DK are already, OP!
for magicka, let soul skill line (soul trap) be an excute for all magicka builds.
He meant stam DKs are OP.
Nope, having your fully charged heavy attack deal more damage is really useless. mag DKs actually need a proper execution skill.
RoamingRiverElk wrote: »Magicka DKs need a proper way to sustain themselves while their damage isn't nerfed to the ground. Considerably cheaper blocking cost would be one of the easier ways to do that. The damage shield from Igneous Shield should be stronger as well - about twice as strong as it currently is.
DocFrost72 wrote: »Just saying, if DKs get an execute, I'm totally cool with that.
But it means Sorcs get a spammable, and Templars get a source of major weapon or spell damage
The classes were built to all have something missing, so each felt unique. I'm cool with removing that idea, but if we do it ought to be for all classes in the name of fairness.
DocFrost72 wrote: »Just saying, if DKs get an execute, I'm totally cool with that.
But it means Sorcs get a spammable, and Templars get a source of major weapon or spell damage
The classes were built to all have something missing, so each felt unique. I'm cool with removing that idea, but if we do it ought to be for all classes in the name of fairness.
Stone Giant as an execute was my initial idea as well, but it is a projectile, and that is bad. Especially since DKs are supposed to be in close range. That said, if the exe morph would be a melee skill, it'd be perfect.
Stam DKs have Minor Brutality and stam refresh through their passives, on top of the best anti-ranged tool and great synergy with poison. Venomous Claw and Poison injection are very, very good DoTs in PvP. Molten is amazing for ganks or just plain ranged burst. Yeah, stam DKs might not be god mode, but they are certainly a very strong and harmonic build thanks to great synergies.
Magicka DKs do need an execute, as they have barely anything uber going for them. Good AoE DoTs don't make them OP in boss fights. And every other class has an execute, so this isn't an exclusive thing, but more of a necessity for any build.
Sorcs don't need a spammable, destro staves just need a big buff. ZOS in their stubbornness just refuse to admit that in this game, where ranged combat does not exist thanks to gapclosers, the weaker damage output from staves is not justified by melees having to get in close with higher damage.
Temps are supposed to be healers, and they do that very well. Anything else they get from weapons or sets, so no need for built-in buffs other than healing.
Stone Giant as an execute was my initial idea as well, but it is a projectile, and that is bad. Especially since DKs are supposed to be in close range. That said, if the exe morph would be a melee skill, it'd be perfect.
Stam DKs have Minor Brutality and stam refresh through their passives, on top of the best anti-ranged tool and great synergy with poison. Venomous Claw and Poison injection are very, very good DoTs in PvP. Molten is amazing for ganks or just plain ranged burst. Yeah, stam DKs might not be god mode, but they are certainly a very strong and harmonic build thanks to great synergies.
Magicka DKs do need an execute, as they have barely anything uber going for them. Good AoE DoTs don't make them OP in boss fights. And every other class has an execute, so this isn't an exclusive thing, but more of a necessity for any build.
Sorcs don't need a spammable, destro staves just need a big buff. ZOS in their stubbornness just refuse to admit that in this game, where ranged combat does not exist thanks to gapclosers, the weaker damage output from staves is not justified by melees having to get in close with higher damage.
Temps are supposed to be healers, and they do that very well. Anything else they get from weapons or sets, so no need for built-in buffs other than healing.
DocFrost72 wrote: »@Lokey0024 No need to pour salt, was half kidding.
@anth141 I see the issue now. My response would be; Why not replace a morph of the skill from the mages guild line that restores magicka for health (name eludes me...equilibrium?) with an execute? And none of this BS 20% crap, an actual execute?
That would keep class identity while also helping magDKs finish fights more difinitively.
Also, I don't think Magick DKs' issues in PvP are anything an execute will fix...they are the most underperforming class, barring tanks.
DocFrost72 wrote: »@Lokey0024 No need to pour salt, was half kidding.
@anth141 I see the issue now. My response would be; Why not replace a morph of the skill from the mages guild line that restores magicka for health (name eludes me...equilibrium?) with an execute? And none of this BS 20% crap, an actual execute?
That would keep class identity while also helping magDKs finish fights more difinitively.
Also, I don't think Magick DKs' issues in PvP are anything an execute will fix...they are the most underperforming class, barring tanks.
Like this idea, but still want a dk specfic execute.
What makes classes unique is the type of skills it uses. There's a basic combat template of buffs/spammable dps/finishers. You can nuance from there but leaving out one of these basic combat necessities doesnt make it unique, it makes them weak.
Just pisses me off because while you're half joking alot of people think that dks are fine without one because stam is strong, but reliant on weapon skill lines.
Forestd16b14_ESO wrote: »Stone Giant as an execute was my initial idea as well, but it is a projectile, and that is bad. Especially since DKs are supposed to be in close range. That said, if the exe morph would be a melee skill, it'd be perfect.
Stam DKs have Minor Brutality and stam refresh through their passives, on top of the best anti-ranged tool and great synergy with poison. Venomous Claw and Poison injection are very, very good DoTs in PvP. Molten is amazing for ganks or just plain ranged burst. Yeah, stam DKs might not be god mode, but they are certainly a very strong and harmonic build thanks to great synergies.
Magicka DKs do need an execute, as they have barely anything uber going for them. Good AoE DoTs don't make them OP in boss fights. And every other class has an execute, so this isn't an exclusive thing, but more of a necessity for any build.
Sorcs don't need a spammable, destro staves just need a big buff. ZOS in their stubbornness just refuse to admit that in this game, where ranged combat does not exist thanks to gapclosers, the weaker damage output from staves is not justified by melees having to get in close with higher damage.
Temps are supposed to be healers, and they do that very well. Anything else they get from weapons or sets, so no need for built-in buffs other than healing.
I am sorry otto but Stamina DKs need a execute just as bad cause the so called stamina recovery is only 5% when a DK cast a earthheart spell and stamina DKs don't normally have enough magicka to be using spells let and right and minor brute is jsut that minor another mere 5% and as most know most stamina DKs are tanks their weapon power normally isn't that high to begin with.
As for poison and DoTs yes they are powerful in PvE but just cause it's good in PvE does not mean it's powerful in PvP. Yes DoTs help but any good PvPer can either heal through it or the more smart way is to just remove it via purge or purify synergy and that's only 1v1 when it comes to big groups or zergs DoTs become nearly useless because most DoTs are single target attacks the only actual DoTs I know of that can hit multiple targets are fire breath and its morphs, cleave and its morphs, volatle armor and acid spray.
Yes magical DKs need some help but that doesn't mean stamina DKs are any better.
Trust me, even if stam DKs got a class execute, you wouldn't use it over Executioner. Exe, scaling with 50% health, is extremely strong, people just ignore it for now because of the Radiant Destruction rage. You could make a point about your execute not being tied to a weapon, but 2H offers a gapcloser, execute, buff/heal and spam dps with CC... It offers SO MUCH, I cannot see any stam DK refraining from using it any time soon.
As for the Earthen Heart passives, an additional 8% weapon damage is really really good and will make or break close fights. I agree that you're a bit limited in activating it, but Fossilize is a skill I would highly recommend. Compare that to a sorc that gets 5% more crit chance, so a small CHANCE at doing more damage, which gets nullified against shields and severely weakened against impen armor. It's leagues behind in PvP.
You don't see many DoTs in PvP, but those you see are indeed extremely strong. Claw and Injection are very good, and not everyone has quick access to Purge. Yes, against Zergs it might feel underwhelming if you're on your own, but as soon as you have a second buddy focusing on the same target, the situation changes. And after all, a zerg WILL crush you in PvP most likely, anyway. Thank Wroebel for that.
Shadow,
I think gapcloser should have a range of 8m. They are supposed to close a gap, not a CHASM. It would also help kiting zergs.
Forestd16b14_ESO wrote: »Stone Giant as an execute was my initial idea as well, but it is a projectile, and that is bad. Especially since DKs are supposed to be in close range. That said, if the exe morph would be a melee skill, it'd be perfect.
Stam DKs have Minor Brutality and stam refresh through their passives, on top of the best anti-ranged tool and great synergy with poison. Venomous Claw and Poison injection are very, very good DoTs in PvP. Molten is amazing for ganks or just plain ranged burst. Yeah, stam DKs might not be god mode, but they are certainly a very strong and harmonic build thanks to great synergies.
Magicka DKs do need an execute, as they have barely anything uber going for them. Good AoE DoTs don't make them OP in boss fights. And every other class has an execute, so this isn't an exclusive thing, but more of a necessity for any build.
Sorcs don't need a spammable, destro staves just need a big buff. ZOS in their stubbornness just refuse to admit that in this game, where ranged combat does not exist thanks to gapclosers, the weaker damage output from staves is not justified by melees having to get in close with higher damage.
Temps are supposed to be healers, and they do that very well. Anything else they get from weapons or sets, so no need for built-in buffs other than healing.
I am sorry otto but Stamina DKs need a execute just as bad cause the so called stamina recovery is only 5% when a DK cast a earthheart spell and stamina DKs don't normally have enough magicka to be using spells let and right and minor brute is jsut that minor another mere 5% and as most know most stamina DKs are tanks their weapon power normally isn't that high to begin with.
As for poison and DoTs yes they are powerful in PvE but just cause it's good in PvE does not mean it's powerful in PvP. Yes DoTs help but any good PvPer can either heal through it or the more smart way is to just remove it via purge or purify synergy and that's only 1v1 when it comes to big groups or zergs DoTs become nearly useless because most DoTs are single target attacks the only actual DoTs I know of that can hit multiple targets are fire breath and its morphs, cleave and its morphs, volatle armor and acid spray.
Yes magical DKs need some help but that doesn't mean stamina DKs are any better.
Trust me, even if stam DKs got a class execute, you wouldn't use it over Executioner. Exe, scaling with 50% health, is extremely strong, people just ignore it for now because of the Radiant Destruction rage. You could make a point about your execute not being tied to a weapon, but 2H offers a gapcloser, execute, buff/heal and spam dps with CC... It offers SO MUCH, I cannot see any stam DK refraining from using it any time soon.
As for the Earthen Heart passives, an additional 8% weapon damage is really really good and will make or break close fights. I agree that you're a bit limited in activating it, but Fossilize is a skill I would highly recommend. Compare that to a sorc that gets 5% more crit chance, so a small CHANCE at doing more damage, which gets nullified against shields and severely weakened against impen armor. It's leagues behind in PvP.
You don't see many DoTs in PvP, but those you see are indeed extremely strong. Claw and Injection are very good, and not everyone has quick access to Purge. Yes, against Zergs it might feel underwhelming if you're on your own, but as soon as you have a second buddy focusing on the same target, the situation changes. And after all, a zerg WILL crush you in PvP most likely, anyway. Thank Wroebel for that.
Shadow,
I think gapcloser should have a range of 8m. They are supposed to close a gap, not a CHASM. It would also help kiting zergs.
Toc de Malsvi wrote: »Trust me, even if stam DKs got a class execute, you wouldn't use it over Executioner. Exe, scaling with 50% health, is extremely strong, people just ignore it for now because of the Radiant Destruction rage. You could make a point about your execute not being tied to a weapon, but 2H offers a gapcloser, execute, buff/heal and spam dps with CC... It offers SO MUCH, I cannot see any stam DK refraining from using it any time soon.
As for the Earthen Heart passives, an additional 8% weapon damage is really really good and will make or break close fights. I agree that you're a bit limited in activating it, but Fossilize is a skill I would highly recommend. Compare that to a sorc that gets 5% more crit chance, so a small CHANCE at doing more damage, which gets nullified against shields and severely weakened against impen armor. It's leagues behind in PvP.
You don't see many DoTs in PvP, but those you see are indeed extremely strong. Claw and Injection are very good, and not everyone has quick access to Purge. Yes, against Zergs it might feel underwhelming if you're on your own, but as soon as you have a second buddy focusing on the same target, the situation changes. And after all, a zerg WILL crush you in PvP most likely, anyway. Thank Wroebel for that.
Shadow,
I think gapcloser should have a range of 8m. They are supposed to close a gap, not a CHASM. It would also help kiting zergs.
The 2H skill line would be almost impossible to give up I agree for most builds, however an execute outside of that skill line would at least create more options and entice more DK's away from the 2H skill line. Poison Injection is available to all classes and DK's get no inherent bonus' to DoT damage, the only thing that Stam DK's offer towards Poison Injection is the increase to poison status effect which is not a significant source of damage. In PVE the poison status effect on a v16 stam DK with 4k weapon damage and 33k stam hits for 1k every other second, the only way to guarantee the target has the effect is to use lethal arrow otherwise its just a chance to get the effect. In PVE you are talking 500 or less damage depending on resistances every other second and that is only a chance effect.
As to Minor Brutality it is 5% weapon damage not 8%, it is not nearly as effective as Minor Berserk as Weapon damage goes into the calculation with stamina while Berserk increases the overall damage after the calculation. Also stop pretending that this is a buff only DK's get, sure only DK's can provide it but its a buff to allies so provided you have a DK within 28m of you that uses earthen heart skills, you will have this buff whether you are a DK or not.
Scorcerer's get 2% weapon and spell damage from each scorcerer skill slotted so its not like Scorcerers have not access to weapon damage. Passives wise there are only two aspects that make a DK shine, first resource return on Ultimate use, second is 12% healing received when a draconic power ability is active. Where as passives is where stam Sorc's really start to shine in comparison, 8% max stamina, 15% ult cost reduction, 5% mag and stam cost reduction, 20% stam recovery, 2% weapon damage per sorc skill slotted, 5% physical damage, 6% chance to pulverize target when below 15% health. The Stam Sorc does not have the stamina morphs but they have the best stamina passives in the game.
Toc:
Fine, 5%. Still a better bonus than spellcrit. 1v1, you are indeed the source of Minor Brutality. Even in a group there's always a difference between a team mate maybe supplying you the buff, or having it guaranteed. Anyway, DK passives stronk, 2h stronk. Mag sorc not strong, damage passives wasted by having to slot weapon skills. Also, not NEARLY the damage numbers any stamina build can easily attain.
Regardless, this was about the execute question. Executioner is very, VERY strong. Before we even think about giving a stam DK, who performs very well atm, more options, we better give mag DKs a crucial and badly needed necessary skill, yes?
Shadow:
Well, anything that prevents you from spamming it and negating ranged combat whatsoever would be appreciated. It gets really old being gapclosed by five zerglings while I'm waving my staff in a desperate attempt to soften the zerg up from a range. (>.>) If gapcloser are to stay like this, then at least ranged attacks should be buffed to be more powerful, but slower. Both forcing you to and making spacing possible. Along with a punishing ground-attack that actually can keep the masses at bay. Not silly useless stuff like immobile mines, but a real blockade.
Toc:
Fine, 5%. Still a better bonus than spellcrit. 1v1, you are indeed the source of Minor Brutality. Even in a group there's always a difference between a team mate maybe supplying you the buff, or having it guaranteed. Anyway, DK passives stronk, 2h stronk. Mag sorc not strong, damage passives wasted by having to slot weapon skills. Also, not NEARLY the damage numbers any stamina build can easily attain.
Regardless, this was about the execute question. Executioner is very, VERY strong. Before we even think about giving a stam DK, who performs very well atm, more options, we better give mag DKs a crucial and badly needed necessary skill, yes?
Shadow:
Well, anything that prevents you from spamming it and negating ranged combat whatsoever would be appreciated. It gets really old being gapclosed by five zerglings while I'm waving my staff in a desperate attempt to soften the zerg up from a range. (>.>) If gapcloser are to stay like this, then at least ranged attacks should be buffed to be more powerful, but slower. Both forcing you to and making spacing possible. Along with a punishing ground-attack that actually can keep the masses at bay. Not silly useless stuff like immobile mines, but a real blockade.
Forestd16b14_ESO wrote: »Stone Giant as an execute was my initial idea as well, but it is a projectile, and that is bad. Especially since DKs are supposed to be in close range. That said, if the exe morph would be a melee skill, it'd be perfect.
Stam DKs have Minor Brutality and stam refresh through their passives, on top of the best anti-ranged tool and great synergy with poison. Venomous Claw and Poison injection are very, very good DoTs in PvP. Molten is amazing for ganks or just plain ranged burst. Yeah, stam DKs might not be god mode, but they are certainly a very strong and harmonic build thanks to great synergies.
Magicka DKs do need an execute, as they have barely anything uber going for them. Good AoE DoTs don't make them OP in boss fights. And every other class has an execute, so this isn't an exclusive thing, but more of a necessity for any build.
Sorcs don't need a spammable, destro staves just need a big buff. ZOS in their stubbornness just refuse to admit that in this game, where ranged combat does not exist thanks to gapclosers, the weaker damage output from staves is not justified by melees having to get in close with higher damage.
Temps are supposed to be healers, and they do that very well. Anything else they get from weapons or sets, so no need for built-in buffs other than healing.
I am sorry otto but Stamina DKs need a execute just as bad cause the so called stamina recovery is only 5% when a DK cast a earthheart spell and stamina DKs don't normally have enough magicka to be using spells let and right and minor brute is jsut that minor another mere 5% and as most know most stamina DKs are tanks their weapon power normally isn't that high to begin with.
As for poison and DoTs yes they are powerful in PvE but just cause it's good in PvE does not mean it's powerful in PvP. Yes DoTs help but any good PvPer can either heal through it or the more smart way is to just remove it via purge or purify synergy and that's only 1v1 when it comes to big groups or zergs DoTs become nearly useless because most DoTs are single target attacks the only actual DoTs I know of that can hit multiple targets are fire breath and its morphs, cleave and its morphs, volatle armor and acid spray.
Yes magical DKs need some help but that doesn't mean stamina DKs are any better.
Trust me, even if stam DKs got a class execute, you wouldn't use it over Executioner. Exe, scaling with 50% health, is extremely strong, people just ignore it for now because of the Radiant Destruction rage. You could make a point about your execute not being tied to a weapon, but 2H offers a gapcloser, execute, buff/heal and spam dps with CC... It offers SO MUCH, I cannot see any stam DK refraining from using it any time soon.
As for the Earthen Heart passives, an additional 8% weapon damage is really really good and will make or break close fights. I agree that you're a bit limited in activating it, but Fossilize is a skill I would highly recommend. Compare that to a sorc that gets 5% more crit chance, so a small CHANCE at doing more damage, which gets nullified against shields and severely weakened against impen armor. It's leagues behind in PvP.
You don't see many DoTs in PvP, but those you see are indeed extremely strong. Claw and Injection are very good, and not everyone has quick access to Purge. Yes, against Zergs it might feel underwhelming if you're on your own, but as soon as you have a second buddy focusing on the same target, the situation changes. And after all, a zerg WILL crush you in PvP most likely, anyway. Thank Wroebel for that.
Shadow,
I think gapcloser should have a range of 8m. They are supposed to close a gap, not a CHASM. It would also help kiting zergs.
Trust me, even if stam DKs got a class execute, you wouldn't use it over Executioner. Exe, scaling with 50% health, is extremely strong, people just ignore it for now because of the Radiant Destruction rage. You could make a point about your execute not being tied to a weapon, but 2H offers a gapcloser, execute, buff/heal and spam dps with CC... It offers SO MUCH, I cannot see any stam DK refraining from using it any time soon.
As for the Earthen Heart passives, an additional 8% weapon damage is really really good and will make or break close fights. I agree that you're a bit limited in activating it, but Fossilize is a skill I would highly recommend. Compare that to a sorc that gets 5% more crit chance, so a small CHANCE at doing more damage, which gets nullified against shields and severely weakened against impen armor. It's leagues behind in PvP.
You don't see many DoTs in PvP, but those you see are indeed extremely strong. Claw and Injection are very good, and not everyone has quick access to Purge. Yes, against Zergs it might feel underwhelming if you're on your own, but as soon as you have a second buddy focusing on the same target, the situation changes. And after all, a zerg WILL crush you in PvP most likely, anyway. Thank Wroebel for that.
Shadow,
I think gapcloser should have a range of 8m. They are supposed to close a gap, not a CHASM. It would also help kiting zergs.