So there are maybe 12-13 different yes's in the comments & comparably around 7 no's.
Yet the poll shows that "no" is winning. This leads me to believe that people are just coming here & hitting a button without explaining their reasoning. Which brings the question of if they have any way of backing their decision with logic or not.
I guess I should have been more specific to ask for reasoning behind the decision chose.
Because at this point the poll is pointless because it looks like there are a ton of stam users hitting no saying "please don't nerf us even though we're the new op meta right now" & a ton of magicka & stam users saying "yes, it's unbalanced right now". sigh...
Doncellius wrote: »Let's break it down...right now, only the players in denial feel that Staminais in a bad spot compared to Magicka, which is really strange and kind of sad. -_-
Is it Easy Mode? No, not really. If you aren't a capable or strong player, you will suck just as much no matter what. In general it used to be more risky running Stamina. This has utterly changed in PvP.
Nowadays Stamina is very powerful, especially in a 1vX scenario if you know what you are doing. It trumps Magicka by a good margin too (hence, the current shift to a Stamina meta). The reasons for this are simple:
• Resolving Vigor is extremely powerful and low cost
- Big benefits from Major Mending
• Rally is extremely powerful with a burst heal
- Big benefits from Major Mending
• CC Break/Dodge roll cost increase.
- Magicka builds are no longer capable of dodge rolling more than one time or they will not have Stamina to CC break. If you don't have Tri-Food, then even one dodge roll is dangerous on most builds.
- Stamina gets so much reduction to roll dodge cost/CC costs the increase is negligible for the first 2 roll dodges. It is massive in this game.
• Dawnbreaker has switched to Stamina. Remember that it was always easier to stack damage on Stamina because of passives? Well, this is a beast of an Ultimate. Even some Magicka builds use it despite the damage no longer scaling for them. For Stamina. Dawnbreaker of Smiting is the king of Ultimates in PvP, with superior cost, a hard-hitting AoE CC, and massive damage burst with a secondary massive DoT.
• Shuffle is arguably the most powerful skill in game because is provides both dodge chance and snare immunity
- Snare/immobilization immunity is the best buff imagineable in 1vX, allowing you to maneuver with your Medium Armor buffed speed with ease. If on Stamplar (current strongest 1vX spec) you can also purify. When used correctly, you cannot get caught.
• Unchained allows you to cast Stamina skills for almost free after a CC break (so free Shuffle+Rally+other skill)
There are many other things, but the flexibility is what makes Stamina so strong. Magicka Templar is almost the only Magicka class you see around nowadays and that's mostly because of Malubeth, Reactive Armor, and some powerful healing+synergies that need to get checked.
I find Stam characters challenging to PVP with, but I am not a great 8 hour a day dedicated player either. So I expect any chracter I play to be challenging in the PVP area.
With that said however, I have killed far more players with my Stam Sorc than I ever did with my Magica Sorc. This also holds true for my magika DK. I found the Mag DK extremely hard to effectively kill another player. I did kill some players with the Mag DK but not to any where the frequency I can with my Stam Sorc.
I still get rolled by Mag templars all the time. I can never escape the beam once it is on me. I can try streak away, but normally it is over once the EYE of Jesus is upon me.
I cannot kill NB's in 1 V 1. They are always invisible and always striking me and then going invis again. Not to mention if I do not see them coming they almost always kill me in 3 hits. No amount of vigor or streak can stop them from killing me. I could free base immovable pots and it would not matter.
So from my perspective the stam character is not a auto win character. I have found it to be enjoyable to play however which has made PVP just that much more fun.
Strider_Roshin wrote: »So let me get this straight. One stamina user killing 3 to 5 people solo by incorporating dodge rolling, vigor, rally, and a combination of various attacks is considered easy mode. But killing 50 people with one proxy det while wearing the vicious death set is considered hard mode? Lol
Sandman929 wrote: »Strider_Roshin wrote: »So let me get this straight. One stamina user killing 3 to 5 people solo by incorporating dodge rolling, vigor, rally, and a combination of various attacks is considered easy mode. But killing 50 people with one proxy det while wearing the vicious death set is considered hard mode? Lol
It's good to see you're not stooping to exaggeration about the effectiveness of proxy or VD. Stamina builds self-heal too well and dodge too often through no effort on their part. That's what's easy mode. They've got damage, mitigation and healing and aren't lacking in any of those categories. Sure there are mag builds that can do any ONE of those things better, but not all three.
"Easy mode" might not be the term I'd use, but on my stam builds resource management is easier, mobility is better, damage is higher and easier to stack and high mitigation is easier to achieve without sacrificing damage.
Strider_Roshin wrote: »Sandman929 wrote: »Strider_Roshin wrote: »So let me get this straight. One stamina user killing 3 to 5 people solo by incorporating dodge rolling, vigor, rally, and a combination of various attacks is considered easy mode. But killing 50 people with one proxy det while wearing the vicious death set is considered hard mode? Lol
It's good to see you're not stooping to exaggeration about the effectiveness of proxy or VD. Stamina builds self-heal too well and dodge too often through no effort on their part. That's what's easy mode. They've got damage, mitigation and healing and aren't lacking in any of those categories. Sure there are mag builds that can do any ONE of those things better, but not all three.
"Easy mode" might not be the term I'd use, but on my stam builds resource management is easier, mobility is better, damage is higher and easier to stack and high mitigation is easier to achieve without sacrificing damage.
So let's do an actual comparison shall we? For one healing ward + vampirism makes magicka stupid tanky. On my magicka NB, I have been knocked down, and unable to CC break due to running out of stamina, but then got back up, and killed the three people that were hitting me as I was on the ground. You see the lovely thing about shields is that they work as you're CC'd.
Now if we were to compare damage stam DKs beat magicka DKs, magicka and stam Nightblades are comparable, magicka sorcs and stam sorcs are comparable (magicka is more bursty though), magicka Templars beat stam Templars.
Survivability is dominated by magicka across the board. Resource management is class dependant. Magicka DKs have horrible resource management; whereas stamina DKs have the best in the game. Magicka Nightblades, sorcs, and Templars are superior to their stamina counterpart though. Overall the game is easier as magicka unless you're a DK in PvP.
Sandman929 wrote: »Strider_Roshin wrote: »Sandman929 wrote: »Strider_Roshin wrote: »So let me get this straight. One stamina user killing 3 to 5 people solo by incorporating dodge rolling, vigor, rally, and a combination of various attacks is considered easy mode. But killing 50 people with one proxy det while wearing the vicious death set is considered hard mode? Lol
It's good to see you're not stooping to exaggeration about the effectiveness of proxy or VD. Stamina builds self-heal too well and dodge too often through no effort on their part. That's what's easy mode. They've got damage, mitigation and healing and aren't lacking in any of those categories. Sure there are mag builds that can do any ONE of those things better, but not all three.
"Easy mode" might not be the term I'd use, but on my stam builds resource management is easier, mobility is better, damage is higher and easier to stack and high mitigation is easier to achieve without sacrificing damage.
So let's do an actual comparison shall we? For one healing ward + vampirism makes magicka stupid tanky. On my magicka NB, I have been knocked down, and unable to CC break due to running out of stamina, but then got back up, and killed the three people that were hitting me as I was on the ground. You see the lovely thing about shields is that they work as you're CC'd.
Now if we were to compare damage stam DKs beat magicka DKs, magicka and stam Nightblades are comparable, magicka sorcs and stam sorcs are comparable (magicka is more bursty though), magicka Templars beat stam Templars.
Survivability is dominated by magicka across the board. Resource management is class dependant. Magicka DKs have horrible resource management; whereas stamina DKs have the best in the game. Magicka Nightblades, sorcs, and Templars are superior to their stamina counterpart though. Overall the game is easier as magicka unless you're a DK in PvP.
Theres so much silliness in there it's hard to know where to start. Healing ward + Vampirism is the magical formula? A resto staff ability that sometimes hits the caster, but mostly doesn't, is the high water mark for survivability in your opinion? I don't know who your three opponents were, but if they couldn't cut through a healing ward and kill you before the CC ended I don't think your victory is due to the power of healing ward plus vampirism, but rather their completely pathetic DPS.
Strider_Roshin wrote: »Sandman929 wrote: »Strider_Roshin wrote: »Sandman929 wrote: »Strider_Roshin wrote: »So let me get this straight. One stamina user killing 3 to 5 people solo by incorporating dodge rolling, vigor, rally, and a combination of various attacks is considered easy mode. But killing 50 people with one proxy det while wearing the vicious death set is considered hard mode? Lol
It's good to see you're not stooping to exaggeration about the effectiveness of proxy or VD. Stamina builds self-heal too well and dodge too often through no effort on their part. That's what's easy mode. They've got damage, mitigation and healing and aren't lacking in any of those categories. Sure there are mag builds that can do any ONE of those things better, but not all three.
"Easy mode" might not be the term I'd use, but on my stam builds resource management is easier, mobility is better, damage is higher and easier to stack and high mitigation is easier to achieve without sacrificing damage.
So let's do an actual comparison shall we? For one healing ward + vampirism makes magicka stupid tanky. On my magicka NB, I have been knocked down, and unable to CC break due to running out of stamina, but then got back up, and killed the three people that were hitting me as I was on the ground. You see the lovely thing about shields is that they work as you're CC'd.
Now if we were to compare damage stam DKs beat magicka DKs, magicka and stam Nightblades are comparable, magicka sorcs and stam sorcs are comparable (magicka is more bursty though), magicka Templars beat stam Templars.
Survivability is dominated by magicka across the board. Resource management is class dependant. Magicka DKs have horrible resource management; whereas stamina DKs have the best in the game. Magicka Nightblades, sorcs, and Templars are superior to their stamina counterpart though. Overall the game is easier as magicka unless you're a DK in PvP.
Theres so much silliness in there it's hard to know where to start. Healing ward + Vampirism is the magical formula? A resto staff ability that sometimes hits the caster, but mostly doesn't, is the high water mark for survivability in your opinion? I don't know who your three opponents were, but if they couldn't cut through a healing ward and kill you before the CC ended I don't think your victory is due to the power of healing ward plus vampirism, but rather their completely pathetic DPS.
They were stamina lol
Strider_Roshin wrote: »So let me get this straight. One stamina user killing 3 to 5 people solo by incorporating dodge rolling, vigor, rally, and a combination of various attacks is considered easy mode. But killing 50 people with one proxy det while wearing the vicious death set is considered hard mode? Lol
Strider_Roshin wrote: »So let me get this straight. One stamina user killing 3 to 5 people solo by incorporating dodge rolling, vigor, rally, and a combination of various attacks is considered easy mode. But killing 50 people with one proxy det while wearing the vicious death set is considered hard mode? Lol
News flash: Proxy det was nerfed a long time ago...
It seems to me, most people forget what this vote is about. It is, when i read it at least, about which playstyle is more difficult. This quickly turns into people debating what is more OP, .
In my mind, there is no question about this at all;
Magicka is by far the easiest playstyle, and always has been. It is easy to understanding, and involves very simple mechanics. You either spam shields, heals og cloaks.
Stamina is by FAR a more difficult playstyle. You dont have access to burst heals, you need to dodge-roll alot, and generally you need to AVOID taking damage, instead of countering with spamming the aforementioned heals, shields og cloaks.
If you are seriously thinking that the playstyle of Magicka is more difficult to learn and "master", compared to Stamina, i dont know what game you are playing... It is not this one...
Edit: Now with Vote
Strider_Roshin wrote: »Strider_Roshin wrote: »So let me get this straight. One stamina user killing 3 to 5 people solo by incorporating dodge rolling, vigor, rally, and a combination of various attacks is considered easy mode. But killing 50 people with one proxy det while wearing the vicious death set is considered hard mode? Lol
News flash: Proxy det was nerfed a long time ago...
News flash: Proxy det does the same damage against zergs as it did previously.
So there are maybe 12-13 different yes's in the comments & comparably around 7 no's.
Yet the poll shows that "no" is winning. This leads me to believe that people are just coming here & hitting a button without explaining their reasoning. Which brings the question of if they have any way of backing their decision with logic or not.
I guess I should have been more specific to ask for reasoning behind the decision chose.
Because at this point the poll is pointless because it looks like there are a ton of stam users hitting no saying "please don't nerf us even though we're the new op meta right now" & a ton of magicka & stam users saying "yes, it's unbalanced right now". sigh...
Strider_Roshin wrote: »Strider_Roshin wrote: »So let me get this straight. One stamina user killing 3 to 5 people solo by incorporating dodge rolling, vigor, rally, and a combination of various attacks is considered easy mode. But killing 50 people with one proxy det while wearing the vicious death set is considered hard mode? Lol
News flash: Proxy det was nerfed a long time ago...
News flash: Proxy det does the same damage against zergs as it did previously.
Except for the fact that stamina builds need to use their main resource for both defensive actions and actual abilities. Yes, inexperienced players might enjoy the benefits of being able to CC break / roll dodge more often, but that doesnt mean stamina management is trivial for a well played stamina spec.
Obviously cant argue against this thread's title from a Dragonknight perspective, but mostly because magicka DKs specifically have been garbage for close to a year now. Not so convinced about other classes. Magicka templars are formidable and magicka sorcs are still ridiculously tough to take down 1v1 if they camp a minefield and stack hardened ward with harness magicka (even stronger than it was pre-DB since stam builds dont bypass harness anymore)