Hiero_Glyph wrote: »duncan_cougarpreeb18_ESO wrote: »folks you all seem to forget that damage also scales with magicka. So before you complain where is my 5k spell damage (and 5k weapon damage is often - while possible - not really a viable build), have a look at all those passives that increase your stamina by x %. Right short list: NONE.
Now let's have a look at magicka by 5% etc.: tons
When you stack those, the effect really adds up. Plus main damage, shield and heal all scaling off same resource AND having some stamina left for blocking. And you STILL complain?
Stamina has been very hard to play in the beginning, to the point of being laughed at, thrown out of groups etc.
Finally, things are getting more toe to toe, i.e. sometimes stamina builds are better, sometimes magicka (and not always and any) If your build is not one of itYou will have more fun this way.
- So get used to it.
- Learn to play
- adapt your play style / set-up
- and (better) stop thinking: Stamina == easy AP.
You do realize that max resource to power is roughly 10:1, right? So every time a stamina builds increases their weapon damage by 3%, magicka needs 30% max magicka to compensate. That 5% isn't so significant now, huh?
WTB major lifesteal as a passive for 5 pieces light armor. No cooldowns.
- Medium armor 5 pieces bonus are: one easily achievable (wpn dmg is given by a lot of sets and skills within the game) and and one that's kind of unique (increase sprint speed and decrease- roll dodge). I know well fitted has some form of roll dodge reduction, but jn PvP you have to choose between that and impen.
- Heavy armor has increased health (common in a lot of sets and skills) and wrath passive which is unique (except for Fury's set which has some similar effect)
- Light amor has penetration (achievable through wpn trait and destro staff) and spell crit chance (which is another easy to achieve stat through sets and skills). There's no uniqueness in the 5 pieces bonus, nothing that makes you different from using it.
Then I thought about that buff. It would allow magicka to be offensive and regain some extra healing without having to slot a resto staff. Since it heals you based on dmg done, you can pull high dps without being too squishy, just like stam does right now.
Of course, this is just an idea, but can be what magicka needs to be great again
Lava_Croft wrote: »
BruhItsOver9000 wrote: »You mag users will get buffed soon then us stam users will complain, it's a repeated cycle.
I don't think wrobel knows how to achieve balance. Zos should ask the pros about balance like @Alcast @Sypher @FENGRUSH @Deltia Etc. Achieving balance is hard i know, but you can achieve balance by doing this...
Stamina classes don't need anymore buffs, but we also don't want to get nerfed.
We need to buff mag classes
Mag temps: don't need buffs already strong asf lol.
Mag dk: remember when every class feared the mag dk, make that happen again.
Mag sorcs: revert the changes to shields but also make shields critable.
Mag nb: revert the changes to proxy det and also give them more defense passives.
Mag users also need sets like viper, velidreth etc.
I've never played a mag class before but that's just an example.
What people seem to forget.....this is a MMO. ZOS does N O T care about SINGLE PLAYER PvP balance, which 99% of ppl are QQing for.
BruhItsOver9000 wrote: »You mag users will get buffed soon then us stam users will complain, it's a repeated cycle.
I don't think wrobel knows how to achieve balance. Zos should ask the pros about balance like @Alcast @Sypher @FENGRUSH @Deltia Etc. Achieving balance is hard i know, but you can achieve balance by doing this...
Stamina classes don't need anymore buffs, but we also don't want to get nerfed.
We need to buff mag classes
Mag temps: don't need buffs already strong asf lol.
Mag dk: remember when every class feared the mag dk, make that happen again.
Mag sorcs: revert the changes to shields but also make shields critable.
Mag nb: revert the changes to proxy det and also give them more defense passives.
Mag users also need sets like viper, velidreth etc.
I've never played a mag class before but that's just an example.
What people seem to forget.....this is a MMO. ZOS does N O T care about SINGLE PLAYER PvP balance, which 99% of ppl are QQing for.
This is MMO but all DLC's are about single player story PLS..:):):)
- Nerien'eth Set - Change first issue to as spell damage and buff second one
- Give Magicka classes more elemental or magic damage
- i think sorcerer shields are ok" duration and stats"
- Make spome changes for Gears - Give them some magic damage not only elemental or weapon type
- No need too NERF STAMINA they are not good place really...while u have it PLS DONT LOSE IT
- Vlkyn skoria u can add or change the first one as spell damage...
- Give classes as bonus MAGIC DAMEGE or more peneration
Some changes like that i THINK can bring some balance...of course with the right values
Lifecode666 wrote: »I have to sign and agree 100%
I played stamina Nightblade since beta, but I now also have a magica nightblade,magica dk and magica templar.
I have played pvp end end content with the last 3 chars for some months now and the gap is getting out of hand.
The wepon ults for destro and restro needs to be tweaked alot
Lifecode666 wrote: »I have to sign and agree 100%
I played stamina Nightblade since beta, but I now also have a magica nightblade,magica dk and magica templar.
I have played pvp end end content with the last 3 chars for some months now and the gap is getting out of hand.
The wepon ults for destro and restro needs to be tweaked alot
I also rolled an Imprial stamblade day 1 of the 4 day pre access. He was buried upon XBox release and his reincarnation is now the ultimate in solo gankers (I'm always solo) with Vice Cannon & Viper & VMA weapons...but 1vx, he still sucks badly...vigor can't save his Redguard arse.
The worst OPness I see is with zergs as no-one survives long 1vmultiple, and the game forfeits to numbers winning over skill and strategy.
And those stick ultimates, were just a joke I'm assuming, to be replaced utterly on Live...surely...
Lifecode666 wrote: »I have to sign and agree 100%
I played stamina Nightblade since beta, but I now also have a magica nightblade,magica dk and magica templar.
I have played pvp end end content with the last 3 chars for some months now and the gap is getting out of hand.
The wepon ults for destro and restro needs to be tweaked alot
I also rolled an Imprial stamblade day 1 of the 4 day pre access. He was buried upon XBox release and his reincarnation is now the ultimate in solo gankers (I'm always solo) with Vice Cannon & Viper & VMA weapons...but 1vx, he still sucks badly...vigor can't save his Redguard arse.
The worst OPness I see is with zergs as no-one survives long 1vmultiple, and the game forfeits to numbers winning over skill and strategy.
And those stick ultimates, were just a joke I'm assuming, to be replaced utterly on Live...surely...
Seams this1 is not using Veliderth..
Lifecode666 wrote: »I have to sign and agree 100%
I played stamina Nightblade since beta, but I now also have a magica nightblade,magica dk and magica templar.
I have played pvp end end content with the last 3 chars for some months now and the gap is getting out of hand.
The wepon ults for destro and restro needs to be tweaked alot
I also rolled an Imprial stamblade day 1 of the 4 day pre access. He was buried upon XBox release and his reincarnation is now the ultimate in solo gankers (I'm always solo) with Vice Cannon & Viper & VMA weapons...but 1vx, he still sucks badly...vigor can't save his Redguard arse.
The worst OPness I see is with zergs as no-one survives long 1vmultiple, and the game forfeits to numbers winning over skill and strategy.
And those stick ultimates, were just a joke I'm assuming, to be replaced utterly on Live...surely...
Seams this1 is not using Veliderth..
This one has no ability to access (oh wait, I rerolled the black cat into a redguard)...no I can't get that gear at all.
I have issues with health and hence grouping, with 10 hour time differences to the others I know online.
I do the Silver Keys I can solo, my Mag Temp enjoys the work out, but that's not all of them, and hasn't secured me the gear I would like.
Hence my LOVE of BOE, I'll farm & trade and buy gear, but I can run very few dungeons uninterupted (which fast loses you group mates ongoing) and I've never hence done a trial.
Devs hate magicka for some reason.
Devs hate magicka for some reason.
They hate magicka , because zenimax have to sell their " Race change " man !
if they stay on this way ... they will transform the game in a P2W
Some people Growl , but they buy a Race change token for transform their magicka in stamina ! and after they come on the forum because they don't uderstand ...
Devs hate magicka for some reason.
They hate magicka , because zenimax have to sell their " Race change " man !
if they stay on this way ... they will transform the game in a P2W
Some people Growl , but they buy a Race change token for transform their magicka in stamina ! and after they come on the forum because they don't uderstand ...
Legends say that dunmer stam DK was one of the most solid choices sometime ago. Now is one of the worst choices and not even the "flavor" helps them.
Either, you go magicka (lol) or you buy the race change... and they have DW as racial passive, which is kind of an insult. IT'S A MAGICKA RACE!!!!
Devs hate magicka for some reason.
They hate magicka , because zenimax have to sell their " Race change " man !
if they stay on this way ... they will transform the game in a P2W
Some people Growl , but they buy a Race change token for transform their magicka in stamina ! and after they come on the forum because they don't uderstand ...
Legends say that dunmer stam DK was one of the most solid choices sometime ago. Now is one of the worst choices and not even the "flavor" helps them.
Either, you go magicka (lol) or you buy the race change... and they have DW as racial passive, which is kind of an insult. IT'S A MAGICKA RACE!!!!
Lorewise, Dunmer are supposed to be masters of both blade and spell. The passives should reflect that. Yes, they did help the magicka angle with the recent elemental damage changes (thanks ZoS), but Dunmer should get another slight racial buff for stamina to be in line with lore. Something like: Change DW experience gain to +damage with swords equipped.
Some will cry that this is OP, but redguards have huge stamina regen as a passive, I don't see why this is out of place.
As it stands, the bonus to stamina that Dunmer have is just so they can run away better because magicka outclassed by stamina atm.
Devs hate magicka for some reason.
They hate magicka , because zenimax have to sell their " Race change " man !
if they stay on this way ... they will transform the game in a P2W
Some people Growl , but they buy a Race change token for transform their magicka in stamina ! and after they come on the forum because they don't uderstand ...
Legends say that dunmer stam DK was one of the most solid choices sometime ago. Now is one of the worst choices and not even the "flavor" helps them.
Either, you go magicka (lol) or you buy the race change... and they have DW as racial passive, which is kind of an insult. IT'S A MAGICKA RACE!!!!
Lorewise, Dunmer are supposed to be masters of both blade and spell. The passives should reflect that. Yes, they did help the magicka angle with the recent elemental damage changes (thanks ZoS), but Dunmer should get another slight racial buff for stamina to be in line with lore. Something like: Change DW experience gain to +damage with swords equipped.
Some will cry that this is OP, but redguards have huge stamina regen as a passive, I don't see why this is out of place.
As it stands, the bonus to stamina that Dunmer have is just so they can run away better because magicka outclassed by stamina atm.
Yeah but ... Redguard and dumner are not alone on the game man ... And , they can change the Destruction staff gain to + elemental damage or magicka damage man .