Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

DB - Rebalancing for the Imperial City dungeons

Dunkmeister
Dunkmeister
✭✭✭
Rebalancing, meaning what? Harder or Easier?

@ZOS_GinaBruno
Dunkmeister - DK Firemage AD NA Server
PVE Achievement Collector
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    Probably easier some of the NPC are a pain to fight in IC
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Paulington
    Paulington
    ✭✭✭✭✭
    ✭✭
    From @ZOS_Finn:
    ZOS_Finn wrote: »
    Hey Folks,

    Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.

    RE Sanctum Ophidia: Loot has indeed been updated with the creation of Normal and Veteran modes. We have made some tweaks all around in the Trial but largely the mechanics stay relatively the same, just more difficult. We anticipate strategies will need to be adjusted to complete the Veteran mode of the Trial.
  • Xjcon
    Xjcon
    ✭✭✭✭✭
    This is a good question. They already changed VICP somewhat. Curious what else they plan to do.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rebalancing, meaning what? Harder or Easier?

    @ZOS_GinaBruno

    Hopefully harder. Challenge is good. If they are made easier it may be indication the game is being pushed harder toward the uber-casual player.
  • ButtersEP
    ButtersEP
    ✭✭✭
    So lame if it's a nerf...
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    I wonder if they will be soloable now with the difficulty being reduced even more.
    Edited by timidobserver on 20 April 2016 19:20
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would like more of so called roadblocks. I mean what is the point of creating prefect builds if there is hardly any challenge?
  • flguy147ub17_ESO
    flguy147ub17_ESO
    ✭✭✭✭✭
    I called it getting Doshiaed
  • ButtersEP
    ButtersEP
    ✭✭✭
    susmitds wrote: »
    I would like more of so called roadblocks. I mean what is the point of creating prefect builds if there is hardly any challenge?

    When ICP and WGT my main group and I would spend hours banging our heads on the wall, trying different starts, only to be denied to only come back again and again until we beat it, and man was it great when we finally did! ZOS we need MORE OF THIS
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    I wonder if they will be soloable now with the difficulty being reduced even more.

    I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.

    I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.

    In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.

    Sounds like these dungeons will be balanced for 100CP-200CP now....



  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Rebalancing, meaning what? Harder or Easier?

    @ZOS_GinaBruno

    Hopefully harder. Challenge is good. If they are made easier it may be indication the game is being pushed harder toward the uber-casual player.

    "Uber-casuals" don't even do the 4 player group content.
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rebalancing, meaning what? Harder or Easier?

    @ZOS_GinaBruno

    Hopefully harder. Challenge is good. If they are made easier it may be indication the game is being pushed harder toward the uber-casual player.
    Paulington wrote: »
    From @ZOS_Finn:
    ZOS_Finn wrote: »
    Hey Folks,

    Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.

    It's getting easier. Probably by a good amount as well.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    Rebalancing, meaning what? Harder or Easier?

    @ZOS_GinaBruno

    Hopefully harder. Challenge is good. If they are made easier it may be indication the game is being pushed harder toward the uber-casual player.

    "Uber-casuals" don't even do the 4 player group content.

    Oh they try and stop since they have problems with the old dungeons that are so easy now. It's why they nerf content. Ugh
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rebalancing, meaning what? Harder or Easier?

    @ZOS_GinaBruno

    Yes, clarifications please? The only thing that needs rebalancing is the freaking DROP RATE in those dungeons.

    Please please do not nerf them. They are absurdly easy as it is for someone who knows what they're doing - and no, I'm not talking about CP-capped, 20k+ dps players. If you nerf these, some players will never realize that their skills need some work. The same players who still cannot finish City of Ash vet, an ancient dungeon by ESO standards that any decent group can clear in 15 mins or so.
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    That was quick... just confirmed that ZOS is indeed preparing a nerf. From the official thread on the DB preview:
    ZOS_Finn wrote: »
    Hey Folks,

    Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.

    RE Sanctum Ophidia: Loot has indeed been updated with the creation of Normal and Veteran modes. We have made some tweaks all around in the Trial but largely the mechanics stay relatively the same, just more difficult. We anticipate strategies will need to be adjusted to complete the Veteran mode of the Trial.

    @ZOS_Finn do you realize there are players who will NEVER be able to finish those dungeons no matter what you do? The ones that can't clear City of Ash, or even some of the other veteran dungeons? Nerfing them is NOT the way to go. Maybe you should invest in better tutorials? Better death recaps?

    In addition, I'm just guessing here but I'm sure that you won't make the dungeons easier and then increase the drop rate for set items there, which is currently RUBBISH. My healer is still sporting 2 pieces of her Spell Power Cure set with reinforced and well-fitted IIRC, and I don't remember the last time I got a drop from it. Same with my magicka DK, who has 3 pieces of his Scathing Mage set with crappy traits and hasn't seen a new piece in ages.
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    The part I don't understand is, why is there even a need to nerf ICP/WGT? Those dungeons have normal versions specifically to make that content more accessible to the general player base. I though that the whole point of having nICP/nWGT be the same dungeon, same story quest, same enemies was so that it would be the buffer to protect vICP/vWGT from the nerfhammer.

    Now, if @ZOS_Finn's intent is to nerf only nICP/nWGT while leaving the vet versions alone, then go right on ahead! But please don't touch the vet versions.

    (Also, you need to do a better job of communicating to people that the ICP/WGT pledges, while being "vet" pledges, can be completed in nICP/nWGT for a silver key. There are people who still don't know that.)
    Edited by code65536 on 20 April 2016 21:32
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    I wonder if they will be soloable now with the difficulty being reduced even more.

    WGT will never be soloable, not unless they change the mechanic of the first boss. It de-aggros when a solo player gets caged.
    #CAREBEARMASTERRACE
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    I wonder if they will be soloable now with the difficulty being reduced even more.

    WGT will never be soloable, not unless they change the mechanic of the first boss. It de-aggros when a solo player gets caged.

    I'm pretty sure the boss will still attack if you keep it close to the cages and lay down AoE DoTs before put in the cage. Might be possible!
    Edited by Vaoh on 21 April 2016 01:42
  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    Doncellius wrote: »
    I wonder if they will be soloable now with the difficulty being reduced even more.

    I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.

    I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.

    In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.

    Sounds like these dungeons will be balanced for 100CP-200CP now....



    You can't solo the lock boss if everyone is in a cage she resets.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • Clarkieson
    Clarkieson
    ✭✭✭✭
    Who even asked for these nerfs?

    Why?

    If this is true then im out, im done.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Doncellius wrote: »
    I wonder if they will be soloable now with the difficulty being reduced even more.

    I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.

    I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.

    In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.

    Sounds like these dungeons will be balanced for 100CP-200CP now....



    You can't solo the lock boss if everyone is in a cage she resets.

    I wouldn't be surprised if they removed that lock mechanic entirely. It's not very casual friendly.
    Edited by timidobserver on 21 April 2016 02:57
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Doncellius wrote: »
    I wonder if they will be soloable now with the difficulty being reduced even more.

    I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.

    I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.

    In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.

    Sounds like these dungeons will be balanced for 100CP-200CP now....



    You can't solo the lock boss if everyone is in a cage she resets.

    I've had encounters in vWGT where the Adjudicator still attacks even when I'm in the cage and everyone is dead. I think (not 100% sure yet) that if the boss is close to the cage and you have DoTs active on it, like Caltrops or Vampire's Bane, it will keep attacking you instead of resetting.

    The reason it seems to reset normally is from the small period of time that you are not located anywhere on the map, being teleported. If a DoT is going and ticks at the right time, it would explain my past situations and possibly make this boss soloable.
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Doncellius wrote: »
    I wonder if they will be soloable now with the difficulty being reduced even more.

    I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.

    I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.

    In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.

    Sounds like these dungeons will be balanced for 100CP-200CP now....



    Been thinking about soloes actually but there might still be some mechanics preventing that. 2 man is entirely possibe right now.

    But Ibomez pin down when he has to be bashed? And I think Planar still has enough DoT to make it problematic? Granted they just might remove that as well I guess...

    Btw, Adjudicator resets if only one person is there (alive) and he gets caged. However you have a few seconds before that and can force the lock if you have Legedermain leveled ;) (...which I don't lol. One reason to do it I guess XD) Seen a friend do that quite a few times before finally dying on our first few runs - we all potatoe-d a LOT back then haha.
    Edited by Magdalina on 21 April 2016 05:48
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Magdalina wrote: »
    Doncellius wrote: »
    I wonder if they will be soloable now with the difficulty being reduced even more.

    I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.

    I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.

    In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.

    Sounds like these dungeons will be balanced for 100CP-200CP now....



    Been thinking about soloes actually but there might still be some mechanics preventing that. 2 man is entirely possibe right now.

    But Ibomez pin down when he has to be bashed? And I think Planar still has enough DoT to make it problematic? Granted they just might remove that as well I guess...

    Btw, Adjudicator resets if only one person is there (alive) and he gets caged. However you have a few seconds before that and can force the lock if you have Legedermain leveled ;) (...which I don't lol. One reason to do it I guess XD) Seen a friend do that quite a few times before finally dying on our first few runs - we all potatoe-d a LOT back then haha.

    You're correct about Ibomez.... forgot he did that...
    vICP remains unsoloable.

    VCoA is already soloable so now it's going to be much more easy to beat.

    vWGT the Adjudicator can be forced to stay in combat through a couple theories I have. Dragonknights are easy. Planar Inhibitor I bet the DoT will get nerfed, so we will see. Molag Kena is difficult but possible.
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Doncellius wrote: »
    I wonder if they will be soloable now with the difficulty being reduced even more.

    I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.

    I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.

    In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.

    Sounds like these dungeons will be balanced for 100CP-200CP now....



    You can't solo the lock boss if everyone is in a cage she resets.

    This boss got already soloed...only real problem in vet-mode is the planar inhibitor. This DoT is too strong to solo it atm.
    Noobplar
  • Bigevilpeter
    Bigevilpeter
    ✭✭✭✭✭
    ✭✭
    No it shouldnt be content for only 500 cp players!

    It should still be hard, but it needs a minor nerf in order for a good amount of people to be able to play it, specially those who paid money for the DLC only to not be able to finish it
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    No it shouldnt be content for only 500 cp players!

    It should still be hard, but it needs a minor nerf in order for a good amount of people to be able to play it, specially those who paid money for the DLC only to not be able to finish it

    It was beaten on PTS with 300 CP when it was actually a lot harder. Don't spread this "you need 500CP BS"!
    Noobplar
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    No it shouldnt be content for only 500 cp players!

    It should still be hard, but it needs a minor nerf in order for a good amount of people to be able to play it, specially those who paid money for the DLC only to not be able to finish it

    500 cp aren't going to help if you wear random gear with no set bonuses.
    500 cp aren't going to help if your skill bars/rotations are made up of skills that "look nice" but don't do what needs doing.
    500 cp aren't going to help if you don't know and refuse to learn the boss fight mechanics.

    On the other hand, someone who DOES know what they're doing doesn't need no stinking 500 cp to do any dungeon in the game. Stop spreading that lie.
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destruent wrote: »
    Doncellius wrote: »
    I wonder if they will be soloable now with the difficulty being reduced even more.

    I don't like that they are going to nerf these three dungeons. At least vICP was difficult enough to provide some real challenge. vWGT isn't very tough. vCoA is easy, same difficulty pretty much as other Vet Dungeons.

    I have already soloed Vet City of Ash (among other vet dungeons) numerous times. There are other players who are capable of this too (possible with all classes, stam or mag!) because it's a fun challenge to overcome. This should be enough proof to say that this dungeon does NOT need to be toned down at all.

    In terms of vICP and vWGT..... I'll be seriously attempting solos when Dark Brotherhood drops. The Adjudicator is going to be RNG based with those lockpicks (probably impossible to solo) but we will see.

    Sounds like these dungeons will be balanced for 100CP-200CP now....



    You can't solo the lock boss if everyone is in a cage she resets.

    This boss got already soloed...only real problem in vet-mode is the planar inhibitor. This DoT is too strong to solo it atm.

    Vid or it didn't happen!

    And yeah I agree, Planar Inhibitor's DoT simply becomes too much to survive against while getting away during the coldfire stage and destroying portals.
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    ^^^ It didn't happen. No one has done it yet. Even if I had the exact build I wanted to complete group content solo, I would still struggle immensely to pull it off/not pull it off.

    Would love for you to post a video proving me wrong though! :)
    Edited by Vaoh on 22 April 2016 08:56
Sign In or Register to comment.