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https://forums.elderscrollsonline.com/en/discussion/668861

I really think overload needs a nerf. Big time.

Infinite12
Infinite12
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20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
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  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    Please stop

    All Ultimates do around 30k damage..
    N64 NA EP
  • Makkir
    Makkir
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    Double tap any one of your arrow keys to dodge roll.




    Edited by Makkir on 14 January 2016 05:50
  • imredneckson
    imredneckson
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    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    Easy ways to counter overload
    DKs-reflective scales, shuffle, defensive stance, stack shields, roll dodge
    Templar- shuffle, defensive stance, eclipse, stack shields, roll dodge
    NB- cloak, shuffle, double take, defensive stance, stack shields, roll dodge
    Sorcs-shuffle, defensive stance, stack shields, roll dodge
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  • Lord-Stien
    Lord-Stien
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    This is a L2P issue.
    Sometimes the real enemy are the one who moderate it.

    BannHammer

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  • Cinnamon_Spider
    Cinnamon_Spider
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    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
    There is no way someone is hitting you for 30k with one Overload. The highest I've gotten in PVP in this patch was a 20k crit on someone that let their shield fall while I was using the Shadow mundus.

    This is easily the ultimate with the most counters. If you're dying to it, you have no resistance, or you're not paying attention.
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  • DannyLV702
    DannyLV702
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    The only time I ever use overload is when doing dailies. In pvp it gets me killed all the time
  • FriedEggSandwich
    FriedEggSandwich
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    It's pretty cheesy and I don't use it against players, but I think it was more of an issue in 1.6. Since the 1.7 damage reduction and the increase in my cp pool I can cope with it even without harness. I used to think it was really op because I couldn't cast my shields fast enough to mitigate it's damage, and dodge rolling continuously has never been an option for me.

    If you're a stam build then dodge roll out of sight/range. If you're a magicka build then spam harness or healing ward until they run out of ulti.

    The 3rd bar is not op in the slightest and needs to stay :trollface:
    PC | EU
  • Makkir
    Makkir
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    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    Easy ways to counter overload
    DKs-reflective scales, shuffle, defensive stance, stack shields, roll dodge
    Templar- shuffle, defensive stance, eclipse, stack shields, roll dodge
    NB- cloak, shuffle, double take, defensive stance, stack shields, roll dodge
    Sorcs-shuffle, defensive stance, stack shields, roll dodge

    Bro you forgot about Harness Magicka which is available to everyone...
  • imredneckson
    imredneckson
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    Makkir wrote: »
    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    Easy ways to counter overload
    DKs-reflective scales, shuffle, defensive stance, stack shields, roll dodge
    Templar- shuffle, defensive stance, eclipse, stack shields, roll dodge
    NB- cloak, shuffle, double take, defensive stance, stack shields, roll dodge
    Sorcs-shuffle, defensive stance, stack shields, roll dodge

    Bro you forgot about Harness Magicka which is available to everyone...

    No I didn't that goes into the stack shield portion
    Legions of Mordor Guild Officer
    Member of the GvG Community

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  • Didgerion
    Didgerion
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    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.





  • Johngo0036
    Johngo0036
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    @DannyLV702 - lol.. don't cast it towards DK's or anyone running Defensive posture..
    OR
    You Will NUKE yourself.
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  • ToRelax
    ToRelax
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    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.





    I'll gladly have Overload damage reduced to 0 for ultra high survivability.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

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  • Alucardo
    Alucardo
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    I use S+B, so I hope overload gets a buff.
  • DannyLV702
    DannyLV702
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    Johngo0036 wrote: »
    @DannyLV702 - lol.. don't cast it towards DK's or anyone running Defensive posture..
    OR
    You Will NUKE yourself.

    Exactly. I'm even afraid of throwing an ice commet into a large crowd from the fear of hitting a DK lol
  • Didgerion
    Didgerion
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    ToRelax wrote: »
    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.





    I'll gladly have Overload damage reduced to 0 for ultra high survivability.

    That's a start...would you agree to trade some damage of your crystal shards for the same cause?
  • DannyLV702
    DannyLV702
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    ToRelax wrote: »
    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.





    I'll gladly have Overload damage reduced to 0 for ultra high survivability.

    That's a start...would you agree to trade some damage of your crystal shards for the same cause?

    Why dies everyone want these slow projectiles nerfed lol
  • Daveheart
    Daveheart
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    I'd much rather they buff the rest of the kit and replace overload altogether with something that's actually interesting.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Didgerion
    Didgerion
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    DannyLV702 wrote: »
    ToRelax wrote: »
    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.





    I'll gladly have Overload damage reduced to 0 for ultra high survivability.

    That's a start...would you agree to trade some damage of your crystal shards for the same cause?

    Why dies everyone want these slow projectiles nerfed lol

    Because they drain your stamina badly at no magica cost maybe?
    And maybe because of the animation canceling they are not slow anymore?
    And maybe because that even if you roll dodge them you cannot put pressure on a shield stacking sorc?
    The roll dodge was nerfed you know...it is very costly to roll dodge the slow projectiles. There is no such thing that if you roll dodged a slow projectile than no stamina penalty will be applied.
    Edited by Didgerion on 14 January 2016 07:48
  • Cinnamon_Spider
    Cinnamon_Spider
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    DannyLV702 wrote: »
    ToRelax wrote: »
    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.





    I'll gladly have Overload damage reduced to 0 for ultra high survivability.

    That's a start...would you agree to trade some damage of your crystal shards for the same cause?

    Why dies everyone want these slow projectiles nerfed lol

    Because they drain your stamina badly at no magica cost maybe?
    And maybe because of the animation canceling they are not slow anymore?
    And maybe because that even if you roll dodge them you cannot put pressure on a shield stacking sorc?
    The roll dodge was nerfed you know...it is very costly to roll dodge the slow projectiles. There is no such thing that if you roll dodged a slow projectile then no stamina penalty will be applied.
    What are you even going on about? You can't animation cancel Overload and stamina builds don't seem to have any problem with roll dodging. A good portion of my Overload misses it's target because it's so easy to avoid.

    If you can't put pressure on a sorc, you should look at your build and how you play. We're affected by the dodge nerfs much more than you to start with along with running out of magic so quickly because of cost stacking to Bolt Escape.
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  • Brrrofski
    Brrrofski
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    I don't really use it in pvp. Usually ice comet.

    I only use overload in pve though.

    It's too clunky, easilly dodged and can be reflected in pvp. I have it slotted for the third bar with rapid maneuver, purge, dark conversion and other skills I barely use.
  • Islyn
    Islyn
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    SO much bad player crying it's unbelievable completely normal for this forum!
  • Didgerion
    Didgerion
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    DannyLV702 wrote: »
    ToRelax wrote: »
    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.





    I'll gladly have Overload damage reduced to 0 for ultra high survivability.

    That's a start...would you agree to trade some damage of your crystal shards for the same cause?

    Why dies everyone want these slow projectiles nerfed lol

    Because they drain your stamina badly at no magica cost maybe?
    And maybe because of the animation canceling they are not slow anymore?
    And maybe because that even if you roll dodge them you cannot put pressure on a shield stacking sorc?
    The roll dodge was nerfed you know...it is very costly to roll dodge the slow projectiles. There is no such thing that if you roll dodged a slow projectile then no stamina penalty will be applied.
    What are you even going on about? You can't animation cancel Overload and stamina builds don't seem to have any problem with roll dodging. A good portion of my Overload misses it's target because it's so easy to avoid.

    If you can't put pressure on a sorc, you should look at your build and how you play. We're affected by the dodge nerfs much more than you to start with along with running out of magic so quickly because of cost stacking to Bolt Escape.

    We talk slow projectiles here my friend. The animation for Crystal shards can be cancelled. And if you spend your magica on blinking then maybe you are the one who has to review the build because the magica sorc doesn't need to spam blink anymore in 1v1 1v2 and even in 1v3 fights.
    And my advice ..don't roll dodge on your sorc, just eat it and stack shields, you will get a crystal frag proc in between and you can start your offensive combo: Crystal frag, curse, shock, crystal frag and add some animation cancelling to speed up the fight.
    Edited by Didgerion on 14 January 2016 08:24
  • Cinnamon_Spider
    Cinnamon_Spider
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    DannyLV702 wrote: »
    ToRelax wrote: »
    Infinite12 wrote: »
    20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.

    The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.





    I'll gladly have Overload damage reduced to 0 for ultra high survivability.

    That's a start...would you agree to trade some damage of your crystal shards for the same cause?

    Why dies everyone want these slow projectiles nerfed lol

    Because they drain your stamina badly at no magica cost maybe?
    And maybe because of the animation canceling they are not slow anymore?
    And maybe because that even if you roll dodge them you cannot put pressure on a shield stacking sorc?
    The roll dodge was nerfed you know...it is very costly to roll dodge the slow projectiles. There is no such thing that if you roll dodged a slow projectile then no stamina penalty will be applied.
    What are you even going on about? You can't animation cancel Overload and stamina builds don't seem to have any problem with roll dodging. A good portion of my Overload misses it's target because it's so easy to avoid.

    If you can't put pressure on a sorc, you should look at your build and how you play. We're affected by the dodge nerfs much more than you to start with along with running out of magic so quickly because of cost stacking to Bolt Escape.

    We talk slow projectiles here my friend. The animation for Crystal shards can be cancelled. And if you spend your magica on blinking then maybe you are the one who has to review the build because the magica sorc doesn't need to spam blink anymore in 1v1 1v2 and even in 1v3 fights.
    And my advice ..don't roll dodge on your sorc, just eat it and stack shields, you will get a crystal frag proc in between and you can start your offensive combo: Crystal frag, curse, shock, crystal frag and add some animation cancelling to speed up the fight.
    We're talking about Overload first of all, which cannot be animation cancelled. Second of all, you can't animation cancel a hard cast frag, and what difference does animation canceling a procced instant cast make?

    And why shouldn't I dodge attacks? That's part of combat and is especially necessary in the case of someone using Shield Breaker. The people that stand still and just try to cast shields repeatedly are my easy kills with or without overload.
    Edited by Cinnamon_Spider on 14 January 2016 09:35
    Cinn #SorcLivesMatter
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  • WreckfulAbandon
    WreckfulAbandon
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    I don't see how ppl can defend Overload the way it currently is.

    It's got a very high damage coefficient, returns magicka, can be relentlessly spammed with 1000% storable ultimate, and provides a third bar for utility.

    Any one of these aspects should be looked into and sorcs should be given better options for PvE to compensate.
    PC NA

    All my comments are regarding PvP
  • Alucardo
    Alucardo
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    Look at the facts

    - It's one of the slowest moving projectiles in the game (with the exception of those undaunted orb things)
    - It produces a noticeable sound when shot
    - It can be reflected
    - It's an ultimate

    I don't play magicka sorc, at all, but I think based on these facts it's not bad as is.
  • WreckfulAbandon
    WreckfulAbandon
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    Alucardo wrote: »
    Look at the facts

    - It's one of the slowest moving projectiles in the game (with the exception of those undaunted orb things)
    - It produces a noticeable sound when shot
    - It can be reflected
    - It's an ultimate

    I don't play magicka sorc, at all, but I think based on these facts it's not bad as is.

    You're not wrong, but it's this in addition to its other aspects that puts it over the top (mana return, third bar, huge capacity).
    PC NA

    All my comments are regarding PvP
  • Alucardo
    Alucardo
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    You're not wrong, but it's this in addition to its other aspects that puts it over the top (mana return, third bar, huge capacity).
    True that - I think the third bar is a little ridiculous, but the main focus of the OP was the damage, so I just wanted to comment on that part without getting too far off track.
  • Cinnamon_Spider
    Cinnamon_Spider
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    Alucardo wrote: »
    Look at the facts

    - It's one of the slowest moving projectiles in the game (with the exception of those undaunted orb things)
    - It produces a noticeable sound when shot
    - It can be reflected
    - It's an ultimate

    I don't play magicka sorc, at all, but I think based on these facts it's not bad as is.

    You're not wrong, but it's this in addition to its other aspects that puts it over the top (mana return, third bar, huge capacity).
    There are two morphs of Overload. One does increased damage and range and the other returns magic, but that return is pretty small (1161 on my tooltip).

    You can't use any weapon skills on the third bar, so that benefit is negligible.

    If you want to talk about how much ultimate that can be stored, that would definitely be a place to start. But whining about the damage with all of the counters is pretty ridiculous.
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  • BuggeX
    BuggeX
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    Alucardo wrote: »
    Look at the facts

    - It's one of the slowest moving projectiles in the game (with the exception of those undaunted orb things)
    - It produces a noticeable sound when shot
    - It can be reflected
    - It's an ultimate

    I don't play magicka sorc, at all, but I think based on these facts it's not bad as is.

    You're not wrong, but it's this in addition to its other aspects that puts it over the top (mana return, third bar, huge capacity).
    There are two morphs of Overload. One does increased damage and range and the other returns magic, but that return is pretty small (1161 on my tooltip).

    do you call 1161 smal?? that would be a effectiv 2k mag regen buff since overload can hit any second aigan
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  • Cinnamon_Spider
    Cinnamon_Spider
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    BuggeX wrote: »
    Alucardo wrote: »
    Look at the facts

    - It's one of the slowest moving projectiles in the game (with the exception of those undaunted orb things)
    - It produces a noticeable sound when shot
    - It can be reflected
    - It's an ultimate

    I don't play magicka sorc, at all, but I think based on these facts it's not bad as is.

    You're not wrong, but it's this in addition to its other aspects that puts it over the top (mana return, third bar, huge capacity).
    There are two morphs of Overload. One does increased damage and range and the other returns magic, but that return is pretty small (1161 on my tooltip).

    do you call 1161 smal?? that would be a effectiv 2k mag regen buff since overload can hit any second aigan
    Yes, I would call that a small amount. My Hardened Ward costs more than that. My Power Surge costs more than that. My Bolt Escape even before the stacking cost increase costs more than that. On top of that, I need to actually hit someone with it to get that small amount back.
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