Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
RE Sanctum Ophidia: Loot has indeed been updated with the creation of Normal and Veteran modes. We have made some tweaks all around in the Trial but largely the mechanics stay relatively the same, just more difficult. We anticipate strategies will need to be adjusted to complete the Veteran mode of the Trial.
Dunkmeister wrote: »
I would like more of so called roadblocks. I mean what is the point of creating prefect builds if there is hardly any challenge?
timidobserver wrote: »I wonder if they will be soloable now with the difficulty being reduced even more.
Giles.floydub17_ESO wrote: »Dunkmeister wrote: »
Hopefully harder. Challenge is good. If they are made easier it may be indication the game is being pushed harder toward the uber-casual player.
Giles.floydub17_ESO wrote: »Dunkmeister wrote: »
Hopefully harder. Challenge is good. If they are made easier it may be indication the game is being pushed harder toward the uber-casual player.
Paulington wrote: »From @ZOS_Finn:Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
DaveMoeDee wrote: »Giles.floydub17_ESO wrote: »Dunkmeister wrote: »
Hopefully harder. Challenge is good. If they are made easier it may be indication the game is being pushed harder toward the uber-casual player.
"Uber-casuals" don't even do the 4 player group content.
Dunkmeister wrote: »
Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
RE Sanctum Ophidia: Loot has indeed been updated with the creation of Normal and Veteran modes. We have made some tweaks all around in the Trial but largely the mechanics stay relatively the same, just more difficult. We anticipate strategies will need to be adjusted to complete the Veteran mode of the Trial.
timidobserver wrote: »I wonder if they will be soloable now with the difficulty being reduced even more.
Emma_Eunjung wrote: »timidobserver wrote: »I wonder if they will be soloable now with the difficulty being reduced even more.
WGT will never be soloable, not unless they change the mechanic of the first boss. It de-aggros when a solo player gets caged.
Doncellius wrote: »timidobserver wrote: »I wonder if they will be soloable now with the difficulty being reduced even more.
I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.
I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.
In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.
Sounds like these dungeons will be balanced for 100CP-200CP now....
RAGUNAnoOne wrote: »Doncellius wrote: »timidobserver wrote: »I wonder if they will be soloable now with the difficulty being reduced even more.
I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.
I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.
In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.
Sounds like these dungeons will be balanced for 100CP-200CP now....
You can't solo the lock boss if everyone is in a cage she resets.
RAGUNAnoOne wrote: »Doncellius wrote: »timidobserver wrote: »I wonder if they will be soloable now with the difficulty being reduced even more.
I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.
I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.
In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.
Sounds like these dungeons will be balanced for 100CP-200CP now....
You can't solo the lock boss if everyone is in a cage she resets.
Doncellius wrote: »timidobserver wrote: »I wonder if they will be soloable now with the difficulty being reduced even more.
I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.
I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.
In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.
Sounds like these dungeons will be balanced for 100CP-200CP now....
Doncellius wrote: »timidobserver wrote: »I wonder if they will be soloable now with the difficulty being reduced even more.
I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.
I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.
In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.
Sounds like these dungeons will be balanced for 100CP-200CP now....
Been thinking about soloes actually but there might still be some mechanics preventing that. 2 man is entirely possibe right now.
But Ibomez pin down when he has to be bashed? And I think Planar still has enough DoT to make it problematic? Granted they just might remove that as well I guess...
Btw, Adjudicator resets if only one person is there (alive) and he gets caged. However you have a few seconds before that and can force the lock if you have Legedermain leveled(...which I don't lol. One reason to do it I guess XD) Seen a friend do that quite a few times before finally dying on our first few runs - we all potatoe-d a LOT back then haha.
RAGUNAnoOne wrote: »Doncellius wrote: »timidobserver wrote: »I wonder if they will be soloable now with the difficulty being reduced even more.
I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.
I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.
In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.
Sounds like these dungeons will be balanced for 100CP-200CP now....
You can't solo the lock boss if everyone is in a cage she resets.
Bigevilpeter wrote: »No it shouldnt be content for only 500 cp players!
It should still be hard, but it needs a minor nerf in order for a good amount of people to be able to play it, specially those who paid money for the DLC only to not be able to finish it
Bigevilpeter wrote: »No it shouldnt be content for only 500 cp players!
It should still be hard, but it needs a minor nerf in order for a good amount of people to be able to play it, specially those who paid money for the DLC only to not be able to finish it
RAGUNAnoOne wrote: »Doncellius wrote: »timidobserver wrote: »I wonder if they will be soloable now with the difficulty being reduced even more.
I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.
I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.
In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.
Sounds like these dungeons will be balanced for 100CP-200CP now....
You can't solo the lock boss if everyone is in a cage she resets.
This boss got already soloed...only real problem in vet-mode is the planar inhibitor. This DoT is too strong to solo it atm.