@ZOS_GinaBruno Do the loyalty awards (vanity pets) only apply to those who have purchased the DLC pack separately or are ESO Plus members also applicable for the awards? Also, out of interest, is there a reason behind the Imperial City not having a vanity pet associated with it, or will a pet for it be added in a future update? Great job on the patch notes by the way!
Love Wizard wrote: »I never thought I'd say this, but im proud Zenimax. Thanks.
Hardy: This ability now reduces Poison, Disease, and Physical Damage dealt to you, instead of Poison, Disease, and Magical Damage.
Thaumaturge: This ability now increases the damage done by damage over time effects, instead of increasing Poison, Disease, and Magic Damage.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Alliance War
General
- Guards at Scroll Temple Gates have been redeployed and placed on the ground. Honor guards, archers and footmen have also joined the Mages and Menders at those locations.
- Wall repair kits will now repair 5,000 damage per repair.
- Note that the cost will remain the same.
- Players that are Alliance Rank 50 will now properly receive Rewards for the Worthy.
- Fixed an issue where obtaining the Alliance War bonuses (Home Keep, Enemy Keep, Scroll, or Emperor) would force you to dismount.
- The tutorial for Battlefield Repairs will now correctly appear when you first acquire a Siege Repair Kit.
Alliance Points
- Doubled the amount of Alliance Points a player character is worth.
- There is now a cap on Alliance Point bonuses per player in group to a maximum of 50%.
Keep Upgrades
- Removed the upkeep costs on levels 4 and 5 of Keeps.
- The resources required per level of Keep upgrade has been flattened, resulting in faster Keep upgrade periods.
- Increased the Keep wall health upgrades to 35,000 HP per level from 25,000 HP per level.
- Increased the Keep wall regeneration to tick a health regen every 10 seconds from 20 seconds.
Siege Weapons
- Increased the damage for all siege weapons by approximately 30%.
- All side effects from siege weapons (including snare, disease, healing taken reduction, increased siege damage taken) have been normalized to a duration of 6 seconds.
- Decreased the snare received from Ice Trebuchets, Lightning Ballista and Oil Catapults to 50% from 75%.
- Increased the siege damage taken debuff from Scattershots to 20% from 10%.
- Meatbags will now apply a 50% health regen and healing taken debuff.
- Oil Catapults now include a "Stamina Damage" value added, which takes away roughly 20% Stamina from enemy targets.
- Lightning Ballistae now include a "Magicka Damage" value added, which takes away roughly 10% Magicka damage per tick from enemy targets.
- Ballistae will now turn faster and have their "scatter" variable removed, making them 100% accurate to your aimed location.
Argonian Resistance: Increased the maximum health bonus from this passive ability to 3/6/9% at Ranks I/II/III from 2/4/6%.
But nothing about Carnage for Khajit? Really? Please tell me I missed it?
HeroOfNone wrote: »Are siege effects purgable? Thought that was going to be another featured change @ZOS_GinaBruno @ZOS_BrianWheeler
No aoe cap changes?
@ZOS_GinaBruno
Did you also fix Willows Path / Champion passives increasing the recovery drink bonus?
Pls let people with DirectX 9 play the game -_-. And what about the note about 4 gb RAM? Is it only concerning MAC?