Piercing won't. Can confirm from wrobel. It'll work the way it works now on TG launch.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Purdomination33 wrote: »Seriously, do you really think its OK to have the best damage, by far best gap closer, by far best mobility, best escape, best sneak, crazy sustain and able to take just as much damage as any other class? Yes, CP's even the field when it comes to sustaining damage.
MBBOWOLVERINE wrote: »So a nightblade has no class heal, no escapabililty and now can't cloak, brilliant, well done zos, so we have to contend with 20k meteors and op sorcs, cloak was broken to start with, everything pulls you out of it, so now a sorc can cast curse, magica det on us and spam frags all while we can't cloak, wtf is this
I play a nightblade..Anyone who thinks NBs don't have access to heals is kidding themselves.
Anyone who thinks a guaranteed crit also isn't worth a bar slot is also a fool.
whiteshadow711jppreub18_ESO wrote: »Let me Elaborate,
all the passives (Shadow Barrier) and the Changed Shadow Cloak ability to bypass Dots (and the morph’s of 8% damage reduction for 5 sec’s from Dark Cloak, and the 100% Crit’ chance while in Cloak..) will be locked out, the Ability now greys out and cannot be used for 5 sec’s if discovered by Magelight.. Also know that a ball of the light will appear over the Nightblades head for that duration letting everyone know he cannot go back to sneak or use Shadow Cloak while PvP’ing.. also I forgot to add that Piercing Mark (Morph of Mark Target) will also lock out Cloak as well for 30 sec’s..
Looks like ZOS will institute this change in the Thieves Guild DLC.. please advise everyone you know in Game who plays a Nightblade of this Change so we can get ZOS to change it back..
DracoBeowulf wrote: »Key is to have multiple classes i have a 50/50 chance currently to have FOTM class
whiteshadow711jppreub18_ESO wrote: »Let me Elaborate,
Also know that a ball of the light will appear over the Nightblades head for that duration letting everyone know he cannot go back to sneak or use Shadow Cloak while PvP’ing..
Looks like ZOS will institute this change in the Thieves Guild DLC.. please advise everyone you know in Game who plays a Nightblade of this Change so we can get ZOS to change it back..
Purdomination33 wrote: »Cloak will still be effective but this change means you have to use it strategically, you know, like every other class does with their skills. Do you realize how important it is to have the first attack in a fight? That will still be 100% possible but for once you have to think ahead...like everyone else. Right now you can just peace out whenever you might be in trouble. Not just run away but freaking disappear when surrounded. Countermeasures are only effective if its a Xv1 in an enclosed area...multiple people vs a single NB. Cyrodil is simply too large of an area to cover it in AoE's, detec pots can only be used 1x per minute and last 13 seconds, CC is stupid easy to break. To say otherwise is insulting. We all play the same game. No one is fooled.
Seriously, do you really think its OK to have the best damage, by far best gap closer, by far best mobility, best escape, best sneak, crazy sustain and able to take just as much damage as any other class? Yes, CP's even the field when it comes to sustaining damage.
But it's obviously your skill......
I can't believe people are complaining about this...
I still am able to run away from combat 90% of the time as a stamblade...
Most people don't run magelight and/or peircing mark anyway.