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Suggestion for Dungeon Difficulty problems.

Metafae
Metafae
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There is a lot of talk about the nerfing of vICP and vWGT and I have an idea for what could be done to make most people happy.

It's simple really, keep veteran the same as it is on Live, right now it is at the most balanced difficulty, I can see myself being able to help a lot of my less experience guild members through the dungeon with the way it is right now, and help them get better at the game doing so.

For the people who can't get help to do veteran, the normal versions of these dungeons should be made to drop v16 gear and the monster helm, in blue and with slightly less frequency than they do in veteran right now.

The veteran modes should still be the only version that drop Daedric Shackles and Embers, and just bump up the drop rate of set items slightly to make it worth farming over the normal.

It should also be made that if a group completes the normal version of those dungeons for the pledge, they should just get a single gold key.

I feel that this is a good compromise and a lot of the players that enjoy tough content will not be annoyed with this change if it means that they can keep their dungeons challenging, and a good way to teach newer players how to get better with their characters, ultimately making more players who will be more helpful in things like vMaw and vSO.

I just don't see the point in not having a difficulty gradient in the game at all. It just doesn't make sense having trails that are insanely hard, and then the next step down from that is pretty much a joke in comparison. How are newer players supposed to get better if there is no way to make that leap from joke dungeons to intense trials?
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