Infinite12 wrote: »20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
There is no way someone is hitting you for 30k with one Overload. The highest I've gotten in PVP in this patch was a 20k crit on someone that let their shield fall while I was using the Shadow mundus.Infinite12 wrote: »20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
imredneckson wrote: »Infinite12 wrote: »20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
Easy ways to counter overload
DKs-reflective scales, shuffle, defensive stance, stack shields, roll dodge
Templar- shuffle, defensive stance, eclipse, stack shields, roll dodge
NB- cloak, shuffle, double take, defensive stance, stack shields, roll dodge
Sorcs-shuffle, defensive stance, stack shields, roll dodge
imredneckson wrote: »Infinite12 wrote: »20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
Easy ways to counter overload
DKs-reflective scales, shuffle, defensive stance, stack shields, roll dodge
Templar- shuffle, defensive stance, eclipse, stack shields, roll dodge
NB- cloak, shuffle, double take, defensive stance, stack shields, roll dodge
Sorcs-shuffle, defensive stance, stack shields, roll dodge
Bro you forgot about Harness Magicka which is available to everyone...
Infinite12 wrote: »20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
avid_mdb16_ESO wrote: »Infinite12 wrote: »20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.
Johngo0036 wrote: »@DannyLV702 - lol.. don't cast it towards DK's or anyone running Defensive posture..
OR
You Will NUKE yourself.
avid_mdb16_ESO wrote: »Infinite12 wrote: »20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.
I'll gladly have Overload damage reduced to 0 for ultra high survivability.
avid_mdb16_ESO wrote: »avid_mdb16_ESO wrote: »Infinite12 wrote: »20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.
I'll gladly have Overload damage reduced to 0 for ultra high survivability.
That's a start...would you agree to trade some damage of your crystal shards for the same cause?
DannyLV702 wrote: »avid_mdb16_ESO wrote: »avid_mdb16_ESO wrote: »Infinite12 wrote: »20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.
I'll gladly have Overload damage reduced to 0 for ultra high survivability.
That's a start...would you agree to trade some damage of your crystal shards for the same cause?
Why dies everyone want these slow projectiles nerfed lol
What are you even going on about? You can't animation cancel Overload and stamina builds don't seem to have any problem with roll dodging. A good portion of my Overload misses it's target because it's so easy to avoid.avid_mdb16_ESO wrote: »DannyLV702 wrote: »avid_mdb16_ESO wrote: »avid_mdb16_ESO wrote: »Infinite12 wrote: »20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.
I'll gladly have Overload damage reduced to 0 for ultra high survivability.
That's a start...would you agree to trade some damage of your crystal shards for the same cause?
Why dies everyone want these slow projectiles nerfed lol
Because they drain your stamina badly at no magica cost maybe?
And maybe because of the animation canceling they are not slow anymore?
And maybe because that even if you roll dodge them you cannot put pressure on a shield stacking sorc?
The roll dodge was nerfed you know...it is very costly to roll dodge the slow projectiles. There is no such thing that if you roll dodged a slow projectile then no stamina penalty will be applied.
Cinnamon_Spider wrote: »What are you even going on about? You can't animation cancel Overload and stamina builds don't seem to have any problem with roll dodging. A good portion of my Overload misses it's target because it's so easy to avoid.avid_mdb16_ESO wrote: »DannyLV702 wrote: »avid_mdb16_ESO wrote: »avid_mdb16_ESO wrote: »Infinite12 wrote: »20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.
I'll gladly have Overload damage reduced to 0 for ultra high survivability.
That's a start...would you agree to trade some damage of your crystal shards for the same cause?
Why dies everyone want these slow projectiles nerfed lol
Because they drain your stamina badly at no magica cost maybe?
And maybe because of the animation canceling they are not slow anymore?
And maybe because that even if you roll dodge them you cannot put pressure on a shield stacking sorc?
The roll dodge was nerfed you know...it is very costly to roll dodge the slow projectiles. There is no such thing that if you roll dodged a slow projectile then no stamina penalty will be applied.
If you can't put pressure on a sorc, you should look at your build and how you play. We're affected by the dodge nerfs much more than you to start with along with running out of magic so quickly because of cost stacking to Bolt Escape.
We're talking about Overload first of all, which cannot be animation cancelled. Second of all, you can't animation cancel a hard cast frag, and what difference does animation canceling a procced instant cast make?avid_mdb16_ESO wrote: »Cinnamon_Spider wrote: »What are you even going on about? You can't animation cancel Overload and stamina builds don't seem to have any problem with roll dodging. A good portion of my Overload misses it's target because it's so easy to avoid.avid_mdb16_ESO wrote: »DannyLV702 wrote: »avid_mdb16_ESO wrote: »avid_mdb16_ESO wrote: »Infinite12 wrote: »20-30k damage regukarly from this attack, from a class that's already op. Kinda ridiculous.
The Ultra High damage is OK. What is not OK is ultra high damage and ultra high survivability on top of that.
I'll gladly have Overload damage reduced to 0 for ultra high survivability.
That's a start...would you agree to trade some damage of your crystal shards for the same cause?
Why dies everyone want these slow projectiles nerfed lol
Because they drain your stamina badly at no magica cost maybe?
And maybe because of the animation canceling they are not slow anymore?
And maybe because that even if you roll dodge them you cannot put pressure on a shield stacking sorc?
The roll dodge was nerfed you know...it is very costly to roll dodge the slow projectiles. There is no such thing that if you roll dodged a slow projectile then no stamina penalty will be applied.
If you can't put pressure on a sorc, you should look at your build and how you play. We're affected by the dodge nerfs much more than you to start with along with running out of magic so quickly because of cost stacking to Bolt Escape.
We talk slow projectiles here my friend. The animation for Crystal shards can be cancelled. And if you spend your magica on blinking then maybe you are the one who has to review the build because the magica sorc doesn't need to spam blink anymore in 1v1 1v2 and even in 1v3 fights.
And my advice ..don't roll dodge on your sorc, just eat it and stack shields, you will get a crystal frag proc in between and you can start your offensive combo: Crystal frag, curse, shock, crystal frag and add some animation cancelling to speed up the fight.
Look at the facts
- It's one of the slowest moving projectiles in the game (with the exception of those undaunted orb things)
- It produces a noticeable sound when shot
- It can be reflected
- It's an ultimate
I don't play magicka sorc, at all, but I think based on these facts it's not bad as is.
True that - I think the third bar is a little ridiculous, but the main focus of the OP was the damage, so I just wanted to comment on that part without getting too far off track.WreckfulAbandon wrote: »You're not wrong, but it's this in addition to its other aspects that puts it over the top (mana return, third bar, huge capacity).
There are two morphs of Overload. One does increased damage and range and the other returns magic, but that return is pretty small (1161 on my tooltip).WreckfulAbandon wrote: »Look at the facts
- It's one of the slowest moving projectiles in the game (with the exception of those undaunted orb things)
- It produces a noticeable sound when shot
- It can be reflected
- It's an ultimate
I don't play magicka sorc, at all, but I think based on these facts it's not bad as is.
You're not wrong, but it's this in addition to its other aspects that puts it over the top (mana return, third bar, huge capacity).
Cinnamon_Spider wrote: »There are two morphs of Overload. One does increased damage and range and the other returns magic, but that return is pretty small (1161 on my tooltip).WreckfulAbandon wrote: »Look at the facts
- It's one of the slowest moving projectiles in the game (with the exception of those undaunted orb things)
- It produces a noticeable sound when shot
- It can be reflected
- It's an ultimate
I don't play magicka sorc, at all, but I think based on these facts it's not bad as is.
You're not wrong, but it's this in addition to its other aspects that puts it over the top (mana return, third bar, huge capacity).
Yes, I would call that a small amount. My Hardened Ward costs more than that. My Power Surge costs more than that. My Bolt Escape even before the stacking cost increase costs more than that. On top of that, I need to actually hit someone with it to get that small amount back.Cinnamon_Spider wrote: »There are two morphs of Overload. One does increased damage and range and the other returns magic, but that return is pretty small (1161 on my tooltip).WreckfulAbandon wrote: »Look at the facts
- It's one of the slowest moving projectiles in the game (with the exception of those undaunted orb things)
- It produces a noticeable sound when shot
- It can be reflected
- It's an ultimate
I don't play magicka sorc, at all, but I think based on these facts it's not bad as is.
You're not wrong, but it's this in addition to its other aspects that puts it over the top (mana return, third bar, huge capacity).
do you call 1161 smal?? that would be a effectiv 2k mag regen buff since overload can hit any second aigan