NordSwordnBoard wrote: »Sorcerers, what is the return on your investment in the Dark Exchange? Has Kafka meta-morphed it into a Dark Deal on you? Wroebel is your broker. The fiscal year is over... Let the trial begin
I wanted Dark Deal to be awesome in PvP, and it can be awesome - but it is not awesome right now. I don't feel awesome when I pull it off - I feel lucky. Awesome would imply some sort of empowerment or greatness. Most people are simply full of awe seeing me attempt to use a 1second channeled heal in battle. I get interrupted, or I get hit 2-3 times while I'm casting it to heal previous damage. I use shields & defensive rune all day to help me make it work. One method I use that works OK is combining the def. rune with rolling away or around terrain, which can usually buy me enough time to pull off two casts. The upside is in addition to health, I get back my stamina to roll, help break cc, and such. The downside is what steps I need to take in order to even pull this off. 1vX its not so easy.
All I'm trying to do is use the sorcerer's dedicated healing skill. The cast time is killing me. Take away that cast time and we may have ourselves a winner. It has such potential...
I think all sorcerers have adapted in their own way since DB, so this is about your opinions on the skill itself. Weigh in on it if you please - maybe we can provide each other some insight or help. Maybe someone with the authority to change things will notice our discussion and also learn from it.
leepalmer95 wrote: »No cast time would make this skill OP.
It returns like 5k-6k stamina for a sorc, they cast it 3 times thats 15k stamina... thats insane and much higher than every other class is able too. A dark deal returns more resources than a dk ult does.
leepalmer95 wrote: »No cast time would make this skill OP.
It returns like 5k-6k stamina for a sorc, they cast it 3 times thats 15k stamina... thats insane and much higher than every other class is able too. A dark deal returns more resources than a dk ult does.
Yes but a DK ult deals damage, Dark Deal does not. Logic is logical.
tinythinker wrote: »If it was a HoT with a lot of small ticks over several seconds with zero cast time it could still be effective without becoming like BoL on steroids. But I think the combat team likes the idea of having players figure out how to use the skill as a channel.
leepalmer95 wrote: »leepalmer95 wrote: »No cast time would make this skill OP.
It returns like 5k-6k stamina for a sorc, they cast it 3 times thats 15k stamina... thats insane and much higher than every other class is able too. A dark deal returns more resources than a dk ult does.
Yes but a DK ult deals damage, Dark Deal does not. Logic is logical.
But it's a frigging ultimate... your skill is better than a class defining passive which can only be used when they actually have an ult.
It's good enough as it is, shouldn't be too hard to make sure your not going to get interrupted, cc them first maybe?
DocFrost72 wrote: »I gotta say, I feel like if they made it an instant cast we'd see them either cut down the resources returned or overall find some way to nerf it. My magic sorc can permablock with it, and apply a 16k ward.
And he is in cp150 tank gear.
leepalmer95 wrote: »It's good enough as it is, shouldn't be too hard to make sure your not going to get interrupted, cc them first maybe?
We have figured it out... don't use it on the battlefield.
Part of the problem is that any way you cut it, it is hard to get off successfully, especially without taking even more damage.
Magicka builds could, theoretically, ward and then cast dark exchange/dea, or cc and then cast... or both. This is less viable for stamina builds (with only a very poor class ward or an expensive undaunted one) although cc is an option. And of course running and hiding is an option as well (streak is easier for magicka tho).
*But warding doesn't stop your 1s channel (which takes closer to 2s to do anything) from being interrupted and cc can last for almost 0s with a quick player.... which leaves running and hiding. Both of which are fraught with risk.
Not to mention that in pve vs a boss the cc option isn't a viable one.
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NordSwordnBoard wrote: »leepalmer95 wrote: »It's good enough as it is, shouldn't be too hard to make sure your not going to get interrupted, cc them first maybe?
Its not too hard to cc 1v1 or even 1v2... Versus more than two or two guys that have it together and are coordinated I cant waste too much time and resource to cc them (or failing to) just so I can heal. Sure, if some dummy has no stamina and squats in a rune prison, good for me. That's just not likely to happen.
I get that I cant just spam this skill while someone damages me. Against good players who don't let up on you, making the cast time even half as much or reduced would allow for better chances of pulling it off more often in the middle of combat. (Which is how this skill was advertised anyway.)
Most PvP battles are battles of seconds, and time is even more crucial in longer drawn out fights. I healed myself much faster and more efficiently with a resto staff. On the other hand, it felt like a crutch, and my sorcerer outgrew it. I don't use surge, so DD is unfortunately my only option. (Heal from Degeneration I definitely appreciate the boost it got from DB - it's why I use it.
If I cc, then dark deal, the target has usually broken cc and is coming after me sometime between the middle of the heal animation and me casting a shield. Sometimes they do this and heal themselves in the time it takes me to heal. 0.5 Second casting time or less might get me healed in time and back in the fight on time as well.We have figured it out... don't use it on the battlefield.
Part of the problem is that any way you cut it, it is hard to get off successfully, especially without taking even more damage.
Magicka builds could, theoretically, ward and then cast dark exchange/dea, or cc and then cast... or both. This is less viable for stamina builds (with only a very poor class ward or an expensive undaunted one) although cc is an option. And of course running and hiding is an option as well (streak is easier for magicka tho).
*But warding doesn't stop your 1s channel (which takes closer to 2s to do anything) from being interrupted and cc can last for almost 0s with a quick player.... which leaves running and hiding. Both of which are fraught with risk.
Not to mention that in pve vs a boss the cc option isn't a viable one.
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In PvE, using boundless storm instead of rune prison allows me to kite most bosses or create enough distance to use dark deal & survive. I can even boundless + sprint to get out of the fight, then replenish the spent stamina with dark deal. That's PvE though...
Anybody else using some different combo of cc or other effects in order to ensure you get Dark E/D to work?
So, in a nutshell: 0s - 0.5s cast time is the best suggested improvement? Reduce the risk, do not adjust the reward. As sensible as a HOT alternative is, it is kind of "more of the same". I seriously doubt an increase of resources gained is on the table for this skill; if anything is at all for that matter. I like the skill and its improvement post DB; I want it to be a equal to or at least comparable to healing skills from the other classes or the Resto tree.
*Sorcerers shouldn't have to hide in dark corners just to accomplish dark deals!
leepalmer95 wrote: »Luckily sorc have an aoe cc that cc's everyone. Just streak then use it twice, get Los and use it. Etc...
NordSwordnBoard wrote: »leepalmer95 wrote: »Luckily sorc have an aoe cc that cc's everyone. Just streak then use it twice, get Los and use it. Etc...
Attackers overcome that cc by attacking from opposite sides - and I'm not asking for encase to be 360 instead of a cone. It's just not that simple of a solution when a simple gap closer beats your streak. I stopped using streak because of that. Don't want to turn my back on enemies to use streak either.
DocFrost72 wrote: »I gotta say, I feel like if they made it an instant cast we'd see them either cut down the resources returned or overall find some way to nerf it. My magic sorc can permablock with it, and apply a 16k ward.
And he is in cp150 tank gear.
I think people talk about PvP mainly, there you cant do that. Not even permablock + cast (channel).
Stamina sorcerers have the same problems with dark deal / exchange - this isn't a point of differentiation @Minalan
In fact the problems are exacerbated for stamina builds as ward isn't a viable option to support pve boss fights.
... for example streaks travel time is just marginally faster than the flight time of a crystal frag