ZOS_GinaBruno wrote: »Alliance War & PvP
General
- Keep walls can no longer be repaired when between 95% and 100% health while under attack.
ZOS_GinaBruno wrote: »JamieAubrey wrote: »ZOS_GinaBruno wrote: »OVERVIEW
..... hope you enjoy this latest patch which is approximately 180MB in size.
]
Downloader seems to be larger than 180MB
I'm currently at 31% with just over 3000mb left
Whoops, yeah. 180MB is not correct. We're working on getting a new estimate, but in the meantime we'll just remove that from the Overview. Thanks for the heads up!
Exploration & Itemization
General
Rewards in Maelstrom Arena will now reliably scale all the way to CP160 instead of stopping at CP 150 in Normal mode.
I really hope this doesn't mean Maelstrom weapons drop in normal?
And nerfing Cruel Flurry when many of us have spent 500+ runs to get the perfect weapons?!
ZOS_GinaBruno wrote: »
ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
Undaunted Plunder
We've heard your feedback regarding the inability to make money by running Veteran Trials, and added Undaunted Plunder to the Veteran mode of all Trials.
- By defeating bosses in the Veteran-mode Trials, you'll earn Undaunted Plunder – valuable items that can be sold to merchants for 1000 gold each.
- Each boss you defeat will drop an increased amount of Undaunted Plunder that you can sell.
- We're continuing to keep an eye on these rewards, and will continue to adjust them as needed.
Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.
@FENGRUSH Time to do some trialsZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
Undaunted Plunder
We've heard your feedback regarding the inability to make money by running Veteran Trials, and added Undaunted Plunder to the Veteran mode of all Trials.
- By defeating bosses in the Veteran-mode Trials, you'll earn Undaunted Plunder – valuable items that can be sold to merchants for 1000 gold each.
- Each boss you defeat will drop an increased amount of Undaunted Plunder that you can sell.
- We're continuing to keep an eye on these rewards, and will continue to adjust them as needed.
Lord FENGRUSH here to pillage and plunder
Comin for dat booty and im'a go down under
Also would you mind explaining the adjusted drops on Normal Maelstrom Arena? Surely weapons don't drop there now?
ZOS_GinaBruno wrote: »
This is bad, it should drop from VMA too since that costs a lot in resources as well, and everything is is BoP there.
Also would you mind explaining the adjusted drops on Normal Maelstrom Arena? Surely weapons don't drop there now?
Transairion wrote: »Also would you mind explaining the adjusted drops on Normal Maelstrom Arena? Surely weapons don't drop there now?
I'd imagine it's because Normal Maelstrom's gear was just vendor trash once you reached CP160 or higher, since it only ever scaled to CP150. And if you aren't capable of farming Veteran, you could never get CP160 gear of those sets... and from what I've seen, most if not all the Maelstrom sets (not weapons, obviously) are pretty bad and not highly desired at all.
I've got no problem farming Normal Maelstrom for Hunt (Stamina summon/pet based) gear... don't think I'll become OP with that set or anything.
Shouldn't change Lamia song set for scaling. it is now from interesting set automatically went into category of usless sets
Gilliamtherogue wrote: »Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.
Why are all stamina DPS based classes being nerfed instead of just Dragonknights? No one is pushing numbers like them, and you've effectively reduced Stam DPS to the point where you can only be a DK to stay relevant.
ZOS_GinaBruno wrote: »
- Light Speaker: Increased this item set’s Spell Damage bonus to your Restoration Staff abilities to 450 Spell Damage from 400.
- Spider Cultist Cowl: Increased this item set’s Spell Damage bonus to your Destruction Staff abilities to 450 Spell Damage from 400.
- Sword Dancer: Increased this item set’s Weapon Damage bonus to your Dual Wield abilities to 450 Weapon Damage from 400.
- Sword-Singer: Increased this item set’s Weapon Damage bonus to your Two Handed abilities to 450 Weapon Damage from 400.
Silver_Strider wrote: »Gilliamtherogue wrote: »Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.
Why are all stamina DPS based classes being nerfed instead of just Dragonknights? No one is pushing numbers like them, and you've effectively reduced Stam DPS to the point where you can only be a DK to stay relevant.
While I agree with StamDK needing a nerf, I disagree with the rest of your comment.
With the nerf to Cruel Flurry, other stamina builds are now more in line with most magic builds (#Sorclivesmatter), meaning the game is slowly becoming more balanced than it was previously. Stamina Builds still have more damage overall than magic but it's a step in the right direction.
Undaunted plunder:
Vet mode cp 10 and vet mode cp 160 give the same amount of plunder?
From lvl 3 motif farm runs to low cp lvl gold farm?
Undaunted plunder:
Vet mode cp 10 and vet mode cp 160 give the same amount of plunder?
From lvl 3 motif farm runs to low cp lvl gold farm?
ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
- There are nine daily quests associated with this event themed for each of the Tamrielic race’s celebrations of New Life.