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https://forums.elderscrollsonline.com/en/discussion/668861

A Solution for Perma-Rolling

  • Vangy
    Vangy
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    Keep the current balance.
    Ffastyl wrote: »
    OdinForge wrote: »
    Dark Souls is a completely different type of PvP, from the PvP done in an MMO like ESO.

    You can attack three times in Dark Souls, and be out of stamina and unable to dodge right away. The balance is that your opponent isn't going to be spamming infinite attacks and gap closers on you during this with infinite sustain, as Kena mentioned in his post. You cannot compare Dark Souls PvP to ESO PvP, especially post 1.6.

    The only solution ESO needed, was higher costs of everything after the removal of softcaps and no nerfs to active defense and burst damage output.

    ESO PvP has been the most balanced when resources are a prominent concern. A decrease in Recovery would be more beneficial than an increase in cost. Increasing cost decreases the number of abilities any player can cast consecutively, but with recovery left as high as it is, the resources will be returned relatively quickly. This effectively imposes a cooldown on abilities. Reducing Recovery on the other hand allows for more consecutive uses but once the resource is out, it is out. Players who do not focus on Recovery cannot count on that resource returning for the remainder of the fight, keeping all combatants mindful of how much is left. Similar to Dark Souls PvP, it is paramount to ensure the resource(s) do not run out.

    ESO PvP is not like Dark Souls PvP, but is it wrong to take inspiration from another resource based combat system?

    There is a reason why my DK sustain PvP tank build went from 2.5k regen to barely 1.2k. Considering this is a block heavy build that relies on attrition and running my opponents out of resources. This happened because stam regen was set to 0 during block. And kept at 0 for about 2 seconds even after I let go of block due to how stam regen works. You get a tick of recovery every approx 2 seconds I believe. This made stam regen worthless. Instead, I just increased stam pool to 40k and ran engin guardian combined with a lot of defensive CP to make the build play like it used to. It can still block for almost 100% uptime without running out of resources unless im in a highly unfavoured and outnumbered situation. All this change did was make stam regen more worthless compared to damage stats.....

    If you want to set stam regen to 0 while rolling, its going to make stam regen a lot more worthless to most stam builds. Dodge rolling is a primary defense for stam builds coupled with shuffle. Most people run upwards of 1,8k regen precisely for this reason. To dodge roll multiple times to get out of sticky situations. A build running 1k regen cannot do something like that. Essentially, if stam regen is set to 0 during dodge roll, you kill any high regen & sustain builds thereby forcing every1 to go with the meta cheese burst. Ie; imagine a non-snb stam dk or templar. If you get jumped by 3 gankers you pretty much screwed unless you are able to LOS and gain some breathing room via dodge roll. You don't have streak, you dont have shields and your only non-weapon based heal is vigor which is a HOT. HOTS require time to work. To buy time you need defense. For stam build that means dodge roll..... With blocking soooo heavily nerfed its pretty much a death sentence to hold block for more than a few seconds on most stam builds unless you are running SNB and specced for it.

    Essentially, blocking == shields (in most cases shields are arguably better. They dont set mag regen to 0 and you are crit immune unlike while blocking... Its just that blocking prevent a CC most of the time.)

    Dodge roll == mobility (cloaks, streak etc etc).

    For a stam build, dodge roll > blocking unless you are built for it. 90% of the time, if you have the choice between dodging something or blocking something, your going to want to dodge roll it. Makes no sense to set it to 0... I dont see cloak or streak getting mag regen set to 0. I also dont see mag regen set to 0 when shields are up... The difference between light armor and medium armor in terms of defences is negligible in a meta where people can even ignore most heavy armor defences so the argument that ooh mag builds melt when shields are down is invalid. Everyone melts regardless if they are in heavy or light or medium if they dont do one of the following ;

    1. shields
    2. dodge roll
    3. block

    If you are not doing 1 or 2 or 3, it dosent matter what you are wearing. You dead. In about 3 seconds.
    Edited by Vangy on 18 April 2016 03:34
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Wreuntzylla
    Wreuntzylla
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    Hmm, yes, Yes YES, NERF STAMINA BUILDS SOME MOAR.

    I mean. who needs balance?
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