WillhelmBlack wrote: »Constant root and CC, it takes a while just to kill bad ones unfortunately. If they're remotely good then it's really tough and sometimes it's just not gonna happen. Just don't go under 50% health whilst CC'd or you're dead
I've loved killing all the noobplars on my MagDK but even that is wearing thin now when there's literally entire groups of them rolling around full health beaming, waiting for a large hit from someone else.
Many original magicka Templar mains, like myself, abandoned the class in DB patch upon realising how overpowered and boring they really are. Then all the terrible Sorcs that were never really any good, just stacked shields, jumped on the Fotmplar when their shields took a nerf.
WillhelmBlack wrote: »Constant root and CC, it takes a while just to kill bad ones unfortunately. If they're remotely good then it's really tough and sometimes it's just not gonna happen. Just don't go under 50% health whilst CC'd or you're dead
I've loved killing all the noobplars on my MagDK but even that is wearing thin now when there's literally entire groups of them rolling around full health beaming, waiting for a large hit from someone else.
Many original magicka Templar mains, like myself, abandoned the class in DB patch upon realising how overpowered and boring they really are. Then all the terrible Sorcs that were never really any good, just stacked shields, jumped on the Fotmplar when their shields took a nerf.
Constant root is terrible idea for a templar with reactive.
bob.ellisonb16_ESO wrote: »It's impossible, reroll stamina, mag Dk's are useless in pvp.
WillhelmBlack wrote: »Constant root and CC, it takes a while just to kill bad ones unfortunately. If they're remotely good then it's really tough and sometimes it's just not gonna happen. Just don't go under 50% health whilst CC'd or you're dead
I've loved killing all the noobplars on my MagDK but even that is wearing thin now when there's literally entire groups of them rolling around full health beaming, waiting for a large hit from someone else.
Many original magicka Templar mains, like myself, abandoned the class in DB patch upon realising how overpowered and boring they really are. Then all the terrible Sorcs that were never really any good, just stacked shields, jumped on the Fotmplar when their shields took a nerf.
Constant root is terrible idea for a templar with reactive.
Moglijuana wrote: »So I did the math. For a full rotation of damaging abilities for a Mag DK it costs around 10k magicka. However, purifying ritual costs about 2,800 magicka and negates that entire rotation. So basically when you fight a Mag Templar you waste 7k magicka every rotation with nothing in return. Meanwhile those said templars think they're good even though its literally the most forgiving class in the entire game simply because the current mechanics suck more than normal. @Wrobel your game is so balanced let me tell you...
@ZOS_GinaBruno @ZOS_JessicaFolsom maybe you should let your combat team know that they should learn how to math correctly and stop completely ignoring entire class builds by making them complete sh*t. Thanks.
Moglijuana wrote: »So I did the math. For a full rotation of damaging abilities for a Mag DK it costs around 10k magicka. However, purifying ritual costs about 2,800 magicka and negates that entire rotation. So basically when you fight a Mag Templar you waste 7k magicka every rotation with nothing in return. Meanwhile those said templars think they're good even though its literally the most forgiving class in the entire game simply because the current mechanics suck more than normal. @Wrobel your game is so balanced let me tell you...
@ZOS_GinaBruno @ZOS_JessicaFolsom maybe you should let your combat team know that they should learn how to math correctly and stop completely ignoring entire class builds by making them complete sh*t. Thanks.
I was sitting in Azuras trying to figure out how I went empty on this sorc so fast while he was bolting with a stacking debuff. My drinks were down but I noticed just how bad my costs were with no CP, and heavy armor.. Everything except embers is absurdly high. Disgustingly high. When dynamic ultimate changed our costs should have been reduced.
Moglijuana wrote: »So I did the math. For a full rotation of damaging abilities for a Mag DK it costs around 10k magicka. However, purifying ritual costs about 2,800 magicka and negates that entire rotation. So basically when you fight a Mag Templar you waste 7k magicka every rotation with nothing in return. Meanwhile those said templars think they're good even though its literally the most forgiving class in the entire game simply because the current mechanics suck more than normal. @Wrobel your game is so balanced let me tell you...
@ZOS_GinaBruno @ZOS_JessicaFolsom maybe you should let your combat team know that they should learn how to math correctly and stop completely ignoring entire class builds by making them complete sh*t. Thanks.
I was sitting in Azuras trying to figure out how I went empty on this sorc so fast while he was bolting with a stacking debuff. My drinks were down but I noticed just how bad my costs were with no CP, and heavy armor.. Everything except embers is absurdly high. Disgustingly high. When dynamic ultimate changed our costs should have been reduced.
That bolting sorc was probably me You just need a different build on No CP.
Light armor helps
Seducer set helps, even with heavy armor pieces
Atronach mundus is a must there.
Drinks over food
It works.
Moglijuana wrote: »So I did the math. For a full rotation of damaging abilities for a Mag DK it costs around 10k magicka. However, purifying ritual costs about 2,800 magicka and negates that entire rotation. So basically when you fight a Mag Templar you waste 7k magicka every rotation with nothing in return. Meanwhile those said templars think they're good even though its literally the most forgiving class in the entire game simply because the current mechanics suck more than normal. @Wrobel your game is so balanced let me tell you...
@ZOS_GinaBruno @ZOS_JessicaFolsom maybe you should let your combat team know that they should learn how to math correctly and stop completely ignoring entire class builds by making them complete sh*t. Thanks.
I was sitting in Azuras trying to figure out how I went empty on this sorc so fast while he was bolting with a stacking debuff. My drinks were down but I noticed just how bad my costs were with no CP, and heavy armor.. Everything except embers is absurdly high. Disgustingly high. When dynamic ultimate changed our costs should have been reduced.
That bolting sorc was probably me You just need a different build on No CP.
Light armor helps
Seducer set helps, even with heavy armor pieces
Atronach mundus is a must there.
Drinks over food
It works.
ThulsaDoomDC wrote: »
Moglijuana wrote: »So I did the math. For a full rotation of damaging abilities for a Mag DK it costs around 10k magicka. However, purifying ritual costs about 2,800 magicka and negates that entire rotation. So basically when you fight a Mag Templar you waste 7k magicka every rotation with nothing in return. Meanwhile those said templars think they're good even though its literally the most forgiving class in the entire game simply because the current mechanics suck more than normal. @Wrobel your game is so balanced let me tell you...
@ZOS_GinaBruno @ZOS_JessicaFolsom maybe you should let your combat team know that they should learn how to math correctly and stop completely ignoring entire class builds by making them complete sh*t. Thanks.
I was sitting in Azuras trying to figure out how I went empty on this sorc so fast while he was bolting with a stacking debuff. My drinks were down but I noticed just how bad my costs were with no CP, and heavy armor.. Everything except embers is absurdly high. Disgustingly high. When dynamic ultimate changed our costs should have been reduced.
Moglijuana wrote: »Just walk the other way. They're a waste of time.