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https://forums.elderscrollsonline.com/en/discussion/668861

Mag Dks

sicc
sicc
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How are you killing the malu, reactive, wearing Templars?

On ps4 na everyone's a templar and it's crazy. Unless they're really bad and let me get them to half and setup a meteor cc combo i can't burst them down.

Haaaaalp!
  • Ashamray
    Ashamray
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    I don't spend my time. There is interesting pvp around, leave maluplars in their trashbox.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Moglijuana
    Moglijuana
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    Just walk the other way. They're a waste of time.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • FloppyTouch
    FloppyTouch
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    Walk away don't fight them
  • sicc
    sicc
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    Daaaaaang that's what this games come to? Was going things had gotten better why i was gone
  • Glory
    Glory
    Class Representative
    Magicka DKs have some of the worst tools to kill a tanky templar. They have terrible burst compared to other builds, and are apparently supposed to rely on DoTs to do damage to enemies. Unfortunately, DoTs are pathetically weak in PvP due to the abundance of purifies.

    Add the lack of burst, the presence of purifies everywhere, and the Malubeth proc that counters all but instakills, and DKs are in a terrible spot as magicka.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • WillhelmBlack
    WillhelmBlack
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    Constant root and CC, it takes a while just to kill bad ones unfortunately. If they're remotely good then it's really tough and sometimes it's just not gonna happen. Just don't go under 50% health whilst CC'd or you're dead

    I've loved killing all the noobplars on my MagDK but even that is wearing thin now when there's literally entire groups of them rolling around full health beaming, waiting for a large hit from someone else.

    Many original magicka Templar mains, like myself, abandoned the class in DB patch upon realising how overpowered and boring they really are. Then all the terrible Sorcs that were never really any good, just stacked shields, jumped on the Fotmplar when their shields took a nerf.
    PC EU
  • Bashev
    Bashev
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    Constant root and CC, it takes a while just to kill bad ones unfortunately. If they're remotely good then it's really tough and sometimes it's just not gonna happen. Just don't go under 50% health whilst CC'd or you're dead

    I've loved killing all the noobplars on my MagDK but even that is wearing thin now when there's literally entire groups of them rolling around full health beaming, waiting for a large hit from someone else.

    Many original magicka Templar mains, like myself, abandoned the class in DB patch upon realising how overpowered and boring they really are. Then all the terrible Sorcs that were never really any good, just stacked shields, jumped on the Fotmplar when their shields took a nerf.

    Constant root is terrible idea for a templar with reactive.
    Because I can!
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Usually I fight them to a standstill and walk away. The ones I do kill, I bait them into overcommitting. Bash the Jesus beam, CC+meteor combo.
  • NBrookus
    NBrookus
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    You have some help coming in the form of bug fixes to these sets in SotH.
  • Astanphaeus
    Astanphaeus
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    You hope they are dumb and kill themselves with dark flare off your wings, otherwise you don't.
  • Bdawwg
    Bdawwg
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    Too true, love it when they're happily breathe of lifing and cleansing my dots away and think OF COURSE dark flare. I think they take the meaning of 'kill yourself' too literally.
  • Tormy
    Tormy
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    Roots and stun bad against reactive, DOTs bad against malubeth. You need burst but uhh as a mag dk that'll be rough
  • sicc
    sicc
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    Appreciate the feedback even if it's not what i wanted to hear. I'll go sit in the corner now.
  • PeggymoeXD
    PeggymoeXD
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    Yeah... Pretty much walk away and submit feedback to ZOS about giving us better burst or a legit execute or something.
    Kitty DK

    Vanguärd
    Învictus
    Sun's Death
    EPHS

    - Peggy Moe - Look Mom No Emp Buff - Chalman - Linda the Zookeeper -
  • WillhelmBlack
    WillhelmBlack
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    Bashev wrote: »
    Constant root and CC, it takes a while just to kill bad ones unfortunately. If they're remotely good then it's really tough and sometimes it's just not gonna happen. Just don't go under 50% health whilst CC'd or you're dead

    I've loved killing all the noobplars on my MagDK but even that is wearing thin now when there's literally entire groups of them rolling around full health beaming, waiting for a large hit from someone else.

    Many original magicka Templar mains, like myself, abandoned the class in DB patch upon realising how overpowered and boring they really are. Then all the terrible Sorcs that were never really any good, just stacked shields, jumped on the Fotmplar when their shields took a nerf.

    Constant root is terrible idea for a templar with reactive.

    People who wear that set arent here to PvP though, so you may as well ignore those trolls.
    PC EU
  • DKsUnite
    DKsUnite
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    /camp works the best i find
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Wycks
    Wycks
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    It's impossible, reroll stamina, mag Dk's are useless in pvp.
    The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL
  • PeggymoeXD
    PeggymoeXD
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    It's impossible, reroll stamina, mag Dk's are useless in pvp.

    I disagree with this. Most players are just conditioned to the stamina "easy button builds." So anything that doesn't involve immediate burst from stacking max stam and wep dmg is a useless build. Instead of spending time to learn to do more than crit rush, snipe, bombard or dizzying swing spam.
    Kitty DK

    Vanguärd
    Învictus
    Sun's Death
    EPHS

    - Peggy Moe - Look Mom No Emp Buff - Chalman - Linda the Zookeeper -
  • Moglijuana
    Moglijuana
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    So I did the math. For a full rotation of damaging abilities for a Mag DK it costs around 10k magicka. However, purifying ritual costs about 2,800 magicka and negates that entire rotation. So basically when you fight a Mag Templar you waste 7k magicka every rotation with nothing in return. Meanwhile those said templars think they're good even though its literally the most forgiving class in the entire game simply because the current mechanics suck more than normal. @Wrobel your game is so balanced let me tell you...

    @ZOS_GinaBruno @ZOS_JessicaFolsom maybe you should let your combat team know that they should learn how to math correctly and stop completely ignoring entire class builds by making them complete sh*t. Thanks.
    Edited by Moglijuana on 15 August 2016 15:38
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Burning_Talons
    Burning_Talons
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    Entropy>Engulfing Flame>Inhale>talons>whip>Invig drain>flame lash
    If Malubeth procs to often I drop my standard
  • Sharee
    Sharee
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    Bashev wrote: »
    Constant root and CC, it takes a while just to kill bad ones unfortunately. If they're remotely good then it's really tough and sometimes it's just not gonna happen. Just don't go under 50% health whilst CC'd or you're dead

    I've loved killing all the noobplars on my MagDK but even that is wearing thin now when there's literally entire groups of them rolling around full health beaming, waiting for a large hit from someone else.

    Many original magicka Templar mains, like myself, abandoned the class in DB patch upon realising how overpowered and boring they really are. Then all the terrible Sorcs that were never really any good, just stacked shields, jumped on the Fotmplar when their shields took a nerf.

    Constant root is terrible idea for a templar with reactive.

    Yea but its not like i am going to kill him anyway, so might as well annoy the heck out of him.

    Most important: start he fight with fossilize while he is still on horse, and let it run the full duration :p
  • Xvorg
    Xvorg
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    Mag DK should be viable if:

    1- Fix Dragon Bood. I respec my magicka DK yesterday and slotted coagulating blood for the first time in years. Though the healing received buff is great (and you feel a little tanky with a healer around), the heal is mediocre. On a 20K health toon, at 50% DMG, the healing received is around 3k but... battle spirit nerf it (again) in a 50%, so you end up using more than 3K magicka to get around 1.5K health, which is lame.

    2- Double nerf to healing on x %dmg done. This effects not only mag DK, but a couple more skills which heal you on dmg (stife, burning embers, inhale, blood craze and bloodthirst for example). Each one of those skills heals you based on a % of the dmg done. Battle spirit caps dmg on a 50%, which is OK IMHO, so you get 50% healing... but battle spirit caps that already capped healing AGAIN. So you end up doing a 25% base healing compared to the tooltip. Check for example strife, which is supposed to heal you for 25% dmg. A 10k strife in PvE heals for 2.5K, but in PVE , instead of healing for 1.25k (proven the 50% dmg reduction which leaves your DMG in 5k), it heals for 625 hps... a 12.5% of what the tooltip says.

    If you compare that to the 50% plain nerf to templar heals or vigor, you en up realizing why everone slots just heals and no healing on x %dmg skills. If ZoS makes healing on hit reliable, magicka DKs could easily slot searing strike and use its against templars (which have a healing on x% dmg skill, but which does the healing based on all dmg done)

    3- Inferno.... It is such a bad skill. No DK should ever slot it. The major profecy (and major savagery) buff can be got from guild skills which add better options. Instead of what it is it should do something similar to what blade cloak does in the DW skill line, but to elemental dmg
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Lokey0024
    Lokey0024
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    Sorry answer, you cant unless they are afk. 2 BoL and back to full health. Or better yet purify, take a drink/bite of burrito, purify again. Mdk OOM.
  • Armitas
    Armitas
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    Moglijuana wrote: »
    So I did the math. For a full rotation of damaging abilities for a Mag DK it costs around 10k magicka. However, purifying ritual costs about 2,800 magicka and negates that entire rotation. So basically when you fight a Mag Templar you waste 7k magicka every rotation with nothing in return. Meanwhile those said templars think they're good even though its literally the most forgiving class in the entire game simply because the current mechanics suck more than normal. @Wrobel your game is so balanced let me tell you...

    @ZOS_GinaBruno @ZOS_JessicaFolsom maybe you should let your combat team know that they should learn how to math correctly and stop completely ignoring entire class builds by making them complete sh*t. Thanks.

    I was sitting in Azuras trying to figure out how I went empty on this sorc so fast while he was bolting with a stacking debuff. My drinks were down but I noticed just how bad my costs were with no CP, and heavy armor.. Everything except embers is absurdly high. Disgustingly high. When dynamic ultimate changed our costs should have been reduced.
    Retired.
    Nord mDK
  • Minalan
    Minalan
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    Armitas wrote: »
    Moglijuana wrote: »
    So I did the math. For a full rotation of damaging abilities for a Mag DK it costs around 10k magicka. However, purifying ritual costs about 2,800 magicka and negates that entire rotation. So basically when you fight a Mag Templar you waste 7k magicka every rotation with nothing in return. Meanwhile those said templars think they're good even though its literally the most forgiving class in the entire game simply because the current mechanics suck more than normal. @Wrobel your game is so balanced let me tell you...

    @ZOS_GinaBruno @ZOS_JessicaFolsom maybe you should let your combat team know that they should learn how to math correctly and stop completely ignoring entire class builds by making them complete sh*t. Thanks.

    I was sitting in Azuras trying to figure out how I went empty on this sorc so fast while he was bolting with a stacking debuff. My drinks were down but I noticed just how bad my costs were with no CP, and heavy armor.. Everything except embers is absurdly high. Disgustingly high. When dynamic ultimate changed our costs should have been reduced.

    That bolting sorc was probably me :trollface: You just need a different build on No CP.

    Light armor helps
    Seducer set helps, even with heavy armor pieces
    Atronach mundus is a must there.
    Drinks over food

    It works.
  • Lokey0024
    Lokey0024
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    Minalan wrote: »
    Armitas wrote: »
    Moglijuana wrote: »
    So I did the math. For a full rotation of damaging abilities for a Mag DK it costs around 10k magicka. However, purifying ritual costs about 2,800 magicka and negates that entire rotation. So basically when you fight a Mag Templar you waste 7k magicka every rotation with nothing in return. Meanwhile those said templars think they're good even though its literally the most forgiving class in the entire game simply because the current mechanics suck more than normal. @Wrobel your game is so balanced let me tell you...

    @ZOS_GinaBruno @ZOS_JessicaFolsom maybe you should let your combat team know that they should learn how to math correctly and stop completely ignoring entire class builds by making them complete sh*t. Thanks.

    I was sitting in Azuras trying to figure out how I went empty on this sorc so fast while he was bolting with a stacking debuff. My drinks were down but I noticed just how bad my costs were with no CP, and heavy armor.. Everything except embers is absurdly high. Disgustingly high. When dynamic ultimate changed our costs should have been reduced.

    That bolting sorc was probably me :trollface: You just need a different build on No CP.

    Light armor helps
    Seducer set helps, even with heavy armor pieces
    Atronach mundus is a must there.
    Drinks over food

    It works.

    Would like to see someone not beating up noobs make this set up work. You need to much regen and cant output enough dmg to kill anyone.

    If you doubt next time you fight a dk on azuras, turtle up and watch them OOM themselves quick
  • Armitas
    Armitas
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    Minalan wrote: »
    Armitas wrote: »
    Moglijuana wrote: »
    So I did the math. For a full rotation of damaging abilities for a Mag DK it costs around 10k magicka. However, purifying ritual costs about 2,800 magicka and negates that entire rotation. So basically when you fight a Mag Templar you waste 7k magicka every rotation with nothing in return. Meanwhile those said templars think they're good even though its literally the most forgiving class in the entire game simply because the current mechanics suck more than normal. @Wrobel your game is so balanced let me tell you...

    @ZOS_GinaBruno @ZOS_JessicaFolsom maybe you should let your combat team know that they should learn how to math correctly and stop completely ignoring entire class builds by making them complete sh*t. Thanks.

    I was sitting in Azuras trying to figure out how I went empty on this sorc so fast while he was bolting with a stacking debuff. My drinks were down but I noticed just how bad my costs were with no CP, and heavy armor.. Everything except embers is absurdly high. Disgustingly high. When dynamic ultimate changed our costs should have been reduced.

    That bolting sorc was probably me :trollface: You just need a different build on No CP.

    Light armor helps
    Seducer set helps, even with heavy armor pieces
    Atronach mundus is a must there.
    Drinks over food

    It works.

    When I have drinks on it works out on Azuras, but when they time out and I don't know it, its painful. Seducer is just so damage weak on an already struggling class. I used to use it, but the game keeps getting progressively worse. I manage with Black rose and reverberating bash to make more of the damage I do stick... although its worthless against a temp because they will just purge it. Black rose is just strong enough to give a magicka build a defile.
    Edited by Armitas on 15 August 2016 21:08
    Retired.
    Nord mDK
  • ThulsaDoomDC
    ThulsaDoomDC
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    Outlast their resources

    https://youtu.be/f1YDbFCRu0E
    XBOX NA - mDK CP 488
    Better Dead Than Red
  • Moglijuana
    Moglijuana
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    Outlast their resources

    https://youtu.be/f1YDbFCRu0E

    BwB group play videos have nothing to do with fighting full CP Magplars lol. One day you'll learn padawan.
    Armitas wrote: »
    Moglijuana wrote: »
    So I did the math. For a full rotation of damaging abilities for a Mag DK it costs around 10k magicka. However, purifying ritual costs about 2,800 magicka and negates that entire rotation. So basically when you fight a Mag Templar you waste 7k magicka every rotation with nothing in return. Meanwhile those said templars think they're good even though its literally the most forgiving class in the entire game simply because the current mechanics suck more than normal. @Wrobel your game is so balanced let me tell you...

    @ZOS_GinaBruno @ZOS_JessicaFolsom maybe you should let your combat team know that they should learn how to math correctly and stop completely ignoring entire class builds by making them complete sh*t. Thanks.

    I was sitting in Azuras trying to figure out how I went empty on this sorc so fast while he was bolting with a stacking debuff. My drinks were down but I noticed just how bad my costs were with no CP, and heavy armor.. Everything except embers is absurdly high. Disgustingly high. When dynamic ultimate changed our costs should have been reduced.

    Yea man it's crazy. I wish they gave MagDK's some kind of dynamic ult gen back, or at least let us have some cheaper skills since we literally have to spam skills to make up for damage we are already lacking.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • ZoM_Head
    ZoM_Head
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    Moglijuana wrote: »
    Just walk the other way. They're a waste of time.

    Agreed, imo there should never be an unkillable or a 1 shot build, but hey, its me.

    Those templars are already hard to kill, adding those two sets just....removes the point of fighting them....
    mDKs still need a lot of love!
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