybanana wrote: »Come on @ZOS_Finn @ZOS_RichLambert this is such a lazy approach and will destroy the economy even more than is already being done with everything becoming bop. The inflation that this is going to cause will be ridiculous. Pots will skyrocket in price and gold tempers will go from a ridiculous price that they're at now to almost unaffordable. Sure in the short term it will work fine because players will have some sort of income, however every single trials run will basically just be printing 120k gold and adding that to the economy where as if you gave us an item to trade to other players such as maybe flowers or so that we can either keep them and make pots or sell them to other players for gold it would be a much better solution. Instead of just causing inflation it will cause the price of pots to drop since mats will be easier to acquire and the people running trials will still be able to make money from them but just from other players with gold that is already in the economy instead of from a vendor creating new gold. As it is right now there is nothing to take gold out of the economy instead it just flows from one player to another. There is no tax or item that you need to buy from npcs for gold. Please reconsider this change and dont let it go live. Even if you need to remove any sort of income from vet trials for a period of time I would rather see that than a system that will ruin the economy in the long run.ZOS_GinaBruno wrote: »Undaunted Plunder
We've heard your feedback regarding the inability to make money by running Veteran Trials, and added Undaunted Plunder to the Veteran mode of all Trials.
- By defeating bosses in the Veteran-mode Trials, you'll earn Undaunted Plunder – valuable items that can be sold to merchants for 1000 gold each.
- Each boss you defeat will drop an increased amount of Undaunted Plunder that you can sell.
- We're continuing to keep an eye on these rewards, and will continue to adjust them as needed.
OrphanHelgen wrote: »Can my dk get a poison whip now that maelstrom flurry are rip, and explain the logic in magicka dps from 28 meters should have same dps as a 5 meter stam dps.
asneakybanana wrote: »OrphanHelgen wrote: »Can my dk get a poison whip now that maelstrom flurry are rip, and explain the logic in magicka dps from 28 meters should have same dps as a 5 meter stam dps.
Stam will still out DPS every magic class except melee magic dk. The nerf is going to cause DKs to lose ~5k dps if that and the other classes 3-4k dps. As it is on melee advantageous fights (which is 80% of the trials fights in this game) stam is out dpsing range mag builds by 10k+ which is over a 20% dps difference between mag and stam. This will bring hat gap down to ~10% which is fair since as you mentioned stam is forced melee.