I think Viper is kinda "ok". its 5 piece set, works only meele, and you loose some stats by using it.
Problem is with velidreth and some upcomming sets (selene) - Big burst comming from 2 piece is too much.
If they really want proc on hit sets in game, it really should be only 5 piece sets. People would have to choose - do i wanna use overperforming black rose set, or do i wanna have insane burst with on hit sets?
In current state of game, people take black rose, velitreth, and viper(3x jewelery + S&B) and have it all. Thats serious issue that kills skill in pvp and has basicly no counterplay (unless you running in around cyrodil holding block permanently in case someone gank you from crouch and burst you down with those sets xD )
no, it's not. viper was/is a viable (not 100% perfect, but the better alternatives involve minor slayer anyway) addition to tbs and msa weapons on stamina PvE DDs where you constantly attacked - sure you cannot fully compared it to, say, hundings because hundings has no jewelry, but it's in the same overall category at least. In PvP the 4sec cooldown is almost like no cooldown at all (maybe unless you go for a dedicated burst phase). It's just an insane amount of damage. You no longer sacrifice overall damage (compares to pure weapon damage setups for example) for some proc-burst, you actually gain both, burst and raw dps in a typical fight. sure, it's not totally game-breaking but with a proc chance (instead of 100% + cooldown) that would result in a proc every 4sec in a PvE setting, it'd be much better balanced in PvP as well. Same goes for velidreth which already has a proc chance but 20% on every damage is insanely high and teh set is also essentially capped by it's cooldown, not by the chance
COPY/PASTE from my thread in General disc.:
My arse is saved by habbit of recasting shield every few seconds, my health drops to 30%. Im breaking free, healing ward, hardened, curse on magplar (he stars to beam me again), frags proc (evil leaugh in my head) and 11k crit followed by 8k curse crit (gods are loving me), crushing to finish him (this is so pleasant feeling to kill beam spammer). Now the stam melee (didnt noticed.what class he was as the only he did was crit rush and dizzy so im not surprised he died fast), nothing special here either. Im starting to hear voice from Unreal Tournament "Killing spree!" and then this happends:
[here will be ss as Im on my phone now but Ill describe it]
I have eat Focused Aim 10k crit from stealth... With almost 2k poison damage... With 3k viper sting... With 7k Widowmaker crit. So basicaly after fighting off four guys I was one shoted by RNG sets.... Balance my arse ZOS -_- Yeah my health pool isnt big since im pure glass canon but this? Same is melee combo with Velidreth and Viper.
RNG sets that deal damage should have global cool down so they cannt % all at the same time! It could be even 2-3s, right now its total madness.
no, it's not. viper was/is a viable (not 100% perfect, but the better alternatives involve minor slayer anyway) addition to tbs and msa weapons on stamina PvE DDs where you constantly attacked - sure you cannot fully compared it to, say, hundings because hundings has no jewelry, but it's in the same overall category at least. In PvP the 4sec cooldown is almost like no cooldown at all (maybe unless you go for a dedicated burst phase). It's just an insane amount of damage. You no longer sacrifice overall damage (compares to pure weapon damage setups for example) for some proc-burst, you actually gain both, burst and raw dps in a typical fight. sure, it's not totally game-breaking but with a proc chance (instead of 100% + cooldown) that would result in a proc every 4sec in a PvE setting, it'd be much better balanced in PvP as well. Same goes for velidreth which already has a proc chance but 20% on every damage is insanely high and teh set is also essentially capped by it's cooldown, not by the chance
no, it's not. viper was/is a viable (not 100% perfect, but the better alternatives involve minor slayer anyway) addition to tbs and msa weapons on stamina PvE DDs where you constantly attacked - sure you cannot fully compared it to, say, hundings because hundings has no jewelry, but it's in the same overall category at least. In PvP the 4sec cooldown is almost like no cooldown at all (maybe unless you go for a dedicated burst phase). It's just an insane amount of damage. You no longer sacrifice overall damage (compares to pure weapon damage setups for example) for some proc-burst, you actually gain both, burst and raw dps in a typical fight. sure, it's not totally game-breaking but with a proc chance (instead of 100% + cooldown) that would result in a proc every 4sec in a PvE setting, it'd be much better balanced in PvP as well. Same goes for velidreth which already has a proc chance but 20% on every damage is insanely high and teh set is also essentially capped by it's cooldown, not by the chance
Viper is a 5 piece set, so for PvP builds in general, you will be running something like this:
- 3 viper jewerly + 2 viper weapons
. need DW or 1H&s
. you need to drop vMA/Master weapons.
. drop agility jewerly (that is 3 pieces set that is stronger than 4 pieces bonus normal set)
- or 3 viper jewerly + 2 body pieces.
. In a classic build using 5 pieces body set, you probably need to drop the monster set (or vMA weapons again if you go with weapons to pair with the body set)
. you need to drop agility
(There are other small variants, but they are pretty much the same, almost nobody will run more than 2 pieces in the body because there is no impen viper.)
As you can see, you loss a lot: max stam, max weapon damage, less healing, less impen, and effects from vMa weapons/monset sets, in order to access the viper proc. Viper is indeed very strong, but it should be, nobody is going to drop all those stats for a crappy proc.
If viper is overpowered, then agility + 2 monster mask is also overpowered because compared to the alternatives, is way better. Just because viper is better in SOME builds (compared to the classic 3 agility + 2 monster + vma weapons), it dosn't mean that is OP, it means that there is more build diversity.
msa weapons are not viable for pvp unless you want to play with poisons (often frowned upon, better Xv1 than 1vX, also relatively bad in group v X) or in oen of the few builds that actually use the ability altering enchats. the pure weapn/spell damge is outclassed by classic enchats and utility / direct damage enchats can be very strong as well
all that said, my initial point stands: if viper was able to beat something like agility+mephala or agility+skoria in pve builds (pre velidreth and for people who didn't have VO/alkosh yet), than it's safe to say that it will completely outclass those in pvp where the 4second timer is much better aligned with your actual attacking speed
msa weapons are not viable for pvp unless you want to play with poisons (often frowned upon, better Xv1 than 1vX, also relatively bad in group v X) or in oen of the few builds that actually use the ability altering enchats. the pure weapn/spell damge is outclassed by classic enchats and utility / direct damage enchats can be very strong as well
all that said, my initial point stands: if viper was able to beat something like agility+mephala or agility+skoria in pve builds (pre velidreth and for people who didn't have VO/alkosh yet), than it's safe to say that it will completely outclass those in pvp where the 4second timer is much better aligned with your actual attacking speed
WHAT? lol, vMA weapons are BiS for 90% of the stamina builds, 2h+bow builds pretty much requires you to have a vMA 2h sharpened and a vMA/Master's bow, and DW dot builds are only viable with vMA daggers (stamdks and stamsorcs are running flurry builds a lot, the DPS is insane). The only kind of builds that don't have vMA as a BiS gear are 1h&s builds.
And your comparision with subpar PvE gear combinatio like agility+mephala is pointeless. If you are going to pull the PvE card, at least use actual BiS PvE gear for the comparision.
UNLESS YOU USE POISONS:
lol, just lol. the poison msa weapon mechanic is exactly when i'm talking about. they are ONLY good when using poisons. but since you seem unable to comprehend anything, are you EU at any chance? let's duel. show me how you stand a chance with flurry and your msa 2hander... i'm fine with recording the results and posting here
no, it's not. viper was/is a viable (not 100% perfect, but the better alternatives involve minor slayer anyway) addition to tbs and msa weapons on stamina PvE DDs where you constantly attacked - sure you cannot fully compared it to, say, hundings because hundings has no jewelry, but it's in the same overall category at least. In PvP the 4sec cooldown is almost like no cooldown at all (maybe unless you go for a dedicated burst phase). It's just an insane amount of damage. You no longer sacrifice overall damage (compares to pure weapon damage setups for example) for some proc-burst, you actually gain both, burst and raw dps in a typical fight. sure, it's not totally game-breaking but with a proc chance (instead of 100% + cooldown) that would result in a proc every 4sec in a PvE setting, it'd be much better balanced in PvP as well. Same goes for velidreth which already has a proc chance but 20% on every damage is insanely high and teh set is also essentially capped by it's cooldown, not by the chance
I see your point. When i think about it, you are right. 4 sec cooldown is next to nothing in pvp with people dodging, LoSing and moving in general. From PvP perspective, proc sets should not be in game, especialy in "skill based game". ESO is slowly becaming gear based game. That makes me sad.
lol, just lol. the poison msa weapon mechanic is exactly when i'm talking about. they are ONLY good when using poisons. but since you seem unable to comprehend anything, are you EU at any chance? let's duel. show me how you stand a chance with flurry and your msa 2hander... i'm fine with recording the results and posting here
no, im not from EU, and not i don't need to duel to prove you something. I could loss the duel in 3 seconds and still wouldn't mean nothing to the discussion itself, a *** measuring constest won't make your arguments right (and at this point, nothing will do, but feel free to try).
Most_Awesome wrote: »
Ambush>Block Cancel>Incap = Dead
Didn't even have a chance to cc break
Most_Awesome wrote: »
Ambush>Block Cancel>Incap = Dead
Didn't even have a chance to cc break
Most_Awesome wrote: »
Ambush>Block Cancel>Incap = Dead
Didn't even have a chance to cc break
Mojomonkeyman wrote: »Most_Awesome wrote: »
Ambush>Block Cancel>Incap = Dead
Didn't even have a chance to cc break
That screeshot sums up the entire problem. We need it stickyed at combat lead dev`s computer monitor.
Mojomonkeyman wrote: »Most_Awesome wrote: »
Ambush>Block Cancel>Incap = Dead
Didn't even have a chance to cc break
That screeshot sums up the entire problem. We need it stickyed at combat lead dev`s computer monitor.
The problem is guys with zero crit resistance.
Mojomonkeyman wrote: »Most_Awesome wrote: »
Ambush>Block Cancel>Incap = Dead
Didn't even have a chance to cc break
That screeshot sums up the entire problem. We need it stickyed at combat lead dev`s computer monitor.
The problem is guys with zero crit resistance.
your arguments are solely based on "because that is the way it is". no math/reasons to back it up, not willing to prove how your "knowledge" (lol) has impact on your performance in practice, no overall message except "i play with viper but it's not OP because (careful, hyperbole ahead) somewhere there are significant players who dominate duels with their rapid strikes build" ...
Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.
But concerning the topic you will have to admit that while you i]the MagNB[/i
a) sacrifice a ton of regen for your damage and
b) have to prepare every successful burst
an rng burst combatant (like Velidreth/Viper/Widowmaker) does not need to do either. His high damage sets proc with significant damage values just as long as he keeps hitting the opponent wether he has high weapon damage and low sustain or low weapon damage and high sustain or an average value for both. That means while you have to rely on a successful first attempt and an exit strategy (fear > cloak or shadow > cloak) this trade off does not exist for someone wearing velidreth and viper/widowmaker. They are rewarded for doing an initial burst from stealth (viper firing reliably, option on velidreth, poison and widowmaker) and are rewarded for staying in the fight as every moment rng can end the fight for them as long as they keep hitting the opponent. All they have to provide is a single target dps pressure and enough penetration, so nothing that isnt already built into any stamina build.
Actually its very much like a DoT Build. A DoT Build initiates the DoTs and provides the Debuffs while sustaining until the fight is over. A proc build provides the debuffs like armor pen or defile until the fight is over.
The problem is: DoTs due to their very nature can be anticipated and purged. Procs just proc. If they proc in the beginning you have all the benefits of a burst build withouth any of its disadvantages. If they proc later on, well, you have all the benefits of a DoT/sustained damage build without its disadvantages.
Most_Awesome wrote: »
Ambush>Block Cancel>Incap = Dead
Didn't even have a chance to cc break
I think Viper is kinda "ok". its 5 piece set, works only meele, and you loose some stats by using it.
Problem is with velidreth and some upcomming sets (selene) - Big burst comming from 2 piece is too much.
If they really want proc on hit sets in game, it really should be only 5 piece sets. People would have to choose - do i wanna use overperforming black rose set, or do i wanna have insane burst with on hit sets?
In current state of game, people take black rose, velitreth, and viper(3x jewelery + S&B) and have it all. Thats serious issue that kills skill in pvp and has basicly no counterplay (unless you running in around cyrodil holding block permanently in case someone gank you from crouch and burst you down with those sets xD )
msa weapons are not viable for pvp unless you want to play with poisons (often frowned upon, better Xv1 than 1vX, also relatively bad in group v X) or in oen of the few builds that actually use the ability altering enchats. the pure weapn/spell damge is outclassed by classic enchats and utility / direct damage enchats can be very strong as well
all that said, my initial point stands: if viper was able to beat something like agility+mephala or agility+skoria in pve builds (pre velidreth and for people who didn't have VO/alkosh yet), than it's safe to say that it will completely outclass those in pvp where the 4second timer is much better aligned with your actual attacking speed
WHAT? lol, vMA weapons are BiS for 90% of the stamina builds, 2h+bow builds pretty much requires you to have a vMA 2h sharpened and a vMA/Master's bow, and DW dot builds are only viable with vMA daggers (stamdks and stamsorcs are running flurry builds a lot, the DPS is insane). The only kind of builds that don't have vMA as a BiS gear are 1h&s builds.
And your comparision with subpar PvE gear combinatio like agility+mephala is pointeless. If you are going to pull the PvE card, at least use actual BiS PvE gear for the comparision.
PurifedBladez wrote: »msa weapons are not viable for pvp unless you want to play with poisons (often frowned upon, better Xv1 than 1vX, also relatively bad in group v X) or in oen of the few builds that actually use the ability altering enchats. the pure weapn/spell damge is outclassed by classic enchats and utility / direct damage enchats can be very strong as well
all that said, my initial point stands: if viper was able to beat something like agility+mephala or agility+skoria in pve builds (pre velidreth and for people who didn't have VO/alkosh yet), than it's safe to say that it will completely outclass those in pvp where the 4second timer is much better aligned with your actual attacking speed
WHAT? lol, vMA weapons are BiS for 90% of the stamina builds, 2h+bow builds pretty much requires you to have a vMA 2h sharpened and a vMA/Master's bow, and DW dot builds are only viable with vMA daggers (stamdks and stamsorcs are running flurry builds a lot, the DPS is insane). The only kind of builds that don't have vMA as a BiS gear are 1h&s builds.
And your comparision with subpar PvE gear combinatio like agility+mephala is pointeless. If you are going to pull the PvE card, at least use actual BiS PvE gear for the comparision.
VMA weapons add 60 weapon damage to my build while losing out on the chance to proc my enchants and this is a stamina pvp 2h/bow build.
There's plenty of good dw builds without vma weapons.. like are you serious bro?