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https://forums.elderscrollsonline.com/en/discussion/668861

There are just to many stuns, cc, knock downs in this game.

  • Waffennacht
    Waffennacht
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    Fear is the worst offender.

    The best suggestion yet us the removal of the CC break animation.

    Combat has evolved to burst damage that occurs during a CC break animation. Resources are plentiful (or suddenly absent via poison) so most builds don't ever see a true CC play out.

    Zergs clearly target and apply pressure on those whom are in a CC break animation.

    Ironically if you're defending a hole in the keep outer wall, allowing a fear animation to run you towards your team may be more beneficial and saving than a CC break. (But really only in very few circumstances)

    I do believe the devs have embraced this form of combat, sure 90% of the abilities used never play out to their full extent but I think this is accounted for
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Can care less about stuns and knockdowns. It's snares and immobizations that annoy me. Especially those DK's who run talons and immediately petrify or whatever it's called. That's annoying because no immunity right into needing to break free AND do another dodge roll. At least unchained helps a little on that second dodge roll I believe.
    Hey everyone! Look! It's a signature!
  • WacArnold
    WacArnold
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    Whats up with dark talons (this has only happened one time) but this guy was spamming those on me every time I broke it he spammed another instantly. Now, is there no immunity from these or whats the deal?

    This only happened once so I'm not sure if I was lagging or what was going on?
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • sluice
    sluice
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    WacArnold wrote: »
    Whats up with dark talons (this has only happened one time) but this guy was spamming those on me every time I broke it he spammed another instantly. Now, is there no immunity from these or whats the deal?

    This only happened once so I'm not sure if I was lagging or what was going on?

    Welcome to the Elder Snares Online : Roots Unlimited.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
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    sluice - Orc Sorcerer (50)
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  • WacArnold
    WacArnold
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    sluice wrote: »
    WacArnold wrote: »
    Whats up with dark talons (this has only happened one time) but this guy was spamming those on me every time I broke it he spammed another instantly. Now, is there no immunity from these or whats the deal?

    This only happened once so I'm not sure if I was lagging or what was going on?

    Welcome to the Elder Snares Online : Roots Unlimited.

    So that is just how it is huh. :'(

    All snares have no immunity when broken? Or just dark talons?
    Edited by WacArnold on 2 August 2016 13:50
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • sluice
    sluice
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    WacArnold wrote: »
    sluice wrote: »
    WacArnold wrote: »
    Whats up with dark talons (this has only happened one time) but this guy was spamming those on me every time I broke it he spammed another instantly. Now, is there no immunity from these or whats the deal?

    This only happened once so I'm not sure if I was lagging or what was going on?

    Welcome to the Elder Snares Online : Roots Unlimited.

    So that is just how it is huh. :'(

    All snares have no immunity when broken? Or just dark talons?

    Snare and immobilisation don't have any immunity after being broke.
    Only breaking from a hard CC provides immunity to being hard CC again for 6 seconds.
    You can still be Root/immobilize and snared during your CC immunity period.

    The only way I know to have immunity to CC and immobilisation are:
    -Forward Momentum (Morph of Momentum - Two Handed skill)
    -Pots of immovability
    -Mist Form (Vampire skill)
    -Immovable (Heavy Armor active skill)

    Shuffle also remove and grants snare immunity.
    Purge and Purify (templars) will remove any roots and snares you have, but not hard CC.
    You have to break free of them.


    Vocabulary (as used in ESO):

    Snare
    Having your movement speed slowed down.
    Skills that snares: Lotus Fan, Stampede, Razer Caltrops, Grippling Grasp etc.

    Root / Immobilisation
    Being immobilise but still able to cast skills.
    Need to dodge roll to get out of it.
    Can be spammed.
    Skills that root : Grippling Grasp, Talon, Bombard, etc.

    CC
    Stands for Crowd Control, when we say CC in ESO, we usually mean Hard CC.

    Hard CC
    Losing control of your character until you break free.
    Gain a 6 seconds immunity after you break free.
    Lose control of your character until you break free (Block+basic at the same time to get out..)
    Skills that are hard CC: Mass Hysteria, Toppling Charge, Javelin, Dawnbreaker of Smithing.

    Some skills do both...
    Like Mass Hyteria, Grippling Grasp and bombard snares you after you break free/able to move again.

    Note all CC skill can be blocked with the exception of a Fear (Mass Hysteria).
    Snares and Immobilisation are not avoidable.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • twistedmonk
    twistedmonk
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    Fear is the worst offender.

    The best suggestion yet us the removal of the CC break animation.

    ^ this. the animation is what makes stuns last like 3-4 seconds even if you hit cc break immediately. especially fear and dizzying swing.

    and since you can die in 3 hits (4.5 seconds). gg

    I've seen 28k heavy attack from guys like Fengrush. so yeah

    Edited by twistedmonk on 2 August 2016 18:44
  • syko809
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    KenaPKK wrote: »
    Why should a combo be able to kill within the time it takes to cc break? With how easy sorc and nightblade combos are to apply and how easy it is to apply ccs, that sounds less dynamic, easier, and more op. >.< The give and take of trading ccs every 6s in a struggle to burn each other's stam while trying to preserve your own is how the game's resource gated combat system was designed to work.

    Yea but magicka is at a major disadvantage because we can only cc break about 2 times and we are done. But in the other hand stam can cc break and dodge roll and dodge because of shuffle endlessly or so it feels. As a magicka player you dont have the luxury to dodge roll out of attacks at all and if you do you better pray and hope you not fighting a stam base player. If a night blade opens the fight up with a stun he knows that he is going to kill you with in the next 4 seconds after he fears you and then stuns you again.
  • Mayrael
    Mayrael
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    Im playing magplar right now and I dont see any problems with ccs (the only one a bit anoying is fear as there are problems with breaking it). This is rly L2P issue as everyone have access to ccs and counters so...
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • CatchMeTrolling
    CatchMeTrolling
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    Lol youre dead in open world running solo once your stam gets burned...what are you talking about. You're not sustaining through multiple people beating your ass. I mean unless you're just zerging
    Edited by CatchMeTrolling on 5 August 2016 10:44
  • thankyourat
    thankyourat
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    Mayrael wrote: »
    Im playing magplar right now and I dont see any problems with ccs (the only one a bit anoying is fear as there are problems with breaking it). This is rly L2P issue as everyone have access to ccs and counters so...

    Lol. So you don't have a problem with people constantly rooting you in place while his buddies knock you in the air with dizzying swing. Draining all your stamina making you defenseless? Not to mention the dumb snare from gap closers. This isn't a learn to play issues this is a legit issue. Everything knocks you down or snares you. The only time this isn't a problem is if you are running in a organized group with tanks and healers. But if you play by yourself it's ridiculous the amount of CCs in this game. Especially if you play magicka

    Edited by thankyourat on 5 August 2016 10:57
  • ToRelax
    ToRelax
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    Can someone please explain how he wants to "burn my stam"? I'm seeing that being thrown around as a reason why I shouldn't be able to fight and kill multiple opponents on my own. The only way I can think of would be poisons, otherwise I just cc break and use the surplus for dodges, shuffle and dark conversion.
    Edited by ToRelax on 5 August 2016 11:01
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Mojmir
    Mojmir
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    I like how when they release a new dungeon,every mob does the same mechanics.this new theme is aoe one shots lol
  • pod88kk
    pod88kk
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    Go Stam bro
  • bardx86
    bardx86
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    Mayrael wrote: »
    Im playing magplar right now and I dont see any problems with ccs (the only one a bit anoying is fear as there are problems with breaking it). This is rly L2P issue as everyone have access to ccs and counters so...

    Lol. So you don't have a problem with people constantly rooting you in place while his buddies knock you in the air with dizzying swing. Draining all your stamina making you defenseless? Not to mention the dumb snare from gap closers. This isn't a learn to play issues this is a legit issue. Everything knocks you down or snares you. The only time this isn't a problem is if you are running in a organized group with tanks and healers. But if you play by yourself it's ridiculous the amount of CCs in this game. Especially if you play magicka

    Exactly!
  • Gilvoth
    Gilvoth
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    There are just to many stuns, cc, knock downs in this game. that is simply the truth.
    crystal frag is very annoying and it is spammed constantly in fights along with the bolt escape that stuns everyone. those 2 skills needs to be removed from the game.
  • ToRelax
    ToRelax
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    There are just to many stuns, cc, knock downs in this game. that is simply the truth.
    crystal frag is very annoying and it is spammed constantly in fights along with the bolt escape that stuns everyone. those 2 skills needs to be removed from the game.

    A short stun and knockdown that can ban be blocked and happen to be the two most common hard CC options for Sorc. I think l2p would be an appropriate answer here.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Gilvoth
    Gilvoth
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    gave my opinion you gave yours.
    we simply disagree. does not mean you are correct nor i.
  • umagon
    umagon
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    Why is player based crowd control even needed in this game to begin with? Every class has a gap closer and situations where skills like snipe have longer than normal range can be dodged. Casts can be interrupted and most executes have an ridiculous range (I don't think the devs know how long 7 meters really is). I can see siege weapons having slow/root/stun do to the large scale of keep assaults, and the need to slow player advancement into the keep. I just don't see the point for player based crowd control that locks out all movement or slows players down. They should have just left the combat system the way it was in the single player games; there is at times complexity in simplicity.
  • Mayrael
    Mayrael
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    Mayrael wrote: »
    Im playing magplar right now and I dont see any problems with ccs (the only one a bit anoying is fear as there are problems with breaking it). This is rly L2P issue as everyone have access to ccs and counters so...

    Lol. So you don't have a problem with people constantly rooting you in place while his buddies knock you in the air with dizzying swing. Draining all your stamina making you defenseless? Not to mention the dumb snare from gap closers. This isn't a learn to play issues this is a legit issue. Everything knocks you down or snares you. The only time this isn't a problem is if you are running in a organized group with tanks and healers. But if you play by yourself it's ridiculous the amount of CCs in this game. Especially if you play magicka

    Beleve me or not but I dont have any problems with it, I used to have but Ive adjusted my gear and build, I can even go in the tower with farming group inside and survive (well not the rly good ones, but most of them). But yeah you mentioned one more thing that anoys me, snare from gap closers, it cant be mitigated in any way so its rly frustrating when youre trying to flee but someone is spamming crit charge on you, so the whole group can get you instead of just that one person -____-
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Emma_Overload
    Emma_Overload
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    bardx86 wrote: »
    Draxys wrote: »
    OP does have a valid point. Snares and roots are a huge problem right now, hard CC is in an ok place, I just wish the immunity last 3-4 seconds longer.

    There is a set for that.

    Thanks for sharing, I mean really. I now feel tons better.

    He wasn't kidding. The set is called Alessian Order, and it's one of the few sets that comes in EVERY armor type for a reason... it's strong as hell. This set is guaranteed to annoy Fear spamming Nightblades or others who depend on CC for their rotation.

    kXrOHK9.jpg
    Edited by Emma_Overload on 7 August 2016 15:33
    #CAREBEARMASTERRACE
  • bardx86
    bardx86
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    bardx86 wrote: »
    Draxys wrote: »
    OP does have a valid point. Snares and roots are a huge problem right now, hard CC is in an ok place, I just wish the immunity last 3-4 seconds longer.

    There is a set for that.

    Thanks for sharing, I mean really. I now feel tons better.

    He wasn't kidding. The set is called Alessian Order, and it's one of the few sets that comes in EVERY armor type for a reason... it's strong as hell. This set is guaranteed to annoy Fear spamming Nightblades or others who depend on CC for their rotation.

    kXrOHK9.jpg

    This does nothing for the gap closing snare.
  • ToRelax
    ToRelax
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    bardx86 wrote: »
    bardx86 wrote: »
    Draxys wrote: »
    OP does have a valid point. Snares and roots are a huge problem right now, hard CC is in an ok place, I just wish the immunity last 3-4 seconds longer.

    There is a set for that.

    Thanks for sharing, I mean really. I now feel tons better.

    He wasn't kidding. The set is called Alessian Order, and it's one of the few sets that comes in EVERY armor type for a reason... it's strong as hell. This set is guaranteed to annoy Fear spamming Nightblades or others who depend on CC for their rotation.

    kXrOHK9.jpg

    This does nothing for the gap closing snare.

    And the topic is not about them. Hard cc is not a problem right now out of cc break not working sometimes. Soft cc is a big problem which has been talked about a lot for a couple months now.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • bardx86
    bardx86
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    ToRelax wrote: »
    bardx86 wrote: »
    bardx86 wrote: »
    Draxys wrote: »
    OP does have a valid point. Snares and roots are a huge problem right now, hard CC is in an ok place, I just wish the immunity last 3-4 seconds longer.

    There is a set for that.

    Thanks for sharing, I mean really. I now feel tons better.

    He wasn't kidding. The set is called Alessian Order, and it's one of the few sets that comes in EVERY armor type for a reason... it's strong as hell. This set is guaranteed to annoy Fear spamming Nightblades or others who depend on CC for their rotation.

    kXrOHK9.jpg

    This does nothing for the gap closing snare.

    And the topic is not about them. Hard cc is not a problem right now out of cc break not working sometimes. Soft cc is a big problem which has been talked about a lot for a couple months now.

    what do you meanest not the topic? I started the thread :pensive:
  • ToRelax
    ToRelax
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    bardx86 wrote: »
    ToRelax wrote: »
    bardx86 wrote: »
    bardx86 wrote: »
    Draxys wrote: »
    OP does have a valid point. Snares and roots are a huge problem right now, hard CC is in an ok place, I just wish the immunity last 3-4 seconds longer.

    There is a set for that.

    Thanks for sharing, I mean really. I now feel tons better.

    He wasn't kidding. The set is called Alessian Order, and it's one of the few sets that comes in EVERY armor type for a reason... it's strong as hell. This set is guaranteed to annoy Fear spamming Nightblades or others who depend on CC for their rotation.

    kXrOHK9.jpg

    This does nothing for the gap closing snare.

    And the topic is not about them. Hard cc is not a problem right now out of cc break not working sometimes. Soft cc is a big problem which has been talked about a lot for a couple months now.

    what do you meanest not the topic? I started the thread :pensive:

    If you mixed two topics together without clarifying what you are talking about, you shouldn't be surprised when people comment on only one of them and expect you to understand them just as well. You can't discuss all kinds of cc as a whole unless you are talking about the basic systems behind them. Which you did not.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • bardx86
    bardx86
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    ToRelax wrote: »
    bardx86 wrote: »
    ToRelax wrote: »
    bardx86 wrote: »
    bardx86 wrote: »
    Draxys wrote: »
    OP does have a valid point. Snares and roots are a huge problem right now, hard CC is in an ok place, I just wish the immunity last 3-4 seconds longer.

    There is a set for that.

    Thanks for sharing, I mean really. I now feel tons better.

    He wasn't kidding. The set is called Alessian Order, and it's one of the few sets that comes in EVERY armor type for a reason... it's strong as hell. This set is guaranteed to annoy Fear spamming Nightblades or others who depend on CC for their rotation.

    kXrOHK9.jpg

    This does nothing for the gap closing snare.

    And the topic is not about them. Hard cc is not a problem right now out of cc break not working sometimes. Soft cc is a big problem which has been talked about a lot for a couple months now.

    what do you meanest not the topic? I started the thread :pensive:

    If you mixed two topics together without clarifying what you are talking about, you shouldn't be surprised when people comment on only one of them and expect you to understand them just as well. You can't discuss all kinds of cc as a whole unless you are talking about the basic systems behind them. Which you did not.

    just razzing you man
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