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https://forums.elderscrollsonline.com/en/discussion/668861

What about adding some change to the ressurection ?

Kharapuce
Kharapuce
✭✭
Let's imagine !

You are fighting somewhere, let's admit an outpost.
Then a bunch of ennemies cam, you killed then, 1, 2 , 3 times.
Then more came, you still fighting totally outnumbered.
Then suddently, you realised that all of the one you already killed 2 times after they got ressed, got ressed again
Then you wipe, because too much for you.

Is it balanced ?

Here is my question, which change would you like to have about the resurection (with soulgem i mean) ?
Edited by Kharapuce on 13 September 2016 16:26
PC - EU - AD

RUN I TRIGGERED THEM Baguette'Blade - Nightblade - Wood Elf - AvA 49 - Grand Overlord (reached 12/15/16 /played 100days)
Kharapuce - Dragonknight - Dark Elf - AvA 25
Streak I Triggered Them - Sorc - High Elf - AvA 19
Run I'm Triggered - Nb - Breton - AvA Rofl
AFK Brain Mod - Dk -Dark Elf - AvA Rofl
PIC PIC IN DA FACE Templar - Redguard - AvA 17
Polishing-Your-Spears Templar - Argonian - AvA Rofl
Bury Me I Triggered Them Got Ftom'd - Aka ***'te Slave - Sorc - Redguard - AvA Rofl
PC - EU - EP

Khara The Baguette Slayer Nb EP - Dark Elf - AvA Rofl
PC - EU - DC

Got Rekt Nb - Wood Elf - AvA Rofl
Baguette Whipping Ass Dk - Dark Elf - AvA Roooofl



Zerg Squad

AWAWAWAWAR


#goblin4life

What about adding some change to the ressurection ? 50 votes

I would like, having a cooldown on the res, like 1 mins cooldown before the next one !
26%
RikumaruJamRajajshkaGanjToRelaxEdziuTackleberry6Master_Kas CzirneHexysAdenomazuto40BruhItsOver9000 13 votes
I would like, after a res, people are in ghost form for 1 min
4%
Mayraelbudrow 2 votes
I would like, after a res the skills are 75% less effective for 1 min
2%
Preyfar 1 vote
I like how is it actually and i don't want any change
54%
MojmirIruil_ESODaraughTaleof2CitiesZouniSheuibDHaleItoqXvorgKelcesApheriusVaohJasonSR0331 Swainburgdaroule1982Kr3doBallcapAstanphaeusmildlylucidMarque 27 votes
I would like something else ... (gimme your idea below)
14%
danno8MLRPZGreenSoup2HoTSneaKThe-BaconatorBandit1215TheAngelofDeath99 7 votes
  • Sandman929
    Sandman929
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    I like how is it actually and i don't want any change
    I don't mind rezzing. I could do without forward camps.
  • Jam
    Jam
    ✭✭✭
    I would like, having a cooldown on the res, like 1 mins cooldown before the next one !
    I voted for a cooldown, but the 75% reduce skill looks good as well.

    Just nerf this, there is no reason to die in this game when you can get rezzed when and where you want.
    IG : @PerfectJam PC/EU/1400+CP
    EU
    • Jam Lamia - (m)Templar Breton - AVA rank 41 - AD
    • Jam Elia - (s)Templar Imperial - AVA rank 31 - AD
    • Jam Siya - (m)Sorcerer Altmer - AVA rank 28 - AD
    • Jam Niera - (s)NB Woodelf - AVA rank 28 - AD
    • Jam Meloa - (m)DK Breton - AVA rank 37 - AD
    • Jam the Zerger - (m)Templar Breton - AVA rank 22 - DC
    • Jam's Karmacoma - (s)DK Redguard - AVA rank 30 - AD
    • Get Jammed - (m)Sorcerer Altmer - AVA rank 23 - EP
    • Jam the Stormelade - (s)Sorcerer Orc - AVA rank 19 - AD
    • J A M - (m)NB Altmer - AVA rank lel - DC
    • Jam the Undead Marmelade - (s)Necro Nord - AVA rank lul - AD
    • Jam the Apparatchik - (m)Warden Breton- AVA rank lul - AD
    • I wanna Jammin with You - (m)Templar Breton - AVA rank lol - EP
    ---
    NA
    • Jam the Marmelade - (m)DK Dunmer - CP160+ - EP
    • Perfect Jam - (m)Sorcerer Altmer - One day... - EP
    ---
    Guilds
    • AWAWAWAWAR - Did you see the goblins ?
    • AoE Rats - 8 men's group
    • Noricum and KiteSquad - Don't forget to stand up for small scale PvP !
    • Former raid leader of French Coq (RIP) - YouTube
    PS : If I sum all my chars...
  • MLRPZ
    MLRPZ
    ✭✭✭✭✭
    I would like something else ... (gimme your idea below)
    The cooldown idea is ok with me, but this have to be multiplicative :
    you die once : no CD on your rez
    you die again within 2 minutes : 1 Mn CD for rez
    You die again within 2 minutes : 2 Mn CD
    and keep going


    some people just die too much and there is NO drawback to dying in this game
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



  • Berenhir
    Berenhir
    ✭✭✭✭✭
    Ghost form is crap as oiling people would enable them to get inside the open keep.

    I don't think the system needs any changes.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Seratopia
    Seratopia
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    I like how is it actually and i don't want any change
    No changes for me. You have to be aware of your surroundings and bash or stun those who are reviving.

    And well if you can't - certain fights aren't meant to be won sometimes. You can't win them all.
  • Jam
    Jam
    ✭✭✭
    I would like, having a cooldown on the res, like 1 mins cooldown before the next one !
    Seratopia wrote: »
    No changes for me. You have to be aware of your surroundings and bash or stun those who are reviving.

    And well if you can't - certain fights aren't meant to be won sometimes. You can't win them all.

    Yeah, but you don't have to lost them all either... Sometimes, group just can't win a fight because people are rezzing indefinitely, even if the back up isn't still arrive to the fight location.
    IG : @PerfectJam PC/EU/1400+CP
    EU
    • Jam Lamia - (m)Templar Breton - AVA rank 41 - AD
    • Jam Elia - (s)Templar Imperial - AVA rank 31 - AD
    • Jam Siya - (m)Sorcerer Altmer - AVA rank 28 - AD
    • Jam Niera - (s)NB Woodelf - AVA rank 28 - AD
    • Jam Meloa - (m)DK Breton - AVA rank 37 - AD
    • Jam the Zerger - (m)Templar Breton - AVA rank 22 - DC
    • Jam's Karmacoma - (s)DK Redguard - AVA rank 30 - AD
    • Get Jammed - (m)Sorcerer Altmer - AVA rank 23 - EP
    • Jam the Stormelade - (s)Sorcerer Orc - AVA rank 19 - AD
    • J A M - (m)NB Altmer - AVA rank lel - DC
    • Jam the Undead Marmelade - (s)Necro Nord - AVA rank lul - AD
    • Jam the Apparatchik - (m)Warden Breton- AVA rank lul - AD
    • I wanna Jammin with You - (m)Templar Breton - AVA rank lol - EP
    ---
    NA
    • Jam the Marmelade - (m)DK Dunmer - CP160+ - EP
    • Perfect Jam - (m)Sorcerer Altmer - One day... - EP
    ---
    Guilds
    • AWAWAWAWAR - Did you see the goblins ?
    • AoE Rats - 8 men's group
    • Noricum and KiteSquad - Don't forget to stand up for small scale PvP !
    • Former raid leader of French Coq (RIP) - YouTube
    PS : If I sum all my chars...
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    I would like, having a cooldown on the res, like 1 mins cooldown before the next one !
    Cooldown would be more effective than the 75% skill effectivness I think. Specially a cooldown that gets longer the more times you die.

    Won't happen tough. Since ZOS likes the way PvP is now :wink:
    Edited by Master_Kas on 14 September 2016 15:42
    EU | PC
  • Meetre
    Meetre
    ✭✭✭
    I like how is it actually and i don't want any change
    The problem with a cooldown I see is, what if someone died and is laying on the ground in front of me. I take time to rez them to help the fight and they still can't get back to it? I just took time out of the battle for nothing. THAT would make me more angry than seeing the same player die over and over. If I've raised you twice in a few minutes, I can just choose not to do it again if your deaths bother me that much.
  • Kharapuce
    Kharapuce
    ✭✭
    Meetre wrote: »
    The problem with a cooldown I see is, what if someone died and is laying on the ground in front of me. I take time to rez them to help the fight and they still can't get back to it? I just took time out of the battle for nothing. THAT would make me more angry than seeing the same player die over and over. If I've raised you twice in a few minutes, I can just choose not to do it again if your deaths bother me that much.

    Well i guess by adding a cooldown, if someone is already dead in the last minute, the option for ressing should not appear.

    Actually at my opinion, this meta is done for favorising the zergling. Like, i don't care to get killed 45 times in a row, there is always my 65 mates behind me for ressing.

    This is quite annoying and encourage people to stay in the zerg and don't even think about dying less...
    PC - EU - AD

    RUN I TRIGGERED THEM Baguette'Blade - Nightblade - Wood Elf - AvA 49 - Grand Overlord (reached 12/15/16 /played 100days)
    Kharapuce - Dragonknight - Dark Elf - AvA 25
    Streak I Triggered Them - Sorc - High Elf - AvA 19
    Run I'm Triggered - Nb - Breton - AvA Rofl
    AFK Brain Mod - Dk -Dark Elf - AvA Rofl
    PIC PIC IN DA FACE Templar - Redguard - AvA 17
    Polishing-Your-Spears Templar - Argonian - AvA Rofl
    Bury Me I Triggered Them Got Ftom'd - Aka ***'te Slave - Sorc - Redguard - AvA Rofl
    PC - EU - EP

    Khara The Baguette Slayer Nb EP - Dark Elf - AvA Rofl
    PC - EU - DC

    Got Rekt Nb - Wood Elf - AvA Rofl
    Baguette Whipping Ass Dk - Dark Elf - AvA Roooofl



    Zerg Squad

    AWAWAWAWAR


    #goblin4life
  • daroule1982
    daroule1982
    ✭✭
    I like how is it actually and i don't want any change
    ^this, but with option A: 2 minutes sounds more fair. I have seen a lot of circumstances where a tank would tank for like 5 minutes before meeting their doom.
    >_< Hail hail the gang's all here! We slay skeevers...we slay skeevers! >_<
  • Beepbeep
    Beepbeep
    ✭✭
    I want to be able to burn other corpses so that can't be rezzed and force release. Would stop all those waiting around for an FC.
  • GreenSoup2HoT
    GreenSoup2HoT
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    ✭✭
    I would like something else ... (gimme your idea below)
    Let me burn the corpse or run a stake through them. This way my kills cannot revive. This then gives better incentive to gank outside enemy sieges on high traffic lanes. Killing off reinforcments is a tactic i think should be encouraged.
    PS4 NA DC
  • TheAngelofDeath99
    TheAngelofDeath99
    ✭✭✭
    I would like something else ... (gimme your idea below)
    Make it so you are immune to all negative effects for 2.5 seconds.
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Let me burn the corpse or run a stake through them. This way my kills cannot revive. This then gives better incentive to gank outside enemy sieges on high traffic lanes. Killing off reinforcments is a tactic i think should be encouraged.

    What about a soul magic ability that you have to permanently channel in an AoE that keeps dead corpses unrezable, uses a small amount of mag and/or stam every second and maybe morphs to reduce damage to you while channeling by XX% or increases healing in an area by a small %
    Edited by Cathexis on 15 September 2016 20:45
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would like something else ... (gimme your idea below)
    It should take longer. Like GW2 longer. In that game it takes about 15 seconds to rez someone.

    But as long as forward camps are so easily placeable I think it hardly matters.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    I would like, having a cooldown on the res, like 1 mins cooldown before the next one !
    danno8 wrote: »
    It should take longer. Like GW2 longer. In that game it takes about 15 seconds to rez someone.

    But as long as forward camps are so easily placeable I think it hardly matters.

    That would mean it's more difficult for outnumbered groups to rez, while not affecting a zerg hat much.

    And camps have a 5 min cd.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    I would like something else ... (gimme your idea below)
    Cathexis wrote: »
    Let me burn the corpse or run a stake through them. This way my kills cannot revive. This then gives better incentive to gank outside enemy sieges on high traffic lanes. Killing off reinforcments is a tactic i think should be encouraged.

    What about a soul magic ability that you have to permanently channel in an AoE that keeps dead corpses unrezable, uses a small amount of mag and/or stam every second and maybe morphs to reduce damage to you while channeling by XX% or increases healing in an area by a small %

    Id rather just something that is like ressurect but the opposite. The beam turns red and takes the same amount of time and now instead fills a soul gem. This way you can steal your enemys soul to revive your allies or recharge weapons later. Sounds so evil. >:)

    This would make ganking or killing priority targets very worth while if you can force the teleport back to base.

    Sucks to kill someone and have a zerg run over and ressurect them.

    PS4 NA DC
  • Kharapuce
    Kharapuce
    ✭✭
    Cathexis wrote: »
    What about a soul magic ability that you have to permanently channel in an AoE that keeps dead corpses unrezable, uses a small amount of mag and/or stam every second and maybe morphs to reduce damage to you while channeling by XX% or increases healing in an area by a small %

    Eeh that's not that bad ! This skill already exist kinda, on DK (deep breath) but the range is quite low and hit only 6 people.
    But yeah this idea isn't that bad ! I love it !

    It could make everyone happy actually, no CD so all the casual players can still dying a lot, but for all the hardcore player or just peoples who need to counter those rez, could do it by providing one skill. It's like a bonus and malus at the same time.

    Nice idea dude :)

    What do u think about it bois ?
    PC - EU - AD

    RUN I TRIGGERED THEM Baguette'Blade - Nightblade - Wood Elf - AvA 49 - Grand Overlord (reached 12/15/16 /played 100days)
    Kharapuce - Dragonknight - Dark Elf - AvA 25
    Streak I Triggered Them - Sorc - High Elf - AvA 19
    Run I'm Triggered - Nb - Breton - AvA Rofl
    AFK Brain Mod - Dk -Dark Elf - AvA Rofl
    PIC PIC IN DA FACE Templar - Redguard - AvA 17
    Polishing-Your-Spears Templar - Argonian - AvA Rofl
    Bury Me I Triggered Them Got Ftom'd - Aka ***'te Slave - Sorc - Redguard - AvA Rofl
    PC - EU - EP

    Khara The Baguette Slayer Nb EP - Dark Elf - AvA Rofl
    PC - EU - DC

    Got Rekt Nb - Wood Elf - AvA Rofl
    Baguette Whipping Ass Dk - Dark Elf - AvA Roooofl



    Zerg Squad

    AWAWAWAWAR


    #goblin4life
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Cathexis wrote: »
    Let me burn the corpse or run a stake through them. This way my kills cannot revive. This then gives better incentive to gank outside enemy sieges on high traffic lanes. Killing off reinforcments is a tactic i think should be encouraged.

    What about a soul magic ability that you have to permanently channel in an AoE that keeps dead corpses unrezable, uses a small amount of mag and/or stam every second and maybe morphs to reduce damage to you while channeling by XX% or increases healing in an area by a small %

    Id rather just something that is like ressurect but the opposite. The beam turns red and takes the same amount of time and now instead fills a soul gem. This way you can steal your enemys soul to revive your allies or recharge weapons later. Sounds so evil. >:)

    This would make ganking or killing priority targets very worth while if you can force the teleport back to base.

    Sucks to kill someone and have a zerg run over and ressurect them.

    Trapping souls and filling soul gems is more in line with the series for sure. I wish they would implement a proper elder scrolls weight system so I wouldnt mind carrying around a million empty soul gems though.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
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  • Apherius
    Apherius
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    ✭✭
    I like how is it actually and i don't want any change
    be a ghost during 1 min is not the best option :/ , just imagine ,you rez , now you are a ghost , and you have 5/80 blue who follow you and wait your totally resurection .
    for other option ... i totally agree but ... only if this is add on the cyrodill passif , i don't want any " bad thing " like this , on my PVE content .
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like how is it actually and i don't want any change
    leave it,tired of pvp changes that you know will affect pve.
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    I like how is it actually and i don't want any change
    Mojmir wrote: »
    leave it,tired of pvp changes that you know will DESTROY pve.

    it's better like this . now i agree with you .

  • SneaK
    SneaK
    ✭✭✭✭✭
    I would like something else ... (gimme your idea below)
    Banish Soul, I remember this idea from another thread a long time ago. It's a great idea.
    Id rather just something that is like ressurect but the opposite. The beam turns red and takes the same amount of time and now instead fills a soul gem. This way you can steal your enemys soul to revive your allies or recharge weapons later.

    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • MLRPZ
    MLRPZ
    ✭✭✭✭✭
    I would like something else ... (gimme your idea below)
    Apherius wrote: »
    Mojmir wrote: »
    leave it,tired of pvp changes that you know will DESTROY pve.

    it's better like this . now i agree with you .

    Well I do play both PVP and PVE and I assure you that in pve some people should die way less than they actually do, a CD on rez even in PVE would force people to step up their game and it's possible to make it so :
    - in normal dungeons/trial : No CD on rez so the people who are actually training/farming/getting better can still do it without this feature
    -In vet Dungeons/trial : 1 mn CD on rez + penalty if you die again in the next minute
    -In vet dungeons/trial HM : 2 mn CD on rez + penalty if you die again in the next minute

    just an idea, values may not be that good
    Edited by MLRPZ on 17 September 2016 08:31
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



  • Jam
    Jam
    ✭✭✭
    I would like, having a cooldown on the res, like 1 mins cooldown before the next one !
    Mojmir wrote: »
    leave it,tired of pvp changes that you know will affect pve.

    Well, we are talking just about PvP rez. It means, in Cyrodiil, you will have a restriction, in PvE no. There is no challenge in this game if you know you will always be rez on the battlefield.

    Take in consideration than you'll have a cooldown will change your mind when you'll see enemies, and think twice before to jump on.
    IG : @PerfectJam PC/EU/1400+CP
    EU
    • Jam Lamia - (m)Templar Breton - AVA rank 41 - AD
    • Jam Elia - (s)Templar Imperial - AVA rank 31 - AD
    • Jam Siya - (m)Sorcerer Altmer - AVA rank 28 - AD
    • Jam Niera - (s)NB Woodelf - AVA rank 28 - AD
    • Jam Meloa - (m)DK Breton - AVA rank 37 - AD
    • Jam the Zerger - (m)Templar Breton - AVA rank 22 - DC
    • Jam's Karmacoma - (s)DK Redguard - AVA rank 30 - AD
    • Get Jammed - (m)Sorcerer Altmer - AVA rank 23 - EP
    • Jam the Stormelade - (s)Sorcerer Orc - AVA rank 19 - AD
    • J A M - (m)NB Altmer - AVA rank lel - DC
    • Jam the Undead Marmelade - (s)Necro Nord - AVA rank lul - AD
    • Jam the Apparatchik - (m)Warden Breton- AVA rank lul - AD
    • I wanna Jammin with You - (m)Templar Breton - AVA rank lol - EP
    ---
    NA
    • Jam the Marmelade - (m)DK Dunmer - CP160+ - EP
    • Perfect Jam - (m)Sorcerer Altmer - One day... - EP
    ---
    Guilds
    • AWAWAWAWAR - Did you see the goblins ?
    • AoE Rats - 8 men's group
    • Noricum and KiteSquad - Don't forget to stand up for small scale PvP !
    • Former raid leader of French Coq (RIP) - YouTube
    PS : If I sum all my chars...
  • Mojmir
    Mojmir
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    ✭✭✭✭✭
    I like how is it actually and i don't want any change
    Jam wrote: »
    Mojmir wrote: »
    leave it,tired of pvp changes that you know will affect pve.

    Well, we are talking just about PvP rez. It means, in Cyrodiil, you will have a restriction, in PvE no. There is no challenge in this game if you know you will always be rez on the battlefield.

    Take in consideration than you'll have a cooldown will change your mind when you'll see enemies, and think twice before to jump on.

    Talk all you want about pvp,zos devs do not know how to balance one without affecting the other.
  • Kelces
    Kelces
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    I like how is it actually and i don't want any change
    There is already a cooldown on use of forward camps, so...
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Lieblingsjunge
    Lieblingsjunge
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    As long as there is made a distinction between PvE/PvP. Ressing in PvE should be instant - as.. people.. like me, likes to stand in red circles!

    In PvP I'm not sure, as there is a lot of ways people play PvP. Making a 30s-1m cooldown benefits the groups fighting big groups, but smaller groups will suffer from it. If you're 3 in a group, two of them die - one sneaks away: the guy that snuck away resses his members once. But unfortunately the bodies got camped so the guy that recently got ressed died again due to low resources. Now he has to wait 1m before he can be ressed again.

    Or add in a personal-cooldown. You can only be ressed by the guy that ressed you the first time for 1-2-3 minutes, if you die again. So if I would ress someone and they would die again, nobody but me could ress him for the next minute or so. Should limit the zergling-ressurrection, without screwing the smaller groups over. Although, it would be pretty hard to make this work in practise >:B

    But then again - how long should it take before the cooldown resets? I mean, you can't let it stack forever, so when should the cooldown for the cooldown(wat) be over? After 5 minutes? 3? 4?
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  • ToRelax
    ToRelax
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    I would like, having a cooldown on the res, like 1 mins cooldown before the next one !
    As long as there is made a distinction between PvE/PvP. Ressing in PvE should be instant - as.. people.. like me, likes to stand in red circles!

    In PvP I'm not sure, as there is a lot of ways people play PvP. Making a 30s-1m cooldown benefits the groups fighting big groups, but smaller groups will suffer from it. If you're 3 in a group, two of them die - one sneaks away: the guy that snuck away resses his members once. But unfortunately the bodies got camped so the guy that recently got ressed died again due to low resources. Now he has to wait 1m before he can be ressed again.

    Or add in a personal-cooldown. You can only be ressed by the guy that ressed you the first time for 1-2-3 minutes, if you die again. So if I would ress someone and they would die again, nobody but me could ress him for the next minute or so. Should limit the zergling-ressurrection, without screwing the smaller groups over. Although, it would be pretty hard to make this work in practise >:B

    But then again - how long should it take before the cooldown resets? I mean, you can't let it stack forever, so when should the cooldown for the cooldown(wat) be over? After 5 minutes? 3? 4?

    I have a lot more trouble keeping enemies from getting rezzed than staying alive after being rezzed myself.
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  • Kharapuce
    Kharapuce
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    Or add in a personal-cooldown. You can only be ressed by the guy that ressed you the first time for 1-2-3 minutes, if you die again. So if I would ress someone and they would die again, nobody but me could ress him for the next minute or so. Should limit the zergling-ressurrection, without screwing the smaller groups over. Although, it would be pretty hard to make this work in practise >:B

    Well i don't think so, i'm always playing in small group and don't think this cooldown can impact my gameplay, except on a benefit point.

    Like whenever my mate or i die, after a res by soulgem or by camp, whatever, we are not dying in less than 1 minute ^^


    But then again - how long should it take before the cooldown resets? I mean, you can't let it stack forever, so when should the cooldown for the cooldown(wat) be over? After 5 minutes? 3? 4?


    Well i think even just 1 min CD, then it's over could help a lot.
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