Well this is actually really good idea. If that also function with blazing shield, that would make great bombplar build again!
I was actually going to post about this skill.
I don't use it on my magica templar. Just no room on bar.
Considering using it on my stamplar I've juts started. Does it proc cc immunity though?
johan.danielsson1994b16_ESO wrote: »Cool idea, but id like to see Total Dark as it used to be before the IC patch and no limit on the ammount of people you can place it on at the same time. Its stupid that you´re only allowed to have one bubble active!
dodgehopper_ESO wrote: »I like it. While it doesn't completely fit to the original attempt, I think we're all losing hope that Eclipse as it was designed is salvageable. It sounds inspired by Bolt escape as well as Reflective Scale.
[Don't want to hijack the thread, but I also still want my Blinding Flashes back. Where the hell is our AOE CC? Its not as though Templar was known for good cc even when we had Blinding Flashes.]
Current Eclipse mechanic is absolute garbage, hope ZOS understand this. I dont understand why Core should give Evasion while Total Dark name more "lore-wise" for this buff.
About Sun Shield: Radiant Ward is very weak morph, compare to BS. Instead of giving Evasion to Eclipse, ZOS could change Radiant Ward morph to self-buff granting major Evasion without applying damage shield, like NBs one, and it will be lore-wise. We already have templar animation implemented into Sweep ult. This will make morphs on par.
Current Eclipse mechanic is absolute garbage, hope ZOS understand this. I dont understand why Core should give Evasion while Total Dark name more "lore-wise" for this buff.
About Sun Shield: Radiant Ward is very weak morph, compare to BS. Instead of giving Evasion to Eclipse, ZOS could change Radiant Ward morph to self-buff granting major Evasion without applying damage shield, like NBs one, and it will be lore-wise. We already have templar animation implemented into Sweep ult. This will make morphs on par.
The morph names are somewhat arbitrary. For my suggestion I stuck with the healing output for Total Dark since that's similar to what it does in live.
Also, I don't think replacing the RW shield with Evasion would be a good change. The base ability is a shield, so I don't think it makes a lot of sense to have one of the morphs not grant a shield of some kind. Also, that's way too high of a magicka cost to only get Major Evasion for 6 seconds. NB's get it for 20 seconds from one cast.
Current Eclipse mechanic is absolute garbage, hope ZOS understand this. I dont understand why Core should give Evasion while Total Dark name more "lore-wise" for this buff.
About Sun Shield: Radiant Ward is very weak morph, compare to BS. Instead of giving Evasion to Eclipse, ZOS could change Radiant Ward morph to self-buff granting major Evasion without applying damage shield, like NBs one, and it will be lore-wise. We already have templar animation implemented into Sweep ult. This will make morphs on par.
The morph names are somewhat arbitrary. For my suggestion I stuck with the healing output for Total Dark since that's similar to what it does in live.
Also, I don't think replacing the RW shield with Evasion would be a good change. The base ability is a shield, so I don't think it makes a lot of sense to have one of the morphs not grant a shield of some kind. Also, that's way too high of a magicka cost to only get Major Evasion for 6 seconds. NB's get it for 20 seconds from one cast.
@Wrobel, Eclipse needs some tender love and care. I don't know anyone who still uses this ability. It has some very wonky design features that overly limit its use including the one target restriction and the shared CC timer with every other hard CC. The intended mechanics are great, but just not practical in its context. Let me propose a change that I hope you will consider.
Proposed change to the base skill:
Eclipse
Surround yourself with four lightless spheres that intercept any harmful projectiles for 4 seconds. Each projectile intercepted causes a sphere to explode, dealing X Magic damage to nearby enemies. (8m range)
Proposed morphs:
Total Dark
Surround yourself with four lightless spheres that intercept any harmful projectiles for 4 seconds. Each projectile intercepted causes a sphere to explode, dealing X Magic damage to nearby enemies and healing nearby allies for X% of the damage absorbed.
Unstable Core
Surround yourself with four lightless spheres that intercept any harmful projectiles for 4 seconds and grants Major Evasion (20% dodge chance) for 4 seconds. Each projectile intercepted causes a sphere to explode, dealing X Magic damage to nearby enemies. While slotted, you gain Minor Expedition (10% increased movement speed) at all times.
Additional thoughts:
This suggestion gives Templars a defensive ability that is analogous to Reflective Scale but fits more with the Templar niche. It addresses some Templar survivability problems and adds some needed utility (if you troll my thread with BoL hate I will ram my javelin right up your [snip]). Total Dark might be attractive for PvE tanks and PvE/PvP healers, while Unstable Core might be attractive to stamplars and magicka jabplars.
This is one set of ideas and I'm sure there are other great alternatives that have been proposed. Regardless, Eclipse needs an overhaul. I would love to hear some constructive player feedback on this suggestion.
SturgeHammer wrote: »I use eclipse religiously, specifically unstable core, in pvp and my biggest issue is that it grants cc immunity.
Here is a list of all the positive things about its current design:
-I actually don't mind that CC break removes the bubble as it is unique in that it deals it's damage when cc broken. For example: I eclipse my target, toppling charge to them knocking them down and start spamming sweep. Now the opponent actually has a interesting decision to make because if they break the knockdown it also triggers the eclipse damage causing them to take more burst damage than they intended.
-Eclipse is good against ranged magicka builds as there is a chance they nuke themselves before they realize their spells are being reflected.
-It can do some serious work against other reflects. For example: A dk puts up scales then charges into fray and gets eclipsed. If the don't cc break it immediately, then they will likey eat a few reflected flares, frags or overload light attacks.
-It can be applied to dodge rolling targets, simlar to deadric curse.
-Also like curse, it is a handy way to uncloak NBs
- (Not throughly tested) Recently I've been reflecting a lot of bleed dots, my guess is that it is reflecting axe bleeds.
- It is an aoe, although not a good one. Occasionally you can pick up a kill if your opponent CC breaks near another low health enemy.
Overall, eclipse isn't ever awesome but it generally does something decent in almost any situation you can think of. My dream Eclipse is basically the same eclipse mechanically, but with the damage doubled and explodes when purged.
dodgehopper_ESO wrote: »SturgeHammer wrote: »I use eclipse religiously, specifically unstable core, in pvp and my biggest issue is that it grants cc immunity.
Here is a list of all the positive things about its current design:
-I actually don't mind that CC break removes the bubble as it is unique in that it deals it's damage when cc broken. For example: I eclipse my target, toppling charge to them knocking them down and start spamming sweep. Now the opponent actually has a interesting decision to make because if they break the knockdown it also triggers the eclipse damage causing them to take more burst damage than they intended.
-Eclipse is good against ranged magicka builds as there is a chance they nuke themselves before they realize their spells are being reflected.
-It can do some serious work against other reflects. For example: A dk puts up scales then charges into fray and gets eclipsed. If the don't cc break it immediately, then they will likey eat a few reflected flares, frags or overload light attacks.
-It can be applied to dodge rolling targets, simlar to deadric curse.
-Also like curse, it is a handy way to uncloak NBs
- (Not throughly tested) Recently I've been reflecting a lot of bleed dots, my guess is that it is reflecting axe bleeds.
- It is an aoe, although not a good one. Occasionally you can pick up a kill if your opponent CC breaks near another low health enemy.
Overall, eclipse isn't ever awesome but it generally does something decent in almost any situation you can think of. My dream Eclipse is basically the same eclipse mechanically, but with the damage doubled and explodes when purged.
I actually like the notion of the DPS eclipse, and I could see it being more worthwhile if it actually punished the target more than it does now. Like many Templar abilities the cc immunity lasts way too long for what it does. My biggest beef with it is the cc immunity though. I'd be happy having a choice between DAMAGE and CC Immunity. I mostly want this skill for its countering effects. Personally as someone who likes to tank his Templar or at least play a crunchy dps in pvp, I'd love using this bubble/absorb reflect thing that is proposed by the OP. I've always had dragon scales envy on my Templar. That doesn't mean it should necessarily work that way, but at the least I'd like to see the skill MORE usable, and I think the cc Immunity is the big problem with it. People don't get a 'breakfree' on Curse, why should they get a breakfree on this skill? I think that sums up my issues with it entirely.
@Wrobel, Eclipse needs some tender love and care. I don't know anyone who still uses this ability. It has some very wonky design features that overly limit its use including the one target restriction and the shared CC timer with every other hard CC. The intended mechanics are great, but just not practical in its context. Let me propose a change that I hope you will consider.
Proposed change to the base skill:
Eclipse
Surround yourself with four lightless spheres that intercept any harmful projectiles for 4 seconds. Each projectile intercepted causes a sphere to explode, dealing X Magic damage to nearby enemies. (8m range)
Proposed morphs:
Total Dark
Surround yourself with four lightless spheres that intercept any harmful projectiles for 4 seconds. Each projectile intercepted causes a sphere to explode, dealing X Magic damage to nearby enemies and healing nearby allies for X% of the damage absorbed.
Unstable Core
Surround yourself with four lightless spheres that intercept any harmful projectiles for 4 seconds and grants Major Evasion (20% dodge chance) for 4 seconds. Each projectile intercepted causes a sphere to explode, dealing X Magic damage to nearby enemies. While slotted, you gain Minor Expedition (10% increased movement speed) at all times.
@Wrobel, Eclipse needs some tender love and care. I don't know anyone who still uses this ability. It has some very wonky design features that overly limit its use including the one target restriction and the shared CC timer with every other hard CC. The intended mechanics are great, but just not practical in its context. Let me propose a change that I hope you will consider.
Proposed change to the base skill:
Eclipse
Surround yourself with four lightless spheres that intercept any harmful projectiles for 4 seconds. Each projectile intercepted causes a sphere to explode, dealing X Magic damage to nearby enemies. (8m range)
Proposed morphs:
Total Dark
Surround yourself with four lightless spheres that intercept any harmful projectiles for 4 seconds. Each projectile intercepted causes a sphere to explode, dealing X Magic damage to nearby enemies and healing nearby allies for X% of the damage absorbed.
Unstable Core
Surround yourself with four lightless spheres that intercept any harmful projectiles for 4 seconds and grants Major Evasion (20% dodge chance) for 4 seconds. Each projectile intercepted causes a sphere to explode, dealing X Magic damage to nearby enemies. While slotted, you gain Minor Expedition (10% increased movement speed) at all times.
Too strong. Again archers will suffer because they'll get additional untargetable opponent, meanwhile bow is already a secondary weapon. But I like your idea to turn Eclipse into buff.
I'm not sure what you mean by this... if anything archers would be better off because they can trigger all the spheres more quickly than other builds, meaning they can start DPS'ing the Templar again sooner.
SturgeHammer wrote: »I use eclipse religiously, specifically unstable core, in pvp and my biggest issue is that it grants cc immunity.
Here is a list of all the positive things about its current design:
-I actually don't mind that CC break removes the bubble as it is unique in that it deals it's damage when cc broken. For example: I eclipse my target, toppling charge to them knocking them down and start spamming sweep. Now the opponent actually has a interesting decision to make because if they break the knockdown it also triggers the eclipse damage causing them to take more burst damage than they intended.
-Eclipse is good against ranged magicka builds as there is a chance they nuke themselves before they realize their spells are being reflected.
-It can do some serious work against other reflects. For example: A dk puts up scales then charges into fray and gets eclipsed. If the don't cc break it immediately, then they will likey eat a few reflected flares, frags or overload light attacks.
-It can be applied to dodge rolling targets, simlar to deadric curse.
-Also like curse, it is a handy way to uncloak NBs
- (Not throughly tested) Recently I've been reflecting a lot of bleed dots, my guess is that it is reflecting axe bleeds.
- It is an aoe, although not a good one. Occasionally you can pick up a kill if your opponent CC breaks near another low health enemy.
Overall, eclipse isn't ever awesome but it generally does something decent in almost any situation you can think of. My dream Eclipse is basically the same eclipse mechanically, but with the damage doubled and explodes when purged.
I'm not sure what you mean by this... if anything archers would be better off because they can trigger all the spheres more quickly than other builds, meaning they can start DPS'ing the Templar again sooner.
Templar can spam this Eclipse so 4 spheres never end. Maybe 2 spheres will be enough?
I'm not sure what you mean by this... if anything archers would be better off because they can trigger all the spheres more quickly than other builds, meaning they can start DPS'ing the Templar again sooner.
Templar can spam this Eclipse so 4 spheres never end. Maybe 2 spheres will be enough?
I don't see how this would be any more of a problem than spamming Reflective Scale or Hardened Ward. The damage/healing would be balanced to the magicka cost such that spamming would be detrimental.
I'm not sure what you mean by this... if anything archers would be better off because they can trigger all the spheres more quickly than other builds, meaning they can start DPS'ing the Templar again sooner.
Templar can spam this Eclipse so 4 spheres never end. Maybe 2 spheres will be enough?
I don't see how this would be any more of a problem than spamming Reflective Scale or Hardened Ward. The damage/healing would be balanced to the magicka cost such that spamming would be detrimental.
Actually would be. Three spammers are worse then two
Well, if cost of your new Eclipse will be very high (more than BoL), it would be pretty nice ability.
I'm not sure what you mean by this... if anything archers would be better off because they can trigger all the spheres more quickly than other builds, meaning they can start DPS'ing the Templar again sooner.
Templar can spam this Eclipse so 4 spheres never end. Maybe 2 spheres will be enough?
I don't see how this would be any more of a problem than spamming Reflective Scale or Hardened Ward. The damage/healing would be balanced to the magicka cost such that spamming would be detrimental.
Actually would be. Three spammers are worse then two
Well, if cost of your new Eclipse will be very high (more than BoL), it would be pretty nice ability.
Would you guys accept the current 1 target limit and CC immunity of Eclipse if it reflected everything? I am talking physical and Magicka, ranged and melee? Maybe with a reduction to 2-3 seconds and drop the damage? I don't know but I love the idea of reflecting a WB.
A person who sees the huge globe on them knows they have to CC break or they will hurt themselves, or they can wait 2-3 seconds and get immunity that way (currently you don't get immunity if you just let it expire).