Strider_Roshin wrote: »Magicka is superior in terms of survivability, and resource management. Damage really depends on the class. Overall it's easier to play magicka in this game. The only advantage stamina has (and it's a big one) in PvP is the fact that they have a larger stamina pool which make CCs less punishing for them.
Omgwtfbbq321 wrote: »Dawnbreaker is easy mode****
Take away Dawnbreaker and give them a stamina comet and suddenly they would seem less punishing. Incap is another inconvenience, but at least they might miss that one.
Omgwtfbbq321 wrote: »Dawnbreaker is easy mode****
Take away Dawnbreaker and give them a stamina comet and suddenly they would seem less punishing. Incap is another inconvenience, but at least they might miss that one.
Very true. Dawnbreaker is really, really strong right now. Would also suggest people wait for the incoming redguard nerf because it really isnt that easy to have great sustain AND damage for us non-redguards.
IMO, magicka templars are really strong right now. Magicka sorcs and DKs are tough to take down in a 1v1 but fall behind in open world scenarios.
Both are nonsense. Dodge roll and Shuffle beat shields, Vigor and Rally beat every self-heal except Breath of Life. Unchained beats any kind of resource management advantage Magicka builds might have.Strider_Roshin wrote: »Magicka is superior in terms of survivability, and resource management. Damage really depends on the class. Overall it's easier to play magicka in this game. The only advantage stamina has (and it's a big one) in PvP is the fact that they have a larger stamina pool which make CCs less punishing for them.
Lava_Croft wrote: »Both are nonsense. Dodge roll and Shuffle beat shields, Vigor and Rally beat every self-heal except Breath of Life. Unchained beats any kind of resource management advantage Magicka builds might have.Strider_Roshin wrote: »Magicka is superior in terms of survivability, and resource management. Damage really depends on the class. Overall it's easier to play magicka in this game. The only advantage stamina has (and it's a big one) in PvP is the fact that they have a larger stamina pool which make CCs less punishing for them.
And CC? Yay CC.
Half my deaths are still due to trying to weapon swap for a Healing Ward.Lava_Croft wrote: »Both are nonsense. Dodge roll and Shuffle beat shields, Vigor and Rally beat every self-heal except Breath of Life. Unchained beats any kind of resource management advantage Magicka builds might have.Strider_Roshin wrote: »Magicka is superior in terms of survivability, and resource management. Damage really depends on the class. Overall it's easier to play magicka in this game. The only advantage stamina has (and it's a big one) in PvP is the fact that they have a larger stamina pool which make CCs less punishing for them.
And CC? Yay CC.
Let's not forget that vigor is not attached to any weapon, whereas any magicka healing requires equipping a resto staff. Therefore, Stam builds can run sword and board, bow, dual wield...whatever. Magicka is gimped in this regard. Also, there are no melee magicka weapons. The dual swords return stam and don't scale off magicka. Sure you can run a destro staff, but forget about weaving light attacks, which can all be reflected. It would be nice if they introduced something like bound weapons that would scale off of magicka.
Strider_Roshin wrote: »Magicka is superior in terms of survivability, and resource management. Damage really depends on the class. Overall it's easier to play magicka in this game. The only advantage stamina has (and it's a big one) in PvP is the fact that they have a larger stamina pool which make CCs less punishing for them.
Lava_Croft wrote: »Half my deaths are still due to trying to weapon swap for a Healing Ward.Lava_Croft wrote: »Both are nonsense. Dodge roll and Shuffle beat shields, Vigor and Rally beat every self-heal except Breath of Life. Unchained beats any kind of resource management advantage Magicka builds might have.Strider_Roshin wrote: »Magicka is superior in terms of survivability, and resource management. Damage really depends on the class. Overall it's easier to play magicka in this game. The only advantage stamina has (and it's a big one) in PvP is the fact that they have a larger stamina pool which make CCs less punishing for them.
And CC? Yay CC.
Let's not forget that vigor is not attached to any weapon, whereas any magicka healing requires equipping a resto staff. Therefore, Stam builds can run sword and board, bow, dual wield...whatever. Magicka is gimped in this regard. Also, there are no melee magicka weapons. The dual swords return stam and don't scale off magicka. Sure you can run a destro staff, but forget about weaving light attacks, which can all be reflected. It would be nice if they introduced something like bound weapons that would scale off of magicka.
It seems to me, most people forget what this vote is about. It is, when i read it at least, about which playstyle is more difficult. This quickly turns into people debating what is more OP, .
In my mind, there is no question about this at all;
Magicka is by far the easiest playstyle, and always has been. It is easy to understanding, and involves very simple mechanics. You either spam shields, heals og cloaks.
Stamina is by FAR a more difficult playstyle. You dont have access to burst heals, you need to dodge-roll alot, and generally you need to AVOID taking damage, instead of countering with spamming the aforementioned heals, shields og cloaks.
If you are seriously thinking that the playstyle of Magicka is more difficult to learn and "master", compared to Stamina, i dont know what game you are playing... It is not this one...
Edit: Now with Vote
CapuchinSeven wrote: »It seems to me, most people forget what this vote is about. It is, when i read it at least, about which playstyle is more difficult. This quickly turns into people debating what is more OP, .
In my mind, there is no question about this at all;
Magicka is by far the easiest playstyle, and always has been. It is easy to understanding, and involves very simple mechanics. You either spam shields, heals og cloaks.
Stamina is by FAR a more difficult playstyle. You dont have access to burst heals, you need to dodge-roll alot, and generally you need to AVOID taking damage, instead of countering with spamming the aforementioned heals, shields og cloaks.
If you are seriously thinking that the playstyle of Magicka is more difficult to learn and "master", compared to Stamina, i dont know what game you are playing... It is not this one...
Edit: Now with Vote
I fail to see what's hard about spamming critical rush, wrecking blow, heavy attack, executioner.
I swapped to some 140 level cheap stamina gear a few weeks back and couldn't stop laughing compared to my 160 level yellow magikca gear/build.
It just felt easy, cheap and gimmicky to be frank about it.
Doncellius wrote: »
There are many other things, but the flexibility is what makes Stamina so strong. Magicka Templar is almost the only Magicka class you see around nowadays and that's mostly because of Malubeth, Reactive Armor, and some powerful healing+synergies that need to get checked.
CapuchinSeven wrote: »It seems to me, most people forget what this vote is about. It is, when i read it at least, about which playstyle is more difficult. This quickly turns into people debating what is more OP, .
In my mind, there is no question about this at all;
Magicka is by far the easiest playstyle, and always has been. It is easy to understanding, and involves very simple mechanics. You either spam shields, heals og cloaks.
Stamina is by FAR a more difficult playstyle. You dont have access to burst heals, you need to dodge-roll alot, and generally you need to AVOID taking damage, instead of countering with spamming the aforementioned heals, shields og cloaks.
If you are seriously thinking that the playstyle of Magicka is more difficult to learn and "master", compared to Stamina, i dont know what game you are playing... It is not this one...
Edit: Now with Vote
I fail to see what's hard about spamming critical rush, wrecking blow, heavy attack, executioner.
I swapped to some 140 level cheap stamina gear a few weeks back and couldn't stop laughing compared to my 160 level yellow magikca gear/build.
It just felt easy, cheap and gimmicky to be frank about it.
Doncellius wrote: »Let's break it down...right now, only the players in denial feel that Staminais in a bad spot compared to Magicka, which is really strange and kind of sad. -_-
Is it Easy Mode? No, not really. If you aren't a capable or strong player, you will suck just as much no matter what. In general it used to be more risky running Stamina. This has utterly changed in PvP.
Nowadays Stamina is very powerful, especially in a 1vX scenario if you know what you are doing. It trumps Magicka by a good margin too (hence, the current shift to a Stamina meta). The reasons for this are simple:
• Resolving Vigor is extremely powerful and low cost
- Big benefits from Major Mending
• Rally is extremely powerful with a burst heal
- Big benefits from Major Mending
• CC Break/Dodge roll cost increase.
- Magicka builds are no longer capable of dodge rolling more than one time or they will not have Stamina to CC break. If you don't have Tri-Food, then even one dodge roll is dangerous on most builds.
- Stamina gets so much reduction to roll dodge cost/CC costs the increase is negligible for the first 2 roll dodges. It is massive in this game.
• Dawnbreaker has switched to Stamina. Remember that it was always easier to stack damage on Stamina because of passives? Well, this is a beast of an Ultimate. Even some Magicka builds use it despite the damage no longer scaling for them. For Stamina. Dawnbreaker of Smiting is the king of Ultimates in PvP, with superior cost, a hard-hitting AoE CC, and massive damage burst with a secondary massive DoT.
• Shuffle is arguably the most powerful skill in game because is provides both dodge chance and snare immunity
- Snare/immobilization immunity is the best buff imagineable in 1vX, allowing you to maneuver with your Medium Armor buffed speed with ease. If on Stamplar (current strongest 1vX spec) you can also purify. When used correctly, you cannot get caught.
• Unchained allows you to cast Stamina skills for almost free after a CC break (so free Shuffle+Rally+other skill)
There are many other things, but the flexibility is what makes Stamina so strong. Magicka Templar is almost the only Magicka class you see around nowadays and that's mostly because of Malubeth, Reactive Armor, and some powerful healing+synergies that need to get checked.