PvP is starting to feel like Dungeons and Dragons where two people just roll dice against each other. This upcoming update is releasing a ton of new sets like pandoras box when we are still reeling from the last release. It gets worse and worse and worse, and they fail to hear us over and over and over and just do whatever was put on the calendar without a care in the world that part of their game is in flames.
They discovered that people don't play their game for longer than a month at a time and considered that a feature and started designing around it. Did it ever occur to them that maybe there is a good reason why people don't stick around? It reminds me of Kitchen Nightmares, no one thinks it's the food, but it's always the food. Have you tasted what you have been cooking? We sure have. Your content is fantastic, Your graphics are stellar, but your combat is dreadful and that is major portion of the game.
Forestd16b14_ESO wrote: »......Medium armor builds useless ? Black rose OP ? What game are you playing ?
The shattered core of ESO's combat is resource management. When everyone, everyone runs out of resources at some point, OP builds become fodder. Most of the defense in this game is in active defenses: healing, shields, blocking and evading. Those all need resources to perform. When resources exhaust now -- if they exhaust -- they are replenished to full or near full in a matter of seconds. The strongest case of this is Dark Deal on Stamina Sorcerers. When resources take 20 seconds, 30 seconds or even 40 seconds to recover from exhaustion, several aspects of balance will fall into line. Sure, there are glass cannons and unkillable tanks, but run them out of resources (and some will run themselves out) and you have a sitting duck.
But ZOS puts buffs first in balancing. They "know how it feels to have your favorite ability or item nerfed," but we've passed a point where continued buffs destabilize the combat system further. Cost increasing poisons and resource draining mechanics are their latest endeavors to right this. But this only affects those specific PvE encounters and those players who use the poisons.
Every offense and every defense has a counter, mechanic or ability. Shields are susceptible to high damage, healing to healing reduction, armor to penetration, blocking to unblockable CC, evasion to DoTs, DoTs to purges and HoTs, CC to CC immunity, stealth to AoE, ranged to reflects, melee to CC, Mighty to Hardy, Thaumaturge to Thick Skinned, Elemental Expert to Elemental Defender, Piercing to Armor Focus, critical damage to critical resistance, but recovery to nothing and cost reduction to nothing. Yet these aspects are still unchecked, lacking an accessible or even extant counter.
The shattered core of ESO's combat is resource management. When everyone, everyone runs out of resources at some point, OP builds become fodder. Most of the defense in this game is in active defenses: healing, shields, blocking and evading. Those all need resources to perform. When resources exhaust now -- if they exhaust -- they are replenished to full or near full in a matter of seconds. The strongest case of this is Dark Deal on Stamina Sorcerers. When resources take 20 seconds, 30 seconds or even 40 seconds to recover from exhaustion, several aspects of balance will fall into line. Sure, there are glass cannons and unkillable tanks, but run them out of resources (and some will run themselves out) and you have a sitting duck.
Forestd16b14_ESO wrote: »......Medium armor builds useless ? Black rose OP ? What game are you playing ?
Coming from a PvP stand point.
This game takes less and less skill to play each patch. Zenimax nerfs roll dodge making medium armor builds useless
AverageJo3Gam3r wrote: »Not sure I agree with you OP. The lag has gotten substantially better the last few patches. And this game is play your way. You want to run a blazing malubeth fasallas reactive Templar? Go ahead. You want to play a one shot from stealth build? Go ahead. Not everyone has to cater to your expectations of what combat "should" be.
danielpatrickkeaneub17_ESO wrote: »"Less and less skill"
This cracks me up. What determines skill? The person who can hit buttons faster than the opponent? Or is it the person who is the best at 1vXing because they know where the cracks in the rock formations are? Or is it the PVEer who after running a dungeon 400 times knows that the best survival plan is to stand on a ledge the developers never remotely thought would affect the fight? Or is it the person who knows that they would never match some people in a fast twitch muscle competition so they've smartly built the most over powered build they can?
The only way to truly determine skill in this game is you're better at clearing content (or PVP opponents) faster and more efficiently than other people.
If you're dying because some meta has changed you need to adjust and I say it as someone who hates the current stamina dodge-dodge-auto dodge-dodge meta.
CapuchinSeven wrote: »AverageJo3Gam3r wrote: »Not sure I agree with you OP. The lag has gotten substantially better the last few patches. And this game is play your way. You want to run a blazing malubeth fasallas reactive Templar? Go ahead. You want to play a one shot from stealth build? Go ahead. Not everyone has to cater to your expectations of what combat "should" be.
Sooo your idea of PVP is never dying or dying in one shot...
danielpatrickkeaneub17_ESO wrote: »
If you're dying because some meta has changed you need to adjust and I say it as someone who hates the current stamina dodge-dodge-auto dodge-dodge meta.
CapuchinSeven wrote: »AverageJo3Gam3r wrote: »Not sure I agree with you OP. The lag has gotten substantially better the last few patches. And this game is play your way. You want to run a blazing malubeth fasallas reactive Templar? Go ahead. You want to play a one shot from stealth build? Go ahead. Not everyone has to cater to your expectations of what combat "should" be.
Sooo your idea of PVP is never dying or dying in one shot...
CapuchinSeven wrote: »AverageJo3Gam3r wrote: »Not sure I agree with you OP. The lag has gotten substantially better the last few patches. And this game is play your way. You want to run a blazing malubeth fasallas reactive Templar? Go ahead. You want to play a one shot from stealth build? Go ahead. Not everyone has to cater to your expectations of what combat "should" be.
Sooo your idea of PVP is never dying or dying in one shot...
Yeah no kidding. Going by CapSeven's logic. Everything that's OP is fine if people enjoy playing it. Balance be damned so long as that player with an OP setup is having fun.
Shokasegambit1 wrote: »Ok... I get what everyone is saying, let's look at the root of OP sets and having fun.
How do people find OP sets ? Obviously to have fun playing the game.