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https://forums.elderscrollsonline.com/en/discussion/668861

I really think overload needs a nerf. Big time.

  • Skinzz
    Skinzz
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    ENOUGH OF THESE NERF THREADS. I hate sorcs with a passion but there is absolutely nothing wrong with overload.
    Anybody got a group? LFG, anybody? Hello?
  • Lord-Otto
    Lord-Otto
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    BuggeX wrote: »
    Johngo0036 wrote: »
    @DannyLV702 - lol.. don't cast it towards DK's or anyone running Defensive posture..
    OR
    You Will NUKE yourself.

    This is probably the best thing about playing a DK aside from dragon leap. I have gotten some decent players to overload themselves to death.

    the funniest Thing about beeing dk is when a few of a zerg castin at the same time Meteor at you and you wipe them all :)

    No, the funniest thing is when two DKs on the opposing team synchronize their meteors and you flap them back with their wings up... Me and two guildies have been hit by four Meteor impacts at the same time, we were just bouncing up and down in the air, hilarious! x'D Good thing I made a clip! Even better thing they didn't realize what happened, that I basically killed them while I miraculously survived... ._.

    On topic, Overload is fine as a skill. Three bolts are so easily dodged/shielded/reflected, and you make yourself very vulnerable using it, thanks to the tremendous cooldown.
    If anything, I agree one could reduce the maximum stored ultimate. But honestly, in PvP and PvE, Meteor gives me more bang for the price of three lightning bolts, so I am usually spamming that. Only difference would be Maelstrom, but who cares? That thing is flawed by design!
  • xXNesTXx
    xXNesTXx
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    Vynist wrote: »
    Please stop

    All Ultimates do around 30k damage..

    Which ultimates do 30k?

    Perhaps you guys have *** builds? lol

    Dawnbreaker does 30K+ to Undead, Soul Strike can do as much as 45k, Meteor easily does 30-40k if the target stays in the area. Then, theres the AoE ultimates that do 10k+ to EACH target in the area: Bat Swarm, Dragon Leap, Soul Harvest, etc. Meaning, if you use it on 3 or more people, it does over 30k!

    Dawnbreaker do 30k against Undead, but have a ridiculous range and is a totally crap against other enemies or non vampire players

    Meteor not does these damage since the damage reduction patch even if the enemy stays in the area (nobody stays in area but...)

    And....use Soul Harvest in 3 people? really? with a 5m range? LOL

    Is the worst argument ever seen to justify the obvious, Overload are OP than hell....

    [snip] builds? maybe....but for doing 30k with Overload no needs a full legendary gear vet 16 or a high end build (In this case, the Overload can do easy 60k of damage)....so, the builds are irrelevant

    For last, how many Ultimates have skill bar and keep the ultimate activated without time limit with a 75 cost?

    Come on...the ultimate it's great (I use it in my sorc) but is totally OP....


    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_KaeylaW on 18 January 2016 05:06
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  • aLi3nZ
    aLi3nZ
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    Do you have any evidence of those dps numbers? I can barely hit 30k vs bosses with a v16 gold dps build. 100 cp points into elemental damage and duel weilding nirn swords with 3800 spell damage
  • Derra
    Derra
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    aLi3nZ wrote: »
    Do you have any evidence of those dps numbers? I can barely hit 30k vs bosses with a v16 gold dps build. 100 cp points into elemental damage and duel weilding nirn swords with 3800 spell damage

    Anything over 30k with overload is pretty much grp only.

    The only way i can hit 35k+ dps singletarget over more than 30s alone is with 2p kena 5p succession 5p julianos and that´s really hard to get due to succession jewelry being arena stage 8 + 9 only drops.
    Edited by Derra on 18 January 2016 12:25
    <Noricum>
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  • Kwivur
    Kwivur
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    If you get hit by overload.. Good. You deserved it.
  • xXNesTXx
    xXNesTXx
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    aLi3nZ wrote: »
    Do you have any evidence of those dps numbers? I can barely hit 30k vs bosses with a v16 gold dps build. 100 cp points into elemental damage and duel weilding nirn swords with 3800 spell damage


    Bosses?...okey....but this forum is PvP combat & skills...go there and check against other players.....the only way for not do at least 40k of damage with that build...is missing targets
    EU PS4 Ebonheart Pact

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    DK Stam VR10 Red Guard
  • Decado
    Decado
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    Care to show me these 60k damage you are claiming.......

    Picture or video would do
  • olsborg
    olsborg
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    I find overload fine, except the fact that they can save up 1000 ultimate points and basicly have it "permanently" up with a bit of fidgeting.

    PC EU
    PvP only
  • Derra
    Derra
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    olsborg wrote: »
    I find overload fine, except the fact that they can save up 1000 ultimate points and basicly have it "permanently" up with a bit of fidgeting.

    Sadly that´s exactly what´s making/breaking it in pve. If they change the ulti cap meteor or attro will outperform overload relatively quick.
    <Noricum>
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  • aLi3nZ
    aLi3nZ
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    xXNesTXx wrote: »
    aLi3nZ wrote: »
    Do you have any evidence of those dps numbers? I can barely hit 30k vs bosses with a v16 gold dps build. 100 cp points into elemental damage and duel weilding nirn swords with 3800 spell damage


    Bosses?...okey....but this forum is PvP combat & skills...go there and check against other players.....the only way for not do at least 40k of damage with that build...is missing targets
    The most dps with overload I have ever done in pvp was vs a cloaked nightblade that i somehow killed in 1 second with 2 overload hits. 2x 11k hits so 22k dps. Highest single hit was 14k critical. 99% of the time it is 1 overload hit per second if you lucky enough that the player hasn't dodged it. overload averages out to about 8k dps in pvp from my experience vs players because people dodge/use sheild/block etc. Don't know why you are stating these ridiculous high numbers that could only be obtained in pve if at all and then wonder why i mention pve bosses. I've checked plenty against other players. Maybe you missed my thread&video.

    https://www.youtube.com/watch?v=kHKmgld7X40
    Edited by aLi3nZ on 19 January 2016 13:36
  • Lucky28
    Lucky28
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    xXNesTXx wrote: »
    aLi3nZ wrote: »
    Do you have any evidence of those dps numbers? I can barely hit 30k vs bosses with a v16 gold dps build. 100 cp points into elemental damage and duel weilding nirn swords with 3800 spell damage


    Bosses?...okey....but this forum is PvP combat & skills...go there and check against other players.....the only way for not do at least 40k of damage with that build...is missing targets

    40K overload light attacks was 1.6 only. there is no sorc that is hitting for 40K overload light attacks in PvP, none. it's 8-11K. in other words it's about the same as wreaking blow or ambush.
    Edited by Lucky28 on 19 January 2016 13:51
    Invictus
  • Wreuntzylla
    Wreuntzylla
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    Lucky28 wrote: »
    xXNesTXx wrote: »
    aLi3nZ wrote: »
    Do you have any evidence of those dps numbers? I can barely hit 30k vs bosses with a v16 gold dps build. 100 cp points into elemental damage and duel weilding nirn swords with 3800 spell damage


    Bosses?...okey....but this forum is PvP combat & skills...go there and check against other players.....the only way for not do at least 40k of damage with that build...is missing targets

    40K overload light attacks was 1.6 only. there is no sorc that is hitting for 40K overload light attacks in PvP, none. it's 8-11K. in other words it's about the same as wreaking blow or ambush.

    @ezareth - claims 17.5k max, have been hit by him for 13k with 30 points in elemental resistance, 50 points into resistant and using the impenetrable trait on all small pieces..

    I myself do not mind overload because, I have also reflected those back. Funny stuff, until he came back with defensive stance on his bar :/.
  • ScooberSteve
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    Its pretty easy to see it coming. If you cant react to it then your too slow.
  • LoreRiley
    LoreRiley
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    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    Nah I like reflecting those and insta killing enemies on my Mag DK
  • ScooberSteve
    ScooberSteve
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    And you have to remember that they have to manually aim is so move around.
  • Wreuntzylla
    Wreuntzylla
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    Its pretty easy to see it coming. If you cant react to it then your too slow.
    And you have to remember that they have to manually aim is so move around.

    Sorcs, including myself, will: (1) fire it after streaking through to point blank range; (2) fire it after an insta frag knockdown; or (3) catch them in volcanic rune + mines.

    Break free takes about a second. Two 13k overloads at point blank range take about....



  • Artis
    Artis
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    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    Easy ways to counter overload
    DKs-reflective scales, shuffle, defensive stance, stack shields, roll dodge
    Templar- shuffle, defensive stance, eclipse, stack shields, roll dodge
    NB- cloak, shuffle, double take, defensive stance, stack shields, roll dodge
    Sorcs-shuffle, defensive stance, stack shields, roll dodge

    Stack shields doesn't help. Simply spamming overloaded light attacks , a sorc will kill you and won't even notice your shields. Checked many times with Harness Magicka+Healing Ward vs overload. And roll dodge is not an option of course, because how many times can you do it before you run out of stamina? Overload lasts longer.
  • Lava_Croft
    Lava_Croft
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    Any kind of ridiculous high damage attack like Overload or Snipe is *** when taking into account the fact that most of the players using it are usually somewhere hiding in a zerg, spamming that *** on you while you are fighting 10 scrubs. Good luck with all the well-meant advice to dodgeroll and what not.
    Edited by Lava_Croft on 20 January 2016 09:53
  • Barlthump
    Barlthump
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    I agree, nerf Sorcs. Nerf that overload hitting me for 15k every 1.5 secs, I'm a melee class and they use overload and shoot non stop. Can't get near cause the projectiles don't need to travel far and I can't dodge roll in a split second. I suggest make it do damage based on distance travelled so that melee classes can stand a chance. Plus do you expect me to dodge roll 24/7 against a sorc at range while he uses overload? After that nerf? Stack Shields overload spam --> I get near and CC--> break free--> streakx2 --> recast shields--> spam overload? Like wut? And all this can be done with 1 magicka recovery
    Edited by Barlthump on 20 January 2016 23:02
  • aLi3nZ
    aLi3nZ
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    I would have to agree it isn't very easy to counter like some people seem to be making out to be. For example. A lot of the time for whatever reason your back is turned to the overload user because you are running to a better position or have cloaked but been revealed with detect pot. Good luck dodge rolling when you can't even see what's coming at you. If, however you are clever enough to slot sword on board on your defensive bar and use defensive stance. Good luck to ranged casters. Just about everything they have will be reflected.
    Edited by aLi3nZ on 20 January 2016 23:25
  • Heindrich
    Heindrich
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    NO. MORE. NERFS.

    Literally no good PvP sorcs use Overload except to access 3rd utility bar.



  • Lava_Croft
    Lava_Croft
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    Heindrich wrote: »
    NO. MORE. NERFS.

    Literally no good PvP sorcs use Overload except to access 3rd utility bar.


    The point is that you don't have to be a good Sorc to hide in a zerg and spam high damage attacks on people already fighting other members of your zerg.
  • Therium104
    Therium104
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    It needs a nerf but not sure how to fix. It is a ridiculous ultimate in both pvp and pve. Something like this should not even exist in the game.
  • FriedEggSandwich
    FriedEggSandwich
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    Therium104 wrote: »
    It needs a nerf but not sure how to fix. It is a ridiculous ultimate in both pvp and pve. Something like this should not even exist in the game.

    I've always considered overload a bit op. Yes it's just another slow projectile, but it's quite a few very hard hitting slow projectiles. My nerf suggestion has been to make it cheap to block. Really cheap. This would avoid nerfing its base damage to appease the pve users, but also remove the need to dodge roll when taking incoming overload attacks. Not sure how easy this would be to implement or whether it would even be balanced but it sounds good in my head.

    Other potentially acceptable nerfs would be to reduce how much ultimate it could store (currently 1500), and/or raise the initial amount of ulti you need to activate it (currently 75). This would limit the amount of spam, which is my main issue with it.
    PC | EU
  • Thelon
    Thelon
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    Heindrich wrote: »
    NO. MORE. NERFS.

    Literally no good PvP sorcs use Overload except to access 3rd utility bar.

    I'm a scrub.
  • Decado
    Decado
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    "Like overload or snipe"

    Comparing an ultimate attack to a standard weapon skill attack and still wanting the ultimate nerfed

  • Derra
    Derra
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    Decado wrote: »
    "Like overload or snipe"

    Comparing an ultimate attack to a standard weapon skill attack and still wanting the ultimate nerfed

    If it was only for pvp i would want overload nerfed badly. I´m hitting players for 15 to 20k crits in pvp. If you take into account that the first and sometimes the second hit are 100% not avoidable when using degeneration => rune cage => overload because you will be stuck in the breakfree animation - yeh not good.
    I don´t think it´s balanced without even taking into account it´s basically giving you either 5 extra ability slots or 4 slots and a third ultimate.

    The problem here lies with pve where sorc without overload is still as bad as they always were. I really hope with the next update they get sorc without overlol into a good enough spot to adjust or even completely redesign this abomination of an ultimate.

    Still it´s harder to snipe someone than to overlol them.
    Edited by Derra on 21 January 2016 09:21
    <Noricum>
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  • Cathexis
    Cathexis
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    The problem with overload is that the second someone pops a reflect you just nuked yourself to death. Any half descent dk will just flatten you out.
    Edited by Cathexis on 22 January 2016 07:49
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  • Cinnamon_Spider
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    Cathexis wrote: »
    The problem with overload is that the second someone pops a reflect you just nuked yourself to death. Any half descent dk will just flatten you out.
    DK can reflect. Templar can Eclipse. Stamina builds can roll dodge multiple Overloads. Anyone can use Defensive Stance.
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