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https://forums.elderscrollsonline.com/en/discussion/668861

MagDK vs. ANY Templar

  • Ashamray
    Ashamray
    ✭✭✭✭✭
    Sharee wrote: »
    Dredlord wrote: »
    have you been editing wikis lately? must be coincidence

    In case you are suggesting he is running all over the internet changing wikis just to make you look bad - he isn't. Here is a fresh screenshot of unmodified talons cost, taken right out of the game by yours truly:

    bAWifh.jpg

    is this also without CP cost reduction, or only without glyphs?
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Ashamray wrote: »
    Sharee wrote: »
    Dredlord wrote: »
    have you been editing wikis lately? must be coincidence

    In case you are suggesting he is running all over the internet changing wikis just to make you look bad - he isn't. Here is a fresh screenshot of unmodified talons cost, taken right out of the game by yours truly:

    bAWifh.jpg

    is this also without CP cost reduction, or only without glyphs?

    This is the basic cost without any reduction.
    Because I can!
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dredlord wrote: »
    Dredlord wrote: »
    Bashev wrote: »
    Dredlord wrote: »
    Dredlord wrote: »
    Ashamray wrote: »
    Moglijuana wrote: »
    Lokey0024 wrote: »
    Ashamray wrote: »
    Use talons often. Looks like you even don't know how talons annoy templars ;)

    They can purge talons too, ritual is cheaper than talons.

    Most dk skills are 1k more cost then any other class that performs a simular function. Sucks.

    Correct. Mag DK skills are expensive AF. And they get cleansed/dodged half the time anyways lol.

    @Ashamray Cleansing ritual makes Talons somewhat useless unfortunately . So does shuffle.

    Talons should be used to stop templar's jabs landing. Using talons you not only roots but reduces damage taken form templar. Mdk has a lot of CC, that's usefull.
    Templar's skills are also expensive.

    Again mag dk's skills are more expensive, most people take the dot one because dk needs all the dmg it can get.

    No they are not more expensive than templar skills, templars have alot of the top cost skills in the game.

    Shall we compare?

    Sure compare templar cleanse with talons since that is what you posted about in this thread.

    Talons - 4050 magicka
    Cleansing ritual - 3780 magicka + 4% reduction(passive) = 3629
    Cleansing is 10% cheaper.

    Awe dood fail...

    You better check your numbers again, do you even have a dk to check?

    Your misinformation bought you 3 awesomes, congrats totally worth it.

    Talons + embers + burning breath = 3 dots removed via 1 skill.

    Add them all up.

    The skill then proceeds to provide an aoe snare, Heal over time, and major mending.

    Not bad for a skill that negates almost an entire dk skill tree as well as around 5/6 seconds of combat for a dk.

    lol fail argument is fail, it looks like your having fun with it so let me try

    Dark flare + Javelin + reflective light = 3 ranged skills completely nullified by 1 cast

    Add em up, throw in a fourth cast too and add that

    Not bad for a skill that doesn't just negate the attack but turns it back on you with 20% more damage!

    Also not bad for a skill that negates almost all of a templar's ranged attacks and oh look it costs the same as ritual, well at least until balshev gets editing.

    Difference is mag dk's are forced into using dots as that is how their class is made to fight.

    Templars are not forced to use ranged, they can if you want too but they aren't forced.

    Besides it's not that hard to time any ranged to when a dk doesn't have wings up, if they have it up all the time then thats going to be costly.

    A simple vamps bane is cheap and will either hit the dk or be reflected back causing them to cast high magicka cost skill to reflect something which will do such little damage to you, which you can then purge when you purge the last 5s of dk skills.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Dredlord wrote: »
    Dredlord wrote: »
    Bashev wrote: »
    Dredlord wrote: »
    Dredlord wrote: »
    Ashamray wrote: »
    Moglijuana wrote: »
    Lokey0024 wrote: »
    Ashamray wrote: »
    Use talons often. Looks like you even don't know how talons annoy templars ;)

    They can purge talons too, ritual is cheaper than talons.

    Most dk skills are 1k more cost then any other class that performs a simular function. Sucks.

    Correct. Mag DK skills are expensive AF. And they get cleansed/dodged half the time anyways lol.

    @Ashamray Cleansing ritual makes Talons somewhat useless unfortunately . So does shuffle.

    Talons should be used to stop templar's jabs landing. Using talons you not only roots but reduces damage taken form templar. Mdk has a lot of CC, that's usefull.
    Templar's skills are also expensive.

    Again mag dk's skills are more expensive, most people take the dot one because dk needs all the dmg it can get.

    No they are not more expensive than templar skills, templars have alot of the top cost skills in the game.

    Shall we compare?

    Sure compare templar cleanse with talons since that is what you posted about in this thread.

    Talons - 4050 magicka
    Cleansing ritual - 3780 magicka + 4% reduction(passive) = 3629
    Cleansing is 10% cheaper.

    Awe dood fail...

    You better check your numbers again, do you even have a dk to check?

    Your misinformation bought you 3 awesomes, congrats totally worth it.

    Talons + embers + burning breath = 3 dots removed via 1 skill.

    Add them all up.

    The skill then proceeds to provide an aoe snare, Heal over time, and major mending.

    Not bad for a skill that negates almost an entire dk skill tree as well as around 5/6 seconds of combat for a dk.

    lol fail argument is fail, it looks like your having fun with it so let me try

    Dark flare + Javelin + reflective light = 3 ranged skills completely nullified by 1 cast

    Add em up, throw in a fourth cast too and add that

    Not bad for a skill that doesn't just negate the attack but turns it back on you with 20% more damage!

    Also not bad for a skill that negates almost all of a templar's ranged attacks and oh look it costs the same as ritual, well at least until balshev gets editing.

    LOL. If I ever ran into a templar spamming dark flares and javelins he deserves to die for using the easiest counter able skills regardless of using reflect (I don't even use reflect on my current build btw and those skills are STILL easy to counter). Meanwhile, ALL of a mag DK's skills are easily counter able on a Templar with the help of one or two skills.
    Edited by Moglijuana on 21 July 2016 13:30
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    Moglijuana wrote: »
    Dredlord wrote: »
    Dredlord wrote: »
    Bashev wrote: »
    Dredlord wrote: »
    Dredlord wrote: »
    Ashamray wrote: »
    Moglijuana wrote: »
    Lokey0024 wrote: »
    Ashamray wrote: »
    Use talons often. Looks like you even don't know how talons annoy templars ;)

    They can purge talons too, ritual is cheaper than talons.

    Most dk skills are 1k more cost then any other class that performs a simular function. Sucks.

    Correct. Mag DK skills are expensive AF. And they get cleansed/dodged half the time anyways lol.

    @Ashamray Cleansing ritual makes Talons somewhat useless unfortunately . So does shuffle.

    Talons should be used to stop templar's jabs landing. Using talons you not only roots but reduces damage taken form templar. Mdk has a lot of CC, that's usefull.
    Templar's skills are also expensive.

    Again mag dk's skills are more expensive, most people take the dot one because dk needs all the dmg it can get.

    No they are not more expensive than templar skills, templars have alot of the top cost skills in the game.

    Shall we compare?

    Sure compare templar cleanse with talons since that is what you posted about in this thread.

    Talons - 4050 magicka
    Cleansing ritual - 3780 magicka + 4% reduction(passive) = 3629
    Cleansing is 10% cheaper.

    Awe dood fail...

    You better check your numbers again, do you even have a dk to check?

    Your misinformation bought you 3 awesomes, congrats totally worth it.

    Talons + embers + burning breath = 3 dots removed via 1 skill.

    Add them all up.

    The skill then proceeds to provide an aoe snare, Heal over time, and major mending.

    Not bad for a skill that negates almost an entire dk skill tree as well as around 5/6 seconds of combat for a dk.

    lol fail argument is fail, it looks like your having fun with it so let me try

    Dark flare + Javelin + reflective light = 3 ranged skills completely nullified by 1 cast

    Add em up, throw in a fourth cast too and add that

    Not bad for a skill that doesn't just negate the attack but turns it back on you with 20% more damage!

    Also not bad for a skill that negates almost all of a templar's ranged attacks and oh look it costs the same as ritual, well at least until balshev gets editing.

    LOL. If I ever ran into a templar spamming dark flares and javelins he deserves to die for using the easiest counter able skills regardless of using reflect (I don't even use reflect on my current build btw and those skills are STILL easy to counter). Meanwhile, ALL of a mag DK's skills are easily counter able on a Templar with the help of one or two skills.

    I agree with you, both arguments are fail.

    All you have done here is make your bias apparent.

    Tell me if i understand you here.

    You say lol at a templar for even considering using such easily counterable skills and deserves to die.

    Yet the DK using easily counterable skills needs buffing or the counter to those skills needs nurfing.
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Dredlord wrote: »
    Moglijuana wrote: »
    Dredlord wrote: »
    Dredlord wrote: »
    Bashev wrote: »
    Dredlord wrote: »
    Dredlord wrote: »
    Ashamray wrote: »
    Moglijuana wrote: »
    Lokey0024 wrote: »
    Ashamray wrote: »
    Use talons often. Looks like you even don't know how talons annoy templars ;)

    They can purge talons too, ritual is cheaper than talons.

    Most dk skills are 1k more cost then any other class that performs a simular function. Sucks.

    Correct. Mag DK skills are expensive AF. And they get cleansed/dodged half the time anyways lol.

    @Ashamray Cleansing ritual makes Talons somewhat useless unfortunately . So does shuffle.

    Talons should be used to stop templar's jabs landing. Using talons you not only roots but reduces damage taken form templar. Mdk has a lot of CC, that's usefull.
    Templar's skills are also expensive.

    Again mag dk's skills are more expensive, most people take the dot one because dk needs all the dmg it can get.

    No they are not more expensive than templar skills, templars have alot of the top cost skills in the game.

    Shall we compare?

    Sure compare templar cleanse with talons since that is what you posted about in this thread.

    Talons - 4050 magicka
    Cleansing ritual - 3780 magicka + 4% reduction(passive) = 3629
    Cleansing is 10% cheaper.

    Awe dood fail...

    You better check your numbers again, do you even have a dk to check?

    Your misinformation bought you 3 awesomes, congrats totally worth it.

    Talons + embers + burning breath = 3 dots removed via 1 skill.

    Add them all up.

    The skill then proceeds to provide an aoe snare, Heal over time, and major mending.

    Not bad for a skill that negates almost an entire dk skill tree as well as around 5/6 seconds of combat for a dk.

    lol fail argument is fail, it looks like your having fun with it so let me try

    Dark flare + Javelin + reflective light = 3 ranged skills completely nullified by 1 cast

    Add em up, throw in a fourth cast too and add that

    Not bad for a skill that doesn't just negate the attack but turns it back on you with 20% more damage!

    Also not bad for a skill that negates almost all of a templar's ranged attacks and oh look it costs the same as ritual, well at least until balshev gets editing.

    LOL. If I ever ran into a templar spamming dark flares and javelins he deserves to die for using the easiest counter able skills regardless of using reflect (I don't even use reflect on my current build btw and those skills are STILL easy to counter). Meanwhile, ALL of a mag DK's skills are easily counter able on a Templar with the help of one or two skills.

    I agree with you, both arguments are fail.

    All you have done here is make your bias apparent.

    Tell me if i understand you here.

    You say lol at a templar for even considering using such easily counterable skills and deserves to die.

    Yet the DK using easily counterable skills needs buffing or the counter to those skills needs nurfing.

    You're missing the point dude. Templars have plenty of options to switch their abilities to counter MDK's. Most good templars will never even use dark flare spam, or javelin because they are easily avoided BY EVERY CLASS. MDK is literally stuck with what they have.There is no alternative as a MagDK they have to use dots for damage in some form AS THEIR MAIN DPS

    If you could learn how to read I actually say Templars don't need a nerf necessarily simply that the current mechanics in this current meta shut down MagDK vs. Templar not because of skill, but because the game works against them. I was asking how this meta could be changed to allow for a more even fight rather than a one sided unbalanced meta where literally one skill shuts down an entire array of builds by itself along with the rest of Templar abilities that also act as direct counters. So no, you do NOT understand my argument, you are simply trying to defend your biased view.

    Try playing a mag dk one day on a competitive level and maybe you would understand...maybe.

    If you want to be more than a misinformed troll, try thinking of ways to make both classes even to actually have fair fights where skill trumps over broken mechanics. Thanks.
    Edited by Moglijuana on 21 July 2016 22:00
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Rec
    Rec
    ✭✭
    Moglijuana wrote: »
    So, I have exclusively played my Mag DK for the past 6 or 7 months and have zero regrets. I know where the weaknesses are and what the strengths are of my class and in the right hands and in the right situation, MagDK's can easily be considered as one of the strongest classes for small group play. I get that. I use that to my advantage as I have found a selective group of players that I play with regularly.

    I also play solo...a lot.

    From playing solo (and dueling a metric f**k ton) I have learned quite a few things a long the way from my losses/wins/open world experiences. No matter how good you are, no matter how well you outplay someone, no matter how much pressure you can place...current game mechanics will never let you win against half decent Mag/Stam Templar. Yes, I have beaten plenty. Yes, I have lost to plenty more. I have lost to players who have never even come close to beating me on any other class besides a Templar. So, here are where my issues (and question?) lie.

    1. Cleanse...Magicka DK's are a DOT heavy class. I have tried burst builds, dot builds, a mix of the two etc. Either way, dots have to be used in some form on a Mag DK. One cleansing ritual, and all your potential damage/pressure is thrown out the window and you now have to kite outside of the ritual...only for another one to be thrown down.

    *2. Lack of Major/Minor Defile...this is probably one of the biggest issues I notice. I understand Standard of Might applies Major Defile (yes I use it against noobs) but if you come up against any decent player all it takes is a dodge roll and your ultimate is now useless. This leaves us with a disease enchant, or poisons (I will never use poisons in a duel) and puts all the pressure up to your damaging abilities...which are affected by #1.

    3. Major Mending/BoL,Vigor+Rally/Malubeth <----this is for trolls...Templars should excel at healing, that is completely fine. Mag Templars should be better than Stamina Templars at healing imo simply due to the fact that they have access to BoL more so than Stam. However, because of #1 and #2 their ONE heal literally negates any/all pressure you can apply to them (this is assuming the player I am fighting has reactions quick enough to counter...the good players are always quick enough, as they should be).

    *****4.Lack of an Execute on Mag DK...again. I am very confident in my ability to play Mag DK. It's what I want and do play each and every day and it will never stop. Even with #'s 1,2,3 stated above, a good rotation will usually hit pretty hard (VERY hard if everything is procced) for a few moments (after a hard cc/meteor/dot combo) and sometimes grant you with a kill. However, I can't begin to explain how many times I have had an enemy templar in execute range with all my dots ticking, a stun lock going off to stand in my meteor, the snare in the meteor and...they just dodge roll, BoL/rally+vigor/cleanse...reset.

    So...is there a way to counter all of this without having to nerf templars? I don't think they need one necessarily.

    Is the only way to solve this by buffing Mag DK outright? I think they are in a good spot right now to be honest and buffing them could just screw everything up as I don't want my class to be a FOTM/Malubeth wearing/MLG pro.

    I want fair fights where if I lose, it is because I made a mistake not because game mechanics are working against me. Thoughts?

    p.s. Quick Stats : 39k Max Magicka, 25k HP, 16.1k Stam, 3.9k SD (fully buffed), 1582 Mag Recovery, 2.2k crit resist and w.e resist 5H/1M/1L gives me.

    I love you man. I am and have played a magic dk since beta and you are spot on with everything in your post. I concur with the state of DKs as well.

    I have two suggestions and thats it. If you haven't, switch to shifting standard to see if you can reposition that second standard on them and follow it with a reverb bash. I realize it's not optimal but if you have been playing a magic dk for as long as me you know we simply have to imorovise without a class heal debuff or execute etc. I will link a video for you that is of my stam DK but the principle fight style is the same.

    I am using malubeth in these as well. Just fyi.

    I feel you brother! Stay strong!

    https://youtu.be/TZkJx1jDSNE

    https://youtu.be/d02jwoZvN8I

    https://youtu.be/VNcVdDe3Tuw
  • Paraflex
    Paraflex
    ✭✭✭✭
    Mag templars are very strong right now. The last few patches we keep getting buffs. I play a healing templar and wonder why they can let a templar use heavy armor and still do solid dps. Templars should excell at 1-2 things at best.

    Templars are strong healers (BoL,Purify,Repentance) and strong tanks (Blazing shield builds) add into this bat swarm/proxy/jabs and you have solid dps.

    Templars need cost increase for their healing skills. Healing in general needs cost increases which includes stamina heals.I still find it amazing how vigor and rally can keep most people up in all types of situations.

    People live far to long in this game oh and don't forget to wear your malubeth gear for better self survival!
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Rec
    Rec
    ✭✭
    Lexxypwns wrote: »
    Lokey0024 wrote: »
    Isnt a traditional dk build. This basically sums up how fight go with no execute.

    https://youtu.be/j9OPKN5cQQs

    use meteor as your execute

    Dude.....use whip ffs. Dude would have crumbled almost instantly.
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    Moglijuana wrote: »
    Dredlord wrote: »
    Moglijuana wrote: »
    Dredlord wrote: »
    Dredlord wrote: »
    Bashev wrote: »
    Dredlord wrote: »
    Dredlord wrote: »
    Ashamray wrote: »
    Moglijuana wrote: »
    Lokey0024 wrote: »
    Ashamray wrote: »
    Use talons often. Looks like you even don't know how talons annoy templars ;)

    They can purge talons too, ritual is cheaper than talons.

    Most dk skills are 1k more cost then any other class that performs a simular function. Sucks.

    Correct. Mag DK skills are expensive AF. And they get cleansed/dodged half the time anyways lol.

    @Ashamray Cleansing ritual makes Talons somewhat useless unfortunately . So does shuffle.

    Talons should be used to stop templar's jabs landing. Using talons you not only roots but reduces damage taken form templar. Mdk has a lot of CC, that's usefull.
    Templar's skills are also expensive.

    Again mag dk's skills are more expensive, most people take the dot one because dk needs all the dmg it can get.

    No they are not more expensive than templar skills, templars have alot of the top cost skills in the game.

    Shall we compare?

    Sure compare templar cleanse with talons since that is what you posted about in this thread.

    Talons - 4050 magicka
    Cleansing ritual - 3780 magicka + 4% reduction(passive) = 3629
    Cleansing is 10% cheaper.

    Awe dood fail...

    You better check your numbers again, do you even have a dk to check?

    Your misinformation bought you 3 awesomes, congrats totally worth it.

    Talons + embers + burning breath = 3 dots removed via 1 skill.

    Add them all up.

    The skill then proceeds to provide an aoe snare, Heal over time, and major mending.

    Not bad for a skill that negates almost an entire dk skill tree as well as around 5/6 seconds of combat for a dk.

    lol fail argument is fail, it looks like your having fun with it so let me try

    Dark flare + Javelin + reflective light = 3 ranged skills completely nullified by 1 cast

    Add em up, throw in a fourth cast too and add that

    Not bad for a skill that doesn't just negate the attack but turns it back on you with 20% more damage!

    Also not bad for a skill that negates almost all of a templar's ranged attacks and oh look it costs the same as ritual, well at least until balshev gets editing.

    LOL. If I ever ran into a templar spamming dark flares and javelins he deserves to die for using the easiest counter able skills regardless of using reflect (I don't even use reflect on my current build btw and those skills are STILL easy to counter). Meanwhile, ALL of a mag DK's skills are easily counter able on a Templar with the help of one or two skills.

    I agree with you, both arguments are fail.

    All you have done here is make your bias apparent.

    Tell me if i understand you here.

    You say lol at a templar for even considering using such easily counterable skills and deserves to die.

    Yet the DK using easily counterable skills needs buffing or the counter to those skills needs nurfing.

    You're missing the point dude. Templars have plenty of options to switch their abilities to counter MDK's. Most good templars will never even use dark flare spam, or javelin because they are easily avoided BY EVERY CLASS. MDK is literally stuck with what they have.There is no alternative as a MagDK they have to use dots for damage in some form AS THEIR MAIN DPS

    If you could learn how to read I actually say Templars don't need a nerf necessarily simply that the current mechanics in this current meta shut down MagDK vs. Templar not because of skill, but because the game works against them. I was asking how this meta could be changed to allow for a more even fight rather than a one sided unbalanced meta where literally one skill shuts down an entire array of builds by itself along with the rest of Templar abilities that also act as direct counters. So no, you do NOT understand my argument, you are simply trying to defend your biased view.

    Try playing a mag dk one day on a competitive level and maybe you would understand...maybe.

    If you want to be more than a misinformed troll, try thinking of ways to make both classes even to actually have fair fights where skill trumps over broken mechanics. Thanks.

    No my friend it is you who have missed the point. you see I'm not complaining about anything. Your bias is causing you to complain about something that every class experiences to some extent. There are plenty of lopsided matchups but the sky is not falling chicken little. If you weren't so stubborn I would even offer to help you with your build.
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Rec wrote: »
    Moglijuana wrote: »
    So, I have exclusively played my Mag DK for the past 6 or 7 months and have zero regrets. I know where the weaknesses are and what the strengths are of my class and in the right hands and in the right situation, MagDK's can easily be considered as one of the strongest classes for small group play. I get that. I use that to my advantage as I have found a selective group of players that I play with regularly.

    I also play solo...a lot.

    From playing solo (and dueling a metric f**k ton) I have learned quite a few things a long the way from my losses/wins/open world experiences. No matter how good you are, no matter how well you outplay someone, no matter how much pressure you can place...current game mechanics will never let you win against half decent Mag/Stam Templar. Yes, I have beaten plenty. Yes, I have lost to plenty more. I have lost to players who have never even come close to beating me on any other class besides a Templar. So, here are where my issues (and question?) lie.

    1. Cleanse...Magicka DK's are a DOT heavy class. I have tried burst builds, dot builds, a mix of the two etc. Either way, dots have to be used in some form on a Mag DK. One cleansing ritual, and all your potential damage/pressure is thrown out the window and you now have to kite outside of the ritual...only for another one to be thrown down.

    *2. Lack of Major/Minor Defile...this is probably one of the biggest issues I notice. I understand Standard of Might applies Major Defile (yes I use it against noobs) but if you come up against any decent player all it takes is a dodge roll and your ultimate is now useless. This leaves us with a disease enchant, or poisons (I will never use poisons in a duel) and puts all the pressure up to your damaging abilities...which are affected by #1.

    3. Major Mending/BoL,Vigor+Rally/Malubeth <----this is for trolls...Templars should excel at healing, that is completely fine. Mag Templars should be better than Stamina Templars at healing imo simply due to the fact that they have access to BoL more so than Stam. However, because of #1 and #2 their ONE heal literally negates any/all pressure you can apply to them (this is assuming the player I am fighting has reactions quick enough to counter...the good players are always quick enough, as they should be).

    *****4.Lack of an Execute on Mag DK...again. I am very confident in my ability to play Mag DK. It's what I want and do play each and every day and it will never stop. Even with #'s 1,2,3 stated above, a good rotation will usually hit pretty hard (VERY hard if everything is procced) for a few moments (after a hard cc/meteor/dot combo) and sometimes grant you with a kill. However, I can't begin to explain how many times I have had an enemy templar in execute range with all my dots ticking, a stun lock going off to stand in my meteor, the snare in the meteor and...they just dodge roll, BoL/rally+vigor/cleanse...reset.

    So...is there a way to counter all of this without having to nerf templars? I don't think they need one necessarily.

    Is the only way to solve this by buffing Mag DK outright? I think they are in a good spot right now to be honest and buffing them could just screw everything up as I don't want my class to be a FOTM/Malubeth wearing/MLG pro.

    I want fair fights where if I lose, it is because I made a mistake not because game mechanics are working against me. Thoughts?

    p.s. Quick Stats : 39k Max Magicka, 25k HP, 16.1k Stam, 3.9k SD (fully buffed), 1582 Mag Recovery, 2.2k crit resist and w.e resist 5H/1M/1L gives me.

    I love you man. I am and have played a magic dk since beta and you are spot on with everything in your post. I concur with the state of DKs as well.

    I have two suggestions and thats it. If you haven't, switch to shifting standard to see if you can reposition that second standard on them and follow it with a reverb bash. I realize it's not optimal but if you have been playing a magic dk for as long as me you know we simply have to imorovise without a class heal debuff or execute etc. I will link a video for you that is of my stam DK but the principle fight style is the same.

    I am using malubeth in these as well. Just fyi.

    I feel you brother! Stay strong!

    https://youtu.be/TZkJx1jDSNE

    https://youtu.be/d02jwoZvN8I

    https://youtu.be/VNcVdDe3Tuw

    Nice clips man! Yea, I'm going to try out shifting and see how manageable it is in open world, you seem to use it well. As far as Reverb Bash goes, I find it's duration a bit too short and the cost too high to get a full rotation of skills in before I get cc'd or my dots get cleansed. For MagDK at least. I may just try using black rose to sustain its use. I just like my kags too much -__-.
    Dredlord wrote: »
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    Lokey0024 wrote: »
    Ashamray wrote: »
    Use talons often. Looks like you even don't know how talons annoy templars ;)

    They can purge talons too, ritual is cheaper than talons.

    Most dk skills are 1k more cost then any other class that performs a simular function. Sucks.

    Correct. Mag DK skills are expensive AF. And they get cleansed/dodged half the time anyways lol.

    @Ashamray Cleansing ritual makes Talons somewhat useless unfortunately . So does shuffle.

    Talons should be used to stop templar's jabs landing. Using talons you not only roots but reduces damage taken form templar. Mdk has a lot of CC, that's usefull.
    Templar's skills are also expensive.

    Again mag dk's skills are more expensive, most people take the dot one because dk needs all the dmg it can get.

    No they are not more expensive than templar skills, templars have alot of the top cost skills in the game.

    Shall we compare?

    Sure compare templar cleanse with talons since that is what you posted about in this thread.

    Talons - 4050 magicka
    Cleansing ritual - 3780 magicka + 4% reduction(passive) = 3629
    Cleansing is 10% cheaper.

    Awe dood fail...

    You better check your numbers again, do you even have a dk to check?

    Your misinformation bought you 3 awesomes, congrats totally worth it.

    Talons + embers + burning breath = 3 dots removed via 1 skill.

    Add them all up.

    The skill then proceeds to provide an aoe snare, Heal over time, and major mending.

    Not bad for a skill that negates almost an entire dk skill tree as well as around 5/6 seconds of combat for a dk.

    lol fail argument is fail, it looks like your having fun with it so let me try

    Dark flare + Javelin + reflective light = 3 ranged skills completely nullified by 1 cast

    Add em up, throw in a fourth cast too and add that

    Not bad for a skill that doesn't just negate the attack but turns it back on you with 20% more damage!

    Also not bad for a skill that negates almost all of a templar's ranged attacks and oh look it costs the same as ritual, well at least until balshev gets editing.

    LOL. If I ever ran into a templar spamming dark flares and javelins he deserves to die for using the easiest counter able skills regardless of using reflect (I don't even use reflect on my current build btw and those skills are STILL easy to counter). Meanwhile, ALL of a mag DK's skills are easily counter able on a Templar with the help of one or two skills.

    I agree with you, both arguments are fail.

    All you have done here is make your bias apparent.

    Tell me if i understand you here.

    You say lol at a templar for even considering using such easily counterable skills and deserves to die.

    Yet the DK using easily counterable skills needs buffing or the counter to those skills needs nurfing.

    You're missing the point dude. Templars have plenty of options to switch their abilities to counter MDK's. Most good templars will never even use dark flare spam, or javelin because they are easily avoided BY EVERY CLASS. MDK is literally stuck with what they have.There is no alternative as a MagDK they have to use dots for damage in some form AS THEIR MAIN DPS

    If you could learn how to read I actually say Templars don't need a nerf necessarily simply that the current mechanics in this current meta shut down MagDK vs. Templar not because of skill, but because the game works against them. I was asking how this meta could be changed to allow for a more even fight rather than a one sided unbalanced meta where literally one skill shuts down an entire array of builds by itself along with the rest of Templar abilities that also act as direct counters. So no, you do NOT understand my argument, you are simply trying to defend your biased view.

    Try playing a mag dk one day on a competitive level and maybe you would understand...maybe.

    If you want to be more than a misinformed troll, try thinking of ways to make both classes even to actually have fair fights where skill trumps over broken mechanics. Thanks.

    No my friend it is you who have missed the point. you see I'm not complaining about anything. Your bias is causing you to complain about something that every class experiences to some extent. There are plenty of lopsided matchups but the sky is not falling chicken little. If you weren't so stubborn I would even offer to help you with your build.

    I've been playing MagDK for a year. I've tried out every build possible. The issues with the class still remain. Builds won't fix that.
    Edited by Moglijuana on 22 July 2016 13:17
    Ps4 - PSN:jdmaya
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