Why should a combo be able to kill within the time it takes to cc break? With how easy sorc and nightblade combos are to apply and how easy it is to apply ccs, that sounds less dynamic, easier, and more op. >.< The give and take of trading ccs every 6s in a struggle to burn each other's stam while trying to preserve your own is how the game's resource gated combat system was designed to work.
I don't pretend to know what the answer is. I can understand why many believe that resources are to blame. Somehow I feel like winning because your opponent couldnt break free is cheesy. I want to win because I outplayed him, or caught him with his pants down. Likewise I want to lose that way, not because I ran out of stamina.
I also understand that part of the battle is resource management. You can't dodge roll too much, or spam costly abilities, or you'll run out of resources. You shouldnt be able to go full offensive mode indefinitely. Your resources should suffer for it. If your onslaught fails to kill your opponent you should be forced onto the back foot with heavy attacks and defensive play.
Unfortunately I don't see ZOS ever balancing such a delicate system like that.
@Xeven so then why buff cc immunity if you acknowledge that we have too much sustain? If anything, break free cost should rise, cc immunity duration should decrease, or stamina sustain should be cut.
@bardx86 breaking fee costs a percentage of max stamina. Also, stam users expend stam to cast abilities, and they are more reliant on roll dodge, which costs stam. If you are having problems with stamina as a magicka class, then you are either built poorly or overusing stam in rolls or blocking.
CatchMeTrolling wrote: »its best not to discuss this with people who play in big groups , how cold they know how broken cc is in this game if they're never getting zerged down. Play solo & you'll see just how broken cc is and im not talking about zerg surfing, I'm talking trying to fight several people by yourself.
Especially magicka based.
MalakithAlamahdi wrote: »Alright, today i got knocktback and stunned 4 times in a row, without it breaking on full stamina, getting no CC immunity, i couldnt even get up. Uppercut spam made me fly with every hit. Also, Immovability potions are broken. Oftenly i use one and still get stunnend or knockback a second later, same with immovable from the heavy armor skilline. The game mechanics are quite good, but this game is so broken that you simply can't enjoy it a lot of the time.
Waffennacht wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Immovability potions may be something you should invest in.
used them they don't last long enough to be of any help. they also don't help with gap closers
Then i recommend something only few could dream of. What if i could bless you with Eternal Life? Your power would be limitless. Turn into a mist and fly away unharmed from those wretched gap closers and cc's.brandonv516 wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Immovability potions may be something you should invest in.
used them they don't last long enough to be of any help. they also don't help with gap closers
Then i recommend something only few could dream of. What if i could bless you with Eternal Life? Your power would be limitless. Turn into a mist and fly away unharmed from those wretched gap closers and cc's.
Stay away brother this one's mine.
Awesome, love these comments...
Too bad they're a bunch of blood suckers!
Btw... as a vampire and soul shriven what does mean for your soul?
What we need is better and longer CC immunity especially for magicka classes as we don't have the stamina pool / regen to keep blocking/dodge rolling/break free.
I always run with imovable pots but even they are not always reliable... I have been knocked down with dizzing swing and while on the ground spam my imovable pot, have it go off as i get up and then get knocked right back down.... leading to my death .
Hammy!!
I don't pretend to know what the answer is. I can understand why many believe that resources are to blame. Somehow I feel like winning because your opponent couldnt break free is cheesy. I want to win because I outplayed him, or caught him with his pants down. Likewise I want to lose that way, not because I ran out of stamina.
I also understand that part of the battle is resource management. You can't dodge roll too much, or spam costly abilities, or you'll run out of resources. You shouldnt be able to go full offensive mode indefinitely. Your resources should suffer for it. If your onslaught fails to kill your opponent you should be forced onto the back foot with heavy attacks and defensive play.
Unfortunately I don't see ZOS ever balancing such a delicate system like that.
Agreed. Also as one of the OP said losing a fight to running out of resources is super lame especially when stam user have an innate advantage. Personally i believe if you are CC with a magic spell it should us magic to break and vice versa.
I'm not sure most posting even understand how this game works or really how it doesn't work correct.
1. Having to break free multiple time in a row (like 3 times )within like a 3 sec window. This happens quite a lot and drain stamina to zero.
2. Break free is not consistent. I can press break free in less than .5 sec. Sometime its instant sometime I'm on the grown and have to get up which take way to long.
3. Getting stunned by multi-able char at once. Can't get any ability off. Sure numbers should have the advantage but at least make not instant death, lets have a little fun with the battle.
4. Gap closers hidden snare ignore any CC immunity.
5. Some skills require to break free twice using twice the stamina.
It seems like every class about have the skills have some for of cc. Its to much, it should be a tacitly move that does no damage or very little at least. Im a sorc i don't believe frags needs a stun and that skill is very situational. Dizzying swing should definitely not have a stun as it spamable damage skill.
twistedmonk wrote: »I bind cc break to my side mouse button (MB4) Maybe I should rebind it from mouse button to keyboard? Is the mouse buttons not as responsive? I don't know, what do you guys use? This happens in PvE as well, not just PvP. So its just plain broke for me.